| GM Jiggy |
Sorry, Jiggy - would you mind giving me an outline of who is where? I'm a little muddled.
Sure thing. So, Halsere is the only one of your party still at the starting location. You split off to the right, and the blue dragon is now all up in your business. Meanwhile, Spidre and Thyra are forward and a bit to the right, engaging the red dragon. Pietro has advanced straight(ish) forward, engaging with the last remaining throne guard. The vampire is invisible, somewhere. All that's left of the two groups of undead/clerics is two pairs of skeleton, who are just a few feet away from Halsere, since Pietro/Spidre/Thyra/you all left that area.
| Mirrel |
Mirrel continues maintaining his bless spell whilst casting another.
Second round of concentration on bless - all of us can add 1d4 to all attacks and saving throws.
Cast see invisibility - can see invisible objects and into the ethereal plane for 1 hour (no concentration required).
If I see the vampire about to do anything dramatic in a melee sense, I'll shout out any appropriate warning, but otherwise I won't yet draw attention to the fact I can see him.
| GM Jiggy |
Koriszegy is between you and Halsere, back to the wall, watching and smiling.
Mirrel casts a spell and looks around.
The blue dragon sidesteps a bit around Mirrel and cranes its neck to spew a line of lightning across Mirrel and Halsere!
Electric damage: 6d6 ⇒ (1, 1, 6, 2, 1, 2) = 13
Mirrel DEX: 1d20 + 5 + 1d4 ⇒ (15) + 5 + (4) = 24
Halsere DEX: 1d20 + 3 + 1d4 ⇒ (20) + 3 + (1) = 24
They both brace themselves against the shock! Mirrel and Halsere take 6 damage each. Also need a concentration check from Mirrel.
The two skeletons on the left, now lacking their previous target, advance on Halsere!
Scimitar: 1d20 + 2 ⇒ (15) + 2 = 17, Damage: 1d6 ⇒ 3
Scimitar: 1d20 + 2 ⇒ (7) + 2 = 9, Damage: 1d6 ⇒ 4
Halsere was already barely on his feet, and one of the scimitar blows finishes him!
Halsere, you're next, so make a death save. In the meantime I'll move to the next baddies.
The other pair of skeletons would have gone for Halsere as well, but seeing him down, they instead turn toward 1d3 ⇒ 2 Spidre and close in!
Scimitar (DIS+2): 2d20 ⇒ (11, 1) = 12
Scimitar (DIS+2): 2d20 ⇒ (5, 4) = 9
But they fail miserably.
Spidre, you're up! Halsere is down, though I'm not sure there's anything you in particular can do about it.
The order is:
Halsere
Skeleton pair right
Spidre
Red dragon (21)
Pietro/Thyra
Guard/Vampire (V:20/G:14)
Mirrel
Blue dragon (20)
Skeleton pair left
| Spidre |
Spidre is not known for his compassion. Or, more importantly, healing spells.
Spidre lays into the dragon like a slayer.
DRAGON BANE SHORTSWORD: 1d20 + 10 + 1d4 ⇒ (10) + 10 + (2) = 22, DRAGON BANE DAMAGE: 1d6 + 7 ⇒ (6) + 7 = 13
DRAGON BANE SHORTSWORD: 1d20 + 10 + 1d4 ⇒ (2) + 10 + (2) = 14, DRAGON BANE DAMAGE: 1d6 + 7 ⇒ (4) + 7 = 11
scimitar of disappointment: 1d20 + 9 + 1d4 ⇒ (9) + 9 + (4) = 22, disappointing damage: 1d6 + 6 ⇒ (2) + 6 = 8
-Posted with Wayfinder
| GM Jiggy |
Spidre lays into the red dragon, stabbing it twice!
Recharge on 5-6: 1d6 ⇒ 1
The red dragon retaliates against Spidre!
Bite: 1d20 + 8 ⇒ (15) + 8 = 23, Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Claw: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 8 ⇒ (2) + 8 = 10, Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Spidre is bitten, but manages to avoid the two swings of the dragon's talons!
Pietro and Thyra, you're up!
The order is:
Halsere
Skeleton pair right
Spidre
Red dragon (42)
Pietro/Thyra
Guard/Vampire (V:20/G:14)
Mirrel
Blue dragon (20)
Skeleton pair left
| Pietro Elitov |
Pietro steps back, and fires a Guiding Bolt at the vampire's guard.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 4d6 ⇒ (2, 4, 5, 6) = 17
Then he spares a word to heal Halsere again.
Healing Word: 1d4 + 5 ⇒ (2) + 5 = 7
| Thyra Fireforge |
Thyra will lay into the Dragon, hacking at its neck, joining the fray with Spidre, laying into this beast, Elf and Dwarf.
