
![]() |

@EZRANADIR - you were not in the room on Roll20. I moved you 30ft straight ahead, assuming you'd want to be 45ft or less from the target of your spell.
@ GM Derek, He was in the room within 45' of Sumsarru, cast his spell, then stated he moved back. So where you originally saw him was where his final movement actually was outside of the room.

GM Derek |

GM Derek wrote:@EZRANADIR - you were not in the room on Roll20. I moved you 30ft straight ahead, assuming you'd want to be 45ft or less from the target of your spell.@ GM Derek, He was in the room within 45' of Sumsarru, cast his spell, then stated he moved back. So where you originally saw him was where his final movement actually was outside of the room.
Ah, thanks for pointing that out. In that case, the attack is redirected at Doc.
As the gargoyle vampire flies towards Doc and Ezranadir, he touches Doc and then continues flying by.
Normally, this would provoke attacks from Nasir, Ayita and Yazhi, but all of this happens before their turn in the init order, so no AoOs from them.
Sumsarru's slam attack hits Doc. Doc takes the 2 negative levels.
Bat swarms follow vampire's direction and descend up each hero, meaning the swarm on Ezranadir descends to him and its dmg still applies.
I will repost Status with neg levels and dmg applied to correct PCs.
Thanks, again, Ezranadir for pointing out what I missed, so I can correct my move.

GM Derek |

SUMSARRU
ROUND ONE - corrected
—------------------------------------------------
Ezranadir: casts slow, moves away
SUMSARRU: saves vs slow, flyby attacks Doc, continues moving! hit! neg levels!
SWARMS: children of the night engulf the heroes! swarm dmg + saves
Doc: fails distraction save, nauseated; move action only this round
Ayita:
Yazhi:
Frantino:
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (61/67hp) || -6hp
Doc (52/63hp 73hp) || -3-8 = -11hp **Nauseated 1/1** 2 neg levels **
Ezranadir (42/47hp) || -5hp
Frantino (66/67hp) || -1hp
Nasir (63/68hp) || -5hp
Yazhi (45/51hp) || -6hp

Nasir al-Rafik Kamal |

Seeing Doc and Ezranadir isolated form the rest of the group, Nasir runs toward Doc, igniting his sword and starts trying to slash is way through the bats to get to his companions.
Scimitar vs Green Swarm: 1d20 + 14 ⇒ (12) + 14 = 26
Slashing Dmg: 1d6 + 7 ⇒ (6) + 7 = 13
Fire Dmg: 1d6 ⇒ 3

Frantino Kaddren |

Before Nasir can run off, Frantino will step over, spend one point of transmutation focus, and use Legacy Weapon give Nasir's scimitar an extra +1 and undead bane, thus against undead it becomes a +4 weapon with another 2d6 damage.

GM Derek |

SUMSARRU
ROUND ONE - corrected
—------------------------------------------------
Ezranadir: casts slow, moves away
SUMSARRU: saves vs slow, flyby attacks Doc, continues moving! hit! neg levels!
SWARMS: children of the night engulf the heroes! swarm dmg + saves
Doc: fails distraction save, nauseated; move action only this round
Ayita:
Yazhi:
Frantino: imbues Nasir's scimitar w/ Undead Bane
Nasir: moves, attacks swarm, hits
BOLD may go!
STATUS
-----------------------
Ayita (61/67hp) || -6hp
Doc (52/63hp 73hp) || -3-8 = -11hp **Nauseated 1/1** 2 neg levels **
Ezranadir (42/47hp) || -5hp
Frantino (66/67hp) || -1hp
Nasir (63/68hp) || -5hp
Yazhi (45/51hp) || -6hp

GM Derek |

Seeing Doc and Ezranadir isolated form the rest of the group, Nasir runs toward Doc, igniting his sword and starts trying to slash is way through the bats to get to his companions.
[dice=Scimitar vs Green Swarm]1d20+14
[dice=Slashing Dmg]1d6+7
[dice=Fire Dmg]1d6
Only the fire seems effective against the swarm.

