GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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One of Halkale's arrows hits its target in the center of its chest, which only appears to infuriate it even more. The ranger's wounded companion Frostfur also joins in the attack, taking a small chuck of another one.

Since the weekend is here, I'll give Moadis and Melufiuos until Sunday before I bot them.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel pops his wand of shield and then steps up next to valik ready to attack next round.

sorry for delay. In Disney world since the 1st, but didn't expect to have any posting issues, so I didn't say anything.

-Posted with Wayfinder


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Melufiuos uses a wand to magically boost his armor and moves closer into the fray.

Drawing his Lucerne hammer, Moadis makes his way behind Valik and attacks over the monk's shoulder, successfully squashing the (blue) sinspawn into pulp.

Moadis hammer - Cover: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d12 + 5 ⇒ (10) + 5 = 15

The sinspawn around Frostfur begin to reposition through the use of 5' steps, moving to use their ranseurs more effectively. Two of them (Red, Black) attack Valik and Frostfur, but both miss. The (white) one Halkale shot earlier, however, hits the ranger. Halkale takes 7 additional damage.

GM Screen:

Red Ranseur: 1d20 + 3 ⇒ (4) + 3 = 7
Black Ranseur: 1d20 + 3 ⇒ (3) + 3 = 6
White Ranseur: 1d20 + 3 ⇒ (16) + 3 = 19
White Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7

Initiative (Rounds 2-3)
Halkale/Frostfur [H: 10 Dmg; F: 9 Dmg] <= Up
3 Sinspawn
Melufiuos <= Up
Valik [2 Dmg] <= Up
Ophelia <= Up
Quiella <= Up
Moadis [1 Dmg] <= Up

Everyone is up, I'll bot Valik after everyone else post their actions.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

A wound suddenly opens in Quiella's side as Halkale finds his wounds partially closing. Quiella grunts and moves to stand at his side. Her hand momentarily glows with a faint light as she shifts her grip on her hammer to bring her hands together. As she does so, her new wounds code again. In a smooth motion she shifts her grip back to lift her hammer up and drive it down at the sinspawn before Halkale.

Crunch:
Notes:
don't sinspawn have fast healing?

yay for Oradins! Halkale is healed 5hp and after burning 1 LoH Quiella is still at full health.

Round 2 action:
5' step next to Halkale
Swift action lay on hands
Standard action attack

Rolls:
Lay on Hands, favored class, fey foundling: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Silvered Lucerne Hammer, attack, power attack, bless: 1d20 + 5 - 1 + 1 ⇒ (17) + 5 - 1 + 1 = 22 for damage type: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

Alternate action condition:
(none)
Alternate action:
(None)

Active Status effects:
bless

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale steps back again and fires another pair of arrows.

5 foot step. Gravity Bow still active

Attack, PBS, Rapid Shot: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 Damage, if hits, PBS: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14
Attack, PBS, Rapid Shot: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Damage, if hits, PBS: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8

Both attacking white

Wolf Bite: 1d20 + 2 ⇒ (16) + 2 = 18 Damage, if hits: 1d6 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Troubled week at work, srry.

Moadis moves to the nearest sinspawn and attacks it.
Attk: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Attk: 1d12 + 7 ⇒ (9) + 7 = 16

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

acro if needed or attack if not. 1d20 ⇒ 20 .+8 acro or +4 atk
atk or acro as above roll decides course of action: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel takes a step forward and attacks with both his rapier and wand of cause fear.

rapier to hit: 1d20 + 5 - 2 + 1 ⇒ (16) + 5 - 2 + 1 = 20
dmg: 1d6 + 2 ⇒ (3) + 2 = 5

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I assume the DC for the cause fear is 14. That is what it is for my L1 spells. I hope these guys are 5HD or less.


Gamemaster | CC Map | S4 Map

I believe the DC for a wand of Cause Fear is 11 (10 + Level 1 spell + minimum caster power stat bonus needed to cast +0).

After healing the wounds she received from her bond with Halkale, Quiella quickly finishes off the (white) sinspawn Halkale shot earlier.

