GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Meh, just wait til you guys have kids, you have 'no sleep' powers like no others, spent 4 days in Vegas for a bachelor party and got less then 7 hours of sleep for the whole trip, me and this other dad(who embarrassed me even) embarrassed all the guys 10+ years younger then us, I would go to bed 1.5-2 hours, then take like a 2 hour bath in absolute silence(glorious!) and read a book, then go to breakfast with the guys that went to bed early and couldn't hang.


WotR Global Buffs/Debuffs: ----

Hahaha, I can't imagine. At least you got to use your dad superpowers to party for four days ;D

My bosses are in Vegas right now for some business show. Naturally they get the cool trip :<


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Um. If the circle was on me (which you said, but I didn't realize), I don't think Ary could move up to it. I'm a derp. I need to read the spell to be sure.


WotR Global Buffs/Debuffs: ----

Magic Circle Against Evil

It radiates out from a touched creature :)

You can also draw it on the ground but that takes 10 minutes.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Okay, so Ary -could- do that. It is safe to assume that the kids would move with Ary without being told, or should I have her tell them to?

There's one game where pushing a magic circle against a creature pops the circle.


WotR Global Buffs/Debuffs: ----

Protection from evil (and by extension magic circle) will pop if you try to force it up against an evil summoned creature.

These howlers are not :p


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I doubt Ary -really- knows the difference, though I could roll for that. She'll probably ask about it later.

I moved all the NPCs, as well. I'm not sure who's still 'inside the circle' though. :o


2 people marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Well maybe you need to make yourself indispensable in some Vegas related task, not sure how you swing that, I am just an idea man. Step 1-Indispensable, 2 ???, 3-Profit!!(or Vegas)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

In 2E the circle would pop if you tried to force them into it, primarily to avoid players using it to trap a demon in a corner or something silly like that.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

I doubt Ary -really- knows the difference, though I could roll for that. She'll probably ask about it later.

I moved all the NPCs, as well. I'm not sure who's still 'inside the circle' though. :o

Yup, you can move the NPCs.

ALSO: hope your head feels better!!!!! :( take some ibuprofen! (but not too much!)


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Bahaha. I'm allergic to ibuprofen. Gives me hives and makes my hands and feet swell up to hobbit proportions. Never found out what happens after. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Took some naproxen sodium about forty-five minutes ago. :o


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:

Bahaha. I'm allergic to ibuprofen. Gives me hives and makes my hands and feet swell up to hobbit proportions. Never found out what happens after. :P

:( sad story. hope you keep some benadryl around!

Ary Bishop wrote:
Took some naproxen sodium about forty-five minutes ago. :o

I prefer naproxen myself!

It's harsher on your stomach than ibuprofen but has better outcomes in terms of cardiovascular risk. ~*~the more you know~*~


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

<---- Nsaid Addict lol


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, I didn't know it was harsh on baby's stomach. :o

I just know I take it overly often.


2 people marked this as a favorite.
Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I was looking around for various things, and I think I've found what Lleuad-a'r-Sêr will look like as an artifact. Will have to retcon the shape to be more short-swordish than it previously was, and it'll still be bronze for now, but holy legendary swords, Batman:

Lleuad-a'r-Sêr

I can't think of a blade more fitting for a sword literally named Moon-and-Stars :o


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Space sworrrrd!!


WotR Global Buffs/Debuffs: ----

NSAIDs (non-steroidal anti inflammatory drugs - so ibuprofen, naproxen, aspirin are the OTC ones) inhibit enzymes known as COX enzymes that produce prostaglandins - this is how they relieve pain.

Prostaglandins sensitize neurons to pain signals. They also do a whole a bunch of other stuff, including cause your stomach lining to secrete protective mucus to keep your stomach from digesting itself.

So high doses of NSAIDs, especially consistently over a long period of time, can cause some severe stomach problems... at best a bad stomach ache, at moderate some stomach ulcers, at worst stomach bleeding.

With Naproxen - you should really be trying to keep it to two tablets per day (aleve comes in 220 mg) buuuuttttt if you really hurt you can take 4-6 in a day but that should only be really, really rarely.

If you ever get a stomach ache while taking NSAIDs you should stop taking more, and you should take a PPI like omeprazole (OTC: Prilosec). PPIs - proton pump inhibitors - inhibit the production of stomach acid. So when your stomach is vulnerable due to eating NSAIDs your stomach won't be burning itself up.*

Or, if you just want to be safe, take Prilosec whenever you plan on taking higher doses of an NSAID. That's actually standard protocol for when people get prescribed big doses of NSAIDs, usually for arthritis.

There! Now you know probably more than you ever wanted to know about NSAIDs and yer guts.

