
Levis RPG Superstar 2011 Top 32 |

Levis,
For the Animal Companion, I'm planning to take an animal companion from either the Pathfinder Core Book or Bestiary and Re-skinning it and calling it a Vermin Companion.
This seems the best way to keep the companion within the Pathfinder rules without any published Vermin companions. I'll call it something like an ant, beetle, scorpion, or other type of vermin.
Do you have any preference on this for the base animal and the final vermin type that I should be aiming to create?
@Mr. Swagger -- Good to know. Darken him up and let me know. :)
@Monkeygod -- I don't have that book yet (I have all of them except Sharn: City of Towers and Faiths, but it is being shipped to me as I type), so I'll read up and let you know.
@Smerg -- Work your magic buddy. I'll look over it to make sure it's all good by my standards! :) How do you feel about Spiders?

Smerg |

Personally, I have no problem with spiders but after Drow and Haggrad with their connection to spiders, I'd rather go with something else.
Suggestion 1: Wasp/Giant Bee based on Bird
Size: Medium (increased sized from bird due to Giant Wasp is size Large)
Speed: 20', Fly 60' (Good) (reflecting speed Giant Wasp)
AC: +2 (birds +1 and Giant Wasp +4)
Attack: Sting 1d6 + poison (bird has 3 attacks all d4 on size small)
Ability Scores: Str 12, Dex 13, Con 14, Int 1, Wis 13, Cha 6 (bird advanced to size medium)
Special Qualities: Vermin gives Darkvision 60', Poison: Frequency 1 round (6), Effect 1 Dex Damage, Cure 1 Save, Con based DC (based on Viper Snake)
Advancement: 7th level size increase to Large, Sting 1d8+poison, Str +4, Dex -2, Con +2.
Suggestion 2: Warrior Ant based on Badger
Size: Small
Speed: 30', Burrow 10', Climb 10'
AC: +2
Attack: bite 1d4 plus grab, sting 1d3 plus poison
Ability Scores: Str 12, Dex 12, Con 15, Int 1, Wis 12, Cha 10 (reduce Dex and Increase Str to make closer to Ant)
Special Qualities: Vermin gives Darkvision 60', Grab with Bite, Poison: Frequencey 1 round (6), Effect 1 Str, Cure 1 Save, Con based DC (based on Viper Snake)
Advancement: 4th level size increase to Medium, Bite 1d6, Sting 1d4, Str +4, Dex -2, Con +2
Suggestion 3: Stag/Bombardier Beetle based on Camel
Size: Large
Speed: 30', Fly 30' (poor) (slower but clumsy flier)
AC: +4 (harder carapace on beetles then camel)
Attack: Bite 1d4 or Spit Acid 10' Cone 1d4+Con, Fort save Con based DC
Ability Scores: Str 16, Dex 13, Con 15, Int 1, Wis 10, Cha 6 (Used the horse line instead of Camel as Camel seemed high for Str and Dex compared to Beetles)
Special Qualities: Vermin gives Darkvision 60', Acid spray (Bombardier Beetle pg 33 bestiary)
Advancement: 4th level Str +2, Con +2

Loche |

Okay, what is the group's desire in terms of my vermin companion.
Basically, they break down as;
Suggestion 1: Mobile Flanker. Flying to get into position.
Suggestion 2: Personal Guard and Utility. Climb and Burrowing for movement (useful for indoors). The grab and sting give combat options of flanker or guard.
Suggestion 3: Mount with a good chance of having Overrun but being size large will take up real-estate in the battle space.
With a dwarf fighter and a Half-Orc Monk, it is important to know how much battle real-estate do they need to function and whether they prefer to have someone help set up their combos or feats.
BTW will the Elf Rogue be a Melee 'sneak attacker' or a Ranged 'sneak attacker'. Again, this can affect my preference of animal companion as I want to balance the party's needs.
BTW this is Smerg's Child of Winter Avatar that I am developing for the game.

