GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

So, where do we want to go first? I would say we should probably take our prisoners to the Longacre Building, where the prisons and such are. Also our evidence (what evidence we have).


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

I had never intended to use a false name or self given nickname, but having being given the Rabbit Prince card it just sort of happened. Plus Jamie doesn't completely trust you all yet, so an alias makes sense.

Prisoners to the prison would be good, as would finding somewhere for all of the children.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

To clarify: I didn't mean Aerel's reply as a criticism of you, and indeed, Aerel didn't mean it as a criticism of Jamir. He's just... interested and amused, and I think that it makes sense.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

Aerel, rest assured I didn't take it as a criticism. More that he was intrigued as to why Jamir would give a fake name. The reason behind Rabbit should be obvious though, due to the card. But I think the name will definitely catch on.

Jamir is rabbit like, speedy and good at jumping around.


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Sniffing and rubbing her eyes. "I always wanted my own little cult! I will love them and raise them up real good. Then we will take over the world!"


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Make sure to teach them to chant in sync!


I will raise them up like a flash mob!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

And thus, Gaedren the Second was born! Story end.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

I think Jamir wants to join too, such inspiring words for someone who has had a difficult life.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

We did gag our prisoners, right? If we didn't, we probably should. We don't need them attempting to grasp at children's minds.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

If they try to win them over, we'll just offer them something better: a free kick for each child at each of them. That should get them back to 0 hit points again, too.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Ohh... good point. Fair enough. :P


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Nicholas is impulsive, and the RNG's have let him be so so far. He was pretty lucky he didn't break his foot storming Gaedren's place with a -1 modifier. Can't wait until he crit fails at an important part. I will be laughing as much as the audience.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

I never intended for Jamir to be this ... unstable. Just how it seems to be happening. But it is good roleplay and will help him get over the trauma of what happened and back to his old self.

Trying to right like a commoner is proving difficult, I keep on having to read what I have put and making adjustments before I post.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

So far, all of my characters have deviated from their inital ideas once actually in the game. Nicholas was meant to be more Captain Sparrow swashbuckler-y, I have a fey-human who is coming unraveled at the seams because of an unexpected crime, and a druid who is hiding in the shadows more than summoning masses of dangerous beasts. I do have a goblin who is working out as planned, though his speech patterns are tricky to get right. Goes to show how life does effect how one turns out.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

I think it would shock the party once they see him on a roof top, his character automatically changes back to that of who he was before. There he is free and unburdened.


Sorry for the delay. Monday was crazy busy at work and last night I was hit in the face with an iron bar. Luckily I will only get a scar out of it and my teeth were not damaged. I should be back to regular posting though.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Ouch. My sympathies. :(


Ow, that sucks. Hope you feel alright.


Thank you. Mostly just swollen and sore.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Jamir Underfoot wrote:
"They've not even asked her if it's okay. Shes gotta be a good mate."

Huh, well, I guess being dead does sort of nullify your property rights in Korvosa... I can't wait to see him meet her.

He probably should, if he hasn't gotten Harrow Points?


Hehe. She is a nice lady that is why she does not care.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

Wait, so this Esmeranda woman is the dead fortune teller? I have never played this campaign before, so consider me completely clueless.

Like all your mentioning of an alligator, was that real or just something to scare the guard a bit?


Yep, Zellara is the dead fortune teller, who's spirit is currently inhabiting her Harrow deck. And yes, Gaedren had an alligator as a pet.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

So Esmeranda Zellara. I suppose I should have clocked on about the given name and surname. Sounds like I missed quite a good bit of story there. I too am waiting to see Rabbit's reaction to this ghost appearing out of some cards!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Zellara's actually the given name, but more or less that's the case.

Also, I remain the only player who knows a fair amount about this campaign.

... [Cue malevolent laughter]


Female Halfling Whipmistress 7 (AC: 23[T: 12FF: 22] | HP: 59/59(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

I'm completely clueless!


I know nothing.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I'm sorry, but I will be leaving the message boards for a while. A previously short venture these past two days has now turned into a full-time position, one that will be taking most of my free time to keep up. With so much time gone, I'm going to have to prioritize what I can keep up with, and playing the great games here is not. So I apologize, but I will not be able to continue for the forseeable future. Please bot/exit me as you see fit.

-Blue Drake.


Female Halfling Whipmistress 7 (AC: 23[T: 12FF: 22] | HP: 59/59(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Damn! We're dropping like flies!


