GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Also, Quiella finds no evil auras in the fountain area.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella scans this room for evil auras as well.

can we make that the SOP for her in this scenario whenever she has the time?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

No, I think it best if you post it every time you want to use it, I don't really want to take on any SOP activities for the characters in this campaign since scenarios change so much unlike dungeon situations.

Quiella finds no evil auras in the dining room area.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik looks into the sitting room area but doesn't enter.

per: 1d20 + 18 ⇒ (5) + 18 = 23

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel sweeps for magic and keeps a paranoid eye darting upward at stairs, balconies, high wall fixtures, chandeliers, etc.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

In this series, haven't we encountered paintings of portals which really were gates to hell? If so, Mel mentions them.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"S-S-Someone has t-t-to enter." Halkale says as he and Frostfur enter. Rangers lead the way.

Perception Halkale: 1d20 + 11 ⇒ (19) + 11 = 30
Perception, Frostfur: 1d20 + 5 ⇒ (20) + 5 = 25


Gamemaster | CC Map | S4 Map

Mel:

In Fortress of the Nail, the group used a statue to turn a picture into a gateway to Hell in order to rescue Zarta Dralneen.

Valik and Melufiuos hears some sort of whimpering coming from the northwest, while moving closer Halkale pinpoints the noise to the door on the eastern side of the sitting room.

Melufiuos does not find any magical auras in the two open rooms.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

William holds back a bit, recognizing the clearly superior scouting talent and instead focuses on the pictures of the Kastner family.

"Those eyes... They give me the uncanny feeling that we are being watched. Does anyone know if these portraits are magical? Perhaps being used for unnatural spying?"


Gamemaster | CC Map | S4 Map

To expedite things and to avoid later confusion, Melufiuos can confirm the portraits are not magical with his use of Detect Magic.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

Assuming he's informed of the whimpering and the safety of the portraits.

William moves closer to Halkale. "What is that you hear? Someone else... living here? Animal or humanoid? Or fiendish..."

Noting the clear and present threat, William will move close to the door in question and prepare to do his best to keep a safe gap between any threats and the party's back line.

"If there is anyone living here I would not expect them to be in full control of their faculties any longer, but I am always willing to give the benefit of doubt if it can save a soul. Civilians should not be expected to pay the price for a soldier's work."

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

When William asks about the portrait, he replies, "Back when we were in the Fortress of the Nail, we used a statue to turn a picture into a gateway to Hell in order to rescue Zarta Dralneen. But since this one is non magical, I guess this is not like that."

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Gamemaster | CC Map | S4 Map

Actually, the location that Mel is speaking of is Citadel Vraid, it's not called Fortress of the Nail. It's probably better to more vague about past scenarios experiences as well unless your sure everyone has played it.

As William gets near the door, the whimpering sounds more like high pitched sobbing.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

Hearing the sound of a potential victim, William grits his teeth and utters a brief prayer to Bright before turning to Melufiuos. "Mel... I think there is someone in there crying. While I'm aware of the potential dangers, I feel it my duty to attempt rescue and recovery of any civilians in the line of fire. I trust you to have the firepower to intervene if things go south... or if it turns out not to be a civilian."

He places his musket on his back, then steps up to the door. "Citizen, I am here to help. I am going to open the door now, know you are with friends."

Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17

He takes a sideways glance towards Mel and mouths the words 'I hope' before turning and opening the door.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Rapier and wand of shield ready, Mel nods.


Gamemaster | CC Map | S4 Map

William opens door to reveal a closet with a young human girl inside cowering in a corner. Upon seeing the man, little girl shifts into a defensive fetal position and continues to hysterically sob.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

A quite, confused "How?" escapes Mel's lips.

disbelieve: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale glances over and says, "B-B-Best ask her q-q-quickly, not a s-s-safe place."

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I meant SOP for this scenario only

Quiella drops her sword and rushes to the girl's side, offering a comforting hand. "You're safe with us; we're good."

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I'd still prefer if you'd just declare the Detect Evil in your posting, Quiella. It makes the bookkeeping easier for me overall.

Also, please make a Diplomacy check with the girl, Quiella.

Melufiuos attempts to disbelieve the girl, but she still appears completely real.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

diplomacy: 10 + 12 = 22

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

In response to Quiella's comforting words, the girl's crying slows and she wipes her nose with a sniff. "H-h-h-honest?" She asks through sob, "You're really good people?"

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

William nods. "Affirmative citizen. Our mission is to purge this edifice of evil and harmful beings, allowing for peaceful habitation."

He looks at the girl for a moment, then thinks, mulling over the words in his mouth before speaking again. "Erm... We are here to shoot bad things and help good people. Like you."

He reaches his right hand (the one without a spiked gauntlet) to the girl.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella gives the girl a slow, serious nod. "How did you come to be here?"

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

While the others are rescuing the girl, Mel makes himself busy keeping watch for anything sneaking up on us.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

LOL, the way I roll, I should take-10 whenever I can.


