GM Jay
|
The group, slowly and carefully, using ropes and muscle gets the women past the trap, apparently there is no way to keep it from opening with more than the weight of a goblin on it...
You turn the corner and begin moving down the wide corridor, with Benny slightly in the lead looking for more trickery.
On your right (South) the corridor opens into a room the looks like a training area including several human-sized training dummies covered with bells for pickpocketing and an obstacle course studded with sharp nails and jagged junk. There are no goblins training there at this time.
Ooh, that looks cool and all official like, says Ekkie. I told you these guys were super-organized!
Further down the corridor on the left, there is a narrower corridor heading off North and the back to the West. You think this might be where the two scared goblins ran off in to.
GM Jay
|
You all follow the passageway to the North to find that it ends in a area that looks like the sleeping quarters for a goodly number of goblins. However everyone in here seems to have fled out a narrow corridor that stretches off into the distance back into the sewers of Magnimar.
It is impossible to tell whether the disarray is because the goblins left in a rush, or just because that is how they live.
A quick tumble of the room proves more disgusting than lucrative, as there is nothing of value in here. It looks like it wouldn't be too hard to bar the door they all left through from this side.
GM Jay
|
The party bars the door out of the sleeping quarters and heads further into the complex.
As you approach the next opening off of the corridor (to the south this time) your hear the scrambling of things inside. Something cries out in a squeaky voice:
The ceiling of this room has partially collapsed, creating a two-story space to the west while exposing the chamber above to the east. Rubble lies haphazardly about the place, with some other larger pieces serving as tabletops for crude alchemical apparatuses. Soot, scorch marks, and other chemical residues cover many of the chamber’s walls and other surfaces. A sizable slab of jagged debris leans against the broken edge of the upper level’s floor in the room’s center. The upper level seems clear of wreckage and contains several wooden worktables. Opposite the entrance, a set of stone steps that once rose to the upper level are broken away halfway up their length. The whole chamber smells of burnt oil and acrid chemicals.
Eroil Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Benny Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Iskim Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Patros Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Raven Initiative: 1d20 + 0 ⇒ (20) + 0 = 20
Tsafento Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Goblin Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Yarak Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
No surprise round.
Round 1. Bold may act.
Yarak: 23
Patros (8/12): 22
Raven: 20
Goblins: 14
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler: 6
Iskim: 5
Patros Therinor
|
Patros darts forward, seizing the advantage. He brings his blade down on the closest goblin.
attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 4 ⇒ (7) + 4 = 11
i am on my phone...cant move token. also will set up a parry riposte as well if attacked
parry: 1d20 + 6 ⇒ (17) + 6 = 23
riposte: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 4 ⇒ (1) + 4 = 5
GM Jay
|
The two goblins left downstairs grab flasks from the tables in front of them and gleefully chuck them at Patros and Raven.
Alchemist's Fire: 1d20 + 4 ⇒ (8) + 4 = 12 miss direction: 1d8 ⇒ 6
Alchemist's Fire: 1d20 + 4 ⇒ (11) + 4 = 15
AF damage: 1d6 + 1d4 ⇒ (2) + (3) = 5
A solid hit on Raven, who is on fire, and a miss that lands in front of Patros and splashes him, the downed goblin and the standing goblin who threw it.
Round 1. Bold may act
Yarak: 23
Patros (7/12): 22
Raven (4/9): 20
Goblins (-12, -1, 0): 14
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler: 6
Iskim: 5
GM Jay
|
Iskim, I am sorry if this was not clear, but the Blue goblin is on the upper level. If you want to change your move go ahead. The greenish line is the edge of the broken off upper level of the room. The light green squares on the far side of the room are the remains of a broken stairway that would lead up to the upper section of the room if they were whole. You can try to jump up and grab the edge of the top level and then pull your self up with a moderate acrobatics check followed by a medium climb check.
Or you can try to scramble up one of the broken slabs of floor to get to the top with a difficult Acrobatics check.
Iskim Chanadar
|
Ah, my mistake...
Acrobatics (Jump, 40' move, ACP): 1d20 + 6 + 4 - 4 ⇒ (13) + 6 + 4 - 4 = 19
Climb (ACP): 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
GM Jay
|
Iskim manages to leap and grab the bottom of the broken off stairs and drag himself up to the top.