*note: please don't take prilosec if you have issues with low magnesium levels or if you take certain drugs, notably benzodiazepines (like xanax), certain anti-seizure drugs, digoxin or warfarin.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

That sword is really cool. I'm impressed by your find.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

As a worshipper of Desna, I heartily approve of a glowy star covered sword. Very cool.


2 people marked this as a favorite.
Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
Ehren Ferron wrote:
Space sworrrrd!!

Now that you say that, I just realized that my sword is full of stars!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

@Kiora- Nice... Do Viagra next! ;)


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

1: Neat sword.
2: Pharmacy graduates are amazing.

@Valaria: As a worshiper of Desna, you also support glow sword-covered stars. :P

And as a worshiper of Iomedae, I approve of glowy swords! :o


WotR Global Buffs/Debuffs: ----
Hrut Ingvarson wrote:
@Kiora- Nice... Do Viagra next! ;)

Hahaha, how about I talk about Muse, the intra-urethral suppository for ED, if you want a fun topic ;)


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

F that stuff! lmao

We had a conversation today about if the water supply was tainted with viagra, started by women btw, and it got pretty out of hand.

Edit: Will I be close enough to charge this round?


WotR Global Buffs/Debuffs: ----

Hmmm, fun facts about Viagra?

It can actually tint your vision blue so that everything looks like you're looking through blue tinted glass :) - a condition called cyanopsia.

Viagra is a phosphodiesterase-5 inhibitor - which by a mechanism you all probably don't care about, increases blood flow to male naughty bits.

But it also inhibits phosphodiesterase-6, which can be found in your eyeballs and works on the sensitivity of the rods in your retina! Which ultimately makes it so that your vision is tinted blue.

In any case I find it funny that the little blue pill can make it so that all you see is blue :p

*that concludes today's phun with pharmacy...*


WotR Global Buffs/Debuffs: ----
Hrut Ingvarson wrote:


Edit: Will I be close enough to charge this round?

yep, rawr.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

For a moment there I was thinking 'I wanna see in just blue...'

Then I realized that if that is what I want, I can just go grab some cellophane out of the kitchen. I don't need pharmaceuticals for this. :|


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

GM - would you be mad if I DMed (and subsequently read, of course) this adventure path in the fall?

I'm running a short-duration homebrew at the moment and I'm looking for something to do for the fall. I'm not sure my players (or me) can handle the bookkeeping of Kingmaker. I'm not sure what other APs I want to run while I write my next homebrew.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:

GM - would you be mad if I DMed (and subsequently read, of course) this adventure path in the fall?

I'm running a short-duration homebrew at the moment and I'm looking for something to do for the fall. I'm not sure my players (or me) can handle the bookkeeping of Kingmaker. I'm not sure what other APs I want to run while I write my next homebrew.

Lol, no, silly. Valaria has read like 5/6 books I think?

As long as you can keep your spoilers to yourself :p

You should run Hell's Rebels :O!!!!! I'm so pumped about that AP but don't have the time to go through the necessary prep for awhile ; ;


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Baaah. And this is why Precise Shot is pretty much essential to archers. @_@


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I would totally be up for playing a Chelaxian AP where you're not the bad guys.

But I'm kind of scared of how razor's-edge that would be.

Also, we saw some mention of a WotR where it's lead by Hellknights: I actually realized the biggest reason that would never happen (and it has nothing to do with the Crusades rejecting them). The only thing that's let the Chelaxian nation get away with all of the things it's been doing is that all the paladins of the world have been busy with more important things. :P


1 person marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Only like four books...

I am so looking forward to Hell's Rebels too. I have a friend that's tried to run a homebrew campaign with a similar idea a few times, but it's never quite worked out. I'm so psyched that Paizo is making their own take on it.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I haven't read up on Hell's Rebels in detail... from what I have read, it seems to really have that "FREEDOM, F*CK YEAH!!" vibe. I'll have to read the Player's Guide and see what really makes it distinct from Council of Thieves (note: didn't get far at all in CoT, but the basic premise at least seemed to be about resistance).


WotR Global Buffs/Debuffs: ----

I think hellknights running wotr with asmodeus effectively replacing the good aligned gods' role and chelaxian armies replacing the crusades could be awesome still D:

I mostly suggest Hell's Rebels cause it seems more up your alley. While WotR has rich opportunities for roleplay due to the great NPCs that are provided - managing that many NPCs is rough in f2f even with a good roleplay-heavy group.

And you mentioned you're more into investigation - WotR is almost entirely endless combat and a lotta dungeon crawl. Book 2 in particular is a bunch of mass combat followed by a massive dungeon. The dungeon crawls are skinned cool with creepy cultist stuff and a trip to the Abyss but its still a dungeon crawl. If you have the time, you can easily adjust things more to your flavor, but it sounds like youre wanting to run it while actually putting your work into your homebrew.