That's a real shame. It was fun gaming with you, Blue Drake.


Well that sucks for us ans I suppose id good for you in real life. Congrats and sorry to see you go if that is what is happening. Do you think you need to be botted or drop?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Alas, but congratulations? Well, hopefully we'll see you again sometime!


Hokay, so thoughts on what we should do to make up for the loss of our swashbuckling Mr. Sparrow?

Two options come to mind:

1) I can of course, seek out another replacement. I still have a list of all the people who applied to join us, and could get in touch with some of them. Might take a bit, since I prefer to contact them one at a time and wait a day or so for a response before trying someone else. Otherwise it goes "Hey, remember that game you wanted to join, well a slot opened up and oops nevermind it's gone now." And of course even when I find someone it's at least a few round of messages back and forth while we hash things out.

2) If your prefer to keep things rolling, we could just do with 4 characters for now, but with a slight power boost; I'd let you re-stat yourselves at a 20 point buy instead of 15. 20 is more standard anyway, but I lowered it on the assumption that with 5 people 15 would be sufficient. I thought of offering this choice when Marvel had to depart, but at the time the consensus was that the party needed a sneaky person, and Jamir was on the top of the candidate list. But Magus/Rogue/Bard/Warpriest is a pretty balanced party, so unless you think there's something we desperately need, I believe we could make do, especially with 20 point characters.

I put it to you guys, what would you like to do?


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

Seeing as I am the new member of the group, I shall leave the decision to everyone else. I am happy with both options.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

My laziness says that I favor the option that doesn't require me to rejigger my stats... that said, it would definitely help, and I'm not in any rush to grab a new person...

I'm willing to go with the majority opinion here, though.


Female Halfling Whipmistress 7 (AC: 23[T: 12FF: 22] | HP: 59/59(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Jamir Underfoot wrote:
Seeing as I am the new member of the group, I shall leave the decision to everyone else. I am happy with both options.

In for a penny, in for a pound! You gotta vote!

I vote for a 20 point build I guess.


I am perfectly fine with either option. We lack the higher level spells since all of our casters cap out at sixth level casting and that sucks. But I am more than fine to continue on as we are. I do love a struggle ;) and a non-optimized group is more fun to play with since you have to be creative. Besides we can buy scrolls and wands or rent a caster if need be. If we lose anyone else though I would like dedicated caster. Though I do not want to lose anyone. I rather like our group. So my vote is the 20 point buy.

On that note I do have a question though. Would leadership be on the table for later in the game?

Also Sheada is right Jamir please vote. Your opinion counts just as much as ours.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

Looking over my stats the only difference the extra 5 points would make is a bit of extra life (which can never hurt). I am not sure who else applied for the game and while I would rather get another player, I don't really want to hold up the game at all.

So I guess I am also voting for the 20 point build, for it being the quickest option.


Emma Holt wrote:
On that note I do have a question though. Would leadership be on the table for later in the game?

Ordinarily I am leery of it for PBP because it can slow things down (also why I tend to avoid parties larger than 5), but I think I'd make an exception in this case.

Of course, if it turns out that 4 people isn't enough even with 20 point buy, I may just recruit someone else anyway, long before 7th level.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

So I take it I should start reworking the stats? I'll probably do so within today or tomorrow.


Yep, sounds like that is the consensus for now.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

Adjusted


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I have adjusted my stats: +1 to Int, Con, and Cha. Meaning I now have both a Con and Cha bonus! Yay.


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

I just put my Con from a 10 to a 14.


Wisdom is now a 10 and constitution is a 13. so my hit points went up and my perception is not in the negative.


So is the plan now to see about returning the brooch, or are there other things you guys want to do first?


Male Halfling Unchained Rogue (Roof Runner) 2 HP 17/17 | AC 19 T 16 FF 14 (+1 Dodge vs Medium and bigger)| Fort+2 Ref +8 Will+0 | Initiative +5 | Perception +0

I say returning the stolen items should be our priority. We have delivered both the children and prisoners to their respective homes. I don't think there is much else to do right now other than return the stolen goods.


Female Halfling Whipmistress 7 (AC: 23[T: 12FF: 22] | HP: 59/59(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

I will figure out how to upgrade Shaeda tonight.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Aerel will want to go check on his elven folk down on the other side of the city from where they are now... but that's past the castle. We should probably ask if any of our other items are on stolen items lists, while we're still at the Longacre Building.

But beyond that, we can go to Castle Korvosa (I assume), if no one else has anything they want to check on.

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