![]()
About Iskim ChanadarPFS #: 70085-13 Crunch:
EXPERIENCE XP: 3 Prestige/Fame: 1/5 COMBAT
ATTACKS
Ranged
Racial and Class Features:
RACIAL FEATURES Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh. Low-Light Vision: Nagaji can see twice as far as humans in conditions of dim light. Reptilian: Nagaji are humanoids with the reptilian subtype. Resistant (Ex): Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison. Serpent's Sense (Ex): Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks. CLASS FEATURES
When choosing a bloodline, the bloodrager's alignment doesn't restrict his choices. A good bloodrager could come from an abyssal bloodline, a celestial bloodline could beget an evil bloodrager generations later, a bloodrager from an infernal bloodline could be chaotic, and so on. Though his bloodline empowers him, it doesn't dictate or limit his thoughts and behavior. The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character's bloodrager level as the caster level. At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats. At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline. These spells are in addition to the number of spells given on the table above. These spells cannot be exchanged for different spells at higher levels. If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
Feats, Traits, Skills, and Boons:
FEATS Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. TRAITS
SKILLS - Current ACP: -4
BOONS
Bloodline Powers:
Staggering Strike (Su): At 1st level, when you confirm a critical hit the target must succeed at a Fortitude saving throw or be staggered for 1 round. The DC of this save is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. These effects stack with the Staggering Critical feat; the target must save against each effect individually. Gear and Encumbrance:
ENCUMBRANCE Current Encumbrance: Light Light Encumbrance: up to 76 lbs. Medium Encumbrance: 77-153 lbs. Heavy Encumbrance: 154-230 lbs. GEAR
Backpack (2 lbs.)(Total: 19 lbs.)
Belt Pouch (.5 lbs.)(Total: 10.5 lbs.)
Appearance:
DESCRIPTION PHYSICAL CHARACTERISTICS
Background:
Chronicles:
2015-03-25 - #6-15: The Overflow Archives Awarded: 1XP, 2PP, 506GP - Boon: Darklands Study - Boon: Upstanding Archivist Spent: - Wand of Cure Light Wounds (2PP) - Retrained equipment 2015-05-14 - Pathfinder Society Special: Master of the Fallen Fortress
2015-11-16 - #7-05: School of Spirits
Future Development:
Macros:
[dice=Attack (Masterwork Greatsword (2H), Power Attack)]1d20+6-1[/dice] [dice=Damage (Masterwork Greatsword (2H), Power Attack)]2d6+4+3[/dice] |