Mr. Swagger |

Okay, what is the group's desire in terms of my vermin companion.
Basically, they break down as;
Suggestion 1: Mobile Flanker. Flying to get into position.
Suggestion 2: Personal Guard and Utility. Climb and Burrowing for movement (useful for indoors). The grab and sting give combat options of flanker or guard.
Suggestion 3: Mount with a good chance of having Overrun but being size large will take up real-estate in the battle space.
With a dwarf fighter and a Half-Orc Monk, it is important to know how much battle real-estate do they need to function and whether they prefer to have someone help set up their combos or feats.
BTW will the Elf Rogue be a Melee 'sneak attacker' or a Ranged 'sneak attacker'. Again, this can affect my preference of animal companion as I want to balance the party's needs.
BTW this is Smerg's Child of Winter Avatar that I am developing for the game.
I don't know how long this will last, but if the animal will be large at level 7 grappling is the way to go especially if it will have improved grab. If you are not spec'ing it to grapple then I vote for a mobile flanker. Every +2 helps.

Mr. Swagger |

Redone background. It is about 430 AM so if there are any typos or inconsistencies let me know and I will try to fix them.
Garish Boulderdash is quiet tall and skinny for a dwarf which is how he got the nick name Bones. The first few years of his life were quiet uninteresting since he just did odd jobs. Things changed for him when a Valenar warband raided an outpost he was working at as an engineer. They killed everyone, well everyone except for him. He knew the outpost was a legit target so the attack was something he could accept in principle. He felt that killing is one thing, but torturing for the sake of torturing is inhumane. His anger got the better of him when and he somehow took out quiet a few of the invaders before they corned him. They beat him severely, and probably would have killed him, but a Blademark Guild from House Deneith had a regiment headed that way to stock up on supplies while on the way to another mission.
Seeing as how he had no military training he was deemed not combat ready, but proved to be a devoted student of any who would be willing to share knowledge. For a while after his training was complete he was a was a guard at Sentinel Tower in Karnnath. It was there that he met a mercneary known as Amia( beautiful death in Elven) so named because of the accuracy of her strikes, who is a Valenar elf, which is knowledge she keeps hidden. It was she who taught him the style of two-weapon fighting. He often joked that the gods cursed him enough with being a skinny dwarf, now he fights like an elf prancing around with his two weapon style.
Eventually he got the chance to to go out in combat as a part of a specialized force. What a sight to behold mixing power and finesse in such a way that, no dwarf would be able to, by most people's expectations. Bringing the axehead of the Urgosh down on an opponent, retracting it quickly and spinning on his heals to “spear” a charging opponent hoping to get the jump on him, his allies were often left just as speechless as his victims.
Over time he got to fight and kill many Valenar elves but it never made him feel any better. The only affect war seemed to have on him was that it made killing easier. Many times he did not want to give quarter to surrendering opponents, but the thought of killing in such way took him back to the day that motivated him to pick up a weapon. Lately it has become increasingly difficult to stay his hand. Bones does not know what demon was unleashed upon him on the day of the Valenar attack, but it is eating at who is his, and he is starting to fear the person he is becoming.
DM stuff:
At this point in the campaign his contract with House Deneith is about to him allowing him to take up whatever mission you have in mind. Of course if this is a House Deneith mission …. :)
Amia left the elves because she did not like their way of killing for the sake of killing, but she is not really against them, just how they do things which is why she left. She is very much a Valenar elf, and taught Bones how to fight more due to the thought of a nimble dwarf catching her curiosity than anything else.
Feel free to never mention her again or use her at your discretion. She is a character idea I had a while back, but never got to use.

Loche |

Okay, the fighter is going two-weapon style. That is a high damage style. It is best when you can get that flank to make up for off hand lower bonus to damage.
The Druid spell selection in APG contains some spells that can modify your animal companion to give them abilities like grab.
I haven't heard anything from the others like the rogue and the monk; so, I'm going to go with what I know.
Monks usually have lower AC; so, don't like the mainline of battle and prefer to be damage adders. The same goes for a rogue.
I'm going to choose Option 3 and go for the Stag/Bombardier Beetle option. I will choose the feats of Power Attack and Improved Overrun for the Beetle. This will give the Beetle a 'Bashy' quality that can knock opponents to the ground.
I'll work on trying to get some sort of Trample component but that will likely take a few levels (my next two feats are turning into a Vermin Shapeshift and Natural Spell).

