GM Ietsuna's Gameday VI - Rise of the Goblin Guild (Inactive)

Game Master Ietsuna

Rise of the Goblin Guild.

Map

Event Code: 152539


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Adinomo finds nothing of interest in the room and does not find any traps.

Next room

The guild’s goblin thieves sleep here when not out scavenging and stealing. Smelly bedding, moldy food, and rubbish lie scattered about.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Following Adinomo to the second door, Tebed looks at the door at the far end of the disgustingly dirty chambers.

Another door. And it is technically to the left. Should we continue through it?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau nods. "Let's keep checking all these different rooms. Let nothing sneak up behind us. I doubt he goblins will fight with any sense of honor."


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Venturing to the next door the group peer into the next room.

The ceiling of this room has partially collapsed, creating a two story space to the west while exposing the chamber above to the east. Rubble lies haphazardly about the place, with some other larger pieces serving as tabletops for crude alchemical apparatuses. Soot, scorch marks, and other chemical residues cover many of the chamber’s walls and other surfaces. A sizable slab of jagged debris leans against the broken edge of the upper level’s floor in the room’s center. The upper level seems clear of wreckage and contains several wooden worktables. Opposite the entrance, a set of stone steps that once rose to the upper level are broken away halfway up their length. The whole chamber smells of burnt oil and acrid chemicals.

There are two goblins within this room.

I need to add them to the map. I will do that soon

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Ekkie, tell them to surrender to us!"


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Ekkie seems entranced by the "fire makers" inside and does not seem to hear Adinomo.

This is clearly a lab for producing copious amounts of alchemist's fire. There seems to be one in charge (blue) since he periodically shouts orders at his assistant (red).

They are thusfar unaware of your presence.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Tebed darts across the door carefully as he watches the goblins. these may the ones who burned the butcher's shed down. We should stop them before the commit arson again.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"are you suggesting we just kill them? shouldn't we try to arrest them or something?

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

I was thinking knock out. Tebed whispers back, surprised.

Ooooh, I forgot that is not as easy for everyone.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I knew I forgot something, I should have bought sap! I will try to take it easy on them"

Adinomo sneaks into the room with his rapier ready, moving up to the boss goblin

Stealth: 1d20 + 15 ⇒ (9) + 15 = 24
Attack, nonlethal: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Confirm?: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19

Nonlethal Damage: 1d4 ⇒ 4
Additional Nonlethal Damage: 1d4 ⇒ 1

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk readies to shoot any goblin looking to throw stuff at the party

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias waits to pounce on the goblins though he's unsure about actually knocking them out as opposed to killing them.

He sniffles as his nose runs again.


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Initiative:

Adinomo: 1d20 + 6 ⇒ (8) + 6 = 14
Jarlaxle: 1d20 + 3 ⇒ (7) + 3 = 10
Jarsk: 1d20 + 2 ⇒ (9) + 2 = 11
Pau: 1d20 + 2 ⇒ (5) + 2 = 7
Tebed: 1d20 + 4 ⇒ (2) + 4 = 6
Urias: 1d20 + 1 ⇒ (8) + 1 = 9
Yarak (Blue Goblin): 1d20 + 4 ⇒ (18) + 4 = 22
Lab Assistant(Red Goblin): 1d20 + 4 ⇒ (4) + 4 = 8

Yarak is struck by Adinomo but the blow does not draw blood, only causes a nasty bruise. Now that Yarak is aware of your presence he pops open a vial of some liquid and drinks it. His muscles seem to grow and he looks more imposing.

Adinomo, you get an AoO for him drinking a mutagen

Round 1 - Bold may Act

Yarak (Blue Goblin) (4NL)
Adinomo (+ AoO)
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin)
Pau
Tebed

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk double moves into the room

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle stoically plods forward.

Double move.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

AoO, nonlethal: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Nonlethal Damage: 1d4 ⇒ 4

Attack, flanking: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d4 + 2d6 ⇒ (1) + (4, 2) = 7

Confirm, flanking: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Additional Damage: 1d4 ⇒ 1

Adinomo quickly slaps the goblin on the wrist with his rapier, "give up!". Since the goblin does not surrender Adinomo then pierces his shoulder "I said give up!"

Liberty's Edge

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The group begins to follow Adinomo into the room as Adinomo stabs at the
goblin alchemist.

Round 1 - Bold may Act

Yarak (Blue Goblin) (-7, 8 NL)
Adinomo
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin)
Pau
Tebed

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

GM, that should be 8 normal damage and 9 nonlethal on Yarak, unless he is immune for crits (although it could be that the 19 did not confirm, so it might be 8 normal / 8 nonlethal)

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias coughs as he advances, holding up his weapon in a defensive manner though at the way he's hacking, one may fear him not making it in time.

