Banderak

Loche's page

91 posts. Alias of David Rowe 95.


Full Name

Loche

Race

Human

Classes/Levels

Druid 4th

Gender

Male

Size

Medium

Strength 10
Dexterity 13
Constitution 11
Intelligence 14
Wisdom 20
Charisma 15

About Loche

Attributes:

Str 10
Dex 13
Con 11
Int 14
Wis 17+2 Human +1 lvl = 20
Cha 15

BAB, Melee, Ranged, Saves, HP:

BaB +3
Melee +3
Range +4

For +4
Ref +2
Wil +9

HP 20

Druid Abilities:

Druid Abilities
Nature Bond
Nature Sense
Orisons
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Wild Shape 1/Day 4hrs per change

Spells:

(Spontaneous Nature's Ally)
DC 0 lvl is 15
DC 1 lvl is 16
DC 2 lvl is 17
DC 3 lvl is 18

0-level 4 Orisons
1st level 4
2nd level 3
3rd level

Prepared
Orisons prepared Light, Mending, Purify Food and Drink, and Know Direction.

Level 1 prepared Cure Light Wounds, Obscuring Mist, and Ant Haul.

Level 2 prepared Lockjaw and Flaming Sphere

Feats:

1st lvl Child of Winter (Ebberon Core Book - adds Vermin to Summon Nature's Ally)
Human Vermin Heart (Pathfinder APG - Able to cast spells on Vermin that normally affect animals)
3rd lvl Vermin Companion (Ebberon Core Book - able to have a Vermin as an animal companion)

Traits:

Winter's Touch- You have become so callous to the cold actions of the natural world that you have gained some resistance to them. You gain energy resistance (cold) 2.

Skills:

Skill ranks = 4 + 2 Int + 1 Human = 7 x (3) = 21

Climb (Str) +4 ranks 1
Craft Traps (Int) +6 ranks 1
Handle Animal (Cha) +6 ranks 1 (+10 with Animal Companion)
Heal (Wis) +12 ranks 4
Knowledge: Geography (Int) +9 ranks 4
Knowledge: Nature (Int) +9 ranks 4
Perception (Wis) +12 ranks 4
Ride (Dex) +8 ranks 4
Spellcraft (Int) +6 ranks 1
Survival (Wis) +10 ranks 3
Swim (Str) +4 ranks 1

Vermin Companion:

Name:
Size: Large
Speed: 30', Fly 30' (poor)
Perception: +0 Darkvision
Init +2
HD: 4 HP: 28
AC: 10 + 2 Dex + 6 Natural - 1 Size
Saves: Fort +6, Refl +6, Will +1 [Evasion]
BAB +3; Melee +6, Ranged +5
CMB: +6 (+8 Overrun), CMD 18 (26 vs trip as six legged)
Ability Scores: Str 17, Dex 14, Con 15, Int 1, Wis 10, Cha 6
Attack: Bite +6 1d4+4 or Spit Acid 10' Cone 1d4+2, Fort save DC 12
Special Qualities: Vermin gives Darkvision 60', Acid spray (Bombardier Beetle pg 33 bestiary)
Animal Companion: Link (free action or move action to control, +4 to Handle Animal or Wild Empathy rolls), Share Spells (target You on companion), Evasion
Feats: Power Attack -1 hit +3 dam, Improved Overrun +2 CMB
Skills: Climb +7, Fly +6, Stealth +6, Perception +4
Tricks (5): Attack Any (2 tricks), Come, Heel, Stay

----------------------
Stag/Bombardier Beetle based on Camel

Size: Large
Speed: 30', Fly 30' (poor) (slower but clumsy flier)
AC: +4 (harder carapace on beetles then camel)
Attack: Bite 1d4 or Spit Acid 10' Cone 1d4+Con, Fort save Con based DC
Ability Scores: Str 16, Dex 13, Con 15, Int 1, Wis 10, Cha 6 (Used the horse line instead of Camel as Camel seemed high for Str and Dex compared to Beetles)
Special Qualities: Vermin gives Darkvision 60', Acid spray (Bombardier Beetle pg 33 bestiary)
Advancement: 4th level Str +2, Con +2

Equipment:

Maximum Wealth = 2500gp

Goodberry 8
Wand of Cure Light Wounds 50 charges

Background:

It was towards the end of the war when the people rose up in the Eldeen Reaches. Loche was a lad at the time and he saw the people gathered under the wisdom of the Great Druid.

His father returned from the war having fought with the army. He had fought in a company of rangers and was friends with several of the rangers and druids that had fought in the war.

After the war, Loche's father continued to be called up on militia duties to defend the Reaches or to go into the woods to rescue various people from dangers.

When Loche was in his early teens, his father was returned home with only part of his right leg.

Loche saw his father's friends come by to pay their respects but none of the Druids or Rangers would do anything with their magic to help replace the lost leg. They gave the reason that somethings are natural and happen in their place and time.

Loche became bitter because he felt their had to be a way to change the way things were. He even bargained for aid with the druids by offering his service to the Gatekeeprs.

They refused.

They said that you can not bargain for knowledge of the woods.

There were other druids that did not share this view. The Children of Winter were one such group.

They understood suffering and loss. They could feel Loche's anguish at seeing his father limping around the farm.

They took him in. They showed him how cruelty is the natural state of order. Death is the only absolute.

When Loche was done his initiate training, the Children of Winter kept their promise and gave Loche a scroll that would allow him to regenerate the leg of his father. Loche took the scroll and went to the farm. He sat and talked with his father. After staying the night at the farm he left.

Loche stopped briefly at the edge of the farm to burn the scroll. His father did not deserve the scroll because his father was weak.

Loche is committed to the Great Druid and the Eldeen Reaches. He travels from the wood to search for allies to help him return to the woods and eliminate a cult of the Emerald Claw that he has found lurking in the woods.