Attack + Bless: 1d20 + 10 + 1d4 ⇒ (14) + 10 + (4) = 28
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Attack + Bless: 1d20 + 10 + 1d4 ⇒ (4) + 10 + (1) = 15
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Action Surge
Attack + Bless: 1d20 + 10 + 1d4 ⇒ (17) + 10 + (3) = 30
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Attack + Bless: 1d20 + 10 + 1d4 ⇒ (14) + 10 + (2) = 26
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
"HYYAAAAAAGGGHHHH"
| GM Jiggy |
Pietro fails to hit his target, but revives Halsere!
Thyra wounds the red dragon three times!
The guard starts his turn in Spirit Guardians, so...
Damage: 3d8 ⇒ (4, 5, 7) = 16
WIS: 1d20 + 2 ⇒ (8) + 2 = 10
The guard is assaulted by spirits, but keeps attacking!
Longsword vs Pietro: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Longsword vs Pietro: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 1d8 + 5 ⇒ (6) + 5 = 11
That's about as close as it gets. Wow.
Pietro evades the blows!
Suddenly, Koriszegy appears again, standing behind Mirrel and swinging at him with a sharp-nailed hand that glows with foul energy!
Grapple: 1d20 + 8 ⇒ (20) + 8 = 28, Damage (Bl/Nec): 1d4 + 4 + 4d6 ⇒ (2) + 4 + (2, 1, 1, 3) = 13
Ooh, that's unfortunate.
Crit damage: 1d4 + 4d6 ⇒ (2) + (3, 5, 6, 1) = 17
That's 30 damage, which means your concentration check DC is 15, if memory serves.
Mirrel, you're up!
The order is:
Halsere
Skeleton pair right
Spidre
Red dragon (77)
Pietro/Thyra
Guard/Vampire (V:10/G:30)
Mirrel
Blue dragon (20)
Skeleton pair left
| Mirrel |
Concentration: 1d20 + 1 ⇒ (4) + 1 = 5
Staggering under the savage attack, Mirrel loses focus on his magic and the blessing fades. Flanked by the vampire and dragon, he casts his most powerful spell.
Heat metal at fourth level slot on Koriszegy's armor. First round of concentration.
Heat Metal: 6d8 ⇒ (8, 6, 6, 1, 4, 4) = 29 damage and he must make a DC16 Constitution save or be forced to drop his armor if he can. If he doesn't drop it, he has disadvantage on his next attack before the start of my turn.
I'll use cutting words if either of them hit me by five or less, reducing the attack roll by 1d8
| GM Jiggy |
Holy balls, nice move. I forgot about that spell.
Koriszegy's armor glows red-hot and the vampire cries out in pain! Not bothering with the save, since he can't just drop that anyway. That spell is narrow, but brutal.
Recharge on 6: 1d6 ⇒ 4
The blue dragon bites at Mirrel again!
Bite: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Mirrel goes down!
Meanwhile, the two skeletons that felled Halsere the last time around see him revived, and attack again before he has a chance to stand up!
Scimitar (ADV+2): 2d20 ⇒ (6, 4) = 10
Scimitar (ADV+2): 2d20 ⇒ (11, 20) = 31
Crit damage: 2d6 ⇒ (6, 5) = 11
Halsere is stabbed on the ground, falling unconscious again!
Halsere would be next, so I need a death save.
The other two skeletons continue flailing ineffectually at Spidre:
Scimitar (DIS+2): 2d20 ⇒ (19, 14) = 33
Scimitar (DIS+2): 2d20 ⇒ (11, 10) = 21
They can't get past his protective spell!
Spidre, you're up!
The order is:
Halsere
Skeleton pair right
Spidre
Red dragon (77)
Pietro/Thyra
Guard/Vampire (V:39/G:30)
Mirrel
Blue dragon (20)
Skeleton pair left
| Spidre |
I actually thought it was Mirrel's turn for some reason.
Spidre begins to look bored of cutting on the same dragon. Nevertheless, he continues.
Shirtsword: 1d20 + 10 ⇒ (4) + 10 = 14, damage: 1d6 + 7 ⇒ (6) + 7 = 13
Shirtsword: 1d20 + 10 ⇒ (15) + 10 = 25, damage: 1d6 + 7 ⇒ (4) + 7 = 11
pantsitar: 1d20 + 9 ⇒ (2) + 9 = 11, damage: 1d6 + 6 ⇒ (5) + 6 = 11
-Posted with Wayfinder
| GM Jiggy |
Spidre lands another hit on the red dragon!
Recharge on 5-6: 1d6 ⇒ 1
The red dragon continues to retaliate with tooth and claw!
