
GM Jiggy |

Mirrel swings, but misses!
Spidre withdraws, and Pietro steps forward to take his place!
CHA DC 13: 1d20 + 1 ⇒ (3) + 1 = 4
However, as he enters the triad of living dead, his heart is gripped with fear and he can't force his legs to carry him any further! Which means that now Mirrel is front and center, with Thyra and Pietro right behind him, then Spidre and Halsere just outside the door.
Nevertheless, Pietro casts a spell, summoning some less timid spirits to do his fighting for him.
Botting Halsere for now:
Firebolt: 1d20 + 7 ⇒ (13) + 7 = 20, Damage: 2d10 ⇒ (9, 1) = 10
Halsere burns the creature to Thyra's left!
Radiant Damage that Pietro totally could've just rolled in his post, along with telling me the DC: 3d8 ⇒ (1, 7, 8) = 16
WIS: 1d20 + 1 ⇒ (15) + 1 = 16
WIS: 1d20 + 1 ⇒ (6) + 1 = 7
WIS: 1d20 + 1 ⇒ (20) + 1 = 21
Though clearly injured, the creatures continue their assault!
Spear vs Mirrel (DIS+8): 2d20 ⇒ (15, 2) = 17= 10, Damage: 1d10 + 5 ⇒ (2) + 5 = 7
Spear vs Mirrel: 1d20 + 8 ⇒ (11) + 8 = 19, Damage: 1d10 + 5 ⇒ (3) + 5 = 8
Spear vs Thyra: 1d20 + 8 ⇒ (2) + 8 = 10, Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Spear vs Thyra: 1d20 + 8 ⇒ (16) + 8 = 24, Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Spear vs Pietro: 1d20 + 8 ⇒ (20) + 8 = 28, Damage: 1d10 + 5 ⇒ (8) + 5 = 13
Spear vs Pietro: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d10 + 5 ⇒ (4) + 5 = 9
Looks like everybody gets hit once each.
Mirrel's concentration: 1d20 + 1 ⇒ (8) + 1 = 9
Pietro's concentration: 1d20 + 5 ⇒ (7) + 5 = 12
Mirrel's spell falters!
No more heroism. However, this fear aura is a "once you're clear, you're clear" type of thing, regardless of whether it's from a save or an immunity effect, so those who got liberated via Heroism aren't re-frightened and don't need to make any more saves. Pietro is currently the only one frightened.
Party up!
Damage tally:
By Mirrel: 28
Thyra's left: 48
Thyra's/Pietro's right: 8

Pietro Elitov |

Loathe as I am to admit it, I think you missed the crit on me.
Extra crit damage: 1d10 ⇒ 6
Still pass my concentration, though
Pietro tries to blast the least damaged creature.
Sacred Flame: 2d8 ⇒ (7, 2) = 9
DC 16 Dex save
When they start their turns...
Spirit Guardians: 3d8 ⇒ (1, 2, 6) = 9 radiant damage
DC 16 Wis for half

Spidre |

Spidre sticks a potion vial under his mask and somehow consumes its contents.
potion: 4d4 + 4 ⇒ (1, 4, 3, 3) + 4 = 15
-Posted with Wayfinder

Thyra Fireforge |

Thyra will rain a flurry of blows down on the enemy to her left.
"This be tha end fer ya, monster!"
Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Attack 2: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Mirrel |

Mirrel steps back hoping to make space for Spidre to reenter the fray, casting a healing spell as he does so.
Withdraw as an action. Cast healing word on Spidre as a bonus action (2nd level slot)
Healing Word: 2d4 + 5 ⇒ (1, 3) + 5 = 9

GM Jiggy |

Thyra fells her target!
Mirrel retreats, and assists Spidre in getting ready to go back in.
Continuing to bot Halsere while he gets back on his feet:
Firebolt: 1d20 + 7 ⇒ (12) + 7 = 19, Damage: 2d10 ⇒ (4, 2) = 6
Having to fire across his allies, he barely misses!
WIS vs Spirit Guardians: 1d20 + 1 ⇒ (12) + 1 = 13
WIS vs Spirit Guardians: 1d20 + 1 ⇒ (18) + 1 = 19
Front takes the full 9, Right takes 4.
The remaining two mummies converge on Pietro! I'll assume Thyra shields the first attack, since everyone else is safely behind her.
Spear (DIS+8): 2d20 ⇒ (15, 6) = 21, Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Spear: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d10 + 5 ⇒ (9) + 5 = 14
Spear: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Spear: 1d20 + 8 ⇒ (1) + 8 = 9, Damage: 1d10 + 5 ⇒ (1) + 5 = 6
They can't land a hit!
Party up! Looks like you're starting to get this fight well in hand.
Damage tally:
Front: 37
Thyra's left: 48
Right: 21

Thyra Fireforge |

Thyra, continuing to interpose shield whenever possible, will take two quick chops at the front mummy.
Attack 1: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Attack 2: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
"G'bye, foul creature!"

