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Iskim moves forward, greatsword held at the ready.
Full-round action: Double move, as indicated on map (enter the room and immediately move along the left wall)

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One of the goblins moves to get a better shot at Iskim and the other takes a pot shot at the Tiger.
shot at Iskim: 1d20 + 5 ⇒ (6) + 5 = 11
shot at Struggler: 1d20 + 5 ⇒ (18) + 5 = 23 arrow damage: 1d4 ⇒ 2
End of Round 1.
Round 2: bold may act.
Eroil and Struggler (10/15): 20
Patros (11/12): 15 still caught up in Deja Vu
Tsafento: 14
Bugbear:13
Iskim (21/22): 10
Raven: 9
Benny:6
Goblins: 6

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As Struggler closes with the bugbear his foot breaks through the floor!
reflex: 1d20 + 6 ⇒ (6) + 6 = 12 which foot gets stuck: 1d4 ⇒ 2 His left front paw lands in a sticky morass pinning him in place! No claw attacks with that paw until he is freed. As per tanglefoot bag.
Eroil pulls herself up short right behind her tiger.

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The bugbear begins whirling her horse chopper around in a impressive and scary manner.
Dazzling Display (intimidation): 1d20 + 12 ⇒ (16) + 12 = 28
Tsafento, Iskim, Eroil and Struggler are all shaken for 1 round + 1 round for every full 5 the 28 exceeds your hit dice+wis modifier+10.
Round 2: bold may act.
Eroil and Struggler (10/15): 20
Patros (11/12): 15 still caught up in Deja Vu
Tsafento: 14
Bugbear:13
Iskim (21/22): 10
Raven: 9
Benny:6
Goblins: 6

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Dazzling display is a full-round action, so I'm assuming it will actually take effect right before his turn next round?
Iskim flies into a rage and moves to engage the bugbear, swinging his blade in a high overhand arc as he attempts to slide inside the reach of the creature's horsechopper.
Free action: Begin bloodrage (5 rounds remaining)
Move action: As indicated on map
Acrobatics (ACP): 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Standard action: Attack bugbear
Attack (Masterwork Greatsword (2H), Bloodrage, Power Attack, Bless): 1d20 + 6 + 2 - 1 + 1 ⇒ (16) + 6 + 2 - 1 + 1 = 24
Damage (Masterwork Greatsword (2H), Bloodrage, Power Attack): 2d6 + 4 + 3 + 3 ⇒ (2, 6) + 4 + 3 + 3 = 18

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Iskim delivers a nasty blow the the bugbear, slicing her badly.
Benny moves forward and wings a stone in the general direction of the goblin but fails to connect
One Goblin drops his bow and moves forward to engage Tsfento in melee with his dogslicer. While the other takes a potshot at the trapped tiger.
dogslicer: 1d20 + 2 ⇒ (12) + 2 = 14
cat piercer: 1d20 + 5 ⇒ (7) + 5 = 12
Neither of them managing to hit
End of round 2.
Round 3: bold may act.
Eroil and Struggler (10/15): 20
Patros (11/12): 15 still caught up in Deja Vu
Tsafento: 14
Bugbear(-18):13
Iskim (21/22): 10
Raven: 9
Benny:6
Goblins: 6

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The bugbear finishes her flourish after getting whacked by Iskim. She growls and strikes back at the intrepid rager.
Iskim Chopper: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d10 + 6 ⇒ (9) + 6 = 15 dealing a mighty blow.
Round 3: bold may act.
Eroil and Struggler: 20
Patros (11/12): 15 still caught up in Deja Vu
Tsafento: 14
Bugbear(-19):13
Iskim (6/22): 10
Raven: 9
Benny:6
Goblins(fine, -3) 6

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Benny's throw misses 1d8 ⇒ 5 falling short and splashing both the goblin and the bugbear.
Round 3: bold may act.
Eroil and Struggler: 20
Patros (11/12): 15 still caught up in Deja Vu
Tsafento: 14
Bugbear(-20):13
Iskim (6/22): 10
Raven: 9
Benny:6
Goblins(-1, -3) 6

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Iskim attempts once again to bring down the bugbear!
Standard action: Attack bugbear
Attack (Masterwork Greatsword (2H), Bloodrage, Power Attack, Bless): 1d20 + 6 + 2 - 1 + 1 ⇒ (15) + 6 + 2 - 1 + 1 = 23
Damage (Masterwork Greatsword (2H), Bloodrage, Power Attack, Magic Weapon): 2d6 + 4 + 3 + 3 + 1 ⇒ (3, 4) + 4 + 3 + 3 + 1 = 18

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The heavyweight slugfest continues between Iskim and the Bugbear with them trading hammering blows. But unfortunately for the bugbear Iskim got in two strikes to her one, and she falls defeated to his second hard swing!
The goblins, seeing her fall, give up the fight and flee into the sewers never to bother the Pathfinders again.
Her body yields three potions of various types, and when the room to the south of the audience chamber is searched you find a large chest containing Inoklar’s takings from the Nightsoil Marauders’ operations, including emblems and tokens of rival crime organizations in Magnimar: a set of miniature scales carved from black onyx stolen from an inattentive Night Scale thief, several Varisian scarves and knives taken from Sczarni thugs, an ornamental star of Desna filched from one of the Gallowed, a broken klar that belonged to a Shoanti gang leader, and most importantly, a golden Aspis Consortium badge.

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Thus concludes the Rise of the Goblin Guild.
With Inoklar’s defeat, the leadership of the Nightsoil Marauders is disrupted, and any remaining goblins quickly disband into small, disorganized groups posing little threat. The trinkets retrieved by the PCs from the guild’s headquarters are put to good use by the Society, as returning some of these help improve relations with factions of Magnimar’s underworld. The Society has plans to use the gold Aspis badge as vital part of an important covert operation against the Consortium.
The party may decide what they wish to do with Ekkie.
I'll be working up the Chronicle's this weekend and will post or email them soon. Thank you all for playing, and I hope you enjoyed it.