GM Kate's Ruins of Azlant (closed)

Game Master Kate Baker


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N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Purpose Creche swims alongside his friend, then peels off to take cover by the walls near the chamber doorway.

Moved myself on the map, basically waiting outside the door for Joli to scout!
Stealth check just in case: 1d20 + 4 ⇒ (15) + 4 = 19


CG Brawler Contructed Pugilist 9 | HP 82/82 | AC 22 T 14 FF 18 | CMB +14, CMD 27 | F: +8, R: +9, W: +4 | Init: +3 | Perc: +8, SM: +5 | Speed 30ft | Ranged: Crossbow +11 1d8, Melee: Unarmed Strike +15 1d10+9, +1 Keen Harpoon Leg +15 1d10+9 Active conditions: None.

Not particularly stealthy, the Harpoon hangs back and waits for Joli to return.


Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

Not wanting to ruin Joli's sneakyness, Toby hangs back with Harpoon.


Ruins of Azlant || Acts of Association

P-G: 1d20 + 16 ⇒ (8) + 16 = 24

Everyone else waits outside the door as Joli enters the altar room quietly, but can't help some small ripples in the water. An enormous skum on the other side of the room takes aim with a giant crossbow.

Initiative:

Purpose Creche: 1d20 + 9 ⇒ (18) + 9 = 27
The Harpoon: 1d20 + 3 ⇒ (12) + 3 = 15
Toby Hawthorn: 1d20 + 3 ⇒ (19) + 3 = 22 +1 if >=3 burn
Sil’tchaak: 1d20 + 1 ⇒ (8) + 1 = 9
Prince Joli Toli: 1d20 + 4 ⇒ (11) + 4 = 15
Glorandral: 1d20 + 7 ⇒ (14) + 7 = 21
Impaler 1: 1d20 + 3 ⇒ (11) + 3 = 14
Impaler 2: 1d20 + 3 ⇒ (20) + 3 = 23
Impaler 3: 1d20 + 3 ⇒ (16) + 3 = 19
Shooter 1: 1d20 + 1 ⇒ (18) + 1 = 19
Shooter 2: 1d20 + 1 ⇒ (12) + 1 = 13

The enormous skum fires, and a bolt goes right over Joli's head!

Joli has a surprise round action and Purpose and Toby have their first round actions.

attack, vs flat-footed: 1d20 + 11 ⇒ (4) + 11 = 15
ouch!: 2d8 ⇒ (4, 7) = 11

Surprise Round
Glorandral
Joli

Regular Initiative
Purpose
Toby

Circle 2
Glorandral
Circle 3
Square 1
Joli
Harpoon
Circle 1
Square 2
Silt


Ruins of Azlant || Acts of Association

Additional info! Everything is a skum. The altar parts are 5 feet tall. There really is electricity arcing between those big rods, and it looks pretty dangerous.


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Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

Toby swims forward, maintaining his elevation above the floor, firing at the large skum as soon as he has a clear shot.

kinetic blast, pbs, elem overflow: 1d20 + 10 + 1 + 3 ⇒ (20) + 10 + 1 + 3 = 34
damage, pbs, elem overflow: 5d6 + 11 + 1 + 6 ⇒ (1, 1, 1, 1, 1) + 11 + 1 + 6 = 23 <--Lol. Troll crit.

Crit?: 1d20 + 10 + 1 + 3 ⇒ (2) + 10 + 1 + 3 = 16
crit damage: 5d6 + 11 + 1 + 6 ⇒ (6, 4, 1, 5, 3) + 11 + 1 + 6 = 37 Woooow. OK, RNG, I see you.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

"Poli Oqa! Yet more opportunity to shine!”

Joli once again calls upon his favorite forebear. This time she takes more solid form.

Spiritual Ally: 1d20 + 13 ⇒ (1) + 13 = 14
Force damage: 1d10 + 5 ⇒ (10) + 5 = 15

Alas, she wavers as she faces the huge skum.


Ruins of Azlant || Acts of Association

Toby hits, but his aim is slightly off in the electrified water, and he doesn't get the crit he was hoping for.

Poli enters the battlefield, but she can't quite connect on her first attack.

Purpose is up!