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Ayita and Yazhi 5-foot diagonally out of the swarm a bit. Ayita then pulls out an Alchemist fire and tosses it at a swarm in a square that is not adjacent to any party members.
ranged touch splash attack: 1d20 + 7 ⇒ (6) + 7 = 13
fire main damage: 1d6 ⇒ 1 plus 1 point to each square adjacent to landing point

GM Derek |

Ayita and Yazhi 5-foot diagonally out of the swarm a bit. Ayita then pulls out an Alchemist fire and tosses it at a swarm in a square that is not adjacent to any party members.
ranged touch splash attack: 1d20 + 7 ⇒ (6) + 7 = 13
fire main damage: 1d6 ⇒ 1 plus 1 point to each square adjacent to landing point
MISS: 1d8 ⇒ 4

GM Derek |

SUMSARRU
ROUND ONE - corrected
—------------------------------------------------
Ezranadir: casts slow, moves away
SUMSARRU: saves vs slow, flyby attacks Doc, continues moving! hit! neg levels!
SWARMS: children of the night engulf the heroes! swarm dmg + saves
Doc: fails distraction save, nauseated; move action only this round
Ayita: 5ft, pull alchemist's fire, throw, miss
Yazhi: 5ft step
Frantino: imbues Nasir's scimitar w/ Undead Bane
Nasir: moves, attacks swarm, hits
BOLD may go!
STATUS
-----------------------
Ayita (61/67hp) || -6hp
Doc (52/63hp 73hp) || -3-8 = -11hp **Nauseated 1/1** 2 neg levels **
Ezranadir (42/47hp) || -5hp
Frantino (66/67hp) || -1hp
Nasir (63/68hp) || -5hp
Yazhi (45/51hp) || -6hp

GM Derek |

SUMSARRU
ROUND TWO
—------------------------------------------------
Ezranadir:
SUMSARRU:
SWARMS:
Doc:
Ayita:
Yazhi:
Frantino:
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (61/67hp) || -6hp
Doc (52/63hp 73hp) || -3-8 = -11hp ** 2 neg levels **
Ezranadir (42/47hp) || -5hp
Frantino (66/67hp) || -1hp
Nasir (63/68hp) || -5hp
Yazhi (45/51hp) || -6hp

GM Derek |

BOTTING DOC
ROUND ONE
Doc moves away from the gargoyle and into a corridor.

GM Derek |

Sumsarru shrugs and closes the door behind him, before flying high into the air.
20ft in the air.

GM Derek |

The swarms of bats pursue the heroes! As they move into your space, biting at you, you have a chance to attack them.
AoOs from anybody with melee weapons out, please. Blue doesn't move, so no AoO, BUT, the yellow swarm pursues Doc and moves through Frantino's square, so... his AoO will attack Yellow.
@AYITA Swarm dmg: 1d6 ⇒ 3
@AYITA distraction Fort DC11: 1d20 + 9 ⇒ (1) + 9 = 10 FAIL Nauseated 1/1
@AYITA infection Fort DC11: 1d20 + 9 ⇒ (19) + 9 = 28
@DOC Swarm dmg: 1d6 ⇒ 5
@DOC distraction Fort DC11: 1d20 + 5 ⇒ (10) + 5 = 15
@DOC infection Fort DC11: 1d20 + 5 ⇒ (18) + 5 = 23
@EZRANADIR Swarm dmg: 1d6 ⇒ 6
@EZRANADIR distraction Fort DC11: 1d20 + 5 ⇒ (9) + 5 = 14
@EZRANDADIR infection Fort DC11: 1d20 + 5 ⇒ (13) + 5 = 18
@FRANTINO Swarm dmg: 1d6 ⇒ 6
@FRANTINO distraction Fort DC11: 1d20 + 10 ⇒ (18) + 10 = 28
@FRANTINO infection Fort DC11: 1d20 + 10 ⇒ (5) + 10 = 15
@NASIR Swarm dmg: 1d6 ⇒ 4
@NASIR distraction Fort DC11: 1d20 + 9 ⇒ (18) + 9 = 27
@NASIR infection Fort DC11: 1d20 + 9 ⇒ (20) + 9 = 29
@YAZHI Swarm dmg: 1d6 ⇒ 4
@YAZHI distraction Fort DC11: 1d20 + 7 ⇒ (20) + 7 = 27
@YAZHI infection Fort DC11: 1d20 + 7 ⇒ (3) + 7 = 10 FAIL 1Dex 2Cha: 1d2 ⇒ 2
Ayita notices lesions forming on Yazhi's lustrous fur coat. (-1 Cha)