Halkale redirects his arrows toward the (black) sinspawn in the back, injuring it substantially. Frostfur advances on the same creature and finishes it off with its jaws.

Moadis, Valik, and Melufiuos all turn their attention to the last sinspawn and each of their attacks hit, quickly destroying the creature.

Combat Over

A voice cries out from one of wounded men, "Thank the gods, they've come to save us!"

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

When the sinspawn are confirmed to be dead, Ophelia herds everyone, including the prone figures, to within a convenient radius, holy symbol clasped over her chest. "O Lady of Graves, slow our passage to your embrace," she murmurs, calling on the familiar healing magic of Pharasma.

Channel positive energy: 2d6 ⇒ (1, 5) = 6

That done, she begins looking the victims over, fussing like a mother hen as she identifies their wounds.

Heal: 1d20 + 9 ⇒ (16) + 9 = 25

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"Are you alright?" Quiella helps check their wounds. Heal, aid another: 1d20 - 2 ⇒ (20) - 2 = 18

I was so excited to do my thing that I effectively wasted a LoH.

Halkale, should I move my Life Link to Frostfur?

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Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Well I would think Frostfur will be in melee and take more damage than me, hopefully. Plus I have a way to heal myself with my wand. I would appreciate it. Though, PC are more important, I think.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis helps Ophelia to take care of the wounded. Are you people allright? What happened to you?

AA Heal: 1d20 + 3 ⇒ (5) + 3 = 8


Gamemaster | CC Map | S4 Map

Thanks to injuries probably caused by the sinspawn, both men are near death when you reach them, although Ophelia's channeling helps a bit with that. Additional magical healing would be necessary to restore them to full health, but the positive energy and some first aid allow them to become ambulatory once again.

"Thank you, thank you!" One of the men says with the type of genuine gratitude that can only come from a hopeless person saved from death, "I'm Pel Morigo, and that's Saala Bry. We were part of the excavation crew of the temple that was attacked by those monsters. They slaughtered most of us, but abducted us to torture for their sick amusement. Did Shadaq manage to make it back alive? I think he was the only one who managed to run away."

His stricken gaze turns to the dead body in the corner, "Poor Riemme, they tortured him to death. I think...I think he kept fighting back to keep their attention on him to buy us more time for a rescue." Pel then trails off, allowing you to question him or Saala further if you wish.

An examination of the body reveals it is indeed a man probably tortured death. An elaborate rose tattoo covers his shaved pate and he wears a torn and bloody tunic. A suit of leather armor lies next to the corpse, but is damaged beyond repair.

Turning your attention to the sinspawn corpses, you don't find much to loot other than some rags and four non-magical ranseurs.

A more expansive search of the room discovers that each of the seven statues possess two valuable black pearls that can be easily pried off. Furthermore, the statue at the north end of the room appears to be Alaznist based on the facial features you've seen carved into the mountain. She is depicted holding a ranseur in her right hand, while in her left hand rests something that looks like the left cheek guard of some mask or veil. It radiates faint evocation magic and can be readily removed from the statue.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Is her Ranseur removable?


Gamemaster | CC Map | S4 Map

The ranseur is composed of the same material as the rest of the statue. It does not appear movable or removable. The cheek guard does not appear to be a natural part of the statue, and can probably be removed.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel listens to their story with a careful ear.
sense motive: 1d20 + 1 ⇒ (2) + 1 = 3

"were these the only creatures? Who was controlling them? Did they take you anywhere else in the temple? Why are you here?"

were we given permission to loot the temple? I kinda feel like we should not be taking the gems.

Go ahead and inspect the veil thingy.
identify: 1d20 + 11 ⇒ (12) + 11 = 23

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Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

correct me if I'm wrong here

"Shadaq made it to the camp, but..." her face takes on a sympathetic appearance
"I'm sorry to say he died of his wounds." She hardens her face and straightens her posture, raising her Lucerne hammer to its full length. "We are here to cleanse this temple. The way back should be clear, but... one harpy did escape from us on the way in. I know not if it will return to harass you."