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Manta Creche swoops to Silt and caresses him with a wing; a bracing thrill runs through the locathah's body.
Quickness focus power! Silt has haste for 9 rounds, but the bonus to AC and Reflex saves is +2 instead of +1


Ruins of Azlant || Acts of Association

One skum swims in to threaten Toby, wincing as she goes through the electrified section but seemingly okay. This takes her whole turn. Two of them move in to attack Joli, one with a longspear and one with a trident. The giant skum five foot adjusts and shoots at Joli again. Only the longspear hits!

longspear vs Joli: 1d20 + 8 ⇒ (13) + 8 = 21
ouch!: 1d8 + 4 ⇒ (6) + 4 = 10

big crossbow vs Joli: 1d20 + 11 ⇒ (1) + 11 = 12
ouch!: 2d8 ⇒ (5, 4) = 9

trident vs Joli: 1d20 + 4 ⇒ (16) + 4 = 20
ouch!: 1d8 + 2 ⇒ (4) + 2 = 6

Regular Initiative
Purpose
Toby
Circle 2
Glorandral, -23 hp
Circle 3
Square 1
Joli
Harpoon

Circle 1
Square 2
Silt


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Poli lashes out at the vexing giant.

Sp. Ally: 1d20 + 13 ⇒ (19) + 13 = 32
Force damage: 1d10 + 5 ⇒ (5) + 5 = 10

Sp. Ally iterative: 1d20 + 8 ⇒ (13) + 8 = 21
Force damage: 1d10 + 5 ⇒ (3) + 5 = 8

Iggy breaths on the trident-wielding skum, steaming things up.

Steam, dc 12 Reflex for half: 2d6 ⇒ (5, 3) = 8

Finally, Joli repositions and gives the same for a forceful lick.

Wave strike v. touch: 1d20 + 12 ⇒ (13) + 12 = 25
Bludgeoning + 10’ push + DC 19 Fort or prone/swim check: 1d6 + 5 ⇒ (1) + 5 = 6


CG Brawler Contructed Pugilist 9 | HP 82/82 | AC 22 T 14 FF 18 | CMB +14, CMD 27 | F: +8, R: +9, W: +4 | Init: +3 | Perc: +8, SM: +5 | Speed 30ft | Ranged: Crossbow +11 1d8, Melee: Unarmed Strike +15 1d10+9, +1 Keen Harpoon Leg +15 1d10+9 Active conditions: None.

Riku moves in to attack skum #3. I’m not sure which skum have which weapons so I’ll put an acrobatics check here in case he needs it to get close enough without provoking.

Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21

Kick!: 1d20 + 15 ⇒ (1) + 15 = 16

1d10 + 9 ⇒ (6) + 9 = 15


Ruins of Azlant || Acts of Association

Poli's first attack hits!

The square skum tries to avoid the steam breath!

Reflex save: 1d20 + 4 ⇒ (13) + 4 = 17

He avoids some of the attack only to get caught by Joli's vicious tongue!

Fort save: 1d20 + 3 ⇒ (9) + 3 = 12
Swim speed, takes 10 for a 25

Harpoon deftly gets past the longspear, but unfortunately cannot quite connect with the kick!

The last skum swim over from the other side of the room. Just afterward, a powerful electrical surge arcs between the rods! No one is there to get zapped, though.

Regular Initiative
Purpose
Toby

Circle 2
Glorandral, -33 hp
Circle 3
Square 1, -10 hp
Joli
Harpoon
Circle 1
Square 2
Arc!
Silt


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Azlan bolts should follow earth, not scream into skin.

Silt 5-foot steps forward and touches Toby, Riku, Purpose, and himself with a jagged piece of dirt-colored coral.

Communal Resist electricity 20; 20 min each (Silt gets 30).


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Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

Toby shifts forward, grinning. "I'm not stuck in close with you, you're stuck in close with me, idiots!" Satisfied that he chose a suitably badass thing to say, he draws a whip from his hand and lashes out at the skum! 5ft adjustment forward, full attack beginning with circle 2, switching to 1 if he kills 2.

kinetic whip, elem overflow: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
damage: 5d6 + 11 ⇒ (4, 1, 3, 2, 3) + 11 = 24

kinetic whip (iterative), elem overflow: 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21
damage: 5d6 + 11 ⇒ (4, 3, 2, 1, 6) + 11 = 27


Ruins of Azlant || Acts of Association

Silt protects everyone from the electricity while Toby takes down Circle 2! Purpose is up.


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Purpose Creche focuses his mind, and the sands beneath him start to shift. Activating telekinesis focus power!


Ruins of Azlant || Acts of Association

Purpose gets ready to move stuff with his mind!