Monkeygod |

Mr. Swagger wrote:It was filled as of Friday.*starts to cry*
Damn me for going away on the weekend! DAMN MEEEEE!
Oh well, I hope you have fun - my love affair with Eberron is a long one. She's an AMAZING setting for DnD (or Pathfinder). Pulp fiction + Swords and Sorcery? Genius.
True, it is filled currently, but Levis said to stick around, follow play and have a backup character just in case.
Hell, if you come up with enough of a kickass concept, perhaps you'll make the main group, who knows?

kuli$ap |

So team, here's the current roster:
1. Mr. Swagger with "Bones," Dwarf Fighter
2. Monkeygod with the Boneknight-Cleric
3. Smerg with Child of Winter Druid
4. Darkestheart with Elf Rogue
5. Kuli$sap with the Half-orc Monk
Wow! Thank Levis for considering my monk. Looks like Bones will be the only tank in the team, though. I guess our combats will be heavily tactical and not the gung-ho style as our main combatants are quite frail hp-wise :)
I'm going to choose Option 3 and go for the Stag/Bombardier Beetle option. I will choose the feats of Power Attack and Improved Overrun for the Beetle. This will give the Beetle a 'Bashy' quality that can knock opponents to the ground.
I'll work on trying to get some sort of Trample component but that will likely take a few levels (my next two feats are turning into a Vermin Shapeshift and Natural Spell).
Yey! Thanks Loche / Smerg for thoughtfully considering your vermin companion for the good of the team. I agree with your option 3. I think our team needs a basher-type. I'll be posting additional info later on my half-orc monk but basically it's a mobile fighter with improved grapple and so geared to incapacitate enemy spellcasters. But it can be modified to also incapacitate enemy tanks (those with weak will saves) if we make use of APG monk archetype rules specifically the monk of lotus feats that can make target lose its attack if it fails its will save. However, I am partial to just take the normal stunning fist feat.

