GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Well - I can already report the initial results that my stomach hurts, so I probably need to eat something else as well.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Marvel Manyshot wrote:
And I'm in Reykjavík, got access to the internet no problem and all that. Now for tracking down some Icelandic candy... I don't need to eat anything else the next 4 days, right? It's possible to sruvive and thrive just on candy. I'm sure of it!

Roll a survival check, please.

And I totally forgot about the luck reroll. Whoops!


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Oh dear. I do hope Marvel will survive with all limbs intact. Seriously, spells of regrowing limbs are expensive.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I knew that would happen XD

Oh, well, time to think up a new PC, I suppose. That alligator could have the former drug addict trait - perhaps I could play it once the effects of the drug wear off and it has finished eating Marvel.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Oh, Nicholas, you could spend the luck trying to parry his attack against you to then riposte. If you just manage to hit and crit him again, he will hopefully go down and the party can concentrate on helping the alligator's newest snack :-D


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

The archer got too close, dude! :P


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

The alligator would have had cover if I had been farther away than that :-(


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

You can't be like Percy and ignore 3/4 cover? Maybe you should use your laywering to get some gun laws in place here so that you can use them.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Wait...you have more hp and ac than me. And Str...and more attacks...and probably more as well. We should switch roles. The archer is meant to be the semi-squishy due right between the melee and mage. Nicholas is so squishy right now at a 16. And that's with a shield.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Well - I designed Marvel with the idea that he'd hang back as the ranged guy with all of the divine and arcane casters the party OBVIOUSLY would have, and then he could protect them in case some enemies got by the tank and damage dealers. Besides, fighters get HP and AC :-D

But one more hit from Gobblegut and I'm down.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, we're all 1st level. HP is kind of low on the ground.

Now, the real question is whether the other PCs go after Lamm before saving Marvel or not. Vengeance or someone else's life? That is the question.

Fortunately for him, I think we're all actually good here - no neutrals.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

And with that help from Shaeda I'll hopefully survive another round! Don't know what the alligator does when it already has grabbed me and decides to go for a swim - at least my swim is good and constitution is in the positives :-)


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Your success with the luck of Calistria was terrible! Calistria dislikes you apparently!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

He's not very fun, from her perspective, one imagines.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

And to be fair, Marvel did sort of make it clear that he doesn't hold Calistrians, Caydenians and the likes in all that high a regard, though that probably will change a bit at least in regards to Calistrians, if a priestess of Calistria helps save him from being eaten by an alligator :-D


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I need to invent at time machine, travel back in time and convince my parents to move to Iceland! They have the most brilliant table games, roleplaying games, puzzles and sci-fi/fantasy books store here - and the store was full of gamers! Atmosphere! Both genders represented in equal amounts! Places to sit down and play! Granted, all of the gamers there were younger than me, but that's were the time machine comes in handy!

In other news, I need to discuss with my bank about taking up a loan. I want to buy ALL OF THE GAMES IN THERE! ALL OF THEM!!!! And most of the books and miniatures too.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Okay, so I just realized that what Emma does isn't going to affect what Aerel does. I'll get a post up shortly. >_>


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I do hope that daze will work! Just about the only way to save Marvel :-D


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Don't worry, we'll see that your daughter is properly placed at one of the Calistrian orphanages.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I'm sure that's very reassuring.

Mind, I'm not sure about the daze thing. If it has more than 4 HD, it won't work, period. If it has less, it's still a Will roll (mind, we know it has poor will saves). But if it works, it shouldn't be able to chomp on him, though he'll still need to roll to escape, if my reading of the rules is right.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Tell that to Marvel and he'll single handedly defeat that alligator, to then launch into a tirade against Calistrians!

If it has more than 4HD, then Marvel is dead anyway.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

And, in regards to grapple:

"... If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold"

So if the alligator is dazed, I'll be free once its turn is over :-)


You've definitely got a chance; alligator has 3 HD.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Awesome with that daze! :-) I assume that on my turn I still have to spend a standard action getting free from the alligator and such?

Also, anyone heard anything from Emma?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

She's posting regularly, right up until today in some of her other games.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Oh, well, at least she is ok then - people being less active now and then is probably to be expected in a PbP, so just as much for future references as in the current case, how long does one usually wait before skipping or the GM "remote controlling" a PC? I've never played in a PbP before, so I'm learning the "dos and don'ts" as we play :-)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I don't seem to be needing as much Luck as I thought. The RNG blessed me with a hit and a possible crit once more.

