Quiella
|
interesting. I thought levitation let the caster move you up or down, vertically. I didn't realize it prevented you from walking when your feet are level with the ground.
Quiella takes advantage of the opening and slashes again, but swings wide. greatsword, attack of opportunity, power attack, prayer, levitating: 1d20 + 11 - 2 + 1 - 1 ⇒ (1) + 11 - 2 + 1 - 1 = 10
She presses the fight against the babau she drew blood from with her last attack. greatsword, power attack, prayer, levitating: 1d20 + 11 - 2 + 1 - 1 ⇒ (8) + 11 - 2 + 1 - 1 = 17 for slashing, cold iron, magic: 1d10 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21
And finally, she heals herself. lay on hands, greater mercy, favored class, fey foundling: 3d6 + 2 + 6 ⇒ (3, 6, 4) + 2 + 6 = 21
waiting to take more damage would have been more efficient... Oh well.
-Posted with Wayfinder
Melufiuos Benidictus
|
I know I didn't say it, but my intent was to relax the spell once she got up. Mel does so now
is Halkale going to tie a rope to Mel?
-Posted with Wayfinder
| GM Harker |
William Reflex 1: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
William Reflex 2: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
William hits the southern babau twice with his armor spikes, but neither attack appears to penetrate its damage resistance. William avoids getting acid on his spikes on his first attack, but isn't quite as swift on the second. Nevertheless, the hardness of the spikes avoid taking major damage.
Melufiuos dismisses his levitation spell on Quiella then looks quizzically at Halkale and his rope.
Quiella attacks the greenish babau with both an opportunity attack and her regular attack, but neither strike hits. She then heals herself completely.
Mel's move action, Ophelia, Valik, Halkale/Frostfur
Also, Prayer is active. I've already taken it into account in the rolls above. I also took into account that Quiella is no longer levitating when she attacked.
Melufiuos Benidictus
|
Mel tries climbing the wall
climb: 1d20 + 7 ⇒ (19) + 7 = 26
-Posted with Wayfinder
Melufiuos Benidictus
|
But first he recalls vanish and casts it.
-Posted with Wayfinder
Melufiuos Benidictus
|
Next turn, is there somewhere to secure the rope or will he just have to hold it?
-Posted with Wayfinder
Valik Frost
|
Valik, looks at the slime that burned his hand. He than sees that his punch was ineffective and decides to try and absorb some attacks from the others.
He covers up his body and becomes as thin as possible.
Full defensive. AC 33. I deflect the first hit on me
| GM Harker |
Halkale drops his bow in order to pull out his rope and tie it around Melufiuos.
Melufiuos, who had been evidently readying an action to climb if he had rope tied to him, climbs up the balcony to the edge.
We'll say there is a railing for you to tie the rope, Mel.
Valik places himself into an extremely well-defended posture and prepares himself to deflect the first blow that manages to make it past his defenses.
Ophelia is up.
Ophelia Endronil
|
Ophelia moves forward.
Nothing else I can do. Due to the balcony, I don't even have line of sight to the demons, so I can't fire off a spell, and there isn't a rope tied off that I can use to get up.
| GM Harker |
Ophelia moves towards the others on the ground floor in hopes of getting up the balcony soon.
The black babau tumbles past William to stop 10 feet to the west of him and readies an attack, while the white babau takes a 5 foot step to the south to set up a flank with black. The black babau then strikes with his longspear, which lands a solid sneak attack. The white babau then full attacks William with its longspear twice, but misses both times. Black took a move action with Acrobatics, so Step Up did not activate. William takes 23 damage from Black's longspear.
The green babau also uses its acrobatic skill to tumble 10 feet to the north to avoid an opportunity attack from Quiella, then it makes a longspear attack on her that misses.