GM Derek |

SUMSARRU
ROUND TWO
—------------------------------------------------
Ezranadir: moves; mirror image
SUMSARRU: closes door, flies out of range
SWARMS: pursue, dmg, infect
Doc:
Ayita: nauseated; move action only this round
Yazhi:
Frantino:
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (58/67hp) || -6-3 = -9hp ** Nauseated 1/1 **
Doc (47/63hp 73hp) || -3-8-5 = -16hp ** 2 neg levels **
Ezranadir (36/47hp) || -5-6 = -11hp
Frantino (60/67hp) || -1-6 = -7hp
Nasir (59/68hp) || -5-4 = -9hp
Yazhi (41/51hp) || -6-4 = -10hp ** -1 Cha drain **

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She would have been planning another alchemy fire, not a melee weapon.

Nasir al-Rafik Kamal |

Seeing that his sword had limited effect, Nasir takes an opportunity attack with his shield.
Shield Bash: 1d20 + 14 ⇒ (20) + 14 = 34
Shield Bash Crit Confirm?: 1d20 + 14 ⇒ (15) + 14 = 29
Bludgeoning Magic Dmg: 1d6 + 6 ⇒ (3) + 6 = 9
Bludgeoning Magic Crit Dmg: 1d6 + 6 ⇒ (5) + 6 = 11

Nasir al-Rafik Kamal |

Nasir then makes a full attack on the swarm of bats around him.
Scimitar 1: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Magic Slashing Dmg: 1d6 + 7 ⇒ (5) + 7 = 12
Fire Dmg: 1d6 ⇒ 4
Shield Bash: 1d20 + 14 ⇒ (13) + 14 = 27
Magic Bludgeoning Dmg: 1d6 + 6 ⇒ (4) + 6 = 10
Scimitar 2: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Scimitar 2 Crit Confirm?: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Magic Slashing Dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Fire Dmg: 1d6 ⇒ 6
Magic Slashing Crit Dmg: 1d6 + 7 ⇒ (5) + 7 = 12
Fire Crit Dmg: 1d6 ⇒ 3

GM Derek |

BOTTING DOC
ROUND TWO
non-action: Lifelink Ayita, Frantino, Nasir +5/+5/+5
Swift: Healer's Way on self+Reward of Life: 3d6 + 7 ⇒ (5, 2, 6) + 7 = 20
Move: exit corridor, approach Yazhi
Standard: Healer's way on Yazhi: 3d6 ⇒ (3, 4, 2) = 9
non-action: Reward of Life for healing Yazhi +7

GM Derek |

Nasir then makes a full attack on the swarm of bats around him.
[dice=Scimitar 1]1d20+14-2
[dice=Magic Slashing Dmg]1d6+7
[dice=Fire Dmg]1d6
[dice=Shield Bash]1d20+14
[dice=Magic Bludgeoning Dmg]1d6+6
[dice=Scimitar 2]1d20+14-2
[dice=Scimitar 2 Crit Confirm?]1d20+14-2
[dice=Magic Slashing Dmg]1d6+7
[dice=Fire Dmg]1d6
[dice=Magic Slashing Crit Dmg]1d6+7
[dice=Fire Crit Dmg]1d6
Nasir's fantastic strikes do little damage. His perfect slashes slice through the swarm as if it wasn't even there. But the flame of his blade sets several bats on fire. Nearly half of the swarm lies on the ground, in flames.