Also, starting in book 2, fights start becoming strangely under-CR'd, even for a non-mythic group. Which is workable but yeah, moar GM work.

Just being honest, GM-to-GM. This AP is a lotta work D:

I've also done RotRL which was much less work lol.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:p If you haven't noticed yet... unless something's up, you can pretty much rely on me to be spamming my preview button with my actions already set up by the time you tell me it's my turn. #Nolife.

Occasionally, though, I just have no idea what Ary would do in a given situation. It wasn't until several minutes after her turn that I even could decide how Ary would react to the Howler moving that way, and then I still got suddenly confused by conflicting rules in my mind. :P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Is this a good time to mention that my tentative back-up character is a Chelaxian Hellknight? Have I mentioned that I love Cheliax yet? Pretty sure I mentioned that.

I'm a big fan of Runelords and would recommend it to any GM. It's great classic fantasy and super easy to run with the revised Anniversary Edition. Jade Regent is fun too. And come on, Vikings vs. Ninja is the theme of book 2. How great is that?


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Since it was mentioned... Rise of the Runelords is one AP I've been trying to psyche myself into running for some time now. I'm reasonably confident that I will be comfortable with running a second game, and I've pretty much read the Anniversary Edition from cover to cover. Even have an easy way to do most of the maps now, following your example. :P

I've been wrestling with all of the particulars, though. So many little things I want to try, that I'm not entirely sure the AP is balanced for. Maybe that's just more stuff I'll learn from experience.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I think Rise of the Runelords is the AP I most want to play after Wrath of the Righteous. To me, themes are huge, and RotRL has some pretty clearly defined themes. (And one of the better themes to run with!)

I think Wrath of the Righteous merges the themes a little better.

I'd -really- have liked to have seen the sin aspect played up a bit more for Rise from character creation. I might be missing those ties, though, being a lowly 'fan of the idea', and having not read into it pretty much at all beyond the player's guide and what I've happened upon while researching character concepts. :P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

See, I've already done Rise of the Runelords, Carrion Crown, Legacy of Fire (which I didn't really like), I'm doing Shattered Star now, Reign of Winter is what the other TT group is doing, we did Curse of the Crimson Throne, the other TT group did Mummy's Mask.

I looked at Hell's Rebels and mostly I'm uninspired because of its similarity to Council of Thieves. I just took a second look and while it does look interesting and cool... hmm... it does look up my alley.

I'll take a third look and ask my players about it, but it's also something that I'd have to buy. I already own all of the APs up to Wrath of the Righteous.


WotR Global Buffs/Debuffs: ----

I found that RotRL (anniversary edition) is excellent in that you can basically run it verbatim and have a great adventure, but there's enough background information that you could also add a lot of your own embellishment to it if you feel like doing more GM work/add your own spin to things. Sandpoint is a great adventuring base, in particular. You could run a rich homebrew using just Sandpoint without RotRL.

WotR is very much the opposite haha :D

I really, really love the WotR setting, the over-arching theming of the AP, the massive NPC cast... but it needs serious cleaning up. I'd never recommend that anyone run it without getting ready for a long task ahead of them - both in terms of cleaning up some weirdness in the story AND fixing the wonky encounters. I'm finding it totally worth the effort, though, but maybe that's just you guys ;D

@Valaria - Hellknight? That sounds excellent XD


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Of course Sandpoint is a good adventuring base. Everything interesting in Golarion happens to Sandpoint. So many strange things in one place.

Whether it's just us or not, I'm certainly thrilled with all the work you've put in so far.

And oh yes. Well, Cavalier that will take the PrC most likely. Still working on details. And kind of hoping I don't need a back-up. I like Val too much to want her to die.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:P It's been scary having you as a DM so far. I don't think I've ever nearly died quite this much. :P It might also be that a portion of Ary's character is Sacrifice... and that every single time I think of having her chicken out, if I betray my heart, I have died runs through my head.

But I haven't had any problems with any of the players at all (that includes the DM).

In my case, my 'backup' is gonna need a lot of 'okay' from Kioralady. I get the feeling she'll approve, but there's a lot that could easily be disapproved of.

Here's hoping we never have to find out whether my primary pick for an alternate works out :P


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

My character is another one that doesn't hesitate to die - when Markus stepped in front of Ehren, I was sitting in front of my computer debating whether to push 'submit' for a very solid 30 minutes. But Kiora is doing a very good job of balancing the encounters such that they're just challenging enough.

