
GM mechaPoet |

Attilio, I think you might be counting squares as 10 feet instead of 5. In any case, you missed, but you are well within your first range increment.
Quick reminder about the map: the green areas are difficult terrain, and standing in the same square as one of the little tree icons gives you partial cover.
Culsar's bolt flies and embeds itself in the minotaur's shoulder, and he roars in pain as a thin line of blood rolls down into the stream in which he stands.
Izotu's words are lost on the beast, but his loud bellowing appears to be forceful enough that the minotaur's tense, battle-ready body shrinks slightly, and it looks angry and nervous at the sound.
Still, it presses forward.
STR check: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Forcing its way out of the swift river current on onto dry land, it advances toward the nearest initiate--Izotu--stomping its way through the tangled underbrush to reach him. He is slowed somewhat, but not by enough. He brings his axe toward the bard in a vicious arc!
Battleaxe: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Battleaxe Confirm: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
-----
Initiative!
1. Vogma, Culsar
2. Minotaur
3. Izotu, Bobbette, Janira, Attilio, Aryn
Effects: Inspire Courage 2/2
Minotaur:
Damage: 9
Shaken: 1 round

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I think you're right. Forgot to add the inspire courage as well
Attilio will fire at the beast again, before moving further up the ridge.
bowshot, deadly aim, inspire courage: 1d20 + 3 - 1 + 1 ⇒ (13) + 3 - 1 + 1 = 16
second roll, taking the better one: 1d20 + 3 - 1 + 1 ⇒ (4) + 3 - 1 + 1 = 7
piercing, deadly aim, inspire courage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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GAAAA!!!!! The bard yells in pain as the large blade slices deep into his armor. Blood flows freely from the gash in his chest as he staggers back. With a desperate move, he waves his arm over his head and sends the whip hurling at the Minotaur.
Five foot step back and attempts to trip.
Trip Attempt: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Uh-oh..ol' Izotu isn't looking too good. He's probably going to need some assistance post-haste.

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Bobbette looks dismayed as Attilio moves out of range of her influence, instead she moves behind Izotu touching him as she recites words of warmth and comfort. She calls to Culsar, "Use your powers to depress the beasts will, that it might fall to the power of my mind and eye or use your power so it becomes hampered by its misfortune."
CLW on Izotu 1d8 + 1 ⇒ (7) + 1 = 8
Not a good time to loose our two fighters to the pbp ether ...
@Culsar, can you give the creature some misfortune, in the hope it might miss with its next attack and then we can start to evil eye it.... or I can give our fighters 2 rolls for the duration of the fight.

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Never played next to a witch before; figured thst that "roll twice" hex was once / day / ally. I'll be getting closer again; I just wanted to maintain a clear shot.

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@Attilo, I can only use it once on you a day, so now its ended I can't do it on you again until tomorrow... so no worries.. the extension is done via the cackle hex, which needs a move action. So moving away allowed Bobbette move and heal Izotu... :)

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Exactly my plan. I wasn't about to run too close to it last turn since he'd have crushed me with that strike. I allowed him to come to me.
Culsar places a Misfortune hex on the enemy! DC 14 Will to negate.

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"I'm not fast enough to get to him this turn," Aryn says to the others while moving the last potion she holds to her mouth, "Keep shooting, I'll take it down when I pop up again!"
Having said those words, Aryn drinks the potion and vanishing in thin air. She then moves closer to the beast while drawing her greatsword.
I will attack it next turn, making use of my 1 round lasting invisibility:
An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).

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@Attilo, I can only use it once on you a day, so now its ended I can't do it on you again until tomorrow... so no worries.. the extension is done via the cackle hex, which needs a move action. So moving away allowed Bobbette move and heal Izotu... :)
I forgot about Cackle!