Advance in defensive position.


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19 does not confirm. It is 8/8NL. Corrected here.

The lab assistance (Red) advances on Jarlaxle, ready to attack next round.

Round 1 - Bold may Act

Yarak (Blue Goblin) (-8, 8 NL)
Adinomo
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin)
Pau
Tebed

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau takes a double move, ending up to the square just to the right of the red goblin.

Would someone double move me, please?

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Slow off the draw, Tebed follows Adinomo inwards towards the manic goblin. As the halfling slices at the creature, the oreadjabs out with a hard punch.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26 for damage: 1d8 + 4 ⇒ (1) + 4 = 5


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Yarak takes a step back and tosses a bomb at Adimono

Bomb: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 3d6 + 3 ⇒ (6, 3, 1) + 3 = 13

Bomb direction: 1d8 ⇒ 3

The bomb lands between Adinomo and Tebed dealing 6 damage to each in splash unless DC15 reflex save.

Round 2 - Bold may Act

Yarak (Blue Goblin) (-8, 8 NL)
Adinomo
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin)
Pau
Tebed

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Unable to resist a tempting target, Jarlaxle attempts to chop-down Red!

Gamin: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17, for 1d8 + 5 ⇒ (8) + 5 = 13 damage.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

”Sorry never been able to find any good blunt arrows.” Jarsk says as he steps back to shoot

shot at blue : 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
arrow damage : 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Reflex: 1d20 + 8 ⇒ (16) + 8 = 24 no damage, evasion
Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30
Readied attack, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d4 - 1 + 2d6 ⇒ (2) - 1 + (2, 5) = 8

Adinomo easily dodges the flames and tumbles closer to the goblin. He stands ready with his rapier for one of his companions to flank the alchemist.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias slowly makes his way in as he sniffles.

The place seems to be a little to cramped for him to be swinging his weapon.....

"You know, you all seemed to be doing well enough....." he hesitates


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In one shot Jarlaxle drops the lab assistant. Jarsk and Adinomo are unable to land a blow or arrow on the mad alchemist.

Round 2 - Bold may Act

Yarak (Blue Goblin) (-8, 8 NL)
Adinomo
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin) (Down)
Pau
Tebed

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau moves 10’ north and flanks blue.

Attack 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage 1d8 + 4 ⇒ (5) + 4 = 9


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Pau's attack bounces off the armour of the goblin alchemist.

Round 2 - Bold may Act

Yarak (Blue Goblin) (-8, 8 NL)
Adinomo
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin) (Down)
Pau
Tebed

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
Evasion! :)

Tebed shifts next to the alchemist and continues to strike in tandem with the halfling.

Flurry 1: 1d20 + 6 ⇒ (16) + 6 = 22 for nonlethal damage: 1d8 + 4 ⇒ (7) + 4 = 11
Flurry 2: 1d20 + 6 ⇒ (3) + 6 = 9 for nonlethal damage: 1d8 + 4 ⇒ (5) + 4 = 9

Well enough Urias. Keep watch on the hall though. Where one goblin is, there is usually many.


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Tebed's first strike finds its way through the armour and strikes home.

Yarak draws an extract and drinks it. He disappears from view.

Tebed, Pau and Adinomo you may take an AoO if you like

Round 3 - Bold may Act

Yarak (Blue Goblin) (-19, 8 NL)
Adinomo (AoO?)
Jarsk
Jarlaxle
Urias
Lab Assistant (Red Goblin) (Down)
Pau (AoO?)
Tebed (AoO?)

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

AOO, flank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d4 - 1 + 2d6 ⇒ (3) - 1 + (3, 1) = 6
Attack, flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Concealment, high is good: 1d100 ⇒ 25

Adinomo strikes at the goblin, but misses the green monster. He is not sure if the goblin moved away, so he stabs his rapier forward and only hits thin air ""He moved away!"

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

AoO: 1d20 + 7 ⇒ (14) + 7 = 21 for damage: 1d8 + 4 ⇒ (4) + 4 = 8

See Urias? Tebed calls out as the monk listens. See if you can hear anything.

Action to try and listen specifically for the 'missing' goblin. If Tebed thinks he hears something, he'll try to move towards it to intercept.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau takes his attack of opportunity at the goblin.

Attack 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage 1d8 + 4 ⇒ (5) + 4 = 9


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You manage to grievously wound Yarak before he disappears. He does however manage to become invisible before you manage to take him down completely.