And of course I have a backup character as well. I'm not even sure whether I want Markus to survive or whether his death would be a more interesting RP event than his survival. Regardless of everything, I'm having a blast and approve of the work that Kiora's putting into the game.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

It's good that you have something planned for an unfortunate circumstance like that. If it turns out to be necessary, it would at least feel a lot more natural.

I have no idea what to replace Ehren with if he dies. Attachment to his character? Or overconfidence?

Well, maybe he'll just pop back out of the ground with a suite of new powers or something. (Stares at the gaean archetype and sighs.) :P


WotR Global Buffs/Debuffs: ----

Aww, thanks for the praise :3 You guys are wonderful - I couldn't be more pleased with you all!

Pretty much all of my enjoyment comes from putting situations in front of you and seeing how you react. Please don't ever feel like I'm trying to 'force' a reaction from you - seeing you guys just naturally roleplay with whats going on is my reward for getting knee deep in this craziness.

I believe I spent a solid 3 months prepping for WotR - reading the whole AP twice, and reading lots, and lots of campaign setting material. If anyone is aspiring to GM this and would like some good reading material I'd be happy to give you my list :3 I'm a big lore geek though, I'm the type who plays Skyrim and spends half her time reading the in-game books >_>

Ary Bishop wrote:
:P It's been scary having you as a DM so far. I don't think I've ever nearly died quite this much. :P It might also be that a portion of Ary's character is Sacrifice... and that every single time I think of having her chicken out, if I betray my heart, I have died runs through my head.

@_@; If I'm running things too rough, please let me know. I'm really a big newbie to this (like I said, my f2f group running vanilla bestiary monsters is pretty much sufficient...if sometimes too lethal haha)

Soooo please tell me if things feel too dire. My goal is for the heroes to feel like they've really earned their victories, you know? Like every day is a struggle to get by - against some impossible odds.

But I mean I don't want the game to be unwinnable :P that would not make for a fun game.

Anyway goin' to bed. :D good luck extracting quills kekeke


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)
Markus Coffinborn wrote:
I'm not even sure whether I want Markus to survive or whether his death would be a more interesting RP event than his survival. Regardless of everything, I'm having a blast and approve of the work that Kiora's putting into the game.

But who will guide Ary through her trial by fire if she doesn't have Markus nearby? :o

Re: Too difficult:

I'm not worried, honestly. Ary will have earned her place in her Legion by the time it's over with. I've had a real blast with it, and will echo other sentiments; you've put a lot of work in, and it's obvious. I can't come close to keeping pace or interest (even my own) in the games I try to run that you've managed. So I'm glad you feel rewarded. :)

Besides, you've been showering us in restorative potions the whole game. :) Which has helped to keep us at grazed or better when we start fights, which keeps it feeling like it's a survival thing, without feeling like we're going to die as soon as combat starts


WotR Global Buffs/Debuffs: ----

Re; Redemption

Using the Redemption ruleset as outlined in the Player's Guide (originally from Champions of Good) - an evil creature must perform a series of penances to transition from evil to neutral to good. A penance is basically any selfless good deed, or sometimes, the willful decision to not commit an evil deed. Upon completing a penance, the creature must perform a will save (that scales with HD) to represent themselves struggling against their evil nature.

Garil, for example is currently CE and has completed his first penance. He has 2 penances to go to become CN, and 3 before becoming CG.

Penitent creatures can call upon sponsors - PCs who are willing to take time to patiently mentor them on the path to goodness. I will allow one sponsor per penitent, who can then help aid another to their will saves for penances. More importantly, sponsors help guide penitent creatures towards making good decisions, and therefore towards more penances.


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Wow, my turn to catch up :p

I'm not sure what I'll do if Li'an dies. I've wanted to do a dragon-themed character for a while now, but it really needs a strong Hierophant component since it's kind of centered around having Form of the Dragon and Enduring Blessing II for permanent dragon fun :P

Not sure how that would work for trickster, however.

For now I'm having too much fun with Li'an (and starting to prepare Lleuad as well) to think about it. I'd rather keep filling in her story than think about a completely new one.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:


I'm not worried, honestly. Ary will have earned her place in her Legion by the time it's over with. I've had a real blast with it, and will echo other sentiments; you've put a lot of work in, and it's obvious. I can't come close to keeping pace or interest (even my own) in the games I try to run that you've managed. So I'm glad you feel rewarded. :)

Besides, you've been showering us in restorative potions the whole game. :) Which has helped to keep us at grazed or better when we start fights, which keeps it feeling like it's a survival thing, without feeling like we're going to die as soon as combat starts

I'm glad :)

Though the potions are less me granting you extra potions, and more me keeping them in mind when I scale encounters or plan # of encounters/day.

The AP showers you with potions :p I'm not really sure what's up with the bajillion lesser restoration ones to be honest. Maybe for keeping watch?

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