GM Ietsuna's Gameday VI - Rise of the Goblin Guild (Inactive)

Game Master Ietsuna

Rise of the Goblin Guild.

Map

Event Code: 152539


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Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Diplomacy: 1d20 - 3 ⇒ (19) - 3 = 16


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Tebed convinces Ekkie to ignore the command of the bugbear.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d4 + 2d6 ⇒ (2) + (3, 3) = 8
Acrobatics vs Bugbear: 1d20 + 12 ⇒ (20) + 12 = 32
Acrobatics vs Goblin: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8

Severely wounded Adinomo attempts to kill the goblin before retreating. His eyes are on the scary bugbear and he fails to strike true. While stepping away the halfling takes care to avoid the bugbear's reach, ignoring the goblin...

Goblin gets to make an AoO

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Sorry about that. Nice shot with the longbow...


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Adinomo's shot at the bugbear misses.

AoO Dogslicer: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

3 more damage Adinomo, sorry

Following some sort of pre-determined doctrine the bodyguard moves 5 feet and attacks.

1 - Tebed, 2 Pau, 3 Jarlaxle
Attack?: 1d3 ⇒ 2

The bodyguard slices at Pau.

Dogslicer: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Pau dodges the blade deftly.

Round 2 - Bold may act

Adinomo (-23)
Bodyguard (-7)
Jarlaxle
Pau
Inkolar (-24)
Tebed
Ekkie
Jarsk
Urias

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau swings twice at the bodyguard.

Attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d8 + 4 ⇒ (6) + 4 = 10

Attack 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1d8 + 4 ⇒ (3) + 4 = 7

Possible Crit Attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d8 + 4 ⇒ (5) + 4 = 9


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Pau puts the bodyguard down hard

Grand Lodge

Male Half-Elf DEAD

Jarlaxle moves around to a flanking position.

Double move.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
GM Ietsuna wrote:

Adinomo's shot at the bugbear misses.

[dice=AoO Dogslicer] 1d20+5 [dice=Damage] 1d4+1

3 more damage Adinomo, sorry

I have mobility: AC 24 against that AoO. And no need to apologize


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Inklokar turns to Jarlaxle, drops her horsechopper and draws her masterwork morningstar from where it is sheathed at her belt.

Jarlaxle take an AoO if you like

She swings twice at him.

MW Morningstar 1: 1d20 + 11 ⇒ (13) + 11 = 24 Damage: 1d8 + 6 ⇒ (3) + 6 = 9

MW Morningstar 2: 1d20 + 11 ⇒ (1) + 11 = 12 Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Round 2 - Bold may act

Adinomo (-20)
Bodyguard (-7)
Jarlaxle (-9)
Pau
Inkolar (-24)
Tebed
Ekkie
Jarsk
Urias

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Seeing Inkolar lash out at Jarlaxle, Tebed tries to dodge by the goblin between them as he moves to strike at the bugbear.

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

You should have taken surrender's chance. the warrior says flatly to the bandit as he jabs at his solar plexus.

Making this a stunning Fist. If it hits, Inkolar needs a DC 15 Fort save or is stunned for the round
Attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 for damage: 1d8 + 4 ⇒ (1) + 4 = 5


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Inkolar Fort: 1d20 + 7 ⇒ (3) + 7 = 10

Tebed steps up and punches Inkolar, stunning her.

Round 2 - Bold may act

Adinomo (-20)
Bodyguard (Dead)
Jarlaxle (-9)
Pau
Inkolar (-29) (Stunned 1 round)
Tebed
Ekkie
Jarsk
Urias

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk moves forward trying to find a clearer shot. Finding Pau still blocking his shot he keeps moving forward.

drawing a sheathed weapon doesn’t normally provoke. Picking one up off the floor does. And when you are stunned you drop what you are holding ;-)

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias swings his bow back onto his back as he moves forward, seeing that his companions seem to have it well in hand and frankly because he never really learnt how to loose an arrow into a melee.

He coughs loudly as he moves forward.......


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bah, I got cocky. I thought "I am sure this provokes".

Round 3 - Bold may act

Adinomo (-20)
Bodyguard (Dead)
Jarlaxle (-9)
Pau
Inkolar (-29) (Stunned 1 round)
Tebed
Ekkie
Jarsk
Urias

Grand Lodge

Male Half-Elf DEAD

Jarlaxle takes a swing at Inkolar, as Gamin whispers words of Guidance.

Gamin: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15, for 1d8 + 5 ⇒ (4) + 5 = 9 damage.


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Jarlaxle's strike fails to penetrate Inkolar's armour and thick hide and his blow glances off.