Black Acrobatics: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30
Black Longspear + Flank + BWG: 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
White Longspear 1 + Flank: 1d20 + 12 + 2 - 1 ⇒ (11) + 12 + 2 - 1 = 24
White Longspear 2 + Flank: 1d20 + 7 + 2 - 1 ⇒ (6) + 7 + 2 - 1 = 14
Black Longspear damage: 1d8 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (2, 6) = 23
Green Longspear 1: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23
Green Acrobatics: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19
GM Note: temporarily forgot about longspear needing 10 feet reach after rolls were made for Green. Changed from 5' step and full attack to tumble and 1 attack.
Initiative (Rounds 4-5)
Valik [3 Dmg] <= Up
Halkale/Frostfur <= Up
William [25 Dmg; 1 Wis Dmg; will heal 5 dmg on Quiella's turn] <= Up
3 Babaus
Melufiuos [9 Dmg, will heal 5 on Quiella's turn] <= Up
Quiella [Will take 10 dmg on her turn] <= Up
Ophelia <= Up
Effects
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, enemies take a -1 on these rolls (Black unaffected due to SR)
PC's are all up!
William Iosef Blazkovich
|
William rolls back and hops up onto the table, then kicks hard, shoving the black fiend over the edge.
Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15
Bull Rush: 1d20 + 7 ⇒ (19) + 7 = 26
"Ophelia, one coming your way!"
-Posted with Wayfinder
Melufiuos Benidictus
|
(Assuming William successfully knocks the fiend over the edge) Mel's eyes twinkle as he sees the Babau near the edge of the balcony. But before he can abandon his plan to tie the rope off, he sees William launch into glorious action and cheers when the fiend goes over the edge. Great minds think alike! I really hate that wonderful bastard! Mel goes ahead and secures the rope to the railing and then looks for an opportunity (can I delay my move action? if no, then just stay there this turn.)
William Iosef Blazkovich
|
+1 for prayer on the Acrobatics check if it makes a difference. Forgot that it adds to skill checks also. Already added it to the bull rush. I suspect it doesn't. Also, I'll use my FJC ability to use lay on hands once per adventure and heal myself as a swift action. This will be the first time I've ever remembered that I have actually checked many boxes. Mainly the 5 GM boxes...
Healing: 2d6 ⇒ (5, 1) = 6
Status:
25/46 HP
3/5 Panache
Sceaming like a bloodthirsty maniac
Halkale Timarson
|
Assuming the black babu is now down on the ground with us.
Halkale sees the babu fly over the side and picks up his bow and fires an arrow at it.
Attack, PBS, Prayer: 1d20 + 13 + 1 + 1 ⇒ (9) + 13 + 1 + 1 = 24 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
If I get my second attack
Attack 2nd, PBS: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
Melufiuos Benidictus
|
we kind of have two tries. I had said that if you didn't succeed, then I'd hydraulic push
-Posted with Wayfinder
| GM Harker |
William takes an athletic jump up on the desk and kicks the black babau off of the balcony ledge. It attempts to spear him for his effort, but misses. It falls prone on the ground. AoO from the Bull Rush misses. Obviously, if William has an ability that doesn't cause the maneuver to provoke, the AoO doesn't happen.
Black Longspear AoO + Flank: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Mel, you can ready a move action. However, you have a rope tied around you, so to remove it will take a move action. Also, tying a rope requires two hands, so you'll either have to drop whatever your holding (free action) or put it away (move action). Let me know how you want to do this.
Halkale, since it takes two hands to tie a rope, I assumed you dropped your bow last round. I'll assume you picked it up this round, so you just get the one attack.
Halkale grabs his bow and fires an arrow in the prone black babau. It does not appear to harm the creature in the least and the arrow is destroyed by its acidic slime. The damage didn't overcome its DR. As mentioned, all ammo is automatically destroyed by the slime.
Quiella, Ophelia, Valik, and Mel's clarification on his actions.
Melufiuos Benidictus
|
I assumed I would have had to drop/put-away my stuff to climb the wall. But OK
Mel drops whatever was in his hands, unties the rope from himself and then onto the railing. The point might be moot by now, but he does it just in case.
| GM Harker |
That's a good point about needing to have both hands free to climb, but since I missed it when you were climbing up, I'll let you just have stowed whatever you were carrying before the climb and not worry about it. That being said, you'll need to redraw whatever you want to be holding.