Gamemaster | CC Map | S4 Map

Still looking quite afraid and confused, the girl does not accept the extended hand, but moves a little closer. "Is Mother, Pa, and Tarcey with you?" She asks, poking her head out of the closet to look around with excitement, which is short lived when she does not find who she's looking for, "Pa and Mother and Tarcey and me, we hit the road. Pa says we’ll walk and walk till we’re in Egorian, and that’s where he’ll find work. We walked so long, and I got real tired, and it got real dark and windy, and the rain made Tarcey cry. And Mother said, 'Let’s wait inside,' but Pa said, 'No way'—he said he heard there’s bad things live in Osty-garde. And then I dunno. Maybe there’s big, prickly cats. Maybe they scared me and so I hid from the thin men. I dunno. I want Mother and Pa."

Melufiuos stays vigilant against ambushes while the others speak to the girl, but senses nothing out of the ordinary.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"Where are your mother and pa? Why are you in here if your pa wanted to stay outside?"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

"The thin men drug Mother and Pa through the mud. In here, in Osty-garde. And Tarcey was crying and they didn’t even care. Mother and Pa said I’m supposed to never go off without them. When the scary statue chased me, I hid here, and Tarcey went off by himself. When I heard Pa shouting upstairs, I wanted to go up but I was too scared. Can you help me find them?" The little girl replies to Quiella's questions, shuddering throughout.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

William gets down on one knee, putting himself at eye level to the little girl.

"You did good. Is your name by chance Tilly? Tilly Anders? Listen to me carefully. We are going to do everything we can to get you out of here safe and sound, and we'll do everything we can to find your mother, father, and Tarcey. To do that we are going to need your help as well. Can you tell me what your Ma and Pa looked like? What they were wearing? We will also need to know what these thin men looked like, and what they said. The more you can tell us the more we will be able to do for you. When is the last time you saw your Ma and Pa?"

Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32

Hoping for enough of a description to identify whether or not the corpse we found with the earplugs was wearing anything to signify that that may be one of the parents. Also hoping for enough of a description of the thin men to allow for a knowledge check by someone. Will fish a little more if she appears to know but is nervous about answering, but if she clearly doesn't know I'll leave it at that.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I dearly hope the thin men are not ghouls

"And what does Tarcey look like?"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

"Yes, my name is Tilly. Tilly from Kintargo. Pa says I’ll be Tilly from Egorian soon. I dunno how long I've been here since they took Mother and Pa, I was hiding from the scary statue. The thin men are really skinny and really mean. Their skin looks like mud. They grin real big but they never talk, except they maybe talk without words. I dunno." The girl answers, then proceeds to give descriptions of her Mother, Pa, and Tarcey. None of the descriptions match people or creatures you've seen here.

That's probably not enough of a description to make a Knowledge roll to identify the thin men yet, although I'm willing to let you try at an inflated difficulty. Just roll a D20 and I'll look to see if you have the relevant skill. You'll get another chance if you actually see them.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

Knowledge ???: 1d20 ⇒ 16 Only have History and Engineering so unless they are Robots it'll have to be someone else that IDs them.

William stays at eye level with the girl and pats her on the head. "You're going to have to stick closely with us. We'll protect you from these mud men but you'll have to keep an eye out for safe places to hide when things get really scary."

He tosses her the magic earplugs from earlier. "Keep these around your neck. If any more of those prickly cats show up put them on as quick as you can."

William will check the room Tilly was hiding in for anything useful and then begins to listen at the other doors. "We had best not leave any threats behind us... we do not want to be caught between the hammer and the anvil so to speak. But let us make haste."

If there are no complaints I'd say to go check at the doors clockwise and make cursory checks of each room to make sure we don't leave any monsters behind us then move upstairs.


Gamemaster | CC Map | S4 Map

The thin men's description is not recognizable to William.

The girl offers a shy smile as William offers to help her and nods in understanding. "Thanks for helping me find my family!" She then puts the earplugs around her next as requested.

The closet Tilly had been hiding in appears empty.

I'm going to push ahead since William has suggested a course of action, but if you all have any more questions for Tilly, want to try to the blind Knowledge check, or want to do anything else just let me know.

* * *

Progressing clockwise through the ground floor of the manor, the group first comes to what appears to be a private library. Esoteric books cram the shelves of two long bookcases. The shelves flank a desk whose surface is buried beneath dossiers, receipts, bureaucratic seals, and other symbols of office. A spiral staircase on the eastern wall rises to a second level.

I moved your icons into the private library room. Tilly is not on the map, but she's still staying close to William and Quiella.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale looks inside the room to see if he sees anything as his companions enter.

Percption: 1d20 + 11 ⇒ (5) + 11 = 16


Gamemaster | CC Map | S4 Map

Taking a long look around in the room, Halkale first spots an ominous collection of tomes called 'The Gates Ajar.' The library appears centered on them, but it's difficult to tell the subject matter of the books without leafing through them.

The dossiers and other papers also look like they may hold some interesting information, but similarly would need to be looked through to find anything of importance.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

I wonder who's faction mission you just found?