GM mechaPoet |

Emboldened by his mighty swing against Izotu, the minotaur bellows a great roar in triumph when the bard screams and fails to wrest the enormous battleaxe from his grip--which is cut short by Atillio's arrow burying itself in the man-beast's shoulder. Snorting great plumes of hot breath, it moves forward over the dense underbrush, and towers over the bard and the pair of witches.
Will v misfortune: 1d20 + 5 ⇒ (5) + 5 = 10
Janira lies bleeding on the ground...
Stabilize: 1d20 + 1 ⇒ (20) + 1 = 21
...but seems to clot quickly--no more blood flows from her wounds.
The minotaur can feel the curse that Culsar places on him, and swings his axe in vengeance against him!
Battleaxe 1: 1d20 + 7 ⇒ (17) + 7 = 24
Battleaxe 1: 1d20 + 7 ⇒ (1) + 7 = 8
As he swings the axe, his hoof catches in a length of vine that he swears wasn't there before. The axe blade crashes down into the dirt, spraying up dust and rocks, but otherwise the Initiates are unharmed.
-----
Initiative!
1. Vogma, Culsar
2. Minotaur
3. Izotu, Bobbette, Janira, Attilio, Aryn
Effects: Aroden rituals
Minotaur:
Damage: 16

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Attilio huries back down from the ridge, and fires another arrow at the minotaur, hoping to get a shot past the crowd.
bowshot, firing into melee, deadly aim: 1d20 + 3 - 4 - 1 ⇒ (18) + 3 - 4 - 1 = 16
arrow, DA: 1d8 + 2 ⇒ (6) + 2 = 8

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Bobbette watches the minotaur as it seems suddenly is surprised by the appearance of the vine. She smirks and lets her eyes turn purple and black, that makes the minotaur seem easier for her allies to hit. She retreats slightly, looking for signs of Aryns presence, but she is not to be seen. "Where's Aryn gone, has she run in fright?" asks the witch wondering. She decides to move away from the large beast, not knowing how long the beast will continue with its troubles.
Evil Eye: -2 to AC, Will save, DC=17, 7 rounds on failure, 1 round on success.

GM mechaPoet |

It's a hit either way, but for the record I don't think you take penalties from firing into melee if the target is at least one size category larger than your nearby allies. Also, "in melee" might also qualify that two parties have to be threatening each other, which is also not currently the case.

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Thank you, Bobbette! Izotu shouts as he feels the healing magic course through his veins. A quick flick of his hand produces a small glob of greasy material that lands at the Minotaur's feet, as the old man chants quietly in a foreign dialect while stepping back.
Cast Grease and five foot move to make room for the fighters.

GM mechaPoet |

The Minotaur has a natural 10-foot reach. Izotu will need to make a concentration check (DC17, add caster level and Cha bonus to the roll) or risk an AoO from the Minotaur.

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"Over here, ugly beast!" Aryn shouts as she appears from thin air, standing next to the minotaur. Her silver-white hair moves like its possessed by the wind, and her white eyes glare at the large beast. Her cold iron readied, Aryn lets out a mighty roar as she swings the blade toward the minotaur's chest. "HYAAAA!!!!!!"
Two-handed Attack, Bloodrage, Destined Strike, Power Attack, Popping up from Invisibility: 1d20 + 1 + 1 + 6 + 1 - 1 + 2 ⇒ (5) + 1 + 1 + 6 + 1 - 1 + 2 = 15
Damage: 2d6 + 9 + 3 ⇒ (1, 5) + 9 + 3 = 18
Bloodrage: +4 morale bonus on Strength and Constitution, as well as a +2 morale bonus on Will saving throws. In addition, a –2 penalty to Armor Class.
Destined Strike: At 1st level, as a free action up to three times per day, you can grant one of your melee attacks an insight bonus equal to 1/2 your bloodrager level (minimum 1).
Invisibilty: An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).
Potion of Barkskin: +2 natural armor bonus to AC.
Potion of Shield of Faith: +2 deflection bonus to AC.
Power Attack: -1 on Attack Roll, +2 on One-Handed Damage. +3 on Damage when fighting Two-Handed.
Changed stats:
Strength: 22
Constitution: 20
Fort save: +7
Will save: +0
HP: 16/16 (of which 2 temporary HP)
AC: 20
Touch AC: 13
CMB: 7
CMD: 20

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Culsar takes a quick 5' step from the enemy after his hex does its job. He'll then try to Daze the minotaur!
DC 14 Will to negate or be able to take no actions for one round.