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

No one said you couldn't loot the temple, you're just to preserve anything of archaeological value. Removing gemstones is probably ok.

Examining the cheek guard for magical resonances, Melufiuos determines it's most likely part of an Acrimony Veil.

Both wounded men visibly flinch at Melufiuos' questioning, but the vocal one appears completely sincere in his answers, "They're the only monsters we've seen, they were torturing us most of the time so we didn't have a chance to see if they were controlled by someone else. Like I said, we were part of the excavation team and they pulled us down here!"

In response to Quiella's less interrogational approach, both men relax slightly, "You'll escort us out, right? I mean, the Society will want poor Riemme's body returned and we're in no shape to carry it back."

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"Of course, we'll get you to safety, we represent the Pathfinder Society. We are here to help." Halkale says proudly.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"We can escort you out."

is there a reason we can't escort them right now and then return? Perhaps even after a rest to recover dailies?

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Gamemaster | CC Map | S4 Map

You can certainly escort them out now if you wish and/or rest. There is no time limit that you are aware of now that you found the missing people.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"Let's escort these men back, along with Riemme's body, and return in the morning."


Gamemaster | CC Map | S4 Map

Are you going to remove veil piece from the statue?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I assume someone will. We seem to be collecting the other pieces of the veil, so I don't see why not.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis gathers the dead man's body and carries him out with the survivors.

Escort them out and rest, sounds like a good idea. I am guessing Mel will pick up the veil and gems. Mel?


Gamemaster | CC Map | S4 Map

Ok, just waiting for someone to act on that in character then we'll move on.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

sorry, I thought I had to pick it up to do the identify

Mel grabs the veil and the gems. He also grabs the eyes on the big statue on the way out. does appraise help here? I don't think I've ever used that skill

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Gamemaster | CC Map | S4 Map

A high enough Appraise check will tell you how much the gems are worth

After Melufiuos picks the place clean of gems, the group heads out the temple with little difficulty, although both wounded men need spotters as they climb out of the shaft.

Returning to the camp, Halla appears very happy to see Pel and Saala rescued from the temple, but her joy is tempered when she discovers the fate of Riemme Batelle. Nevertheless, she thanks you for your help and offers you the most comfortable tents to rest in for the night.

The next day the group wakes early in the morning for another trek into the temple, and the journey is quite uneventful once again. Re-entering, you find all the rooms you've explored still cleared of any dangers.

It's a new day, so class abilities and spells are replenished and memorized spell lists can be altered.

Please let me know where you are going to explore next and who's carrying what light sources.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale doesn't change his one spell, still Gravity Bow

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel changes nothing.

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Before they go to bed, Quiella offers the men further healing, along with any of the party that seems to need it.

Lay on Hands, favored class: 1d6 + 1 ⇒ (6) + 1 = 7
Lay on Hands, favored class: 1d6 + 1 ⇒ (6) + 1 = 7
Lay on Hands, favored class: 1d6 + 1 ⇒ (2) + 1 = 3

Cure Light Wounds, Oracle: 1d8 + 1 ⇒ (8) + 1 = 9

Cure Light Wounds, Oracle: 1d8 + 1 ⇒ (7) + 1 = 8

Cure Light Wounds, Oracle: 1d8 + 1 ⇒ (4) + 1 = 5

Cure Light Wounds, Oracle: 1d8 + 1 ⇒ (3) + 1 = 4

She'll cast Light on her armor as they enter, and Resistance on anyone that doesn't have a cloak of resistance (like Frostfur). She also transfers her life link to Frostfur.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Quiella makes many instant friends and brings hope to the workers when she heals all those who are injured, including Frostfur.

Assuming your going to the basement level again, let me know who's going where. So far, the only light source is from Quiella. I don't mean to be a stickler about it, but it can make a significant difference in the flow of combat. This is especially true since Quiella is the only one with darkvision, and that's limited to 30 feet.

There's a secret door you'll need to break through in the south hall, an unexplored north section of the tunnel, a destructible wall at the end of the tunnel spiral, or anything else you might want to try.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella wants to thoroughly cleanse the place, but isn't particular about which order the rooms are gone through.