GM Derek |

SUMSARRU
ROUND TWO
—------------------------------------------------
Ezranadir: moves; mirror image
SUMSARRU: closes door, flies out of range
SWARMS: pursue, dmg, infect
Doc: healers way x2; lifelink x3; move
Ayita: nauseated; move
Yazhi: move
Frantino: DELAY
Nasir: attacks, hits!
FINAL
STATUS
-----------------------
Ayita (63/67hp) || -6-3+5 = -4hp ** Nauseated 1/1 **
Doc (59/63hp 73hp) || -3-8-5-5-5-5+20+7 = -4hp ** 2 neg levels **
Ezranadir (36/47hp) || -5-6 = -11hp
Frantino (65/67hp) || -1-6+5 = -2hp
Nasir (64/68hp) || -5-4+5 = -4hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

GM Derek |

SUMSARRU
ROUND THREE
—------------------------------------------------
Ezranadir:
SUMSARRU:
SWARMS:
Doc:
Ayita:
Yazhi:
Frantino:
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (63/67hp) || -6-3+5 = -4hp
Doc (59/63hp 73hp) || -3-8-5-5-5-5+20+7 = -4hp ** 2 neg levels **
Ezranadir (36/47hp) || -5-6 = -11hp
Frantino (65/67hp) || -1-6+5 = -2hp
Nasir (64/68hp) || -5-4+5 = -4hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

GM Derek |

Seeing that his sword had limited effect, Nasir takes an opportunity attack with his shield.
[dice=Shield Bash]1d20+14
[dice=Shield Bash Crit Confirm?]1d20+14
[dice=Bludgeoning Magic Dmg]1d6+6
[dice=Bludgeoning Magic Crit Dmg]1d6+6
Nasir's attacks seem to pass through the swarm without harming it.

Frantino Kaddren |

Frantino takes his AoO on Yellow using the weapon at hand.
+2 halberd w/ PA: 1d20 + 13 ⇒ (2) + 13 = 15, damage: 1d10 + 15 ⇒ (9) + 15 = 24
Assuming the weapon had no effect, Frantino will draw his alchemist's fire while moving south. He'll throw at the far squares of Red swarm since then Ayita won't get splashed.
alchemist's fire: 1d20 + 6 ⇒ (12) + 6 = 18, damage: 1d6 ⇒ 4

GM Derek |

Frantino takes his AoO on Yellow using the weapon at hand.
[dice=+2 halberd w/ PA]1d20 + 13, [dice=damage]1d10 + 15
NO EFFECT
Assuming the weapon had no effect, Frantino will draw his alchemist's fire while moving south. He'll throw at the far squares of Red swarm since then Ayita won't get splashed.
[dice=alchemist's fire]1d20 + 6, [dice=damage]1d6
Asssuming you do not fail against the swarm's nauseate, a tentative HIT!

GM Derek |

SUMSARRU
ROUND THREE
—------------------------------------------------
Ezranadir:
SUMSARRU:
SWARMS:
Doc:
Ayita:
Yazhi:
Frantino: move; draw; throw alchemists fire, hit!
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (63/67hp) || -6-3+5 = -4hp
Doc (59/63hp 73hp) || -3-8-5-5-5-5+20+7 = -4hp ** 2 neg levels **
Ezranadir (36/47hp) || -5-6 = -11hp
Frantino (65/67hp) || -1-6+5 = -2hp
Nasir (64/68hp) || -5-4+5 = -4hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

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Ezranadir moves to the east and casts an Intense Shout to engulf the swarms that were engaged with him.
Intense Sonic Dmg: 5d6 + 4 ⇒ (6, 1, 6, 3, 4) + 4 = 24
Deafened: 2d6 ⇒ (4, 3) = 7 Rounds
(DC:20 Fort save for half & not be deafened)
SR?: 1d20 + 12 ⇒ (4) + 12 = 16

GM Derek |

Ezranadir moves to the east and casts an Intense Shout to engulf the swarms that were engaged with him.
ntense Sonic Dmg: 5d6 + 4 ⇒ (6, 1, 6, 3, 4) + 4 = 24
Deafened: 2d6 ⇒ (4, 3) = 7 Rounds
(DC:20 Fort save for half & not be deafened)SR?: 1d20 + 12 ⇒ (4) + 12 = 16
Fort DC20: 1d20 + 3 ⇒ (19) + 3 = 22 SAVE
The sonic attack is effective against the bat swarm. But some survive and continue covering Ezranadir!