GM mechaPoet |

Battleaxe 1: 1d20 + 7 ⇒ (13) + 7 = 20
Battleaxe 2: 1d20 + 7 ⇒ (2) + 7 = 9
Reflex 1: 1d20 + 5 ⇒ (20) + 5 = 25
Reflex 2: 1d20 + 5 ⇒ (20) + 5 = 25
Will vs Evil Eye: 1d20 + 5 ⇒ (12) + 5 = 17
Peppered with another arrow, the minotaur swings his massive axe at Izotu while he casts his spell, but a fickle spasm in his shoulder causes the attack to go wide. Izotu ducks back and casts his spell, leaving a large pool of magical grease under the bull-headed creature. It braces itself, though, and manages to stay standing with impressive solidness, considering its bad luck. It manages to stave off the full force of Bobbette's gaze, but it still leaves itself open to further attacks.
Its eyes grow wide with surprise as Aryn suddenly appears, laying into the beast with her blade! Already bleeding from multiple arrow wounds, Aryn's ferocious blow cleaves a great swath of red, and the minotaur bellows in pain. The bellow goes on, then turns into a groan, then a whimper as the huge creature crashes to ground.
The minotaur is unconscious and dying. Combat is over!
Janira lies in the dust on the other side of the river; she is down, but breathing and stable.
For the future, Culsar: Daze doesn't work on minotaurs because they're not humanoids (they are monstrous humanoids; also, too many hit dice).

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With the death of the minotaur, Bobbette makes her way quickly towards Janira, seeing the tricky log crossing, Bobbette momentarily stops and gives herself some good fortune before carefully going across the bridge. Once reaching Janaria, she stops and lets the healing power of her spell course through the pathfinder's body
Hexes fortune on herself.
Acrobatics 1d20 + 2 ⇒ (6) + 2 = 8 to cross the log
Acrobatics 1d20 + 2 ⇒ (15) + 2 = 17 to cross the log
Cast Cure Light 1d8 + 1 ⇒ (8) + 1 = 9 on Janira

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Aryn's hair and eyes return to normal as she starts to breath heavily. She takes a moment to rest, leaning on her bloody sword. Half a minute later she wipes the blood off of her sword, using a clean part of the minotaur's hide to do so.
Acrobatics, cross the log: 1d20 + 4 ⇒ (9) + 4 = 13
"How is she, has she come to?" Aryn asks Bobbette, sheathing her sword while approaching her and Janira.

GM mechaPoet |

Bobbette and Aryn manage to cross the log without falling in the water, and the witch heals Janira's wounds. The halfling wakes with a start, a look of panic on her face as she whips her head around. Spotting the beast lying across the river, she leans her head back on the ground and smiles up at the women standing over her. Her smile is enormous. "I knew you had it in you to be Pathfinders!" she exclaims, then coughs a little bit--some leftover blood stains her teeth.
She slowly sits up, then stands, careful of her remaining wounds. She then hugs Bobbette and Aryn in turn, thanking them profusely. "I owe you all my life! Are the others over there?" she asks, and doesn't wait for an answer before hopping deftly on the log and running over to thank each Initiate with a hug and a grin nearly as wide as her face.
Once regrouped, Janira takes on a more serious expression (although she can't help but smirk). "So, now that we've got that minotaur business over with, what did you all find in that cave?"
Now that we're out of combat, y'all can take 10 to cross the log--it's a DC 7 acrobatics.

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Well fought, friends! the old man says as he coils his whip around his waist. Atillo's arrows, Aryn's might blow and the mystical energies of our witch pair has given Izotu Hyr many ideas for a song of mighty valor!
Izotu continues to speak as he strolls around the Minotaur and looks about the cave.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
hmmm...Izotu Hyr may have forgot his glasses...

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I really didn't have another option and Culsar didn't know the HD of the creature. OOC I had an idea but elected to try it anyway.
Let's make sure that creature is dead.
Upon the halfling's inquiry Culsar states, Come and see for yourself. You'll be fascinated.

