One part of a 2 headed troll

Scrag'chaak's page

149 posts. Alias of Doug Hahn.


Full Name

Sil'tchaak

Race

HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 |

Classes/Levels

Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Strength 24
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 14
Charisma 7

About Scrag'chaak

Sil'tchaak
Locathah pc druid (goliath druid) 8 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
NG Large humanoid (aquatic)
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +18
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Defense
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AC 25, touch 10, flat-footed 25 (+9 armor, +1 deflection, +6 natural, -1 size)
hp 67 (8d8+24)
Fort +9, Ref +3, Will +9; +4 vs. spell-like and supernatural abilities of giants
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Offense
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Speed 40 ft. (35 ft. in armor), swim 30 ft.
Melee +1 seaborne greatsword +13/+6 (3d6+21/19-20) or
. . club +10/+5 (1d8+15) or
. . dagger +10/+5 (1d6+15/19-20) or
. . bite +6 (1d8+10), 2 claws +5 (1d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks destructive smite (+4, 5/day), wild shape 3/day
Druid (Goliath Druid) Spells Prepared (CL 8th; concentration +12)
. . 4th—bull's strength[D], echolocation[UM], strong jaw[APG] (DC 16)
. . 3rd—bull's strength[D], greater longstrider[ACG], greater magic fang, wind wall
. . 2nd—barkskin, barkskin, gust of wind (DC 14), ironskin, true strike[D]
. . 1st—cloak of shade[APG] (DC 13), deadeye's lore[UC], stone shield[ARG], stone shield[ARG], thunderstomp[ACG], true strike[D]
. . 0 (at will)—create water, guidance, know direction, stabilize
. . D Domain spell; Domain Destruction (Rage domain[APG] subdomain)
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Statistics
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Str 24, Dex 10, Con 14, Int 8, Wis 14, Cha 7
Base Atk +6; CMB +12; CMD 25
Feats Furious Focus[APG], Heavy Armor Proficiency, Martial Weapon Proficiency (greatsword), Power Attack
Traits desperate focus, set mind
Skills Climb +6, Diplomacy +2, Handle Animal +6, Heal +6, Knowledge (nature) +3, Linguistics +0, Perception +18, Ride -4, Sense Motive +3, Spellcraft +3, Survival +8 (+10 to avoid becoming lost), Swim +10
Languages Aklo, Aquan, Common, Common, Druidic
SQ face nature's might, nature bond (Rage domain[APG]), primal bond, primal empathy, primal size, primal summons, rage, trackless step, wild empathy +6, wild shape (giant), woodland stride
Combat Gear ring of ferocious action[ARG], scent salts; Other Gear +1 coral coral heavy armor[UE], +1 seaborne greatsword, club, dagger, belt of giant strength +2, cloak of resistance +1, eyes of the eagle, necklace of air adaptation, ring of protection +1, backpack, bandolier[UE], bell, box of fishing tackle (2 lb), candle, canteen[UE], chalk (2), click-claw, earplugs[APG], fishing net, fishing pole, simple (1 lb), hammock[UE], hot weather outfit[APG], ink, kelp tea, llyu-llyu in large jar (2 lb), luminous jellyfish, mundane sureseal bladder, parchment, piton, potion sureseal bladder, signal whistle, underwater compass, woven kelp marine rope, wrist sheath, spring loaded, 22 gp, 9 sp, 9 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Destructive Smite +4 (5/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Face Nature's Might (Ex) +4 to saves vs. spell-like and supernatural abilities of giants.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Rage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swim (30 feet) You have a Swim speed.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (8 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Alter Self: Large giant) (Scrag) (Su) As a standard action, take humanoid (giant) form.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Greatsword Attacks
Greatsword Full attack: Not raging, no smite,

[dice=+1 seaborne greatsword, power attack, furious focus]1d20+13[/dice]
[dice=+1 seaborne greatsword, power attack, iterative]1d20+6[/dice]

[dice=slashing, magical]3d6+17[/dice]
[dice=slashing, magical, iterative]3d6+17[/dice]

Greatsword Full attack: Not raging, smite.

[dice=+1 seaborne greatsword, power attack, furious focus, destructive smite]1d20+13[/dice]
[dice=+1 seaborne greatsword, power attack, iterative]1d20+6[/dice]

[dice=slashing, magical]3d6+21[/dice]
[dice=slashing, magical, iterative]3d6+17[/dice]

Greatsword Full attack: Raging, no smite.