GM Derek |

The swarms pursue the heroes. An incredible multitude of bats cover Ayita, Doc and Frantino and Nasir.
Yellow and green swarms attack Nasir. Blue and Red attack Ayita, Doc and Frantino
@AYITA Blue Swarm dmg: 1d6 ⇒ 5
@AYITA distraction Fort DC11: 1d20 + 9 ⇒ (5) + 9 = 14
@AYITA infection Fort DC11: 1d20 + 9 ⇒ (11) + 9 = 20
@AYITA Red Swarm dmg: 1d6 ⇒ 1
@AYITA distraction Fort DC11: 1d20 + 9 ⇒ (13) + 9 = 22
@AYITA infection Fort DC11: 1d20 + 9 ⇒ (12) + 9 = 21
@DOC Blue Swarm dmg: 1d6 ⇒ 4
@DOC distraction Fort DC11: 1d20 + 5 ⇒ (3) + 5 = 8 FAIL nauseated
@DOC infection Fort DC11: 1d20 + 5 ⇒ (13) + 5 = 18
@DOC Red Swarm dmg: 1d6 ⇒ 5
@DOC distraction Fort DC11: 1d20 + 5 ⇒ (6) + 5 = 11
@DOC infection Fort DC11: 1d20 + 5 ⇒ (8) + 5 = 13
@EZRANADIR Swarm dmg: 1d6 ⇒ 1
@EZRANADIR distraction Fort DC11: 1d20 + 5 ⇒ (2) + 5 = 7 FAIL nauseated
@EZRANDADIR infection Fort DC11: 1d20 + 5 ⇒ (3) + 5 = 8 FAIL 1dex2cha: 1d2 ⇒ 2 1 Cha drain
@FRANTINO Blue Swarm dmg: 1d6 ⇒ 3
@FRANTINO distraction Fort DC11: 1d20 + 10 ⇒ (10) + 10 = 20
@FRANTINO infection Fort DC11: 1d20 + 10 ⇒ (4) + 10 = 14
@FRANTINO Red Swarm dmg: 1d6 ⇒ 1
@FRANTINO distraction Fort DC11: 1d20 + 10 ⇒ (10) + 10 = 20
@FRANTINO infection Fort DC11: 1d20 + 10 ⇒ (16) + 10 = 26
@NASIR Yellow Swarm dmg: 1d6 ⇒ 3
@NASIR distraction Fort DC11: 1d20 + 9 ⇒ (10) + 9 = 19
@NASIR infection Fort DC11: 1d20 + 9 ⇒ (18) + 9 = 27
@NASIR Green Swarm dmg: 1d6 ⇒ 3
@NASIR distraction Fort DC11: 1d20 + 9 ⇒ (12) + 9 = 21
@NASIR infection Fort DC11: 1d20 + 9 ⇒ (16) + 9 = 25
Frantino or Ayita - an AoO vs the swarms that moved into your space?

GM Derek |

"Ah, yes, my children! Aren't they delicious? says Sumsarru, the gargoyle vampire to the bats.
He pulls his bow from his belt and slowly nocks an arrow, taking careful aim at Nasir.
Bow: 1d20 + 15 ⇒ (5) + 15 = 20 MISS
"Ah, well," he says with exaggerated disappointment. "Maybe I'll have better luck next time.
He puts his finger to his mouth, "Or... Isiah? That might be fun."

GM Derek |

BOTTING DOC
ROUND THREE
non-action: Lifelink Ayita, Frantino, Nasir +5/+5/+5
move: reposition north

GM Derek |

SUMSARRU
ROUND THREE
—------------------------------------------------
Ezranadir: move; cast shout; fails save vs swarm
SUMSARRU: arrow at Nasir, miss
SWARMS: gang up on heroes
Doc: nauseated; moves, life link AFN
Ayita:
Yazhi:
Frantino: move; draw; throw alchemists fire, hit!
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (62/67hp) || -6-3+5-5-1+5 = -5hp
Doc (35/63hp 73hp) || -3-8-5-5-5-5+20+7-4-5-5-5-5 = -28hp ** 2 neg levels ** Nauseated 1/1 **
Ezranadir (35/47hp) || -5-6-1 = -12hp ** Nauseated 1/1 ** -1 Cha drain **
Frantino (66/67hp) || -1-6+5-3-1+5 = -1hp
Nasir (63/68hp) || -5-4+5-3-3+5 = -5hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