Melufiuos unties the rope from himself then reties it to the balcony railing.
Quiella
|
"I'll take this one," Quiella says, grimacing as she steps towards the babau at the top of the steps. "Your judgment has come, fiens" she declares as she swings her greatsword at it.
greatsword, attack, power attack, prayer: 1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 12 for slashing, cold iron, magic: 1d10 + 7 + 6 + 1 ⇒ (9) + 7 + 6 + 1 = 23
-10hp from life link
-Posted with Wayfinder
Valik Frost
|
Valik will step in front of William in hopes to draw the attacks from the demon nearest him. He covers up, but does his best to aid in distracting the enemy should it try to stab William with his spear. He peeks over his shoulder and sees Quiella's footwork is off.
Quiella, adjust your feet 2 inches apart. It will aid your base and give you a more level swing.
Immediate action to spend 2 ki points to allow Q a free attack re-roll. Move action to free 5' & fight defense (AC 31), standard to aid another Will's AC
aid will AC, DC 10: 1d20 + 7 ⇒ (17) + 7 = 24
William Iosef Blazkovich
|
I regret to inform you Valik, that William's current 'tactical plan' is at best idiotic, at worst suicidal. At the very least, hopefully the aid another to AC will let him live long enough to attempt it. I'm really regretting forgetting to pick up a cold-iron weapon on this character... Just about every other character of mine has a cold-iron spear laying around.
| GM Harker |
Quiella moves forward and attacks the greenish babau. Just as her attack appears to be miss, Valik offers up some advice that just might guide her blade to its target.
Quiella gets a reroll on her attack from Valik.
Valik then stands in front of William and attempts to protect the man from subsequent attacks.
Quiella's attack reroll and Ophelia. I'll move things along sometime by late tomorrow regardless.
Quiella
|
reroll: 1d20 + 10 ⇒ (8) + 10 = 18
-Posted with Wayfinder
| GM Harker |
Even with Valik's advice, Quiella's sword blow still misses the demon.
Ophelia steps up to the prone babau and attempts to hit it with her cold iron morningstar. She lands a well placed strike that fully damages the demon. Fortunately the hardness of her magical weapon is strong enough to resist the acidic slime covering the creature.
Ophelia Morningstar + Prayer: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
The greenish enemy bites at Quiella, then moves back 5' to attack twice with its longspear. None of its attacks are able to breach the paladin's defenses
The pale babau follows up by moving 5 feet into a flank on Quiella with green. It firsts attempts to bite Valik, then also attacks Quiella twice with its longspear. It too is unable to hit either target.
The black babau stands up, provoking an opportunity attack from Ophelia. It then swipes at Ophelia and succeeds at clawing through her armor. Ophelia takes 9 damage from the claw attack.
Green Bite: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Green Longspear 1: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16
Green Longspear 2: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
White Bite: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
White Longspear 1: 1d20 + 12 - 1 + 2 ⇒ (2) + 12 - 1 + 2 = 15
White Longspear 2: 1d20 + 7 - 1 + 2 ⇒ (6) + 7 - 1 + 2 = 14
Black Claw: 1d20 + 12 ⇒ (13) + 12 = 25
Claw damage: 1d6 + 5 ⇒ (4) + 5 = 9
Initiative (Rounds 5-6)
Valik [3 Dmg] <= Up
Halkale/Frostfur <= Up
William [20 Dmg; 1 Wis Dmg; will heal 5 dmg on Quiella's turn] <= Up
3 Babaus
Melufiuos [4 Dmg] <= Up
Quiella [10 dmg; will take 5 damage more on her turn] <= Up
Ophelia [9 Dmg] <= Up
Effects
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, enemies take a -1 on these rolls (Black unaffected due to SR)
PC's are all up!
