GM Jiggy's The Order of the Griffon (5e) (Inactive)

Game Master Jiggy

Current location: Koriszegy Keep
The Final Day
Theme music: Battle Against a True Hero


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The bugbear shakes his head. "Weren't you listening? You can't get out. The south gate and portcullis get sealed when someone comes in that way. It's a trap. The only way out now is the secret entrance, and there's whole floors full of monsters and minions between here and there."


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"Then join us, we're looking for tha secret entrance. You've seen us fight, we'll be fine in those lower levels."

persuasion: 1d20 + 0 ⇒ (15) + 0 = 15


The bugbear bursts out laughing so hard he cries. Once he's able to breathe again, he says, "I'd just as soon let you kill me right now, rather than go marching down there and prolong the suffering."


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Persuasion: 1d20 + 4 ⇒ (2) + 4 = 6

You're not bad in a fight, we could use you. Join forces with us.


"May you all be risen, slowly and painfully, into the service of the vampire."


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"Hmph, fine, Well I'm Thyra, that's Halsere, Pietro, Mirrel and Spidre. If we run inta ya again. . I hope it goes a bit better. Here is some trail rations if ya want 'em"

Thyra will give him two-days of trail rations.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre begins laughing at the absurdity of the whole situation. The blade in his hand wavers a bit under the bugbear's throat.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

"Who is it who lets you in and out, who moves you around and tells you where you need to be? Who is in charge of this level and where will we find them?"


"Nobody lets us in or out," the bugbear replies. "Guarding this area is a permanent gig." He nods toward a side door. "Sleep right in there. Basically, we were put here and told to guard the area. We were promised wealth after the vampire comes to power."


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

"Well, they're not going to be very happy with you once they find out how easily we defeated you are they? Unless you want to join the vampire's service more permanently, I suggest you stay here and keep your head down."

I vote we push on and stay wary for any later bugbear heroics.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

First time ever I've let a bug bear go


Leaving the bugbear to sit in the corner and scowl to his heart's content, you continue your exploration. Sure enough, the next room contains a few cots, and not far from there you find a room filled with stored foods and supplies, as well as a pile of collapsed and discarded crates and other containers.

A bit later, you enter a large room that seems the most crypt-like in this crypt so far: the walls are lined with burial niches. When you enter, skeletons climb out of all the alcoves. However, rather than immediately attacking you, they look around as though confused. They spot you, and one of them steps forward and speaks:

"We have risen to serve the master, but we do not sense his presence."

All the skeletons look to you, as though expecting an explanation.

The room is large and long: about 20ft by 80ft. You're at one end, with a skeleton in front of you. The other skeletons are along the long walls, spaced about every 10ft. That's a total of 16 skeletons arranged in two rows of 8, with the 17th skeleton right in front of you. The skeleton talking to you came from a larger burial niche at the far end of the room, and looks better dressed and equipped than the others, like maybe he was a noble or something in life. If you want to attack, you'd likely end up with a surprise round, but feel free to approach this however you like.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

"Psst. Mirrel. Time for the fast-talking."


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

I have the Staff of the Master and his name I command you to let me pass, he says brandishing the staff at the skeletons.


Do you mean let you leave? Because you're already standing in the only entrance to this chamber.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Oops - suggestions anyone?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I thought we left the staff in the painting.


No, it popped back out after it did its thing.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will walk forward a couple of feet in front of the group addressing the Noble Skeleton.

"We've business with the master, where is he? There are lowa' levels, how do we get there?"


Halsere's Deception: 1d20 + 4 ⇒ (11) + 4 = 15
Thyra's Deception: 1d20 + 0 ⇒ (20) + 0 = 20

The skeleton replies, "We do not know this place. When you find the master, please tell him we are ready for his orders."

With that, all the skeletons crawl back into their burial niches and lie still.

Well, that went smoothly.

Continuing with your exploration (I assume?), you continue to wander (and sometimes backtrack) through hallways and the occasional empty room. Presently, you enter a room that looks like it used to be an office. Heaps of rotten rubble that probably used to be bookshelves and cabinets dot the walls. In the center of the room is a dilapidated but still mostly intact desk and chair. Beyond the desk, on the other side of the room, another door leads out.

The room is about 20ft by 20ft. The desk faces you, with the chair (and presumably drawers) on the far side of it.

Investigation DC 11:

Moving around to the other side of the desk, you look through its drawers and find nothing of interest. However, on the bottom of the center drawer is a red button.