Bite vs Spidre (DIS+8 via Thyra's shield thingie): 2d20 ⇒ (5, 20) = 25
Claw vs Spidre: 1d20 + 8 ⇒ (20) + 8 = 28, Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Claw vs Spidre: 1d20 + 8 ⇒ (12) + 8 = 20, Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Crit damage: 1d8 ⇒ 3
Thyra deflects a nasty-looking bite that was headed for Spidre's face, but knocks him right into the follow-up claw attack! 13 damage from a crit.
Pietro and Thyra, you're up!
The order is:
Halsere
Skeleton pair right
Spidre
Red dragon (88)
Pietro/Thyra
Guard/Vampire (V:39/G:30)
Mirrel
Blue dragon (20)
Skeleton pair left
| Thyra Fireforge |
Man this dragon is still up?! We have another full health dragon still to go!! Let's not give up guys
Thyra continues hacking away at the Red Dragon.
Attack+ Goading Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 7 + 1d8 ⇒ (2) + 7 + (7) = 16
If it hits, he makes a will save otherwise he suffers disadvantage on all attacks that don't target me till the start of my next turn
"Come an' get meh ya overgrown lizard!"
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
| Pietro Elitov |
Pietro tries to finish off the guard before moving on to other targets.
Step back ten feet toward the vampire (but leaving the guard in the Spirit Guardians). Sacred Flame on the guard, Healing Word on Mirrel.
Sacred Flame: 2d8 ⇒ (7, 8) = 15 radiant damage, and next attack against him has advantage. DC 16 Dex negates.
Healing Word on Mirrel: 1d4 + 5 ⇒ (4) + 5 = 9
| Thyra Fireforge |
Thyra'll move directing her attack at the next nearest target, flying into a rage, swinging her battle axe with the utmost abandon as she fights for truth, justice and the Dwarven way.
| GM Jiggy |
After felling the red dragon, Thyra destroys one of the two skeletons that followed Spidre!
Pietro, having finished off the throne guard, heads toward Mirrel for the assist!
The vampire takes another swing at Mirrel!
Vampunch: 1d20 + 8 ⇒ (5) + 8 = 13, Damage: 1d4 + 4 + 4d6 ⇒ (3) + 4 + (5, 1, 3, 4) = 20
Mirrel evades the blow!
Mirrel, you're up!
The order is:
Halsere
Skeleton by Spidre
Spidre/Pietro/Thyra
Vampire (29)
Mirrel
Blue dragon (20)
Skeleton pair by Halsere
| Mirrel |
Mirrel looks back over his shoulder, slightly panicked as the dragon, skeletons and vampire surround him.
"Hurry, Thyra!" he calls desperately as he tries to keep his attackers at bay.
Dodge action - enemies have disadvantage on attacks against me until my next turn.
Bonus action - vampire cooks in his armor. Second round of concentration on heat metal (4th level slot).
Heat metal: 6d8 ⇒ (8, 3, 4, 4, 8, 5) = 32
| Mirrel |
Cutting words:
If the dragon hits me by 4 or less, I'll use my reaction to reduce his attack by 1d8. If he hits by 5 or more I'll reduce the damage by 1d8.
If the skeletons that are hovering over Halsere attack me, I'll just take it (though I believe dodge applies to everyone).
If I haven't used cutting words after the dragon's attack, I'll follow the same strategy on any attack from the vampire.
| GM Jiggy |
Mirrel plays defense as he lets his spell go to work on Koriszegy!
Recharge on 6: 1d6 ⇒ 6
Wary of hitting its master, the blue dragon turns and breathes a line of lightning across Pietro, Spidre and Thyra!
Damage: 6d6 ⇒ (1, 5, 6, 4, 5, 3) = 24
Pietro DEX: 1d20 + 1 ⇒ (16) + 1 = 17
Thyra DEX: 1d20 + 1 ⇒ (13) + 1 = 14
Spidre DEX: 1d20 + 4 ⇒ (17) + 4 = 21
Pietro and Spidre take half, Thyra takes full.
The pair of skeletons by Halsere's unmoving body, currently lacking an active target, advance on Thyra's and Spidre's position and attack Thyra!
Scimitar: 1d20 + 2 ⇒ (5) + 2 = 7
Scimitar: 1d20 + 2 ⇒ (20) + 2 = 22
Against all odds, one of them actually hits!
Crit damage on Thyra: 2d6 ⇒ (2, 4) = 6
Halsere needs Death Save #2.
The third remaining skeleton also attacks Thyra!
Scimitar: 1d20 + 2 ⇒ (3) + 2 = 5
Going forward, I'm just going to lump the three skeletons together.
Spidre, Pietro and Thyra, you're up! Pietro is only one move away from the blue dragon, Mirrel, and Koriszegy. Spidre and Thyra are currently engaged with three skeletons, and are about two moves away from the Mirrel-clump. Everyone's about 1 move away from Halsere's unconscious body.
