Blinded
- Can't see, auto-fail checks requiring sight.
- Attacks have disadvantage, incoming attacks have advantage
Charmed
- Can't attack the charmer or target them with harmful effects.
- Charmer has advantage on all social interactions with you
Deafened
- Can't hear, auto-fail checks requiring hearing
Frightened
- Disadvantage on attacks/checks while source of fear is seen
- Can't willingly move closer to source of fear
Grappled
- Speed becomes 0, no bonuses to speed
- Condition ends if grappler is incapacitated or the two are forced apart
Incapacitated
- Can't take actions or reactions
Invisible
- Can't be seen, treated as heavily obscured
- Attacks have advantage, incoming attacks have disadvantage
Paralyzed
- Incapacitated and can't move/speak
- Auto-fail STR/DEX saves
- Incoming attacks have advantage
- Attacks that hit from within 5ft are auto-crits
Petrified
- Weight multiplied by 10, stop aging
- Incapacitated, can't move/speak, unaware of surroundings
- Incoming attacks have advantage
- Auto-fail STR/DEX saves
- Resistant to all damage
- Immune to poison/disease (any already present are paused)
Poisoned
- Disadvantage on attacks/checks
Prone
- Only movement is crawling unless you stand up
- Disadvantage on attacks
- Incoming attacks have advantage if adjacent, otherwise disadvantage
Restrained
- Speed becomes 0, no bonuses to speed
- Attacks have disadvantage, incoming attacks have advantage
- Disadvantage on DEX saves
Stunned
- Incapacitated, can't move, can speak only falteringly
- Auto-fail STR/DEX saves
- Incoming attacks have advantage
Unconscious
- Incapacitated, can't move/speak, unaware of surroundings
- Drop whatever you're holding, fall prone
- Auto-fail STR/DEX saves
- Incoming attacks have advantage
- Incoming attacks that hit from w/in 5ft auto-crit
Exhaustion Levels
1) Disadvantage on ability/skill checks
2) Speed halved
3) Disadvantage on attacks and saves
4) HP max is halved
5) Speed reduced to 0
6) Dead