William Iosef Blazkovich
|
William, yearning to spill the blood of fiends, yells, rushes forward, and leaps off of the ledge. He braces his arm with spikes downward, and drops hard on the fiend.
"INCOMING YOU MISERABLE HELLSPAWN!"
Acrobatics to jump on it?: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Attack with Armor Spikes: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage + Precise Strike + Prayer: 2d6 + 4 + 3 + 1 ⇒ (4, 5) + 4 + 3 + 1 = 17
Fall damage?: 1d6 ⇒ 2
I'll leave it to you to decide how a vital striking elbow drop works. I'm making no effort to cushion the fall, other than the default for making the first 1d6 nonlethal. If he has the option, he'll attempt to end this whole mess on his feet, providing a flank for Ophelia, but his aim is to maximize damage first and foremost.
Status:
25/46 HP + 2 NL
2/5 Panache
Sceaming like a bloodthirsty maniac
Valik Frost
|
Valik clicks the heels of his shoes together. He than tumbles with effortless grace to put himself between Quiella and the babau while striking out at the enemy in hopes to distract it.
up than diagonal to be between white-Q. Single acrobatics check. Aid Q AC vs whites attack. All my usual stuff for AC 31
acro: 1d20 + 15 ⇒ (8) + 15 = 23
aid AC: 1d20 + 7 ⇒ (6) + 7 = 13
| GM Harker |
William jumps down from the balcony, sending a spiked elbow into the black demon below. The power of the vital strength overcomes the creature's damage resistance to injure it somewhat and William lands on his feet in a flank with Ophelia. I believe if you deliberately fall, you ignore the first 10 feet of damage and land on your feet, so no damage to William. Also, unless my accouting is off, Quiella absorbed 5 damage from William last turn, so he should be at 20 damage.
With the aid of his daredevil boots, Valik tumbles past the white devil to provide some cover for Quiella.
Mel, Quiella, Ophelia, Halkale
William Iosef Blazkovich
|
I'm kinda aiming to make it a rather rough fall. As in land on the things head, like a falling object if possible. If not I'll opt to land soft next to it.
"Ophelia, beat that [CENSORED] senseless with that morningstar! It appears to be working!"
He gets his bearings after the fall and smirks. "Or toss me the weapon and blast it to oblivion with your spells!"
Melufiuos Benidictus
|
The magus recalls vanish by burning an arcane charge. He the casts it and moves up behind the babu, drawing his rapier.
You can draw a weapon during your move action once your BAB is +1 or greater, right? If not, I'll draw it next turn
| GM Harker |
Mel, that is correct.
Melufiuos recalls his Vanish spell, casts it, and begins to move into a flank with Valik. Unfortunately it appears the babau can see through his spell and it takes an attack of opportunity with its longspear, but it completely misses.
White AoO: 1d20 + 12 ⇒ (1) + 12 = 13
Quiella, Ophelia, Halkale
William Iosef Blazkovich
|
Beats me. I don't think there are any rules for making idiotic suicidal leaps WWE style. Essentially William is throwing caution to the wind and attempting to put everything into that strike if he thinks it'll do any good. Gravity included. I leave the rest up to you. I think a medium sized falling object does 3d6 damage, but I somehow suspect you can't vital strike with that. Otherwise I'd be vital striking with dropped boulders for laughs.
Halkale Timarson
|
Halkale smirks some as his hands pull three cold iron arrows from his quiver one after the other and send them at the babau on the ground floor.
Attack, PBS, Rapid Shot, DA, Prayer: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14 Damage, if hits, PBS: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Attack, PBS, Rapid Shot, DA: 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19 Damage, if hits, PBS: 1d8 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
Attack, PBS, Rapid Shot, DA: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9 Damage, if hits, PBS: 1d8 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
wowsers roller, what did I do to you.
William Iosef Blazkovich
|
I think these are evil outsiders, so your favored enemy should apply. Hopefully that'll net you at least 1 hit from that barrage.
With every arrow loosed by Halkale, William's grin gets bigger and a bit creepier.