The order is:
Halsere (Death saves: 1 success, 0 failures, 1 pending)
Three Skeletons
Spidre/Pietro/Thyra
Vampire (61)
Mirrel
Blue dragon (20)
| Pietro Elitov |
Fine with me. Maximized 3rd-level Shatter on the vampire. 32 Damage, DC 16 Con for half. If it doesn't drop him, continue to advance to get him in my Spirit Guardians. Healing Word on Halsere (2nd-level).
Healing Word: 2d4 + 5 ⇒ (1, 4) + 5 = 10
| GM Jiggy |
Koriszegy CON: 1d20 + 6 ⇒ (20) + 6 = 26
The vampire winces from Pietro's spell, but still stands! Then, Halsere is revived, and now lies awake on the cold stone floor.
Spidre and Thyra, you're up!
The order is:
Halsere (Death saves: 1 success, 0 failures, 1 pending)
Three Skeletons
Spidre/Pietro/Thyra
Vampire (77)
Mirrel
Blue dragon (20)
| Spidre |
Concentration DC 10: 1d20 + 5 ⇒ (16) + 5 = 21
Spidre watches the dragon fall with all the passive indifference a mask offers. Then, between lightning breath and skeletons, he sees the vampire at last.
"Korgiziggy!" he hisses, casually cutting down a skeleton, "We meet again at last!"
A mental command goes out to his spider as he cuts down another skeleton and heads toward the vampire.
Scimitar vs skeleton: 1d20 + 9 ⇒ (18) + 9 = 27, damage: 1d6 + 6 ⇒ (2) + 6 = 8
Scimitar vs skeleton: 1d20 + 9 ⇒ (3) + 9 = 12, damage: 1d6 + 6 ⇒ (6) + 6 = 12
shortsword: 1d20 + 8 ⇒ (10) + 8 = 18, damage: 1d6 + 5 ⇒ (2) + 5 = 7
-Posted with Wayfinder
| Thyra Fireforge |
Thyra dances around, wincing as the lightning bolt rattles her armor, growling, she'll advance toward the dragon, swinging her battle axe menacingly. She'll catch her breath as she advances on the dragon.
”Yer next, dragon, your head will adorn my home nicely"
Second wind: 1d10 + 5 ⇒ (6) + 5 = 11
I believe you said it was two moves to get to the dragon right? Sorry about missing Spidre taking out the skeletons.
| GM Jiggy |
Thyra steels herself and advances on the dragon!
The vampire continues to regenerate, though it's clearly being outpaced by Mirrel's spell. As such, Koriszegy again tries to end the bard.
DIE!!! (DIS+8): 2d20 ⇒ (11, 14) = 25=19, Damage: 1d4 + 4 + 4d6 ⇒ (3) + 4 + (5, 2, 4, 6) = 24
Mirrel gives a magical shout at the last second in an attempt to throw off the vampire's aim!
Cutting Words: 1d8 ⇒ 5
Koriszegy starts, and his arm spazzes just in front of Mirrel's face, missing him! Well played, sir. Well played.
Mirrel, you're up!
The order is:
Halsere
Spidre/Pietro/Thyra
Vampire (67)
Mirrel
Blue dragon (20)
| Mirrel |
Third round of concentarion on heat metal (4th level slot):
Heat Metal: 6d8 ⇒ (1, 6, 4, 5, 2, 6) = 24
Mirrel continues burning the vampire, maneuvering as much as possible to get Koriszegy between him and the rest of the party before casting another spell.
Dissonant Whispers with a third level slot: Vampire takes 5d6 ⇒ (4, 4, 4, 6, 5) = 23 psychic damage and must use its reaction to move as far away from me as its move allows. I'm hoping to ensure he runs in the general direction of the party and not out the door we came in.
DC 16 Wis save for half damage and no move.
| Mirrel |
I'll follow the same strategy with Cutting Words. If the dragon hits me by 5 or less, I'll reduce its attack by 1d8. If it hits by more than that, I'll reduce the damage by 1d8. If I don't need to use it on the dragon's turn, I'll use it on any attack from Koriszegy.
| GM Jiggy |
The vampire collapses under Mirrel's magical assault! Even half damage on a save would be enough.
Recharge on a 6: 1d6 ⇒ 3
The blue dragon once again bites at Mirrel!
Bite: 1d20 + 7 ⇒ (14) + 7 = 21, Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
Cutting Words: 1d8 ⇒ 8
Mirrel once again fends off an attack with his magical retorts!
Party up! The only foe left standing is the blue dragon, at 20 damage.
| Thyra Fireforge |
Thyra will charge toward the dragon, battle axe held high, "RaaaarrrgghhH"
Attack 1 : 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d8 + 7 ⇒ (6) + 7 = 13
Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d8 + 7 ⇒ (4) + 7 = 11