Pietro Elitov |

Pietro blasts the least damaged monster again.
Sacred Flame : 2d8 ⇒ (5, 8) = 13
-Posted with Wayfinder

Spidre |
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Spidre gropes the leading undead with a ghostly disembodied hand.
And magic.
chill touch: 1d20 + 6 ⇒ (1) + 6 = 7, damage: 2d8 ⇒ (3, 3) = 6
on hit, target has disadvantage vs me for 1 turn
The hand materializes, turns around, and flips Spidre the bird. Spidre doesn't always get along with magic.
-Posted with Wayfinder

GM Jiggy |

I'll go ahead and have Halsere throw another firebolt:
Firebolt: 1d20 + 7 ⇒ (14) + 7 = 21, Damage: 2d10 ⇒ (3, 3) = 6
You know, it's very possible that Spirit Guardians will finish off the fight. Lemme just predict the future a moment here...
3d8 ⇒ (2, 6, 4) = 12
1d20 ⇒ 16
1d20 ⇒ 12
Yeah, if we put Halsere's hit on the less-damaged mummy, then they don't get another action, dying at the start of their turns. We'll go ahead and call it.
The last two mummies crumble!
Resting? Searching? Something else?

Spidre |

Spidre's spider throws up its front legs and makes a celebratory squeak. Then it remembers it's supposed to be searching the rooms back in the hall and is dismissed to the task with a mask - scowl from Spidre.
-Posted with Wayfinder

Thyra Fireforge |

Thyra'll pull out some rations, eating a quick snack and then she'll search the area.
"Lotta fightin' in this place,"
Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Pietro Elitov |

"That fight took a lot out of everyone... well, except for the wizard. I say we take a moment to rest."

GM Jiggy |

Spidre's spider explores the area while you all take an hour to rest. It reports no danger from any of the open rooms in the corridor, which suggests that the skeletons and ghouls you fought earlier probably came from those rooms. The spidre can't get into the closed rooms on its own.
Short rest complete. Roll HD in the Discussion thread. One hour closer to Duke Stefan's undeath. What's next?

Thyra Fireforge |

After restin' for a bit, having a bit of hard jerky, Thyra, patting her legs and stretching will pop up, "Aye, let's get ta it, tha lord's a dying while we rest,"

Halsere Chael-Oren |

Wow... more magical items. Pity I can't use them but maybe one of you can throw them before charging in?

Mirrel |

"Let's stay focussed on the goal - that ornate door at the end has to be the place to start."
Let's distribute the spears amongst those of us who might potentially use them (ie one each to everyone but Halsere), just in case...

GM Jiggy |

The ornate door was the entrance to the room you just fought the mummies in.
Spending a few minutes searching the room, you find little of interest. It's possible that one of the spears used against you is the Spear of Halav that you were supposed to retrieve, but there's no sign of a chalice anywhere. The fifth sarcophagus (the one from which no mummy emerged) is completely empty.
What now?

Spidre |

Spidre is fairly certain of a plot device at play, so he backtracks towards the initial divergence of the tomb to enter another area.
-Posted with Wayfinder

Pietro Elitov |

Let's search the 5th sarcophagus before leaving. It's suspiciously empty...
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Pietro Elitov |

"He must have wandered off. My grandfather had the same problem, but that was in the years leading up to his death, not after."

GM Jiggy |

Gathering up the unidentified magical spears, you backtrack toward the entrance nexus, then head into the branch labeled "Friends of the Crown". The hallway extends a good 20ft before turning left and widening to about 15ft across. From the bend, the corridor extends about 100ft ahead. Each side of the corridor bears seven doors, and from here they all appear to be shut, except for one: the fourth door down on the left is visibly ajar. We'll call it "Door L4".
Each of the fourteen doors is fitted with a stone nameplate overhead, but the few you could see from here would require removing the dust and cobwebs to be able to read, and you'd guess the ones further down are in similar condition.
It occurs to you that although the chalice is famously associated with King Halav, it first came into the king's possession as a gift from a mage named Kallifis. If Kallifis earned a spot in this tomb, it's possible the chalice would be entombed with him.
How would you like to proceed?

Pietro Elitov |

History: 1d20 + 1 ⇒ (17) + 1 = 18
"If King Halav's corpse wandered off, I'm betting he didn't close the door behind him. Let's check out the open one first."

Thyra Fireforge |

Nodding to Peitro, Thyra'll have her axe and shield at the ready as she creeps forward, peering into the darkness, trying to discern any signs of danger.
"Aye, slow goin' though, don't need no ambush,"

Pietro Elitov |

Uh, you do remember that the empty coffin from the previous room was NOT the one labeled as being the King's, right?
Hey, if they're up walking around, who's to say they're not having sleepovers too?

Halsere Chael-Oren |

History 1d20 + 5 ⇒ (10) + 5 = 15 Duh!
Well lets check around - may as well open them all
May I question the the very high DC? In PF a 20+ DC is normal to see but in 5th ed with bounded accuracy the bonuses tend to be lower so the DCs should also be lower as well. The max we could have in History is 5 for int and 3 for proficiency bonus... and thats if all the stars align. In PF by level 6, it would be possible to have +10 or so with not a lot of effort.