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Aryn walks back to where Janira is, and tells her about the deaf gillman and miniature version of Absalom. She goes on to tell about the blessings the party received, and how she completely forgot what they were. "Does anyone remember? I don't, but fishing with my trail rations was quite fun. We also encountered several creatures within the cave, but there's one passage we skipped. Perhaps we should go back, to complete our report?"
When she's done reporting Aryn moves over to the bleeding minotaur, puts her greatsword to its throat, and forces it down. "Better make sure it won't get up to attack us again when we exit the caves later."
Coup de Grace: 4d6 + 12 ⇒ (6, 3, 6, 5) + 12 = 32 Fort DC 44 to survive, if it still lives.

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Once everyone has had a chance to tell Janira about our adventure thus far, Attilio finally speaks up.
I would be interested in knowing how you were able to fend off that powerful beast as long as you did Janira. Surely that is a mighty tale in itself?

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Bobbette, thanks Janira for her kind words, and tells her about path they took through the caverns, taking out her notes that she took as she went round.
"So, we'd best finish our exploration, now the beast has been tamed and you are well again Janira."

GM mechaPoet |

"Well, it certainly sounds like you made some interesting discoveries in there!" Janira praises, beaming and excited despite her fight with the minotaur.
Upon the halfling's inquiry Culsar states, Come and see for yourself. You'll be fascinated.
The halfling smirks at Culsar, then with a wink says, "Maybe some other time. If there's still cave to explore, I'll leave you Initiates to it--this is YOUR Confirmation after all. Besides, I'm sure I can read all about them in all of your chronicles, right?"
I would be interested in knowing how you were able to fend off that powerful beast as long as you did Janira. Surely that is a mighty tale in itself?
"Well," Janira starts, "mostly it was luck. I had a couple of spells left, and I managed to keep the minotaur at bay with my whip--got his axe out of his hands enough to buy myself time to outmaneuver him. That sort of thing. I'm glad you all showed up when you did, though, or I'd be toast!"
"I'll wait out here while you finish exploring. Don't be too long!"
-----
The Initiates head back into the cave to finish exploring, taking the route from Uori's pool that they hadn't yet traversed.
Feel free to do any healing, etc. on the way.
The cave’s damp air becomes increasingly stale as the Initiates continue down through this tunnel, and the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern. In addition to the lifeless body at the back of the cavern, there are four rattling, animated skeletons. They turn toward the Initiates as they approach, their eye sockets glowing with a faint red light as they raise their claw-like hands menacingly.
-----
Initiative!
Skeletons: 1d20 + 6 ⇒ (9) + 6 = 15
Aryn: 1d20 + 6 ⇒ (7) + 6 = 13
Atillio: 1d20 + 2 ⇒ (19) + 2 = 21
Bobbette: 1d20 + 6 ⇒ (5) + 6 = 11
Culsar: 1d20 + 3 ⇒ (13) + 3 = 16
Izotu: 1d20 + 1 ⇒ (5) + 1 = 6
1. Atillio, Culsar
2. Skeletons
3. Aryn, Bobbette, Izotu
Map is up!
Bonus Battle Music: Link

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What sorcery is this? Bones should not be able to move without flesh.
Untrained Knowledge (Religion): 1d20 ⇒ 2
Having apparently never heard of animated skeletons before, Attilio moves into the room to get a clear shot at #1 I put a tiny number on the one I'm aiming at
longbow, Deadly Aim: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
piercing, DA: 1d8 + 2 ⇒ (5) + 2 = 7

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Bobbette moves, up behind Aryn, before taking her hand, "Have luck in this battle my friend" she says.
Hex Fortune on Aryn. Once per round when you roll a 20, you can roll twice and take the better result.