Perception DC 19 (Mirrel has advantage):

There is a large trap door in the ceiling above the desk.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Investigation: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Spidre watches the room for signs of movement.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Investigation: 1d20 + 1 ⇒ (7) + 1 = 8
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

-Posted with Wayfinder


Okay, that's pretty funny.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

investigation: 1d20 + 1 ⇒ (6) + 1 = 7
Perception: 1d20 + 1 ⇒ (2) + 1 = 3

"Not much ta find here, bunch of rubbish!"


Wow. Three down, two to go. I can hardly believe what I'm seeing!


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Investigation: 1d20 + 3 ⇒ (6) + 3 = 9
Perception: 1d20 + 7 ⇒ (13) + 7 = 20;Percepttion: 1d20 + 7 ⇒ (4) + 7 = 11

Mirrel enters and gives the room a cursory search before noticing a trapdoor in the ceiling above the desk. If he can reach it by climbing up onto the desk, he'll examine it more closely, checking for any traps and to see if he can lift it a fraction.


The old desk creaks, barely supporting the bard's weight as he climbs up to try and get a closer view of the trap door. Though he can't quite reach it, he sees no clear handle or other means of engaging it.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Try touching it with the staff, says Halsere passing it up.

Halsere also checks the desk.

Investigation 1d20 + 5 ⇒ (13) + 5 = 18

Orrrr, I can just try this red button here if that doesn't work.


So are we poking the trapdoor, or pressing the button?


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"It seems like a bad idea. . ."

Thyra will stay in the room but raise her shield above her like a protective umbrella in case that trap door drops a bucket of acid or a crazy tentacle monster.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre watches carefully, shaking his head slowly and backing away from the area under the trap door.

-Posted with Wayfinder


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Checking that everyone else is prepared, Mirrel braces himself, ready to leap clear. He then touches the staff to the trapdoor and attempts to push it open.

Assuming it doesn't shift, I'll get off the desk before we press the red button.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

What Mirrel said.


Mirrel pushes upward on the trap door with the staff, and it gives slightly, but doesn't open. Ready to go to the button plan, Mirrel lowers the staff, but as he does, the trap door swings downward and open! Basically, the trapdoor opens down, and pushing up on it released the latch.
DEX DC 15 to dive out of the way: 1d20 + 4 ⇒ (10) + 4 = 14
Was going to give you disadvantage since you were expecting to push it upwards, but you get advantage against traps, so it's a wash.

Six very big, very pissed-looking snakes come tumbling down from the opening, sprawling all over the desk (and the bard)!

Nature DC 13:

These are "racer snakes", so called because of their uncanny speed. They move and strike quickly, and their bites carry a debilitating venom that hinders their prey's ability to fight back.

Halsere: 1d20 + 3 ⇒ (16) + 3 = 19
Mirrel: 1d20 + 2 ⇒ (10) + 2 = 12
Pietro: 1d20 + 1 ⇒ (8) + 1 = 9
Spidre: 1d20 + 3 ⇒ (20) + 3 = 23
Thyra: 1d20 + 1 ⇒ (6) + 1 = 7
Snakes: 1d20 + 10 ⇒ (13) + 10 = 23

With shocking speed, the angry-looking snakes begin to attack!

Not a secret, just a whole lotta dice:
6d10 ⇒ (7, 6, 6, 7, 1, 3) = 30
Bite vs Halsere: 1d20 + 7 ⇒ (8) + 7 = 15, Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Bite vs Pietro: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Bite vs Mirrel: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Bite vs Mirrel: 1d20 + 7 ⇒ (6) + 7 = 13, Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Bite vs Mirrel: 1d20 + 7 ⇒ (9) + 7 = 16, Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Bite vs Mirrel: 1d20 + 7 ⇒ (17) + 7 = 24, Damage: 1d4 + 5 ⇒ (3) + 5 = 8
CON 13 (Halsere): 1d20 + 1 ⇒ (6) + 1 = 7, Duration: 1d4 ⇒ 4
Pietro crit damage: 1d4 ⇒ 2
CON 13 (Pietro): 1d20 + 4 ⇒ (19) + 4 = 23, Duration: 1d4 ⇒ 3
Mirrel crit damage: 1d4 ⇒ 4
CON 13 (Mirrel): 1d20 + 1 ⇒ (18) + 1 = 19, Duration: 1d4 ⇒ 4
CON 13 (Mirrel): 1d20 + 1 ⇒ (2) + 1 = 3, Duration: 1d4 ⇒ 3
CON 13 (Mirrel): 1d20 + 1 ⇒ (7) + 1 = 8, Duration: 1d4 ⇒ 3
CON 13 (Mirrel): 1d20 + 1 ⇒ (5) + 1 = 6, Duration: 1d4 ⇒ 3
2d4 ⇒ (1, 3) = 4
CON 13 (Halsere): 1d20 + 1 ⇒ (4) + 1 = 5, Duration: 1d4 ⇒ 3
CON 13 (Spidre): 1d20 + 4 ⇒ (17) + 4 = 21, Duration: 1d4 ⇒ 4