Before they return, Quiella anoints Riemme's body with some holy oil.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel grabs a pick axe of something to make breaking walks down easier. He also pops his last sunstick when it gets dark. Ooh, and he grabs his scroll of light from his Porter since anything on the Porter is not accessable once combat starts.

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Gamemaster | CC Map | S4 Map

Where to next?

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis is using a miners lantern too, so at least there is a second light source.

The paladin suggests they explore the second secret passage before breaking in the walled room.


Gamemaster | CC Map | S4 Map

To be clear, you'll need to break through a wall in either of those instances. There main tunnel also continues to the north, then west if you don't want to break into any walls yet.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel suggests that nothing beyond those walls can sneak up behind up. "Maybe we should check the north passage first. We still do not know who sent those creatures."

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Gamemaster | CC Map | S4 Map

Ok, once I get at least two votes for the same course of action, I'll move you all forward. :)

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"Oddly, I agree with Mel." Halkale says with a grin.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"Agreed. The walls will provide at least a barrier to any creatures beyond them coming up behind us."

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Gamemaster | CC Map | S4 Map

To the north, on a raised platform, stand leathery brown statues of withered and emaciated humans poised as though attentively observing passersby. The statues have a grim, realistic appearance, and each one is flayed and modified in an unique way.

The passage opens up to a larger room to the west.

Heal or Perception DC 15:

Your closer examination of these gruesome "statues" reveals that they are actually the petrified corpses of sacrificial victims. The figures have their throats and wrists slit and most of their mouths are sewn shut. The uniform color of the corpses and distortion of features from their death agonies make details difficult to discern, but you can probably learn more of how they died if you are inclined to spend more time looking at each mummy individually.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Perception: 1d20 ⇒ 15

Quiella grimaces at the sight of the bodies, then her brow furrows in sadness as she studies them further and sees that these statues were once living creatures. "Erastil protect us. Friends... these are not mere statues" She studies each of them carefully, anointing their bodies with holy oil as she goes.

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Gamemaster | CC Map | S4 Map

Closer examination of the bodies:

Some of them have their forearms separated between the ulna and radius, splitting even the fingers of the hands to create additional appendages. Others have portions of their skulls removed and replaced with a different, leathery material. Some have modifications to their torsos, in which the ribs have been split, pried out, and sharpened to points. One figure in the middle of this display sits with its arms raised, palms out. Its teeth have been pulled out, filed to points, and then embedded into its hands.

Quiella uses the rest of the holy oil given to her by the Silver Crusade in an effort to relieve the souls of any torment they received by their deaths and deformities.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"This place creeps me out" complains Mel quietly as he watches Quiella rub oil on the tortured corpses. "I thought I'd seen evil before, but this is just sick. I think I see some of what drives you paladins, now."

Meanwhile, he keeps his bow drawn and grimly watches the way forward. No one is going to interrupt this.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

After she finishes applying the oil, Quiella steps down from the platform, jaw clenched and fingers tight on her hammer. She glances down the hallway, and then begins resolutely walking down it, murmuring to the gods as she does so.

She feels really pissed. Casting Shield of Faith and going down the hallway.

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Gamemaster | CC Map | S4 Map

After finishing her grim task with the mummies, Quiella leads the party west to see that the wall decorations of cultists engaged in horrific rituals continue into this large chamber. Ages-old blood stains the floor and walls in dusty flakes. A mosaic similar to the one in the temple above covers the floor, partially obscured by dozens of naked, desiccated corpses scattered across the floor

You can make a Heal check here if you examine the corpses, and/or a Perception check if you look around the area.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Quietly Moadis helps Quiella anoint the mummies, his eyes turning wet.

Evil has many faces, this is one of the most honest ones. But know that whatever mask it wears at the end of its path there is always something like this... ugliness.

Heal: 1d20 + 3 ⇒ (1) + 3 = 4
Perc: 1d20 + 4 ⇒ (20) + 4 = 24

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