Imrijka

The Mighty Vogma's page

34 posts. Organized Play character for Caeger.


Full Name

The Mighty Vogma

Race

Half-Orc

Classes/Levels

Fighter 1

Gender

Female

Size

Medium

Age

20

Special Abilities

60' Darkvision, Orc Ferocity (fight for 1 round at negative hp 1/day)

Alignment

Lawful Neutral

Deity

Asmodeus

Languages

Taldane, Orc

Occupation

Gladiator

Homepage URL

http://s4.postimg.org/9xfrbsie5/Female_Orc_Avatar1.jpg

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About The Mighty Vogma

Vogma is an obese female half-orc weighing 300 lbs (see image at URL link). Scantily-clad in a faux-barbaric outfit, she often uses her appearance to seem less intelligent and sophisticated than she really is. Vogma was raised in the gladiatorial pits of Egorian, and fights with a theatrical, acrobatic style that belies her great size. She has a fondness for men with high Charisma, regardless of their alignment.

LN worshiper of Asmodeus, Faction: Cheliax
Half-Orc ♀, 5'11” tall, 300 lbs, age 20

STR 16 (+3)
DEX 16 (+3)
CON 14 (+2)
INT 10
WIS 10
CHA 10

Initiative +7
Perception +0
Armor Class 15 (+3 Dex, +2 armor, +1 natural armor)
17 with shield and -2 ACP
Hit Points 12
Attack
Melee +4 (+1 Ftr, +3 Str)
Ranged +4 (+1 Ftr, +3 Dex)
CMD +17 (+1 Ftr, +3 Str, +3 Dex)
Weapons
• Dagger (+4 to hit, dmg 1d4+3, 19–20/×2, piercing or slashing, range 10', 2 gp)
• Greataxe (+4 to hit, dmg 1d12, 20/ x3, slashing, 20 gp)
• Javelin (+4 to hit, dmg 1d6+3, 20/ ×2, piercing, range 30', 1 gp)
• Longspear (+4 to hit, dmg 1d8+3, 20/x3, piercing, brace, reach, 5 gp)
• Sling (+4 to hit, dmg 1d4+3, 20/×2, bludgeoning, range 50', 0 gp)
• Throwing Shield (+4 to hit, dmg 1d6+3, 20/×2, bashing, performance, trip, range 20', 70 gp)
• Unarmed Strike (+4 to hit, dmg 1d3+3, 20/x2, bludgeoning, non-lethal)
• Whip (+4 to hit, dmg 1d3, 20/×2, slashing, disarm, nonlethal, reach, trip, 1 gp)
Saves
• Fort +4 (+2 Con, +2 Ftr)
• Ref + 3 (+3 Dex, +0 Ftr)
• Will +0 (+0 Wis, +0 Ftr)
Half-Orcs Abilities
• 60' Darkvision, Orc Ferocity (fight for 1 round at negative hp 1/day), +2 Intimidate, City-Raised (whip, longsword proficency, +2 Knowledge – Local)
Fighter Abilities
• Bonus feat
Traits Almost Human (+4 Disguise to pass as human, Disguise is class skill), Friend in Every Town (+1 Diplomacy, Knowledge – local; Diplomacy is a class skill)
Feats Ironhide (L1, +1 natural AC), Improved Initiative
Languages Taldane, Orcish
Proficencies simple weapons, martial weapons, whip, throwing shield, light armor, medium armor, shield (but not tower shields)
Skills
• Acrobatics +3 (+3 Dex)
• Appraise +0 (+0 Int)
• Bluff +0 (+0 Cha)
• Climb +6 (+3 Str, +3 Ftr)
• Craft+3 (+0 Int, +3 Ftr)
• Diplomacy +5 (1, +0 Cha, +1 trait, +3 Ftr)
• Disable Device +1 (+3 Dex, -2 untrained)
• Disguise +0 (+0 Cha, +3 Ftr) +4 to pass as human
• Escape +3 (+3 Dex)
• Fly +3 (+3 Dex)
• Handle Animal +1 (+0 Cha, +3 Ftr, -2 untrained)
• Heal +0 (+0 Wis)
• Intimidate +6 (1, +0 Cha, +2 race, +3 Ftr)
• Knowledge – Arcane +0 (+0 Int)
• Knowledge – Dungeoneering +0 (+0 Int, +3 Ftr, -2 untrained)
• Knowledge – Engineering +0 (+0 Int, +3 Ftr, -2 untrained)
• Knowledge – Geography +0 (+0 Int, -2 untrained)
• Knowledge – History +0 (+0 Int, -2 untrained)
• Knowledge – Local +3 (+0 Int, +2 race +1 trait, -2 untrained)
• Knowledge – Nature +0 (+0 Int, -2 untrained)
• Knowledge – Nobility +0 (+0 Int, -2 untrained)
• Knowledge – Planes +0 (+0 Int, -2 untrained)
• Knowledge – Religion +0 (+0 Int, -2 untrained)
• Linguistics +0 (+0 Int, -2 untrained)
• Perception +0 (+0 Wis)
• Perform – Act +0(+0 Cha, +3 Ftr)
• Perform – Comedy +0 (+0 Cha, +3 Ftr)
• Perform – Dance +0 (+0 Cha, +3 Ftr)
• Profession – Entertainer +0 (+0 Wis, +3 Ftr)
• Ride +3 (+3 Dex, +3 Ftr)
• Sense Motive +0 (+0 Wis)
• Sleight of Hand +3 (+3 Dex)
• Spellcraft +0 (+0 Int)
• Stealth +3 (+3 Dex)
• Survival +0 (+0 Wis, +3 Ftr)
• Swim +3 (+3 Str, +3 Ftr)
• Use Magic Device +0 (+0 Cha, -2 untrained)
Possessions 24 gp, leather armor (10 gp), dagger (2 gp), flail (8 gp), greataxe (20 gp) javelin (10 at 1 gp each), longspear (5 gp), sling (0 gp), heavy steel throwing shield (70 gp), whip (1 gp)