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Ayita has Yazhi 5-foot down. She then moves 10 feet, suspecting the swarms cannot do AoO.
She activates her Tiger hunter focus to help herself throw (and to help with other dex-based issues; AC up by 1 only). She lobs another alchemist's fire at the swarm where she was.
Ayita ranged touch attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage: 1d6 ⇒ 5 and 1 adjacent square damage

GM Derek |

Ayita has Yazhi 5-foot down. She then moves 10 feet, suspecting the swarms cannot do AoO.
She activates her Tiger hunter focus to help herself throw (and to help with other dex-based issues; AC up by 1 only). She lobs another alchemist's fire at the swarm where she was.
[dice=Ayita ranged touch attack]1d20+7+2
[dice=damage]1d6 and 1 adjacent square damage
HIT! And Ayita notices that her alchemist's fire works exceptionally well.
Swarms take extra dmg from area effects

GM Derek |

SUMSARRU
ROUND THREE
—------------------------------------------------
Ezranadir: move; cast shout; fails save vs swarm
SUMSARRU: arrow at Nasir, miss
SWARMS: gang up on heroes
Doc: nauseated; moves, life link AFN
Ayita: move; throw alchemist fire, HIT!
Yazhi: MOVE
Frantino: move; draw; throw alchemists fire, hit!
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (62/67hp) || -6-3+5-5-1+5 = -5hp
Doc (35/63hp 73hp) || -3-8-5-5-5-5+20+7-4-5-5-5-5 = -28hp ** 2 neg levels ** Nauseated 1/1 **
Ezranadir (35/47hp) || -5-6-1 = -12hp ** Nauseated 1/1 ** -1 Cha drain **
Frantino (66/67hp) || -1-6+5-3-1+5 = -1hp
Nasir (63/68hp) || -5-4+5-3-3+5 = -5hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

GM Derek |

SUMSARRU
ROUND FOUR
—------------------------------------------------
Ezranadir: nauseated; move action only
SUMSARRU:
SWARMS:
Doc:
Ayita:
Yazhi:
Frantino:
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (62/67hp) || -6-3+5-5-1+5 = -5hp
Doc (35/63hp 73hp) || -3-8-5-5-5-5+20+7-4-5-5-5-5 = -28hp ** 2 neg levels **
Ezranadir (35/47hp) || -5-6-1 = -12hp ** Nauseated 1/1 ** -1 Cha drain **
Frantino (66/67hp) || -1-6+5-3-1+5 = -1hp
Nasir (63/68hp) || -5-4+5-3-3+5 = -5hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

GM Derek |

BOTTING NASIR
Nasir makes a full attack on the swarm of bats around him.
Scimitar 1: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Magic Slashing Dmg: 1d6 + 7 ⇒ (2) + 7 = 9
Fire Dmg: 1d6 ⇒ 6
Shield Bash: 1d20 + 14 ⇒ (8) + 14 = 22
Magic Bludgeoning Dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Scimitar 2: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
Magic Slashing Dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Fire Dmg: 1d6 ⇒ 2
Weapon damage does nothing. Fire dmg affects the swarm normally.

GM Derek |

SUMSARRU
ROUND THREE
—------------------------------------------------
Ezranadir: move; cast shout; fails save vs swarm
SUMSARRU: arrow at Nasir, miss
SWARMS: gang up on heroes
Doc: nauseated; moves, life link AFN
Ayita: move; throw alchemist fire, HIT!
Yazhi: MOVE
Frantino: move; draw; throw alchemists fire, hit!
Nasir: full attacks, hits x2
FINAL
STATUS
-----------------------
Ayita (62/67hp) || -6-3+5-5-1+5 = -5hp
Doc (35/63hp 73hp) || -3-8-5-5-5-5+20+7-4-5-5-5-5 = -28hp ** 2 neg levels ** Nauseated 1/1 **
Ezranadir (35/47hp) || -5-6-1 = -12hp ** Nauseated 1/1 ** -1 Cha drain **
Frantino (66/67hp) || -1-6+5-3-1+5 = -1hp
Nasir (63/68hp) || -5-4+5-3-3+5 = -5hp
Yazhi (50/51hp) || -6-4+9 = -1hp ** -1 Cha drain **

