GM Jiggy's The Order of the Griffon (5e) (Inactive)

Game Master Jiggy

Current location: Koriszegy Keep
The Final Day
Theme music: Battle Against a True Hero


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Mirrel swings, but misses!

Spidre withdraws, and Pietro steps forward to take his place!
CHA DC 13: 1d20 + 1 ⇒ (3) + 1 = 4
However, as he enters the triad of living dead, his heart is gripped with fear and he can't force his legs to carry him any further! Which means that now Mirrel is front and center, with Thyra and Pietro right behind him, then Spidre and Halsere just outside the door.
Nevertheless, Pietro casts a spell, summoning some less timid spirits to do his fighting for him.

Botting Halsere for now:
Firebolt: 1d20 + 7 ⇒ (13) + 7 = 20, Damage: 2d10 ⇒ (9, 1) = 10
Halsere burns the creature to Thyra's left!

Radiant Damage that Pietro totally could've just rolled in his post, along with telling me the DC: 3d8 ⇒ (1, 7, 8) = 16
WIS: 1d20 + 1 ⇒ (15) + 1 = 16
WIS: 1d20 + 1 ⇒ (6) + 1 = 7
WIS: 1d20 + 1 ⇒ (20) + 1 = 21

Though clearly injured, the creatures continue their assault!
Spear vs Mirrel (DIS+8): 2d20 ⇒ (15, 2) = 17= 10, Damage: 1d10 + 5 ⇒ (2) + 5 = 7
Spear vs Mirrel: 1d20 + 8 ⇒ (11) + 8 = 19, Damage: 1d10 + 5 ⇒ (3) + 5 = 8
Spear vs Thyra: 1d20 + 8 ⇒ (2) + 8 = 10, Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Spear vs Thyra: 1d20 + 8 ⇒ (16) + 8 = 24, Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Spear vs Pietro: 1d20 + 8 ⇒ (20) + 8 = 28, Damage: 1d10 + 5 ⇒ (8) + 5 = 13
Spear vs Pietro: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d10 + 5 ⇒ (4) + 5 = 9
Looks like everybody gets hit once each.

Mirrel's concentration: 1d20 + 1 ⇒ (8) + 1 = 9
Pietro's concentration: 1d20 + 5 ⇒ (7) + 5 = 12

Mirrel's spell falters!
No more heroism. However, this fear aura is a "once you're clear, you're clear" type of thing, regardless of whether it's from a save or an immunity effect, so those who got liberated via Heroism aren't re-frightened and don't need to make any more saves. Pietro is currently the only one frightened.

Party up!

Damage tally:
By Mirrel: 28
Thyra's left: 48
Thyra's/Pietro's right: 8


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Loathe as I am to admit it, I think you missed the crit on me.

Extra crit damage: 1d10 ⇒ 6

Still pass my concentration, though

Pietro tries to blast the least damaged creature.

Sacred Flame: 2d8 ⇒ (7, 2) = 9

DC 16 Dex save

When they start their turns...
Spirit Guardians: 3d8 ⇒ (1, 2, 6) = 9 radiant damage
DC 16 Wis for half


Ah, good catch on that crit.

DEX: 1d20 + 1 ⇒ (13) + 1 = 14

The mummy next to Pietro gets roasted with divine fire!

Damage tally:
By Mirrel: 28
Thyra's left: 48
Thyra's/Pietro's right: 17


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre sticks a potion vial under his mask and somehow consumes its contents.
potion: 4d4 + 4 ⇒ (1, 4, 3, 3) + 4 = 15

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will rain a flurry of blows down on the enemy to her left.

"This be tha end fer ya, monster!"

Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Attack 2: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 7 ⇒ (2) + 7 = 9


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel steps back hoping to make space for Spidre to reenter the fray, casting a healing spell as he does so.

Withdraw as an action. Cast healing word on Spidre as a bonus action (2nd level slot)

Healing Word: 2d4 + 5 ⇒ (1, 3) + 5 = 9


Thyra fells her target!

Mirrel retreats, and assists Spidre in getting ready to go back in.