kuli$ap |

Hi DM Levis and team,
Here are so far the details of my half-orc monk. Just a heads up, this is my first time to play by post so forgive me if I am not used to the conventions. First thing I tried to learn actually before submitting my monk is how to roll the dice in the forum. Now I get it. Searching the forum helps :)
I think the details below might be too much but I just wanted to be safe. I know DM Levis already mentioned that he prefers the story over stats and I am actually for that, too hence I am excited how my monk would fare story-wise.
As the background shows Dakvor grew up in a happy family but was very well aware of the prejudice against his race. He values much what his mother and stepfather did to give birth to him and learned firsthand the extent of prejudice and violence in Khorvaire when he joined his stepfather Aznak in his arcane explorations especially in the last years of the Last War when they were caught in the middle of too many battles.
His adventure in Karrnath will perhaps severely test his high sense of justice and tolerance to people’s differences as he might be forced to choose to make a stand at one point and realize after a while he made the wrong choice to stand for. Yey! Game on DM Levis!
P.S. of course everything below is subject to your approval DM Levis.
Dakvor Damashek’s other details
As a level 3 Monk with 3,000gp budget.
Str 16, Dex 15, Con 11, Int 13, Wis 16 (14+2 racial adj), Cha 9
BAB: +2 Flurry of Blows: +1/+1
Defense: AC: 16 (+2 Dex, +3 Wis, +1 Armor from bracers), Touch: 16, Flat-footed: 14, Init: +2, Speed: 40 (+10 from monk’s fast movement)
CMB: +3 (instead of +2 due to maneuver training)
Offense: Melee: Unarmed strike +5 (1d6+3,critx2,B) or Flurry of blows +4/+4 (1d6+3,critx2,B); Masterwork Alchemical Silver Kama +6 (1d6+2,critx2,S) or Flurry of blows with Masterwork Alchemical Silver Kama +5/+5 (1d6+2,critx2,S)
Range: Mastwerwork Light crossbow +5 (1d8,crit 19-20/tx2,range 80ft,P)
Saves: Fort +4, Ref +6 (takes no damage for saves that deal half damage due to evasion), Will +7 (+2 versus enchantment spell & effects due to still mind). All saves already include +1 from cloak of resistance.
Skills: Acrobatics +8, Escape Artist +8, Perception +9, Sense Motive +9, Stealth +8
Normal Progression Feats: Versatile Unarmed Strike (Secrets of Sarlona Feat, page 119: as a swift action, unarmed strike can be set as bludgeoning, piercing or slashing), Mobility.
Monk Bonus Feats: Stunning Fist, Dodge, Improved Unarmed Strike, Improved Grapple.
Languages: Common, Orc, and Quor (learned from Vikashtai, a female kalashtar monk3 and Dakvor’s martial teacher in the monastery; also where he learned the versatile unarmed strike feat)
Carrying Capacity: Str 16 – Light Load: 76 lbs or less
Weight to spare before being medium-loaded: 31 lbs
Items: (Total cost of Items: 2,955.30, Total Weight: 45lbs)
Excess coins: 44gp, 7sp
Item Details: Cloak of Resistance+1 (1,000gp,wt:1),Bracers of Armor+1 (1,000gp,wt:1),Cure Light wounds(1d8+1)potion x3(150ea,wt:0),Belt Pouch(1gp,wt:0.5),Masterwork Alchemical Silver Kama (+1 on atk rolls, -1 on damage rolls)(322gp,wt:2),Masterwork Light Crossbow(+1 on atk rolls)(335gp,wt:4),Crossbow Bolts x3(totals 30)(3gp,wt:3),Everburning Torch (110gp,wt:1),Backpack(2gp,wt:2),Bedroll(0.10gp,wt:5),Flint & Steel(1gp,wt:0),Waterskin (1gp,wt.4),Sack x4(0.40gp,wt:2),Silk Rope(50 feet) (1gp,wt:10),Grappling Hook(1gp,wt:4),Map case(1gp,wt:0.50),Ink x2(16gp,wt:0),Inkpen x3(0.30gp,wt:0),Parchment(sheet x20)(4gp,wt:0),Trail Rations x3(1.50gp,wt:3),Monk’s Outfit(5gp,wt:2),Explorer’s Outfit (Free,Wt:0 since worn)
Additional Background:
Since Dakvor started searching for his stepfather, he had also started chronicling his journey and the things he had been learning thus the writing tools he carries. He had also already equaled the fighting prowess of his mentor Vikashtai, a female kalashtar monk3 and the monastery recognized that they had already taught everything to the half-orc in terms of fighting techniques and that Dakvor can grow so much more outside of the monastery and thus tasked Dakvor to discover on his own the higher path of the monk. The monks bestowed to him a parting gift in the form of a silver kama for they knew that the last quest of Aznak where the young half-orc would consequently be involved is in the nation of Karrnath where the undeads were prevalent and a silver weapon can always be of use.
In combat, Dakvor prefers to fight unarmed as his versatile unarmed strike gives him extreme flexibility. He only uses the kama when needed as when it can bypass a foe’s damage reduction. Dakvor has a high respect for spellcasters due to his exposure to his stepfather's powers and knows well that the best way to defeat a spellcaster is to quickly subdue one before it can cast their spells. Aznak actually taught him many times in their travels to use his monk speed to apply this principle.

Shuriken Nekogami |

i wouldn't mind trying a human PF playtest ninja (ultimate combat) with the scout archtype from the APG. classic fauxlita goodness. since eberron is a steampunk setting from what i heard, would you allow said ninja to disguise herself as an unnaturally gifted common middle school student? her combat style focuses on kicks augmented by a masterwork pair of shoes she recieved from her deceased older sister, the birthday before her sister died.

Shuriken Nekogami |

rough draft character construction
Rin Sakuragami
female human (closest human subrace to japanese) playtest ninja (ultimate combat playtest) 3
Strength 17
Dexterity 16
Constitution 15
Intellegence 9
Wisdom 12
Charisma 12
Feats; Power Attack, Toughness, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
ninja tricks, weapon training (unarmed strike)
Traits; Hierloom weapon (Memento Shoes) (Treat as masterwork cold iron brass knuckles with the exception that it takes up the feet slot instead of the weapon slot.) feet of fury; (treat as the honored fist of the society trait;) (1 bonus Ki point)
Attack; Feet; +6 Vs AC 1d3+5 (bypasses DR/cold iron)
other options, sneak attack +2d6, poison use, Chi pool; 3 points/day
other class features, no trace +1, scout archtype
skills (9 skills at 3 ranks each)
Acrobatics: +12
Climb +12
Swim +12
Perception +10
Sense motive +10
Disguise +10
Stealth +12
Bluff +10
Diplomacy +10
Escape Artist +12
Hit points; 26 (17 HD +3 toughness +6 Con)
AC 18 (10 base +5 +1 mithril shirt +3 dex)
CMB +5
CMD 18
Gear; Memento Shoes (effectively 2 gp, but 302 gp value) +1 mithril shirt (2100 gp), 1 darker hued middle school uniform (w/ shorts under skirt, a pair of ribbons, a scarf, and a pair of thighlength socks) (free) masterwork backpack (50 gold) everburning torch (110 gp) 1 belt pouch, 7 gold and 3 platinum unspent, 7 diamonds worth 100 gold pieces each.