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Culsar simply steps back and out of the way. Nothing I have will affect these creatures.
Know Religion: 1d20 + 5 ⇒ (10) + 5 = 15

GM mechaPoet |

Two of the skeletons 1 & 3 step up to Atillio as he enters the chamber, firing an arrow that flies clear through his target's ribs. They lash out with their filthy claws! But only one manages to finds its mark.
#1 Claw 1: 1d20 + 2 ⇒ (8) + 2 = 10
#1 Claw 2: 1d20 + 2 ⇒ (8) + 2 = 10
#3 Claw 1: 1d20 + 2 ⇒ (7) + 2 = 9
#3 Claw 2: 1d20 + 2 ⇒ (18) + 2 = 20
Claw damage: 1d4 + 2 ⇒ (2) + 2 = 4
The other two move up to Aryn 2 & 4, also attacking with their claws. She's somewhat protected by the narrow cave walls around her, and neither skeleton manages to land a hit.
#2 Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15
#2 Claw 2: 1d20 + 2 ⇒ (10) + 2 = 12
#4 Claw: 1d20 + 2 ⇒ (7) + 2 = 9
-----
Initiative!
1. Atillio, Culsar
2. Skeletons
3. Aryn, Bobbette, Izotu

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Culsar will ask for Bobette to move back so that he can step forward and cast Infernal Healing on Aryn.
Its all I can offer.

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Izotu steps up and begins to chant loudly. His words echo in the cave. The deep resonance fills the souls of the warriors with a renewed determination.
Am dah yah way...HooowYooooo tooowwwayyy...yooooTooowwwayyyy...HAAAaaaYaaaa towaaaay
Begin Inspired Courage - +1 competence bonus on attack and weapon damage rolls; +1 morale bonus on saving throws against charm and fear effects.

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"Thanks everyone!" Aryn moves toward the skeletons, her hair catching wind again as her eyes turn white. She draws her greatsword while moving, and attacks the skeleton south of her with a ground splitting downward slash.
Making 2 attacks rolls thanks to Hex Fortune, and taking the better.
Two-handed Attack, Bloodrage, Power Attack, Inspired Courage: 1d20 + 1 + 1 + 6 - 1 + 1 ⇒ (16) + 1 + 1 + 6 - 1 + 1 = 24
Two-handed Attack, Bloodrage, Power Attack, Inspired Courage: 1d20 + 1 + 1 + 6 - 1 + 1 ⇒ (14) + 1 + 1 + 6 - 1 + 1 = 22
Damage: 2d6 + 9 + 3 + 1 ⇒ (4, 6) + 9 + 3 + 1 = 23
Bloodrage: +4 morale bonus on Strength and Constitution, as well as a +2 morale bonus on Will saving throws. In addition, a –2 penalty to Armor Class.
Power Attack: -1 on Attack Roll, +2 on One-Handed Damage. +3 on Damage when fighting Two-Handed.
Changed stats:
Strength: 22
Constitution: 20
Fort save: +7
Will save: +0
HP: 16/16 (of which 2 temporary HP)
AC: 16
Touch AC: 11
CMB: 7
CMD: 20

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This is not how I had planned for this fight to be going!
Reluctantly, Attilio drops his mother's bow and pulls out the cheap morningstar that his combat instructor had insisted he should carry.
morningstar vs #3: 1d20 + 3 ⇒ (16) + 3 = 19
bludgeoning/piercing, two-handed: 1d8 + 3 ⇒ (4) + 3 = 7

GM mechaPoet |

The shambling bones crumple easily under Aryn's mighty blow, bits of dusty ivory and marrow practically exploding through the cave. Attilio's blow is not quite as destructive, but it gets the job done as the skeleton breaks into an inanimate pile.
Unphased, the remaining two continue their assaults. One of them manages to catch Aryn, delivering a blow that scrapes the skin on her cheek.
#1 vs Attilio Claw 1: 1d20 + 2 ⇒ (7) + 2 = 9
#1 vs Attilio Claw 2: 1d20 + 2 ⇒ (8) + 2 = 10
#4 vs Aryn Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5
#4 vs Aryn Claw 2: 1d20 + 2 ⇒ (17) + 2 = 19
Damage vs Aryn: 1d4 + 2 ⇒ (4) + 2 = 6
-----
Initiative!
1. Attilio, Culsar
2. Skeletons
3. Aryn, Bobbette, Izotu

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That was surprisingly effective.
So let's try it again.
morningstar vs #1: 1d20 + 3 ⇒ (13) + 3 = 16
bludgeoning/piercing, two-handed: 1d8 + 3 ⇒ (4) + 3 = 7
After bashing another skeleton, Attilio carefully moves around the outside of the chamber to get into a flanking position opposite Aryn.