Quiella
|
20 damage? Okay. Not healing yet.
Quiella furrows her brow at the miss and steps forward, this time taking advantage of the high ground as she makes another powerful swing.
greatsword attack, power attack, prayer, height advantage: 1d20 + 11 - 2 + 1 + 1 ⇒ (18) + 11 - 2 + 1 + 1 = 29 for slashing, cold iron, magic: 1d10 + 7 + 6 + 1 ⇒ (5) + 7 + 6 + 1 = 19
-Posted with Wayfinder
| GM Harker |
Re: William's jump attack. For the sake of ease, I'd say either you have a controlled fall with an attack or an uncontrolled fall hoping to hurt a demon by landing on it. Since the controlled fall would do more damage to the enemy and less damage to you, we'll say you made a controlled fall, which from the distance you fell, you managed to avoid taking injury or landing prone.
Halkale switches to cold iron arrows and fires three at the black enemy. Only the second arrow hits, but it appears to fully injury the babau. Evil Outsider bonus is in effect here.
Quiella continues to focus on the green babau and lands a solid strike that causes some significant injury to the demon.
Ophelia takes an attack of opportunity with her cold iron morningstar as the black babau stands up from its prone position earlier. Not only does she hit it when it gets up, she also follows it up with another strike as she makes a regular attack.
Ophelia AoO: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Ophelia's standard attack+Flank: 1d20 + 7 + 1 + 2 ⇒ (18) + 7 + 1 + 2 = 28
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
The green babau attempts to take a bite out of Quiella, then retreats back 5 feet to make two additional longspear attacks. Both reach weapon attacks hit the paladin. Quiella takes 11 damage from one attack and 9 damage from another for a total of 20 damage.
The white babau tries to bite Valik but unsurprisingly misses. It then shifts 5 feet to the northwest and attacks Quiella twice with its longspear. The first attack hits, causing the paladin further injury. Quiella takes 9 additional damage from this, for a grand total of 29 damage this round from three attacks.
The black babau attempts to tumble past William, but fails to make it past him, provoke opportunity attacks from both William and Ophelia. Snarling with frustration, it then claws through Ophelia's armor, injuring her slightly. Ophelia takes 6 damage from the claw, both William and Ophelia have AoO's against black.
Green bite: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Green Longspear 1: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24
Green Longspear 2: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Green Longspear 2 Confirmation: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Green Longspear 1 Damage: 1d8 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Green Longspear 2 Damage: 1d8 + 7 - 1 ⇒ (3) + 7 - 1 = 9
White bite: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
White Longspear 1: 1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28
White Longspear 2: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
White Longspear 1 Damage: 1d8 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Black Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23
Claw: 1d20 + 12 ⇒ (18) + 12 = 30
Claw damage: 1d6 + 5 ⇒ (1) + 5 = 6
Initiative (Rounds 6-7)
Valik [3 Dmg] <= Up
Halkale/Frostfur <= Up
William [15 Dmg; 1 Wis Dmg; will heal 5 dmg on Quiella's turn] <= Up
3 Babaus
Melufiuos [4 Dmg] <= Up
Quiella [44 dmg; will take 5 damage more on her turn] <= Up
Ophelia [15 Dmg] <= Up
Effects
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, enemies take a -1 on these rolls (Black unaffected due to SR)
PC's are all up!
William Iosef Blazkovich
|
William considers his options... his normal avenues of attacks have trouble piercing the fiend's hide so he instead opts to relieve it of it's offensive capability bit by bit.
AoO to Disarm it of it's spear: 1d20 + 12 + 1 + 2 ⇒ (2) + 12 + 1 + 2 = 17 Provokes an AoO from it
Noting how much more effective Halkale and Ophelia are at damaging the fiend, he instead opts to allow them to bring this fiend's life to an end. He covers his gauntlet in the blood seeping from his own wounds, and then lashes out, flinging blood, dirt, acid, sweat, and spit into the fiends eyes.
"FACE ME YOU VERMIN SPAWN OF BELIAL!"
