| Full Name |
Spidre |
| Race |
Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft |
| Classes/Levels |
|
| Gender |
Female |
| Size |
Small |
| Age |
27 |
| Special Abilities |
S1: 4/4; S2 1/2; R1: 1/1 |
| Alignment |
CG |
| Languages |
Halfling, Hallit, Taldane |
| Strength |
12 |
| Dexterity |
18 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
16 |
About Spidre
Female Halfing Ranger (hooded champion)/Summoner (Unchained, naturalist)
CG small humanoid (halfling)
Init +4/6+2; Senses Perception +8
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DEFENSE
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AC 20, touch 15, flatfooted 16 (+4 Dex, +4+1 armor, +1 size, [+1 shield]) +1 vs robots
HP 44 (4d10 + 8 con)
Fort +8, Ref +10, Will +7/9 vs fear; [+1 luck, +1 resistance]
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OFFENSE
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Speed 20 ft.
Melee +1 vs robots
[dice=Warhammer]1d20+6[/dice], [dice=Damage]1d6+1[/dice] x3
[dice=Shortspear]1d20+6[/dice], [dice=Damage]1d4+1[/dice] x3
[dice=Kukri]1d20+6[/dice], [dice=Damage]1d3+1[/dice] 18-20/x2
Ranged +1/+1 within 30ft, +1 vs robots
[dice=+1 Comp Longbow]1d20+10[/dice], [dice=Damage]1d6+2[/dice] 100ft; x3
[dice=Shortspear]1d20+9[/dice], [dice=Damage]1d4+1[/dice] 20ft; x3
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STATISTICS
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Str 12, Dex 18, Con 14, Int 10, Wis 12, Cha 16
Base Attack +4; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits Convincing Liar, Robot Slayer
Skills Acrobatics +5 (3), Bluff +8 (1), Climb +3 (1), Craft:traps +4 (1), Handle Animal +7 (1), Heal +5 (1), Intimidate +7 (1), Knowledge:dungeoneering +4 (1), Knowledge:geography +4 (1), Knowledge:local +4 (1), Knowledge:nature +4 (1), Linguistics +4 (1), Perception +8 (2), Ride +6 (1), Spellcraft +4 (1), Stealth +12/14 (4), Survival +5 (1), Swim +3 (1), Use Magic Device +7 (1)
Languages Halfling, Hallit, Taldane
Gear Traveler's Outfit, Cloak [MW stealth], Healer's Kit, +1 attuned Chain Shirt, Quickdraw Wooden Shield, +1 attuned MW Comp[adaptive] Longbow, Warhammer, Kukri, Dagger, Shortspear x4, Nanite Canister (10)
Ammo Arrows (40)
Mount Pony, Bags Saddle, 14 Days' Feed
Money 88 gp, 5 sp, 0 cp
Weight 32.5/38lb light
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SPECIAL ABILITIES
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Panache 3 points, refreshed every morning or 1 regained on successful bow crit or kill
Track +1/2 lvl to Survival to track
Combat Style Feat gain Precise Shot as bonus feat
Favored Terrain (underground) +2 to initiative, Kno:geo, Perception, Stealth, and Survival in favored terrain; leave no tracks.
Deed:derring-do spend 1 panache to add 1d6 to Acro/Climb/Escape Artist/Fly/Ride/Swim check before result is revealed; on natural 6, roll again (DEX mod max rerolls).
Deed:dodging panache immediate action when melee attacked, spend 1 panache to move 5ft & gain CHA mod dodge bonus vs that attack; movement provokes
Deed:dead aim spend 1 panache with single bow attack to resolve against touch AC within 1st range increment
Deed:kip up while panache >= 1, can stand from prone without provoking as move action; for 1 panache, swift action instead
Deed:hooded champion initiative +2 to init while >= 1 panache; with Quick-Draw, can draw weapon as part of init check
Hunter's Bond
Eidolon summon outsider companion via 1 min ritual
Life Link sacrifice HP to prevent "death" of eidolon
Summon Nature's Ally (6/day) cast Summon Nature's Ally ([CL+1]/2) as a standard action for 1 min/CL
Bond Senses as standard action, for (lvl) rounds/day, use eidolon's senses in place of own
Animal Focus swift action to apply animal focus to eidolon as Hunter at Summoner lvl -2
Fearless +2 to saves vs fear
Halfling Luck +1 racial bonus to saves
Keen Senses +2 to Perception
Swift as Shadows reduce Stealth penalty from moving by 5, and sniping penalty by 10
Weapon Familiarity proficient with slings, treat "Halfling" weapons as martial
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SPELLS
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LVL 0, DC 13:
Daze, Detect Magic, Light, Message, Open/Close, Read Magic
LVL 1, DC 14, x4/day:
Daze Monster, Mount, Obscuring Mist, Lesser Rejuvenate Eidolon
LVL 2, DC 15, x2/day:
Glitterdust, Invisibility
LVL 1, DC 13:
Shock Arrow
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EIDOLON
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The Raven
Azata Medium Biped (limbs [legs], limbs [arms]); Speed 30 ft
HP 33; AC 16/17 (10+2 Dex+4 natural armor+1 shield); Saves Fort +4, Ref +3, Will +3
Str 17, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Darkvision 60ft; Evasion
Base Evolutions Resistance(electricity), Weapon Training(martial)
Custom Evolutions (3) Ability Increase(dex), Skilled(stealth)
Feats EWP(firearms), Technologist
Skills Acrobatics +6 (1), Bluff +4 (1), Disable Device +8 (3), Disguise +4 (1), Perception +6 (3), Sense Motive +4 (1), Stealth +14 (1), Survival +4 (1)
Gear Quickdraw Wooden Shield, Mwk Handaxe, Morningstar, Bardiche, Longbow, Arrows (40), Masterwork Thieves' Tools
Melee (BAB +3)
[dice=MW Handaxe]1d20+7[/dice], [dice=Damage]1d6+3[/dice] x3
[dice=Morningstar]1d20+6[/dice], [dice=Damage]1d8+3[/dice] x2
[dice=Bardiche]1d20+6[/dice], [dice=Damage]1d10+4[/dice] 19-20/x2
Ranged
[dice=Longbow]1d20+5[/dice], [dice=Damage]1d8[/dice] 100ft; x3