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Taking the better result again. Does rolling twice expend only 1 use of Destined Strike, because the Hex Fortune makes me roll twice and take the best result?
Two-handed Attack, Bloodrage, Destined Strike, Power Attack, Inspired Courage: 1d20 + 1 + 1 + 6 + 1 - 1 + 1 ⇒ (7) + 1 + 1 + 6 + 1 - 1 + 1 = 16
Two-handed Attack, Bloodrage, Destined Strike, Power Attack, Inspired Courage: 1d20 + 1 + 1 + 6 + 1 - 1 + 1 ⇒ (13) + 1 + 1 + 6 + 1 - 1 + 1 = 22
Damage: 2d6 + 9 + 3 + 1 ⇒ (5, 2) + 9 + 3 + 1 = 20
"That hurt," Aryn curses under her breath. She gives the skeleton east of her a devastating glare, and swings her greatsword at it with massive force. As she makes her attack sparkles appear around the blade of her sword, which is guided by a strike of destiny.

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Culsar merely sits back and watches the shards of bone fly about as the party shatters the enemy.

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Bobbette cackles as she watches the enemy shatter under Aryn's mighty blows. She shuffles back a short way to let Culsar move forward, as he asked previously, then looks at Izuto and sends positive waves of luck to the man.
5ft step back
Move action: Cackle keep Aryn's fortune going for this round.
Std Action: Hex fortune on Izuto.

GM mechaPoet |

The remaining skeletons are soundly destroyed, and the rotten-smelling end of the cave is still.
Among the fallen bodies, there is a note written by the now deceased dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.

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Ghastly, perhaps nearly quite literally. Culsar remarks. If the gillman we met is still here we can inform him of the fate of his friends on the way back out of the caves and back to the city. I'm ready to leave this place.

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"We should," Aryn says as her eyes and hair return to normal. She's breathing heavily again, and motions at the sword and armor, "Anyone able to check that out for magic properties, while I take a break?"

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Bobbette uses her own magic to discover more about the things hidden or found in the cave. Almost obsessively she talks "Must be mine...mine and my elders, the paracountess..." She studies....
"Yes, yes these will be presents for the elders, see this sword with the metal struck in the magic of fire, has made it more deadly with arcane properties to strike and injure." She runs her finger carefully along its blade, before turning to the leather armour. She smells its and rubs it across her cheek. "This too has been crafted with the aid of magic, to imbue it with greater strength to protect it wearer. "
Spellcraft 1d20 + 8 ⇒ (18) + 8 = 26 read both spoilers for item properties.

GM mechaPoet |

The cave now having been thoroughly explored, the Initiates head back out to the waiting Janira--smiling despite her injuries and fatigue. She puts away the quill, ink, and parchment she had out ("I figured I'd write all of you glowing recommendations--least I could do for all of you saving my life!") and prepares to lead the group back to Absalom.
Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the Initiates found and asks to see their notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that "It’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription! In any case, as you all are now the foremost authorities on that cave and what it contains, I invite you to come up with its name." The elf compliments Janira for her guidance and assistance, much to the halfling’s delight.
You can all suggest names or vote on others' if you like theirs.
Please also indicate (out of character or in) which of the Three Masters best represents your character's interests: the Master of Blades, Spells, or Scrolls.

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I'm guessing Spells but I've never paid much attention to it. The Caves of Aroden seem simple enough for a name.

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"Was it you, Culsar, who mentioned how the name 'The Caves of Aroden' would be a great name for the cave system? I certainly do agree!"
The Master of Blades, definitely.

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Izotu Hyr rocks back and forth on his heels while humming. He quietly begins to work Caves of Aroden into some sort of ballad.
Yes, Izotu Hyr likes Caves of Aroden very much! the bard says with a smile.
Master of Scrolls for Izotu.

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Spells, blades, and scrolls match up to magic, martial, and skill-focused characters, right?
The matter of scrolls is a wonderful teacher, but my strengths lie much more with the master of blades.