wraithstrike |

Levis wrote:So team, here's the current roster:
1. Mr. Swagger with "Bones," Dwarf Fighter
2. Monkeygod with the Boneknight-Cleric
3. Smerg with Child of Winter Druid
4. Darkestheart with Elf Rogue
5. Kuli$sap with the Half-orc Monk
Wow! Thank Levis for considering my monk. Looks like Bones will be the only tank in the team, though. I guess our combats will be heavily tactical and not the gung-ho style as our main combatants are quite frail hp-wise :)
Loche wrote:I'm going to choose Option 3 and go for the Stag/Bombardier Beetle option. I will choose the feats of Power Attack and Improved Overrun for the Beetle. This will give the Beetle a 'Bashy' quality that can knock opponents to the ground.
I'll work on trying to get some sort of Trample component but that will likely take a few levels (my next two feats are turning into a Vermin Shapeshift and Natural Spell).
Yey! Thanks Loche / Smerg for thoughtfully considering your vermin companion for the good of the team. I agree with your option 3. I think our team needs a basher-type. I'll be posting additional info later on my half-orc monk but basically it's a mobile fighter with improved grapple and so geared to incapacitate enemy spellcasters. But it can be modified to also incapacitate enemy tanks (those with weak will saves) if we make use of APG monk archetype rules specifically the monk of lotus feats that can make target lose its attack if it fails its will save. However, I am partial to just take the normal stunning fist feat.
With the Urgosh I can TWF or THF. I plan on switching up between the two. Hmmm...maybe I am better off going weapon master(archetype) while still focusing on TWF.

Darius Kirisallin |

I'm not sure my profile is 100% yet. (In fact I know there are a few minor things missing!) I'm going to do my Health Rolls here:
Level 2-1d8 + 0 ⇒ (3) + 0 = 3
Level 3-1d8 + 0 ⇒ (6) + 0 = 6
And to answer the Ranged/Melee Sneak attack, Melee.
Oh I was wondering, are we using Traits? I haven't added any but could.
Really looking forward to it now!

Darius Kirisallin |

Heh! Really liking the Druid Loche. Great Character Concept!
Also, a friend of mine suggested something that I have become quite taken with. Would it be possible to make the Strings of my Violin Mithral...? Of course I would pay for Masterwork. It is just he suggested the Strings as a last ditch weapon as a Garrote!

Darius Kirisallin |

Man! I'm such a newbie! I just recently got the hang of using aliases and creating one for my half-orc monk.
I just got the hang of it myself really. This took a while to build properly for me but I think it turned out well. It is only my second Alias build, think it is done properly though.
Nice Character by the way. Half-Orc Monk is a real interesting choice!

Loche |

As a tip when doing an alias, some people like to use 'spoiler' tags to reduce the clutter. You can look at Loche's alias to see how I did it but there are other ways that people do similar things.
Some people for example will leave some of the mechanics a DM might need unexposed or a general description of how the character looks when people first spot the character.
Check a couple play threads and click on a few avatars to see how the different people set up the profile in their character and chose pictures for their avatars.

Dakvor Damashek |

Levis,
No problem with me switching to Paladin?
Hope this is ok. Read the Five Nations book again and the bone knight is really gonna be cool. I now get it why Levis likes the bone knight idea outright. And the best path I think is the paladin path.
Looking forward to the background of your paladin going to bone knight. I guess a part of the plot of our adventure would be how your paladin would steer towards the Bone Knights and become one :) Of course, hoping the paladin is ok with Levis.
Have also added some more details I missed in my half-orc's profile. I'll get back on the APG character trait I'll choose later.