In my RotR game, we had a drag for a bit, about a day, so I botted, as I had explained in the Recruitment stage. I got about 6 posts within an hour of players getting posts up, so I think I might of scared them. :) However, things have gone soothly since.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Eesh. That luck is insane, Nicholas. >_>


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

The Critical Master!

Virtual Dice are good to me. All my Physical Dice are not. I roll a lot of 1's otherwise.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I guess I'm just jealous of Nicholas' lucky and meaningful crits. :P


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Yes! Mission accomplished!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Now I guess we just have to indulge in another act of animal murder...


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Marvel will know this one: Will I get sued if we kill this like in FL?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I think Marvel just ate the gator's AoO for round 3, given that by the time he acted, it would have had the daze end (I think? I am not 100% clear on that particular ruling.). That said, I'm thinking of having Aerel move through its squares, so thanks, I guess? :P I'm hoping to set up a flank with Shaeda (assuming she moves up), because... dammit, I chose Spell-Dancer for a reason!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

@Aerel: Did you get my PM?


Aerel Thelon wrote:
I think Marvel just ate the gator's AoO for round 3, given that by the time he acted, it would have had the daze end (I think? I am not 100% clear on that particular ruling.). That said, I'm thinking of having Aerel move through its squares, so thanks, I guess? :P I'm hoping to set up a flank with Shaeda (assuming she moves up), because... dammit, I chose Spell-Dancer for a reason!

Actually, I believe the gator is dazed until Aerel's turn, since that's when it became dazed, and the effects last for 1 round. So no AOO on Marvel.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Nicholas Sparrow wrote:
@Aerel: Did you get my PM?

Oh, yes. I did, but I meant to say that I am not really a pure-fighter sort of guy, mostly. Plus, I'm not sure I have enough time to do another PbP at the moment.

GM Kamro wrote:
Actually, I believe the gator is dazed until Aerel's turn, since that's when it became dazed, and the effects last for 1 round. So no AOO on Marvel.

Hm. Fair enough, though that means I get hit (probably), and possibly grabbed. Oh well.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I think that Nicholas can draw his weapon as part of a move action that moves him, because he has a BAB of +1? I feel like I've read that somewhere, but I could be misremembering the specifics.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Lo and behold :-)

"Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action."


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Yeah, but I left the sword inside of Gaedren as a free action earlier, so that would end up in DM territory. ;p


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

So, tactics question - we've probably beaten back Lamm's goons for now, unless there's some nasty surprise waiting for us outside. Should I bother trying with my other 1st level spell to hopefully finish the gator off? It's a touch attack, but it takes a -1 to the roll, if I spell-combat it (which I probably will do, lacking another useful move action).

Any thoughts before I actually have him do so?


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

From the last description it sounds rather as though Kamro is hinting that the gator might be about to retreat or die - so I'de probably save the spells, just in case :-)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Let it live, I say.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I agree, except I'm a bit afraid it has grown fond of a child based diet XD

And are alligators native to Korvosa? Invasive species and all that!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

We need them for our moat when we get one. Do you know the price to import these things overseas?


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

A moat? No no! We need to be open and all folksy! No wall surrounding our keep, but a playground for children, a park for lovesick youths and an open library! Our PR will be next to none and eventually the people will BEG us to become their dictators. THAT'S when we need the alligators to ensure they keep on loving us as we raise the taxes and use the income to build a theme park based on our adventures :-D

On a somewhat related note, the library in Reykjavik actually had a moat surrounding it! A moat! "No no, we are academics here, living in our ivory tower surrounded by a moat. Got to keep the outside world outside and let us sit here in our blissful isolation with our books and theory, separated from the outside world by our moat!"


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

See? Either way we let him live and recapture as a pet. Well want to create an alarm clock and feed it to it first. Then, we'll cut off your hand and fly away.


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Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

MY hand? No, no! Aerel is the one with the long hair and he's melee - he'll make a far better Captain Hook!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Then you'll have to be the tubby first man. I'm calling Peter Pan now. I'm never gonna grow up. :p


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Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Marvel is probably more of a Wendy - must do things the proper way, behave, follow the laws and such. So we'll have to find one of those belts of masculinity femininity!

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