Glorandral five-foot adjusts and aims his crossbow at Toby this time.

big cross bow vs Toby: 1d20 + 11 ⇒ (4) + 11 = 15
ouch!: 2d8 ⇒ (8, 6) = 14

Circle 3 five-foot adjusts away from Harpoon and stabs with a longspear.

longspear vs Harpoon: 1d20 + 8 ⇒ (10) + 8 = 18
ouch!: 1d8 + 4 ⇒ (4) + 4 = 8

Square 1 gets next to Joli and stabs with a trident! He feels very proud of himself.

trident vs Joli: 1d20 + 4 ⇒ (20) + 4 = 24
ouch!: 1d8 + 2 ⇒ (1) + 2 = 3

trident vs Joli, to confirm: 1d20 + 4 ⇒ (4) + 4 = 8
ouch!: 1d8 + 2 ⇒ (2) + 2 = 4

Regular Initiative
Purpose
Toby
Glorandral, -33 hp
Circle 3
Square 1, -10 hp
Joli
Harpoon

Circle 1
Square 2
Arc!
Silt


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Poli moves next to her target and strikes.

Spiritual Ally: 1d20 + 13 ⇒ (19) + 13 = 32
Force damage: 1d10 + 5 ⇒ (1) + 5 = 6

Joli steps to the side and tries to push number 2 into the lightning.

Wave strike (10’ push, Fort 19 v. prone): 1d20 + 12 ⇒ (18) + 12 = 30
Bludgeoning: 1d6 + 5 ⇒ (3) + 5 = 8

Iggy reaches for Joli’s healing stick.

Kate:

I think tidepool dragons can use wands. If so he’ll try to UMD the CMW wand.

UMD: 1d20 + 6 ⇒ (17) + 6 = 23
CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12


Ruins of Azlant || Acts of Association

Poli hits, as does Joli! The skum swims angrily, but is pushed toward the electric arc. Harpoon is up!


CG Brawler Contructed Pugilist 9 | HP 82/82 | AC 22 T 14 FF 18 | CMB +14, CMD 27 | F: +8, R: +9, W: +4 | Init: +3 | Perc: +8, SM: +5 | Speed 30ft | Ranged: Crossbow +11 1d8, Melee: Unarmed Strike +15 1d10+9, +1 Keen Harpoon Leg +15 1d10+9 Active conditions: None.

Riku 5’ adjusts and full attacks #3!

Punch 1: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d10 + 9 ⇒ (10) + 9 = 19

Harpoon Kick: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Punch 2: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

”Wa-Kaw!”


Ruins of Azlant || Acts of Association

Harpoon hits three times and takes Circle 3 down!

Circle 1 adjusts back and stabs a longspear at Harpoon!

longspear vs Joli: 1d20 + 8 ⇒ (1) + 8 = 9
ouch!: 1d8 + 4 ⇒ (2) + 4 = 6

Square 2 scoots back toward Joli and attacks with a trident! And just in the nick of time as a big electrical surge follows right afterward.

trident vs Joli: 1d20 + 4 ⇒ (9) + 4 = 13
ouch!: 1d8 + 2 ⇒ (7) + 2 = 9

Regular Initiative
Purpose
Toby

Glorandral, -39 hp
Square 1, -10 hp
Joli
Harpoon
Circle 1
Square 2
Arc!
Silt


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt double moves (he is hasted) through the arcs, to the large skum. He may have eaten an AOO along the way; he is 15' up right now. As to whatever his final height up is, I want to be threatening the skum with the crossbow.


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Mantas Creche shoots into the chamber, coming to rest near (but not adjacent to!) the eastern outer rod. He exerts his collected mental force on large crossbow-wielding skum in an attempt to shove him closer to Silt.

Telekinetic bull rush: 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31

That should move him 5 feet, plus an additional 5 for each 10 by which I exceeded his CMD. I want to move him up into Silt's threatened range, which'd be diagonally up and to the left on the map, plus at least 5 feet on the "towards the viewer" Z axis!


Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

Toby swims forward a bit (5ft adjustment to where he threatens two skum), the watery whip waving gracefully through the water around him. The sounds of surf heard crashing from below echoes through the chamber as he lashes out at the skum in front of Joli (attacking Square 2, switching to Circle 1 if Square 2 goes down).

kinetic blade, elem overflow: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30
damage: 5d6 + 11 ⇒ (6, 6, 6, 1, 2) + 11 = 32
kinetic blade (iterative), elem overflow: 1d20 + 5 + 3 ⇒ (2) + 5 + 3 = 10
damage: 5d6 + 11 ⇒ (4, 5, 5, 2, 2) + 11 = 29


Ruins of Azlant || Acts of Association

If Silt had to go adjacent to a rod on his path:
electricity damage: 10d6 ⇒ (3, 1, 2, 3, 6, 4, 5, 2, 6, 5) = 37 with a DC 17 Reflex save for half

Purpose exerts his mental control and moves Glorandral 5 feet. I moved him up one; since I can't move him into Poli's space.