GM Derek |

The swarms continue their relentless pursuit of the heroes, despite the damage done to them by the flaming weapons.
@AYITA Swarm dmg: 1d6 ⇒ 4
@AYITA distraction Fort DC11: 1d20 + 9 ⇒ (18) + 9 = 27
@AYITA infection Fort DC11: 1d20 + 9 ⇒ (3) + 9 = 12
@DOC Swarm dmg: 1d6 ⇒ 5
@DOC distraction Fort DC11: 1d20 + 5 ⇒ (2) + 5 = 7 FAIL nauseated
@DOC infection Fort DC11: 1d20 + 5 ⇒ (4) + 5 = 9 FAIL 1dex2cha: 1d2 ⇒ 2 1 cha drain
@EZRANADIR Swarm dmg: 1d6 ⇒ 4
@EZRANADIR distraction Fort DC11: 1d20 + 5 ⇒ (5) + 5 = 10 FAIL nauseated
@EZRANDADIR infection Fort DC11: 1d20 + 5 ⇒ (8) + 5 = 13
@FRANTINO Swarm dmg: 1d6 ⇒ 5
@FRANTINO distraction Fort DC11: 1d20 + 10 ⇒ (6) + 10 = 16
@FRANTINO infection Fort DC11: 1d20 + 10 ⇒ (5) + 10 = 15
@NASIR Swarm dmg: 1d6 ⇒ 5
@NASIR distraction Fort DC11: 1d20 + 9 ⇒ (2) + 9 = 11
@NASIR infection Fort DC11: 1d20 + 9 ⇒ (18) + 9 = 27
@YAZHI Swarm dmg: 1d6 ⇒ 5
@YAZHI distraction Fort DC11: 1d20 + 7 ⇒ (15) + 7 = 22
@YAZHI infection Fort DC11: 1d20 + 7 ⇒ (16) + 7 = 23

GM Derek |

Sumsarru flies down closer to Nasir, aiming at him with his bow.
Bow: 1d20 + 15 ⇒ (11) + 15 = 26 MISS
"Hmmm," says Sumsarru when he misses again. "Damned bow. Perhaps I should just feed you to Og-Zeugus."
@NASIR he's closer to you, sure. But still out of melee range.

GM Derek |

SUMSARRU
ROUND FOUR
—------------------------------------------------
Ezranadir: nauseated; moves away from swarm
SUMSARRU: flies low; shoots, misses
SWARMS: move to engulf heroes
Doc: nauseated; move action only
Ayita:
Yazhi:
Frantino:
Nasir:
BOLD may go!
STATUS
-----------------------
Ayita (58/67hp) || -6-3+5-5-1+5-4 = -9hp
Doc (30/63hp 73hp) || -3-8-5-5-5-5+20+7-4-5-5-5-5-5 = -33hp ** 2 neg levels ** -1 Cha drain ** Nauseated 1/1
Ezranadir (31/47hp) || -5-6-1-5 = -16hp ** Nauseated 1/1 ** -1 Cha drain **
Frantino (61/67hp) || -1-6+5-3-1+5-5 = -6hp
Nasir (58/68hp) || -5-4+5-3-3+5-5 = -10hp
Yazhi (45/51hp) || -6-4+9-5 = -6hp ** -1 Cha drain **

Frantino Kaddren |

Frantino moves close to Nasir and casts shield on himself.

Nasir al-Rafik Kamal |

Seeing that the flames from his sword are the only effective weapon he has against these bats, he continues to swing at them as he takes a 5' step backwards.
Scimitar: 1d20 + 14 ⇒ (19) + 14 = 33 Crit Threat
Scimitar Crit Confirm?: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing Dmg: 1d6 + 7 ⇒ (3) + 7 = 10
Fire Dmg: 1d6 ⇒ 2
Slashing Crit Dmg: 1d6 + 7 ⇒ (2) + 7 = 9
Fire Crit Dmg: 1d6 ⇒ 6
Scimitar: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 16
Slashing Dmg: 1d6 + 7 ⇒ (1) + 7 = 8
Fire Dmg: 1d6 ⇒ 3