As soon as he gets an 'all clear' from Halkale, William will move forward.

"We must remember to catalogue these on the way out, but for now there are lives at stake. Lets move upward. Be on guard... This is where Tilly said her parents were taken, so expect resistance. Tilly, this is the time when things can get messy quickly. At the first sign of danger retreat to this room and wait for one of us to tell you all is clear."

He flexes the joints in his spiked gauntlet, tightens up his armor, making sure the spikes stay at the shoulder and elbow areas most prominently, checks his musket, and proceeds up the stairs.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

blind knowledge check: 1d20 ⇒ 1

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

lol, Mel thinks the thin men may be leprechauns. That or he is too busy trying to remember the age of consent in the parts.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Since we are rushing through, Mel makes a mental note to come back here and check for traps later.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

If it makes a difference, neither group of items (Books or Papers) are faction mission material and can indeed give you more information if someone looks through them.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

"How long have you been hiding here Tilly?"

I was under the impression that her family had been very recently captured and time was of the essence, but rereading I've got no actual indication on how long she's been here for. If she has been here for a full day then it may be worth taking the time to check all rooms for clues and clear as we go. Also if she has been here for a long time then William will give her one of his rations and some water. If they've been here for only a couple of hours then I'll push on as described before.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I only did the glance thing because technically Halkale isn't in the room, since he hangs out at the back behind the meat...err more armored folks. I am fine with looking more closely.


Gamemaster | CC Map | S4 Map

"Uh, I dunno. Hiding in the closet I slept a lot when I could." Tilly replies to William's question.

If no one is inclined to check in more detail now, we'll just move forward with William's suggestion to move quickly through the house.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

"Ah, if you've been here for some time it may be safe to say there is no... imminent danger. Perhaps we should use caution then."

I'll go ahead and begin a more thorough search, including through the tomes. My inner Call of Cthulhu player is yelling at me right now to prepare to make SAN rolls for every book I touch.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Gamemaster | CC Map | S4 Map

It's funny you mention that William. Make a Will save as you touch the books.

Silver Crusade

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Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

D'oh!

Will: 1d20 + 1 ⇒ (6) + 1 = 7

Ia! Ia! Cthulhu Fthagn! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fhtagn!


Gamemaster | CC Map | S4 Map

As William attempts to pick up one of the books comprising 'The Gates Ajar,' his hands erupts in greenish unnatural fire. Not only is he injured, he no longer feels able to touch the books. William takes 1d6 ⇒ 3 unholy fire damage and cannot touch the books again.

If anyone else wants to try the books, let me know. Is it safe to assume someone will take the time to look through the papers on the desk? William seems to suggest that he is, but he might be shy after his experience with the books.

EDIT: With William now having 7 damage overall after the fire, Life Link will transfer 5 to Quiella (for 10 damage in total) and leave William with only 2 damage.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

"Bah! These books reject me! I must not be educated enough for them. Feh... these papers should be fine to sift through. They are... spineless after all. Heh... heh..."

I'll go through the papers too.


Gamemaster | CC Map | S4 Map

Taking time to sort through the dossiers reveals an ambitious plan to amass an army of demons and serial killers and hide them in this isolated estate. The plan details inmate transfers to a prison named Sinner’s End. There is a list of prisoners provided.

Knowledge (local) DC 10:

You recall Sinner’s End recently burned down, claiming the damned souls within. With this in mind, it appears that evidence within the dossiers implies that their deaths were faked and the prisoners were taken to Ostergarde to swell the ranks of the hidden army.

The receipts on the desk specify that a man named Tancred Desimire funded the construction of Sinner’s End. In addition, the insignias on the seals and symbols of office match the etching found on the silver pommel you found in the stables.

Silver Crusade

Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8

Knowledge (local) untrained: 1d20 + 1 ⇒ (8) + 1 = 9

"So... this place is linked to a prison... or it is a new prison? Can anyone else make heads or tails of this?"

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

A little late, but Mel checks for traps on the stuff we have not disturbed already.

traps: 1d20 + 11 ⇒ (1) + 11 = 12

He also scans for magic.

Mel looks at the list
know local: 1d20 + 100d1d20 + 12 ⇒ (16) + (13, 10, 15, 16, 15, 15, 10, 16, 14, 5, 1, 4, 15, 19, 6, 10, 18, 14, 9, 16, 20, 18, 4, 6, 6, 19, 12, 13, 9, 10, 4, 12, 14, 3, 5, 5, 2, 12, 5, 8, 14, 1, 14, 13, 20, 4, 20, 7, 9, 19, 7, 18, 20, 8, 18, 6, 5, 13, 12, 6, 3, 15, 13, 12, 5, 17, 3, 5, 3, 14, 4, 5, 9, 19, 15, 9, 20, 6, 10, 11, 1, 4, 14, 5, 16, 2, 18, 20, 5, 17, 3, 15, 7, 7, 17, 7, 1, 10, 12, 15) + 12 = 1084

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