Yagga is a pilgrim from the eastern lands. A devotee of Irori, he seeks to find harmony, balance, and self-perfection. He travels about as a form of discipline, seeking to improve himself and counter disharmony. As a profession, he is a scribe, finding beauty and balance in the strokes of pen and ink on paper. In his swordplay, he wields his sword "Nevermore" with the same deft strokes. Blade of pen. Blade of sword. Harmony in all things, this is his goal.
Defense
HP 1d8+1=9
Fort 2+1=3
Ref 0+3=3
Will 2+3=5
Armor: Mwk agile breastplate (+6 AC, +3 max dex, -3/0 acp)
AC: 10 +6 armor +3 dex=19
T: 10 +3 dex=13
FF: 10 + 6 armor=16
sneaky: +2 perception and stealth!
Gifted Linguist: +4 Linguistics and learns 2x languages
Swordtrained: proficient all swords
natural weapon: bite d3
senses: low-light vision
Special
Domain: Healing (Restoration subdomain).
* 3+Wis/day: touch to remove dazed/fatigued/shaken/sickened/staggered.
Orisons
Monster Lore: +WIS to knowledge checks to identify monsters
Stern Gaze: +1/2 level to Intimidate/Sense Motive
Judgement 1/day swift action, change type as swift action (several choices)
Judgements:
* Destruction: +1 sacred bonus on weapon damage
* Healing: fast healing 1 (and healing light)
* Justice: +1 sacred bonus on attack
* Piercing: +1 sacred on concentration and caster level to overcome SR.
* Protection: +1 AC
* Purity: +1 sacred bonus on saves
* Resiliency: DR 1/magic
* Resistance: energy resistance 2 acid, cold, electricity, fire, or sonic
* Smiting: weapons count as magic, divine light
Spells/day
2 @ 1st, unlimited orisons
Spells known
5 Orisons:
Det magic
Guidance
Disrupt undead
Read magic
Sift
Craft: Calligraphy 1 +3 Class +1 Int=5
Kn. Nature 1 + 3 class + 0 Int=4 (+WIS to identify creatures)
Kn. Dungeoneering 1 + 3 class + 0 Int=4 (+WIS to identify creatures)
Linguistics: 1 + 1 Int + 4 race=6
Perception: 1 + 3 Class + 3 Wis + 2 race=9
Sense Motive: 1 + 3 Class + 3 Wis +1 inquisitor=8
Spellcraft: 1 + 3 Class +1 Int=7
Stealth: 1 + 3 Class + 3 Dex + 2 race-3 ACP=6
NOTE 12/30 change prof:scribe to craft:calligraphy, drop intim. for spellcraft
Inventory (with cost)
30 gp Kikko armor
50 gp Greatsword
30 gp: shortbow
4 gp: Cold Iron Dagger
1 gp: 20 arrows
1 gp, Holy symbol, wooden (Open hand of Irori)
1 gp: 2 bandoliers
Wing oil 2x1 gp +1 vs cold weather
12 gp: Pathfinder's Kit
5 gp:Tengu signal kite
8 gp: ink
1 gp: 2 quills and 3 sheets parchment
1 gp: scroll case
1 gp: sealing wax
3 gp left at character creation
Spoiler:
Kit, Pathfinder's
Price 12 gp; Weight 22 lbs.
This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.
holy text (Unbinding the Fetters)
+516 gp (Glass River Rescue)
-375 gp Wand of CLW (25 charges) leaving 141 gp
-10 gp holy text (Unbinding the Fetters) leaving 131