Four of the snakes focus their wrath on the bard across whom they're draped! Two of them bite him hard, and he collapses! A crit and a regular hit, total of 22 damage. Also, you've got the "poisoned" condition for 3 rounds.

The two that were about to bite Mirrel instead turn their attention to Halsere and Spidre, while the final two snakes attack Halsere and Pietro! Halsere takes two nasty bites (15 damage total, and poisoned for 4 rounds), Pietro is badly bitten (8 damage from a crit, but not poisoned), and Spidre is bitten as well (8 damage, no poison)!

Party up! Mirrel is unconscious and bleeding on top of the desk, covered in angry snakes. The rest of you are more or less surrounding the desk and snakes.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere casts sleep as a second level spell

5d8 + 2d8 ⇒ (8, 5, 6, 5, 6) + (5, 6) = 41


Two of the snakes fall asleep! Also, don't forget to update your HP.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro tries to take out the snake on him.

Maul: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre whirls into motion, swords flying at the offending snakes.
Scimitar: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Shortsword: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
He hisses at them threateningly. Or it would be threatening, but my intimidate is a joke.


Pietro and Spidre flail around a bit, but accomplish nothing whatsoever!

Thyra and the unconscious Mirrel are up.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Death Save: 1d20 + 1 ⇒ (17) + 1 = 18

First round of poison.Death saves: 1/3 successes 0/3 failures.


Okay, since Thyra's without power at the moment, I'll just NPC her for this round.

Thyra shouts a word of encouragement to the wounded Halsere! Temp HP gained: 1d8 ⇒ 6

Thyra then attacks the nearest snake:
Axe: 1d20 + 7 ⇒ (10) + 7 = 17, Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Her blade hits, wounding her target!

With 4 conscious snakes and 4 conscious PCs, let's just make this simple:
Bite vs Halsere: 1d20 + 7 ⇒ (18) + 7 = 25, Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Bite vs Pietro: 1d20 + 7 ⇒ (7) + 7 = 14, Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Bite vs Spidre (DIS+7): 2d20 ⇒ (10, 11) = 21, Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Bite vs Thyra: 1d20 + 7 ⇒ (12) + 7 = 19, Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Halsere is bitten hard!
CON 13: 1d20 + 1 ⇒ (10) + 1 = 11, Duration: 1d4 ⇒ 1
That's less than your remaining duration from earlier, so no real effect; they don't stack.

Party up!


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Death Save: 1d20 + 1 ⇒ (16) + 1 = 17

Second round of poison.Death saves: 2/3 successes 0/3 failures.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"Hah, this'll be a great story fer tha Order!"

Thyra will attempt to chop that same snake again.

chop chop chop: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Crit damage!: 1d8 ⇒ 6

"Torm'll see us through this!"


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre glances at his swords to make sure they're still in his hands as he continues trying to cut the lightning-fast snakes.
Scimitar: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Shortsword: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere casts sleep again as a 2nd level spell 5d8 + 2d8 ⇒ (2, 5, 2, 1, 1) + (2, 8) = 21


Thyra kills a snake, and Spidre wounds another! Halsere casts another spell, sending the wounded snake and one other into a deep slumber!

Pietro's turn, with one conscious snake.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro tries to finish off the last conscious snake.

Maul: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 ⇒ (5, 5) = 10


Pietro gives the snake a good wallop, and the snake retaliates!

Bite: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Crit damage: 1d4 ⇒ 2
CON 13: 1d20 + 4 ⇒ (1) + 4 = 5, Duration: 1d4 ⇒ 4

Pietro is bitten hard and gets poisoned!

Party up! One conscious snake and one unconscious bard.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will try and move over to kill the last snake

battleaxe: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 5 ⇒ (8) + 5 = 13

"Snakes, eh? Tha best they could throw at us was snakes? Hah!"


Thyra kills the snake!

Four snakes remain, all asleep by the dying bard.

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