Continuing to bot Halsere while he gets back on his feet:
Firebolt: 1d20 + 7 ⇒ (12) + 7 = 19, Damage: 2d10 ⇒ (4, 2) = 6
Having to fire across his allies, he barely misses!

WIS vs Spirit Guardians: 1d20 + 1 ⇒ (12) + 1 = 13
WIS vs Spirit Guardians: 1d20 + 1 ⇒ (18) + 1 = 19
Front takes the full 9, Right takes 4.

The remaining two mummies converge on Pietro! I'll assume Thyra shields the first attack, since everyone else is safely behind her.
Spear (DIS+8): 2d20 ⇒ (15, 6) = 21, Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Spear: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d10 + 5 ⇒ (9) + 5 = 14
Spear: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Spear: 1d20 + 8 ⇒ (1) + 8 = 9, Damage: 1d10 + 5 ⇒ (1) + 5 = 6
They can't land a hit!

Party up! Looks like you're starting to get this fight well in hand.

Damage tally:
Front: 37
Thyra's left: 48
Right: 21


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra, continuing to interpose shield whenever possible, will take two quick chops at the front mummy.

Attack 1: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Attack 2: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

"G'bye, foul creature!"


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro blasts the least damaged monster again.

Sacred Flame : 2d8 ⇒ (5, 8) = 13

-Posted with Wayfinder


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre taps Pietro on the shoulder, noting his improved condition.
Can I switch back in yet?

-Posted with Wayfinder


Thyra's first attack misses, but the second hits home!

DEX: 1d20 + 1 ⇒ (5) + 1 = 6
Pietro's spell blasts the other mummy!

Spidre, Halsere, and Mirrel, you're up!

Damage tally:
Front: 47
Right: 34


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |
Spidre wrote:


Can I switch back in yet?

I can't disengage until next turn.


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Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre gropes the leading undead with a ghostly disembodied hand.
And magic.
chill touch: 1d20 + 6 ⇒ (1) + 6 = 7, damage: 2d8 ⇒ (3, 3) = 6
on hit, target has disadvantage vs me for 1 turn
The hand materializes, turns around, and flips Spidre the bird. Spidre doesn't always get along with magic.

-Posted with Wayfinder


I'll go ahead and have Halsere throw another firebolt:
Firebolt: 1d20 + 7 ⇒ (14) + 7 = 21, Damage: 2d10 ⇒ (3, 3) = 6

You know, it's very possible that Spirit Guardians will finish off the fight. Lemme just predict the future a moment here...
3d8 ⇒ (2, 6, 4) = 12
1d20 ⇒ 16
1d20 ⇒ 12

Yeah, if we put Halsere's hit on the less-damaged mummy, then they don't get another action, dying at the start of their turns. We'll go ahead and call it.

The last two mummies crumble!

Resting? Searching? Something else?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre's spider throws up its front legs and makes a celebratory squeak. Then it remembers it's supposed to be searching the rooms back in the hall and is dismissed to the task with a mask - scowl from Spidre.

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra'll pull out some rations, eating a quick snack and then she'll search the area.

"Lotta fightin' in this place,"

Perception: 1d20 + 1 ⇒ (10) + 1 = 11


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Thanks for botting me


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

"That fight took a lot out of everyone... well, except for the wizard. I say we take a moment to rest."


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Agreed


Spidre's spider explores the area while you all take an hour to rest. It reports no danger from any of the open rooms in the corridor, which suggests that the skeletons and ghouls you fought earlier probably came from those rooms. The spidre can't get into the closed rooms on its own.

Short rest complete. Roll HD in the Discussion thread. One hour closer to Duke Stefan's undeath. What's next?


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

After restin' for a bit, having a bit of hard jerky, Thyra, patting her legs and stretching will pop up, "Aye, let's get ta it, tha lord's a dying while we rest,"


Anything left to do in this room? If not, what's your next destination?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Can Halsere detect for magic while we rest?

-Posted with Wayfinder


Well, since I don't recall him getting injured and needing healing, yeah, he could do that while the rest of you are resting. All four spears are magical.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Wow... more magical items. Pity I can't use them but maybe one of you can throw them before charging in?