Round 3 - Bold may act

Adinomo (-20)
Bodyguard (Dead)
Jarlaxle (-9)
Pau
Inkolar (-29) (Stunned 1 round)
Tebed
Ekkie
Jarsk
Urias

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau moves 15’ to the right and takes a flying kick at the main baddie.

Attack 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1d8 + 4 ⇒ (2) + 4 = 6


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Pau connects. Inkolar's head snaps back as the kick connects.

Round 3 - Bold may act

Adinomo (-20)
Bodyguard (Dead)
Jarlaxle (-9)
Pau
Inkolar (-35) (Stunned 1 round)
Tebed
Ekkie
Jarsk
Urias

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo makes good use of the stunned bugbear and moves closer. He places his rapier against the armpit of the beast and shoves it in.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 2d6 ⇒ (3) + (1, 3) = 7


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Inkolar scoops up her dropped morning star.

AoOs? for Tebed, Adinomo and Jarlaxle

Round 3/4 - Bold may act

Adinomo (-20)
Bodyguard (Dead)
Jarlaxle (-9)
Pau
Inkolar (-42)
Tebed
Ekkie
Jarsk
Urias

Grand Lodge

Male Half-Elf DEAD

Jarlaxle happily takes a swing, as she picks up her dropped weapon!

Gamin: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16, for 1d8 + 5 ⇒ (6) + 5 = 11 damage.

He then follows that up with another swing, hoping to cut her down (with Gamin's Guidance).

Gamin: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22, for 1d8 + 5 ⇒ (5) + 5 = 10 damage.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Not

AoO: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for damage: 1d8 + 4 ⇒ (7) + 4 = 11

today.

attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 for damage: 1d8 + 4 ⇒ (8) + 4 = 12
Tebed says as he strikes out at the thug.

Second hit is another Stunning Fist: DC 15 Fort save

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Attack of opportunity: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 ⇒ 2

Confirm?: 1d20 + 8 ⇒ (11) + 8 = 19
Additional damage: 1d4 ⇒ 2

Regular attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d4 + 2d6 ⇒ (3) + (5, 6) = 14

Adimomo stabs at the wrist of the bugbear as he reaches down. He then takes a step to flank with Pau and attacks again.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Is the poor thing dead? lol

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk drops his bow and draws his hammer as he moves in climbing onto the throne

hammer time: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
hammer damage: 1d8 + 3 ⇒ (8) + 3 = 11

Jarsk hopes so


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Inkolar falls before you collective onslaught. Looking around the room you see the path you entered by behind you and a path leading left and right from the end of the room.

We are effectively done. I will assume you go and investigate the room to the East (right hand tunnel).

This chamber contains Inoklar’s bed and other furnishings. A search of the room finds a large chest containing Inoklar’s takings from the Nightsoil Marauders’ operations, including emblems and tokens of rival crime organizations in Magnimar: a set of miniature scales carved from black onyx stolen from an inattentive Night Scale thief, several Varisian scarves and knives taken from Sczarni thugs, an ornamental star of Desna filched from one of the Gallowed, a broken klar that belonged to a Shoanti gang leader, and most importantly, a golden Aspis Consortium badge. At the bottom of the chest, well hidden from her superstitious goblin minions, are Inoklar’s scrawled notes detailing her plans to take over Magnimar.

With Inoklar’s defeat, the leadership of the Nightsoil Marauders is disrupted, and any remaining goblins quickly disband into small, disorganized groups posing little threat. The trinkets retrieved by you from the guild’s headquarters are put to good use by the Society, as returning some of these help improve relations with factions of Magnimar’s underworld. The Society has plans to use the gold Aspis badge as vital part of an important covert operation against the Consortium.

Give me a day or 2 to get chronicles sorted. Thanks all for playing at the table. Sorry it dragged on a touch. Any feedback you have for me as a GM would be welcomed directly to me, or if you want to go through an intermediary Shifty has offered his services.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias cleans his weapon as he sniffles having once more caught a cold. It had to be the place. Turning over his report, he once more shoulders his pack as he moves on, seeking a cure for his weak and cursed body...............

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Tebed frowns at the golden toekn emblazoned with the Aspis' oruboros snake. It seems we are not the only ones who have been troubled by this bugbear.

He looks up at Adinomo, still bleeding heavily. You fought halfling. Are you feeling well. Those blows were deep.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

”Off course I fought, did you expect me to sit aside and bake cookies? It is nothing that a few days of rest won’t cure. And if needed I have a wand that can do the job, although I prefer to use that only if needed”

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