Toby up!


Ruins of Azlant || Acts of Association

Toby takes down Square 2 with one hit!

Sad that he can no longer use his fancy toy, the large skum drops his crossbow and starts tearing into Silt! He gets very angry, causing horns to grow!

bite: 1d20 + 15 ⇒ (16) + 15 = 31
ouch!: 1d8 + 8 ⇒ (5) + 8 = 13

claw 1: 1d20 + 15 ⇒ (9) + 15 = 24
ouch!: 1d6 + 8 ⇒ (4) + 8 = 12

claw 2: 1d20 + 15 ⇒ (4) + 15 = 19
ouch!: 1d6 + 8 ⇒ (4) + 8 = 12

gore: 1d20 + 15 ⇒ (19) + 15 = 34
ouch!: 2d6 + 8 ⇒ (3, 4) + 8 = 15

Square 1 five foot adjusts to flank Joli.

trident vs Joli, flanking: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
ouch!: 1d8 + 2 ⇒ (8) + 2 = 10

Regular Initiative
Purpose
Toby
Glorandral, -39 hp
Square 1, -10 hp
Joli
Harpoon

Circle 1
Square 2
Arc!
Silt


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Iggy breath delay from 2 rds ago: 1d4 ⇒ 3

Poli moves around the big brute, getting into flank with Silt.

Spiritual Ally: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Force: 1d10 + 5 ⇒ (10) + 5 = 15

Meanwhile, Joli casts a new spell and swims forward, attempting to stay out of his flankers’ grasp.

Combat cast v. 19: 1d20 + 15 ⇒ (11) + 15 = 26
Acrobatics: 1d20 + 16 ⇒ (14) + 16 = 30

Frostbite @ leader: 1d20 + 12 ⇒ (18) + 12 = 30
Nonlethal cold + fatigue: 1d6 + 9 ⇒ (4) + 9 = 13


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

reflex: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

current AC is 28. 35/75 HP after subtracting 20 from the resist electricity


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CG Brawler Contructed Pugilist 9 | HP 82/82 | AC 22 T 14 FF 18 | CMB +14, CMD 27 | F: +8, R: +9, W: +4 | Init: +3 | Perc: +8, SM: +5 | Speed 30ft | Ranged: Crossbow +11 1d8, Melee: Unarmed Strike +15 1d10+9, +1 Keen Harpoon Leg +15 1d10+9 Active conditions: None.

Riku 5’ adjusts and flurries #1!

Punch 1: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d10 + 9 ⇒ (1) + 9 = 10

Harpoon Kick: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Harpoon Kick confirm: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Punch 2: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d10 + 9 ⇒ (5) + 9 = 14

Punch 2 confirm: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 9 ⇒ (1) + 9 = 10

Wow, two possible crits?!

Wo-Pow!


Ruins of Azlant || Acts of Association

The spiritual ally unfortunately can't quite connect.

Joli gets out of the way of the flanker, but can't quite avoid the attack of opportunity from the big one!

gore vs Joli: 1d20 + 15 ⇒ (20) + 15 = 35
ouch!: 2d6 + 8 ⇒ (4, 3) + 8 = 15

gore vs Joli, to confirm: 1d20 + 15 ⇒ (13) + 15 = 28
ouch!: 2d6 + 8 ⇒ (3, 2) + 8 = 13

It look like Joli had to pass adjacent to a rod on his path.

As Joli swims past the rod, an arc of electricity strikes him!

electricity damage: 10d6 ⇒ (2, 3, 1, 1, 2, 5, 5, 1, 2, 4) = 26, DC 17 Reflex save for half

After a painful journey, Joli successfully hits the big skum, dealing frosty damage and fatigue!

Riku pummels Circle 1 thoroughly.

Electricity arcs between the rods! Poli does not care.

Regular Initiative
Purpose
Toby

Glorandral, -39 hp, 13 NL, fatigue
Square 1, -10 hp
Joli
Harpoon
Arc!
Silt


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt flies into a rage at the large skum attacking him!

Bite, power attack, furious focus, destructive smite, haste, flank: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23
Claw, power attack, haste, flank: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 18
Claw, power attack, haste, flank: 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34
Hasted Bite, power attack, furious focus, haste, flank: 1d20 + 13 + 1 + 2 ⇒ (14) + 13 + 1 + 2 = 30

Magical, Bite, P, B, S: 1d8 + 24 ⇒ (1) + 24 = 25
Magical, Claw 1, B, S: 1d6 + 16 ⇒ (6) + 16 = 22
Magical, Claw 2, B, S: 1d6 + 16 ⇒ (5) + 16 = 21
Magical, Bite, P, B, S: 1d8 + 20 ⇒ (8) + 20 = 28

Those were not quite the attack rolls I hoped for. current AC is 26. 35(53)/75(93) HP. 8/9 rage rnds left.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12

35/70 hp


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Hoping to protect his allies, Mantas Creche attempts to wrap invisible bands of force around the hulking skum.