So long suckers you hear from the doorway as he disappears into the sewers.

Combat over

You now have a chance to look around the room. You see that there is a “strategic blueprint” in charcoal upon the east wall. It’s an extremely rudimentary pictorial map of Magnimar with fire and smoke pouring from the buildings, as well as numerous dead dogs, horses, and humanoids.

Ekkie too looks around in amazement, but her attention is drawn by all of the "burny stuff" in the room. As you all look around the room she edges closer to a stack of alchemist fire flasks and swipes one, slipping it under her jerkin.

What now my merry band of adventurers? Sorry for the upbeatness.
Had a really good gym session this morning.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Follow Ekkie's example, and loot the room? Then move on down the hallway to the next area?

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Good for you GM!

Adinomo also takes on of the flasks and winks at Ekkie. After a quick search of the room he is ready to move on

Take 20 for 29 perception

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"See? a confused Urias states.
"See what?"

He looks around as the others clear teh room of anything useful and valuable.
"I really didn't see anything....And I think the other goblins likely know we're here."


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Besides the flasks of Alchemist's Fire you find nothing else of interest in the room.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Alright then. I guess we move on down the corridor...?


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Next room

A large stone channel bisects this dank chamber. Thick masonry pipes clutter the room, feeding into the channel or flowing across the ceiling. A stone walkway without a railing crosses the channel, but crude barbed caltrops litter the length of this bridge. The entire chamber is damp and moldy, and the faint sound of dripping water resonates softly through the area.

On the other side of the channel you see three goblins and a goblin dog. One of the goblins is seated upon the dog and appears to be dressed as an entertainer or something similar.

As your group enters the room the room the entertainers sings mockingly about each of you –1 penalty on attack and damage rolls and a –1 penalty on saves against fear and charm effects

Initiative:

Adinomo: 1d20 + 6 ⇒ (6) + 6 = 12
Jarlaxle: 1d20 + 3 ⇒ (3) + 3 = 6
Jarsk: 1d20 + 2 ⇒ (12) + 2 = 14
Pau: 1d20 + 2 ⇒ (12) + 2 = 14
Tebed: 1d20 + 4 ⇒ (14) + 4 = 18
Urias: 1d20 + 1 ⇒ (11) + 1 = 12
Blue Goblin: 1d20 + 4 ⇒ (7) + 4 = 11
Red Goblin: 1d20 + 4 ⇒ (20) + 4 = 24
Goblin Entertainer: 1d20 + 6 ⇒ (3) + 6 = 9

Round 1 - Bold may Act

Red Goblin (delay)
Tebed
Pau
Jarsk
Adinomo
Urias
Blue Goblin
Entertainer
Jarlaxle

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk strides forward draws his bow and shoots at the laughing goblin
"Thats quite enough of that"

dice:

attacking with deadly aim laughter effect and dwarven hatred
attack: 1d20 + 5 - 1 - 1 + 1 ⇒ (2) + 5 - 1 - 1 + 1 = 6
arrow damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

But to his shame Jarsk has been put off by a laughing goblin

Moved people up with high initiatives to the front apparently the goblin dog is invisible on the map (which may explain Jarsks shooting)


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Sorry. I got distracted while updating the map. A hazard of GMing from work. Entertainer is green and doggy is under his butt.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

As the goblins taunt the party, Tebed squares up, then rushes forward and leaps across the disgusting channel.

Double move, jump included
Acro: 1d20 + 9 ⇒ (14) + 9 = 23

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias considers the wisdom of joining his more agile companions as he oves up while coughing. Looking at the point and decides it would be most wise not to even try it considering he has had never managed any successful jump even in a forsaken desert.........

Instead he holds his halberd up to deflect any possible projectiles....
Total defence

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo quickly moves to the wooden bridge double move

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau double moves forward as well, getting into melee range with the middle goblin.


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The red goblin takes a step back and swings his horsechopper at Tebed.

mwk horsechopper: 1d20 - 1 ⇒ (1) - 1 = 0 Damage: 1d8 + 1 ⇒ (1) + 1 = 2

It misses Tebed as the blue goblin approaches the bridge with its own horsechopper.

The entertainer just continues to make you all as he reaches for his shortbow.

Round 1/2 - Bold may Act

Tebed
Pau
Jarsk
Adinomo
Urias
Red Goblin
Blue Goblin
Entertainer
Jarlaxle

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Last round, Pau double moved to just to Tebed 's right, if someone would be kind enough to move me on the map.

The warrior swings at the blue tinged goblin on this right.

Attack 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage 1d8 + 4 ⇒ (4) + 4 = 8

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