Okay, so it's mid-day, you've had your short rest, and you've got four magical spears of unknown nature. What's next?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

This is where the stuff is supposed to be, right? Let's rob some tombs.

-Posted with Wayfinder


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Yeeeha


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

"Let's stay focussed on the goal - that ornate door at the end has to be the place to start."

Let's distribute the spears amongst those of us who might potentially use them (ie one each to everyone but Halsere), just in case...


The ornate door was the entrance to the room you just fought the mummies in.

Spending a few minutes searching the room, you find little of interest. It's possible that one of the spears used against you is the Spear of Halav that you were supposed to retrieve, but there's no sign of a chalice anywhere. The fifth sarcophagus (the one from which no mummy emerged) is completely empty.

What now?


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel will search the fifth sarcophagus. He'll keep an eye out for traps, but is looking for secret compartments or entrances.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre is fairly certain of a plot device at play, so he backtracks towards the initial divergence of the tomb to enter another area.

-Posted with Wayfinder


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere backs up Spidre.


So, we're splitting the party? Spidre and Halsere backtrack while Mirrel does some additional searching? And what are Pietro and Thyra doing in the meantime?


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Let's search the 5th sarcophagus before leaving. It's suspiciously empty...

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Your closer inspection of the empty coffin yields no signs of hidden compartments or other secrets. No part of it bears any damage of any kind, and there's nothing inside it but a few dusty threads and the smell of the grave.

What's the next destination?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

we still have "royal family" and "nobles", is that right?

-Posted with Wayfinder


"Nobility" and "Friends of the Crown". You just did "Royal Family"; that's why the center sarcophagus was labeled as being King Halav.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

"He must have wandered off. My grandfather had the same problem, but that was in the years leading up to his death, not after."


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"Aye, well lets get ta it then, friends o' tha crown next?"


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre nods.

-Posted with Wayfinder


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere falls back into his position in marching order.


Gathering up the unidentified magical spears, you backtrack toward the entrance nexus, then head into the branch labeled "Friends of the Crown". The hallway extends a good 20ft before turning left and widening to about 15ft across. From the bend, the corridor extends about 100ft ahead. Each side of the corridor bears seven doors, and from here they all appear to be shut, except for one: the fourth door down on the left is visibly ajar. We'll call it "Door L4".

Each of the fourteen doors is fitted with a stone nameplate overhead, but the few you could see from here would require removing the dust and cobwebs to be able to read, and you'd guess the ones further down are in similar condition.

History DC 21:

It occurs to you that although the chalice is famously associated with King Halav, it first came into the king's possession as a gift from a mage named Kallifis. If Kallifis earned a spot in this tomb, it's possible the chalice would be entombed with him.

How would you like to proceed?


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

History: 1d20 + 1 ⇒ (17) + 1 = 18

"If King Halav's corpse wandered off, I'm betting he didn't close the door behind him. Let's check out the open one first."


Uh, you do remember that the empty coffin from the previous room was NOT the one labeled as being the King's, right?


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Nodding to Peitro, Thyra'll have her axe and shield at the ready as she creeps forward, peering into the darkness, trying to discern any signs of danger.

"Aye, slow goin' though, don't need no ambush,"


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |
GM Jiggy wrote:
Uh, you do remember that the empty coffin from the previous room was NOT the one labeled as being the King's, right?

Hey, if they're up walking around, who's to say they're not having sleepovers too?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

history: 1d20 + 6 ⇒ (11) + 6 = 17

-Posted with Wayfinder


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

History: 1d20 + 4 ⇒ (5) + 4 = 9


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

History 1d20 + 5 ⇒ (10) + 5 = 15 Duh!

Well lets check around - may as well open them all

May I question the the very high DC? In PF a 20+ DC is normal to see but in 5th ed with bounded accuracy the bonuses tend to be lower so the DCs should also be lower as well. The max we could have in History is 5 for int and 3 for proficiency bonus... and thats if all the stars align. In PF by level 6, it would be possible to have +10 or so with not a lot of effort.

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