Telekinetic grapple attempt: 1d20 + 9 + 5 ⇒ (5) + 9 + 5 = 19
Almost certainly a failure :(


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Ruins of Azlant || Acts of Association

Because the skum is also raging, Silt successfully hits three times, bring the creature just into unconsciousness. Purpose, did you want to do something else?


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

"Yes." Mantas Creche intones an approximation of triumph as the unconscious skum starts to drift.

He focuses his will on the remaining skum and attempts to throw it into the nearest lightning rod.

Attack roll to hit a square: 1d20 + 9 + 5 ⇒ (15) + 9 + 5 = 29

It needs to make a DC 19 Will save or be flung into the rod: it takes 1d6 damage from the impact, plus whatever the rod deals.

Relevant telekinesis text:

Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

(I'm assuming my attack roll needs to hit the AC 5 or 10 or whatever for targeting a square, since I'm throwing the creature at a surface) You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack bonus + your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer). Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects). Objects and creatures that miss their target land in a square adjacent to the target.

Creatures who fall within the weight capacity of the spell can be hurled, but they are allowed Will saves (and spell resistance) to negate the effect, as are those whose held possessions are targeted by the spell.

If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).


Ruins of Azlant || Acts of Association

Will save: 1d20 + 3 ⇒ (4) + 3 = 7

The skum goes flying into the lightning rod!

impact: 1d6 ⇒ 2

Electricity: 10d6 ⇒ (5, 5, 3, 6, 6, 2, 3, 4, 4, 4) = 42

Reflex save: 1d20 + 4 ⇒ (3) + 4 = 7

It doesn't matter, even at half damage, the skum is fried. Out of combat!


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Mantas Creche glides over to make sure Silt and Joli are alright. Once their wounds are seen to, he investigates the large skum and its equipment.

Perception: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
And a couple minutes to identify its magic items, unless folks have buffs they want to preserve in which case we can move along!


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

No, we need to stop and heal up anyway so let's ID everything.

Silt uses 4 charges on the CMW wand, and asks Purpose if there is a way to turn off the Azlan Tea lightning.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli massages himself with one of the lesser healing sticks as the open wound closes up. "Thank you Poli! Thanks Iggy! Good job everyone!"

Poli lashes out again at the fallen skum leader, feeling a bit more vengeful than Joli. He belatedly sends her back to the tribe's home beyond the sunset.

Spiritual Ally: 1d20 + 13 ⇒ (11) + 13 = 24
Force: 1d10 + 5 ⇒ (6) + 5 = 11

Spiritual Ally: 1d20 + 8 ⇒ (9) + 8 = 17
Force: 1d10 + 5 ⇒ (6) + 5 = 11


Ruins of Azlant || Acts of Association

Glarandral has potions of cure moderate wounds (2), potions of lesser restoration (2), crossbow of the crab with 17 bolts, amulet of natural armor +2, ring of protection +1, ring of resistance +1, mwk manacles, and an amber necklace (worth 25 gp). The crossbow of the crab looks like it once attached to the apparatus of the crab you saw outside.

Three of the skum have oil of cure light wounds, oil of cure moderate wounds, oil of magic weapon, leather armor, mwk longspear, and a pouch of pearls (worth 65 gp). The other two have nothing interesting.

The arc of electricity goes through the tables as well, and you can see it highlighting a slot that would perfectly fit an ioun stone.


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Mantas Creche waits for a break in the arcs, then swoops into insert a pink ioun stone.


Ruins of Azlant || Acts of Association

As Purpose inserts the ioun stone, a section of the wall slides shut, sealing the sanctuary off from the offering hall. A moment later, a square section of the floor in one of the alcoves slides open, revealing a staircase that leads downward. (Indicated on map)


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli hangs the amulet around his neck. "Shall we descend?" He begins swimming down into the sunken stairwell.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt nods.


Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

"Neat!" Toby follows Joli forward.


Ruins of Azlant || Acts of Association

Did everyone get to heal? Anything anybody wants to do before going down?


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt is all healed up. No reason I see to buff further.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Erp. Forgot to note Joli takes 7 CLW charges.


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Ready! I've still got see invisibility and heightened awareness up, plus my mirror image contingency.

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