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"Nightsoil Marauders? Delightful name, that!"
… says Tsafento with a wrinkled nose.
"My magics are good for burning, not charming, Benny."
Then looking at the goblin:
"What sorts of things did Versevosh show you in his diagram?"
"I think you have a better chance with us than that floppy hat."
diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11
it's worth a try

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Did I ever tell anyone about the time that I fought some sailor zombies who were on a big undead whale? You might say it would be a tail of a whale or whale of a tale, I forget which, but it is true.

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He showed me a picture of the wayfinder thing you all are talking about and of the symbol on the outside of it. Your clan sign, I think.

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BennyBeck tells the goblin Okay shorty we are going to help you but no funny business or we will let the horses get ya see? So your gonna behave yourself, see?

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About this time Joadric Heimurl comes in from from one of the other houses having heard about the recovery of his equipment.
Blast, robbed by a mere gobbo. How am I ever going to live this down. Thank you all so much for recovering my equipment...Looks like she used one of the beads on my necklace, I hope no-one was hurt too badly. I'd like to offer you the necklace and its remaining bead as thanks for getting me back my wayfinder.
The Venture-Captain speaks up as well, Yes, well done. And with minimal property damage and injury as well, unusual but appreciated. Ready yourselves to escort this goblin back to the sewer lair of the Nightsoil tribe and investigate what is going on there. I don't like their ambition. Oh, and you might want to figure out a way to disguise or hide the goblin as you are heading through the streets or you may attract some serious unwanted attention from the guards and other concerned citizens.

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It is not too hard to find a small hand cart to load Ekkie in after fitting her in a rather porous burlap sack. She actually seems to enjoy the whole process. It is not every day that a goblin is carted around so fancily!
She leads you through the streets, directing your turns until you find yourself in front of the Mariska Knackery on the northern edge of the district.
Eroil Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Benny Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Iskim Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Patros Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Raven Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Tsafento Perception: 1d20 + 0 ⇒ (11) + 0 = 11
Iskim, Raven, and Eroil notice a burnt out remains of a large shed off to one side of the knackery.
As you approach the front of the building, a man sees your party and comes out of the building. That's the longshanks-horse killer! Ekkie squeaks excitingly from her sack.
Welcome to my business, normally we are closed at this time of night. What might you be looking for? says the man.

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"How sweet, she seems to be enjoying herself at the least."
Raven will shudder slightly in front of this Knackery. "Yuck, who would ever want to eat here."
Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19
"We have reason to believe that they are using tunnels here to get into the city. We were hoping to investigate if you do not mind."

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The man seems a bit wary of Tsafento I don't know what you are talking about, I run an honest business here. I take in horses no longer fit for work and render them for meat and bones. I don't know anything about any thievery...
He seems to relent when Raven brings up the tunnels though. He pulls you a bit further from his workplace and speaks in a hurried and worried manner:
What could I do? Those little vermin have got me right where they want me! At first, I tried locks and bars to stop them, but the thefts got worse. If there’s any way in, they’ll find it!. Then the big, creepy one, at least a foot taller than me, came one night. It put the fear right into me, I’ll tell you, lurking there in the shadows with its snuffling breath and twitching ears. It said it knew exactly where my family lives and said it’d know if I tried to go to the watch. Then they burned down my shed outside to make their point. So I’ve had to go along with them, leaving the best slabs of meat for them and ignoring the scurrying I hear down in the cellars at night. If I don’t, they’ll burn down my home and murder my family!

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Iskim nods his head toward the burned shed. "Did they do that, then?" Once the man responds, the nagaji continues, "Look, we would like to assist you with your plight; how can we make our way into the tunnels?"

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"It is our lives in peril... and you and your family will be save. If best comes to best and we end this nuisance.. forever. And actually... I would like to buy a few pieces of meat for struggler."
Looking at the others Eroil shrugs. "Those horse bones and feet are very good for making items. And so is the hide. Last but not least... while horsemeat might not be for everyman´s taste, some like it.. and then some are happy to have at least somee meat on the table!"

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Is meat an expensive meat? I don't think I have eaten horse. Tuna, I have eaten that. I have also eaten snails, I think they were called I gots to go or something like that. I have eaten meat and mutton pie. he says as he brings a cookie out of a pouch.

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Ekkie pipes up from her bag, I can show you how to find the Nightsoil Marauders if you let me, my tools, and Plarg go afterwards.

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Speaking to the knackery owner:
"We want to get rid of those marauders."
"It sounds like that would be best for you."
"As my friend here says," indicating Eroil,
"We will take the risks and you lose nothing."
"But you can gain much if we succeed."
diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
Better try than the last time, at least.

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1d20 + 6 ⇒ (14) + 6 = 20diplomacy
In his most sincere halfling will state Ya, these things are bad for business. Bad for people and we will do what we can to make sure that they don't bother anyone else.

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Alright, go ahead, but please finish the job, if you don't it will go very poorly for me and my family. And yes, ma'am, I'll sell you some meat.
Eroil, you spend 5 silver on a good sized package of horse meat.
You all pull the wagon into his establishment, where he says he will watch over it. Ekkie shows you the entrance to the sewers. You spend 45 minutes being led by her through the fragrant sewers of Magnimar. The things you see floating by you are best left un-described. the shorter of you is slimed to above his waist, unless you take precautions to avoid it. and, you will want to see a mage with prestidigitation at the end of this adventure if you ever hope to get the smell out of your accoutrements.
i'll need to get home to load the maps for the rest of the adventure.

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Still working on the tokens on the map, but hopefully everyone can tell who they are. The token in the back on the top row is Ekkie the goblin, if you wish to move her elsewhere go ahead. And I guessed at your marching order, but feel free to adjust that as well. Just don't look behind the big grey curtains ;) Also please tell me who has what light source.
Finally after quite the unpleasant time, you arrive in a more populated area of the sewers.
Shh says Ekkie in not the most quiet of voices. The Nightsoil Marauders den is just down that corridor you can see off to the West.
North is to the right on the map.

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Raven will stay towards the back with a small cloth held over her face, trying to block out the smell as they walk. "Ugh, you never read about this in any of the journals." She will make sure to keep one finger on her holy symbol, ready to brandish it in case some one gets hurt.

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But I will be able to track you by smell says the halfling to the sorcerer with a great big smile on his face. Be grateful you have shoes on he says making a face.

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The party moves forward, following the intrepid Patros...
Eroil Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Benny Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Iskim Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Patros Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Raven Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Tsafento Perception: 1d20 + 0 ⇒ (16) + 0 = 16
Benny and Tsafento hear scrambling of feet from around the corner!
Eroil Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Benny Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Iskim Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Patros Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Raven Initiative: 1d20 + 0 ⇒ (16) + 0 = 16
Tsafento Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Noisey creature(s) Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

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By the way, I did not get an answer as to what light sources the party was using. As it is pitch black down here without them.