[dice=+1 seaborne greatsword, power attack, furious focus]1d20+15[/dice]
[dice=+1 seaborne greatsword, power attack, iterative]1d20+8[/dice]

[dice=slashing, magical]3d6+20[/dice]
[dice=slashing, magical, iterative]3d6+20[/dice]

Greatsword Full attack: Raging, smite.

[dice=+1 seaborne greatsword, power attack, furious focus, destructive smite]1d20+15[/dice]
[dice=+1 seaborne greatsword, power attack, iterative]1d20+8[/dice]

[dice=slashing, magical]3d6+24[/dice]
[dice=slashing, magical, iterative]3d6+20[/dice]

Greatsword Vital strike: Not raging, no smite.

[dice=+1 seaborne greatsword, power attack, furious focus, vital strike]1d20+13[/dice]
[dice=slashing, magical]6d6+20[/dice]

Greatsword Vital Strike: Not raging, smite.

[dice=+1 seaborne greatsword, power attack, furious focus, vital strike]1d20+13[/dice]
[dice=slashing, magical]6d6+21[/dice]

Greatsword Vital Strike: Raging, no smite.

[dice=+1 seaborne greatsword, power attack, furious focus, vital strike]1d20+15[/dice]
[dice=slashing, magical]6d6+20[/dice]

Greatsword Vital Strike: Raging, smite.

[dice=+1 seaborne greatsword, power attack, furious focus, vital strike]1d20+15[/dice]
[dice=slashing, magical]6d6+24[/dice]

Natural Attacks

Att base calculation = +7 str; +6 bab + 1 enh (gr. fang) - 2 P.A. -1 size=+11
Dam base calculation = +7 str + 6 PA + 1 enh.

Natural attacks: No rage or smite.

[dice=Bite, power attack, furious focus]1d20+13[/dice]
[dice=Claw, power attack]1d20+11[/dice]
[dice=Claw, power attack]1d20+11[/dice]

[dice=Magical, Bite, P, B, S]1d8+14[/dice]
[dice=Magical, Claw 1, B, S]1d6+14[/dice]
[dice=Magical, Claw 2, B, S]1d6+14[/dice]

Natural attacks: No rage, smite.

[dice=Bite, power attack, furious focus, destructive smite]1d20+13[/dice]
[dice=Claw, power attack]1d20+11[/dice]
[dice=Claw, power attack]1d20+11[/dice]

[dice=Magical, Bite, P, B, S]1d8+18[/dice]
[dice=Magical, Claw 1, B, S]1d6+14[/dice]
[dice=Magical, Claw 2, B, S]1d6+14[/dice]

Natural attacks: rage, no smite.

[dice=Bite, power attack, furious focus, destructive smite]1d20+15[/dice]
[dice=Claw, power attack]1d20+13[/dice]
[dice=Claw, power attack]1d20+13[/dice]

[dice=Magical, Bite, P, B, S]1d8+20[/dice]
[dice=Magical, Claw 1, B, S]1d6+16[/dice]
[dice=Magical, Claw 2, B, S]1d6+16[/dice]

Natural attacks: rage, smite.

[dice=Bite, power attack, furious focus, destructive smite]1d20+15[/dice]
[dice=Claw, power attack]1d20+13[/dice]
[dice=Claw, power attack]1d20+13[/dice]

[dice=Magical, Bite, P, B, S]1d8+24[/dice]
[dice=Magical, Claw 1, B, S]1d6+16[/dice]
[dice=Magical, Claw 2, B, S]1d6+16[/dice]

Natural attacks: Vital Strike, no rage, no smite.

[dice=Bite, power attack, furious focus, vital strike]1d20+13[/dice]
[dice=Magical, Bite, P, B, S]2d8+14[/dice]

Natural attacks: Vital Strike, no rage, smite.

[dice=Bite, power attack, furious focus, destructive smite, vital strike]1d20+13[/dice]
[dice=Magical, Bite, P, B, S]2d8+18[/dice]

Natural attacks: Vital Strike, rage, no smite.

[dice=Bite, power attack, furious focus, destructive smite, vital strike]1d20+15[/dice]
[dice=Magical, Bite, P, B, S]2d8+20[/dice]

Natural attacks: Vital strike, rage, smite.
[dice=Bite, power attack, furious focus, destructive smite, vital strike]1d20+15[/dice]
[dice=Magical, Bite, P, B, S]2d8+24[/dice]

Strong Jaw

Bite = 3d6
Claw = 2d6