Dirty Trick to blind: 1d20 + 6 + 1 + 1 + 2 ⇒ (5) + 6 + 1 + 1 + 2 = 15 Also Provokes an AoO from it.
He looks over at Ophelia and Halkale, hoping that they can end it before his luck runs out.
Status:
HP: 31/46
Panache: 2/5
Melufiuos Benidictus
|
Frustrated and surprised that the fiend saw him, the magus regains his composure and launches into spell combat.
Fire wand of true strike
Five foot step
Attack with rapier
rapier to hit: 1d20 + 8 + 20 ⇒ (19) + 8 + 20 = 47
damage: 1d6 + 4 ⇒ (1) + 4 = 5
He does not release the stored shocking grasp because of their immunity/resistance.
-Posted with Wayfinder
Melufiuos Benidictus
|
crit confirm: 1d20 + 8 + 20 ⇒ (1) + 8 + 20 = 29
damage: 1d6 + 4 ⇒ (2) + 4 = 6
-Posted with Wayfinder
Valik Frost
|
Please move me to flank with Mel :). Also Mel I may be mistaken but casting true strike and stacking are both standard action. You cannot do both unfortunately. GM, would you allow Mel to delay to gain flank with me?
Valik, frustrated that the enemy is getting the better of them he tries a different tactic. Valik shifts and starts to inspire the others, hoping his wisdom can help turn the tide of battle in their favor.
AC 31. +2 attacks & fear/charm saves
Everyone, do not shot fear, we can do this. Continue attacking fur these beasts will surely fall to our combined strength
Melufiuos Benidictus
|
He is doing spell combat and he has the Magus Arcana - Wand Weilder which lets him use a wand instead of casting a spell as part of his spell combat.
On the other hand, I forgot about the -2 on my To Hit rolls above. DM please factor those in
My real fear, though, is that I cannot add the True Strike bonus to the crit confirm roll
But if I can wait for flank with Valik, I get the extra 1d6 damage from being a rogue :)
Quiella
|
Quiella staggers slightly from her wounds. She heals herself and then steps closer, determined to finish off one of her foes at least.
lay on hands, greater mercy, fey foundling, favored class bonus: 2d6 + 1d6 + 6 + 3 ⇒ (6, 4) + (1) + 6 + 3 = 20
-29hp now
Her footing a little more sure now, she swings again.
greatsword, attack, power attack, height advantage, prayer, advice: 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (18) + 11 - 2 + 1 + 1 + 2 = 31 for slashing, cold iron, magic: 1d10 + 7 + 6 + 1 + 2 ⇒ (4) + 7 + 6 + 1 + 2 = 20
-Posted with Wayfinder
Halkale Timarson
|
Halkale only carries cold iron arrows, unless they are silvered or blunt.But seems I might need to invest in adamantine ones now. Also, just a reminder, with Imp Precise shot, no bonus to AC for the enemy in melee, nothing less than total concealment/cover affects me, I know you have a lot to remember.
Halkale looses another volley of arrows on the babau
Attack, PBS, Rapid Shot, DA, Prayer, IC, FE: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (13) + 9 + 1 + 1 + 2 + 2 = 28 Damage, if hits, PBS: 1d8 + 7 + 1 + 1 + 2 ⇒ (5) + 7 + 1 + 1 + 2 = 16
Attack, PBS, Rapid Shot, DA: 1d20 + 9 + 1 + 1 + 2 ⇒ (2) + 9 + 1 + 1 + 2 = 15 Damage, if hits, PBS: 1d8 + 7 + 1 + 1 + 2 ⇒ (3) + 7 + 1 + 1 + 2 = 14
Attack, PBS, Rapid Shot, DA: 1d20 + 4 + 1 + 1 + 2 ⇒ (16) + 4 + 1 + 1 + 2 = 24 Damage, if hits, PBS: 1d8 + 7 + 1 + 1 + 2 ⇒ (2) + 7 + 1 + 1 + 2 = 13