GM Jay
|
I have readjusted the tiger to strike at one of the goblins on the lower level as it can not reach the Blue Goblin without scrambling up to the top. It missed either way though.
End of Round 1.
Round 2.
Iskim now notices that the goblin up top is pretty unusual looking even for a goblin, he suspects it is because of the empty mutagen bottle he is holding.
Oh, so you want to play! By all means, let's dance!
The goblin chucks a bomb at Iskim.
explosive bomb: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d6 + 2 ⇒ (1) + 2 = 3
Iskim is on fire!
Bold may act.
Yarak: 23
Patros (7/12): 22
Raven (4/9): 20 On fire
Goblins (-12, -1, 0): 14
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler: 6
Iskim (19/22): 5 On fire
Patros Therinor
|
Patros slices at the goblin in front of him.
attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 4 ⇒ (5) + 4 = 9
Begone, little worm!
If that drops him, Patros will move into his square....i'll let you remove his token if that happens....
GM Jay
|
Patros steps over the body of the downed goblin and then cuts down his cackling buddy!
GM Jay
|
Raven douses herself and the fires burning her!
The remaining goblin downstairs has no where to step to, so provokes from Struggler when he throws his second alchemists fire at the cat.
Cat nip: 1d20 + 2 ⇒ (6) + 2 = 8
But Struggler fails to connect and the goblin gets his throw off.
Alchemist's Fire: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 1d4 ⇒ (3) + (2) = 5
and poor Struggler catches on fire.
Yarak: 23
Patros (7/12): 22
Raven (4/9): 20
Goblins (-12, -1, 0): 14
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler (10/15): 6 Struggler is on fire
Iskim (19/22): 5 On fire
GM Jay
|
Struggler, looking rather wet and annoyed, mauls the goblin to death.
Round 2. Bold may act.
Yarak: 23
Patros (7/12): 22
Raven (4/9): 20
Goblins (-12, -1, 0): 14
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler (10/15): 6
Iskim (19/22): 5 On fire
GM Jay
|
Benny wings the alchemist goblin and Tsafento misses.
Round 2. Bold may act.
Yarak (-1): 23
Patros (7/12): 22
Raven (4/9): 20
Goblins (-12, -1, 0): 14
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler (10/15): 6
Iskim (19/22): 5 On fire
Iskim Chanadar
|
Iskim draws his greatsword, then flies into a rage, steps forward, and strikes at the goblin.
Move action: Draw greatsword
Free action: Begin bloodrage (7 rounds remaining)
Not an action: 5' step, as indicated on map
Standard action: Attack blue goblin
Attack (Masterwork Greatsword (2H), Bloodrage, Power Attack): 1d20 + 6 + 2 - 1 ⇒ (9) + 6 + 2 - 1 = 16
Damage (Masterwork Greatsword (2H), Bloodrage, Power Attack): 2d6 + 4 + 3 + 3 ⇒ (5, 6) + 4 + 3 + 3 = 21
GM Jay
|
Iskim steps forward and just barely misses landing a telling blow on the alchemist. He then burns some more from the bomb's fire still coating him. burning sensation: 1d6 ⇒ 4
Patros it would be an almost trivial acrobatics check for you to jump up and catch the bottom of the stairs, but a rather difficult climb check to make it up the rest of the way from there.
Round 3. Bold may act.
The alchemist steps back and tosses another bomb at Iskim.
bomb attack, point blank: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
reflex save: 1d20 + 7 ⇒ (3) + 7 = 10 unfortunately for the goblin he catches the full force of the secondary effects from the explosive bomb as well.
Yarak (-4): 23
Patros (7/12): 22
Raven (4/9): 20
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler (10/15): 6
Iskim (10/22): 5 On fire
GM Jay
|
Another sling bullet thuds into the goblin, to not a lot of effect though. Iskim becomes the third party member doused so far this fight.
Yarak (-7): 23
Patros (7/12): 22
Raven (4/9): 20
Tsafento: 10
Benny (6/9): 9
Eroil and Struggler (10/15): 6
Iskim (10/22): 5 On fire