Culsar Rankil
Male halfling summoner 2 (Pathfinder RPG Advanced Player's Guide 54)
CN Small humanoid (halfling)
Init +5; Senses Perception +8
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 15 (2d8+2)
Fort +3, Ref +5, Will +6; +2 vs. fear
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Offense
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Speed 20 ft.
Melee quarterstaff +1 (1d4-1)
Ranged light crossbow +5 (1d6/19-20)
Summoner Spell-Like Abilities (CL 2nd; concentration +5)
6/day—summon monster I
Summoner Spells Known (CL 2nd; concentration +5)
1st (3/day)—grease, magic fang, lesser rejuvenate eidolon[APG]
0 (at will)—detect magic, guidance, light, mage hand, message
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Statistics
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Str 8, Dex 17, Con 12, Int 12, Wis 12, Cha 17
Base Atk +1; CMB -1; CMD 12
Feats Extra Evolution[UM]
Traits observant, reactionary
Skills Acrobatics +5 (+1 to jump), Climb +1, Handle Animal +7, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Perception +8, Spellcraft +5, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling
SQ bond senses (2 rounds/day), eidolon (named Eidolon), life link
Combat Gear wand of cure light wounds, wand of mage armor (10 charges); Other Gear crossbow bolts (20), light crossbow, quarterstaff, cloak of resistance +1, bedroll, bell, candle, canteen, chalk, earplugs, fishhook, flint and steel, grappling bolt, masterwork backpack, sewing needle, signal whistle, thread (50 ft.), tindertwig (2), trail rations (4), twine (50'), 1,141 gp, 2 sp, 3 cp
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Special Abilities
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Bond Senses (2 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Eidolon:
Eidolon
Male quadruped
CN Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 13 (+2)
Fort +4, Ref +5, Will +0
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+2), 2 claws +4 (1d4+2)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16 (can't be tripped)
Feats Combat Reflexes
Skills Acrobatics +3 (+7 to jump), Bluff +4, Climb +3, Escape Artist +3, Perception +5, Sense Motive +4, Stealth +7
Languages Common
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Pounce (Ex) You can make a full attack after a charge.
Trip (Ex) You can make a trip attempt on a successful attack.