Darius Kirisallin |

i figured it would be fun to kick some guy while wearing a miniskirt and performing complex acrobatics.
I think whoever told you about Eberron explained it a tad wrong to you... It is a lot less SteamPunk than you have been led to believe. Really there would be no such thing as Middle School anywhere in Eberron. The closest you would get would be an Academy that centers on teaching Scholars, Wizards and other learned Classes of people. The best way to picture Eberron is... Final Fanstasy 10, Post Sin hitting Zanarkand for the first time. There are a few Machines, true, but they run off Magic and Elementals.

Shuriken Nekogami |

Shuriken Nekogami wrote:i figured it would be fun to kick some guy while wearing a miniskirt and performing complex acrobatics.I think whoever told you about Eberron explained it a tad wrong to you... It is a lot less SteamPunk than you have been led to believe. Really there would be no such thing as Middle School anywhere in Eberron. The closest you would get would be an Academy that centers on teaching Scholars, Wizards and other learned Classes of people. The best way to picture Eberron is... Final Fanstasy 10, Post Sin hitting Zanarkand for the first time. There are a few Machines, true, but they run off Magic and Elementals.
guess i am going to have to create a whole new concept from the ground up. i still have a bakcup idea for a sickly noble Gothloli fetchling bard in the works. maybe rin is too modern.

Darius Kirisallin |

guess i am going to have to create a whole new concept from the ground up.
Not necessarily. It could be changed easily enough... She could be a young Noblewoman rather than a Schoolgirl. She could be fleeing an arranged marriage of some kind, that could be her motivation for leaving. And the "Dead Sisters Shoes" still work quite well. Maybe tie that in to her more, like the man she is being forced to marry was meant to marry her Sister or something. It can still work minus the Japanese schoolgirl quirk!
Just my opinion though. It is, in the end, all up to you! :)

Shuriken Nekogami |

Shuriken Nekogami wrote:guess i am going to have to create a whole new concept from the ground up.Not necessarily. It could be changed easily enough... She could be a young Noblewoman rather than a Schoolgirl. She could be fleeing an arranged marriage of some kind, that could be her motivation for leaving. And the "Dead Sisters Shoes" still work quite well. Maybe tie that in to her more, like the man she is being forced to marry was meant to marry her Sister or something. It can still work minus the Japanese schoolgirl quirk!
Just my opinion though. It is, in the end, all up to you! :)
i think i can steal the young noblewoman idea. i just have to retcon the outfit choices. instead of the japanese schoolgirl quirk, she disguises herself as a wandering miko to keep her families attention and she has adopted the Alias Yukina Hanako.

Shuriken Nekogami |

Perfect! :) See? Much easier than totally scrapping the Character. Really clothing is the least important aspect of a character. I am sure you can make this new idea work for you just as well! Nicely done! :)
clothing is indeed the least important aspect, but it is part of my visualization process, but i discovered, that the miko disguise is more appropriate to the appeal of the family name Sakuragami. i guess i must have had japanese schoolgirls on my brain at the time.
i usually come up with the appearance of a character and work my way from there. which means i focus on the less important details, like clothing for example.
usually that has the drawback of designing the character around the combination of outfit, hairstyle, and accessories.

Darius Kirisallin |

I hope you did not think I was belittling your process, that was never my intention. What I meant was, as Adventures tend to span a long space of time characters change physically and clothes get ruined, cut up and covered in blood and the like.
I understand the way you create your characters, obviously you are quite artistic and that is the medium you create through. I myself create, usually, backstory up! As I said, I did not mean to sound like I was belittling your process and I hope you did not take it that way!
:)

Shuriken Nekogami |

I hope you did not think I was belittling your process, that was never my intention. What I meant was, as Adventures tend to span a long space of time characters change physically and clothes get ruined, cut up and covered in blood and the like.
I understand the way you create your characters, obviously you are quite artistic and that is the medium you create through. I myself create, usually, backstory up! As I said, I did not mean to sound like I was belittling your process and I hope you did not take it that way!
:)
i'm sorry for being so tensed up about it.