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Halkale and Frostfur look around for anything that might have been missed, also providing overwatch for the others. As Quiella breaks through the wall, he and Frostfur move over to see what there is.
Halk Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Frostfur Perception: 1d20 + 5 ⇒ (16) + 5 = 21

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After listening for sounds coming from the already opened passage, he heads over and detects magic on the new statue.
perception listen: 1d20 + 7 ⇒ (9) + 7 = 16
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GM Harker |

Although he concurs with Melufiuos' recollections, Valik does not remember anything more of note about the statue or the veil.
As Halkale moves into the new room, he notices there is something off about the statue's teeth. They appear to be made out of a much weaker stone than the rest of the work, suggesting that they may be part of a trap.
A casual examination of the statue's iron mask reveals a portion of it mirrors the small piece of the Acrimony Veil you found earlier, suggesting this is a complete version. When Melufiuos casts Detect Magic, however, it does not radiate any magical aura, although the statue's belt does has a magical aura.

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Checking for traps.... After everyone gets way back...
trap finding: 1d20 + 8 ⇒ (16) + 8 = 24
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If Halkale is right and Mel find a trap, try to disable it.
disable device: 1d20 + 11 ⇒ (9) + 11 = 20
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GM Harker |

With the assistance of Halkale, Melufiuos finds the trap on the statue. He then attempts to wedge the mouth closed to prevent anything from spewing forth. His hand slips, however, shattering the stone and allowing a cloud of superheated air to fill the room, scalding everyone within. Everyone takes 11 heat damage, no save.
Trap Damage: 3d8 ⇒ (2, 2, 7) = 11
Despite the burns, Melufiuos is mostly sure the trap will not go off again.
Sorry Mel, you failed the DC by 5.

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Halkale pulls out his wand and taps both himself and Frostfur with the wand and anyone else who might ask.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Frostfur: 1d8 + 1 ⇒ (4) + 1 = 5
HP 27/36 Halk 12/16 Frostfur
ClW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW FF: 1d8 + 1 ⇒ (7) + 1 = 8
HP Halk 29/36 Frostfur fully healed

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that's fine, but I said wait until everyone is way back. Surely after I confirmed the trap, they didn't al go "ewww, let me see!" and crowd up close? :)
Mel hands his wand to Short-stuff and asks to be healed.
clw: 1d8 + 1 ⇒ (5) + 1 = 6
-Posted with Wayfinderclw: 1d8 + 1 ⇒ (5) + 1 = 6

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Mel curses and howls when he gets blasted by the trap and barely pauses for breath before fussing at everyone in the room, "I SAID GET BACK! WHAT PART OF THAT DID YOU NOT UNDERSTAND!" Later though, after he's had a chance to calm down, he feels bad and insists that any heals come from his wand because it was his fault they got burned.
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GM Harker |

Yes, I saw that you told them to get back, but you did not ask that everyone exit the room. If the trap only targeted a certain number of squares around the statue, it would not have damaged anyone but Melufious. Since it targets the entire room and no one knew that, I didn't believe anyone would exit the room. There was also a 7 hour window in real time in which someone could have said that they were leaving the room.
If this is still problematic, I'm happy to hear your thoughts.

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Wait, when did we all enter the room in the first place? I thought Quiella was standing outside looking in? The last action I posted for her was smashing the wall with her hammer.
Doesn't matter. Let's move on. I'll roll some charges off of Mel's wand, since he's offering.
CLW Wand, Fey Foundling: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
CLW Wand, Fey Foundling: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

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nah it is cool. I'd have done the same thing as a DM. That is why I role played Mel's tantrum. And he does mean it about his wand charges.
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GM Harker |

As a general rule, I assume the party moves together into new rooms unless someone says they specifically are not entering. My reasoning from a tactical perspective is that you would not want to split the party if there is an enemy inside, nor would you want to waste actions moving in if combat starts. As a PbP GM, having to wait for everyone to confirm they are moving forward would bog down game play. I did ask for confirmation of everyone's position in this case, and the consensus appeared to me to suggest moving into the room, although if you believe your character would not have entered, I'm fine with saying you took no damage.
In any event, if you are willing to move forward, please let me know how you wish to proceed.

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Inspect both of those pieces. See if they fit together, but do not 'complete' the assembly. And this is after healing everyone.
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no, you're right GM. I see what you mean.
"Yes, there is a ladder going into a hole in the other room."
is no one else taking the gems from the statue?
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I was going to make a joke about paladins being grave robbers, but then I realized this isn't a grave. It is an evil temple.
When we go back out into the main room, Mel muses out loud, "Who do you think left that arcane artifact piece up on the statue? Did the butchers miss it, or was it left for us to figure out?"
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if Mel needs to make any rolls (knowledge, perception, spellcraft, etc) to inspect the new items, go ahead and make them for him to speed things up
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GM Harker |

By my math, Valik still has 2 damage, Halkale has 7 damage, and Moadis has 1 damage. Let me know if those numbers don't correspond to your correct numbers.
The Acrimony Veil on the statue is non-magical and appears to be just a model, although you could use it as a guide to put a magical one together.
Mel's Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
Ophelia's Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Melufiuos is unable to figure out what the magical belt does, although Ophelia identifies it as a Belt of Giant Strength +2
Descending down dark shaft now, I take it?

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Quiella could put it to good use, but... Moadis will put it to better use. Just depends on whether you'd rather balance us out or let you have an even bigger lead in damage. :)

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My health number is correct. I didn't figure I'd waste another charge when I don't take a lot of damage, normally. being in the back helps. Silly Mel hurts more than other things.
...also famous last words..

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Grab the eyes first, before we do anything. Then yes, have Valik listen at the dark tunnel going down. Then throw a torch down and listen again.
perception before light, aid Valik: 1d20 + 7 ⇒ (14) + 7 = 21
perception after light, aid Valik: 1d20 + 7 ⇒ (16) + 7 = 23

GM Harker |

Valik Perception: 1d20 + 16 ⇒ (20) + 16 = 36
With the assistance of Melufiuos' torch, Valik sees nothing wait for the group at the bottom of the shaft.
The group then climbs the shaft with the help of iron rungs attached to the wall. Assuming you can make a DC 5 Climb check while taking 10. Halkale, let me know how you're getting Frostfur down, the iron rungs don't help much if you don't have hands.
Thirty feet down at the bottom, you get a better look at the room. The ceiling of this chamber is ten feet above, and its walls are covered with fading frescoes depicting a parade of cultists engaged in grisly acts of self-mutilation involving knives, scourges, and more bizarre implements. The depiction of the ground beneath the repugnant pageant seems to be composed of thick, snake-like tentacles whose appendages and tooth-filled orifices lick greedily at the blood cascading down from the cult figures. To the east, debris from a smashed wall is scattered, spilling into the hall.
With the room apparently devoid of any obvious dangers, you peer out of the room to see a long hallway that proceeds north and south.
Here is the new map. I'm using Google Slides for this one, so please let know if you experience any issues. Also, let me know what direction you wish to go and feel free to make any checks you wish.

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Quiella draws her Lucerne Hammer, enters the hallway, and looks around. Then she waits for the rest of the party to go on.

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How do you get a +16 on perception... on anything, LOL?
4 ranks +4 wisdom + 3 class skill + 5 eyes of the eagle

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After Valik and some of the others climb down, Halkale ties his rope around Frostfur and speaking with him very quietly, he lowers him to the bottom, climbing down after.
Not sure what rolls you might want or who might help me lower him.

GM Harker |

Halkale, as long as you have some time and some rope, it's no issue lowering Frostfur 30 feet. If combat were to erupt though, we'd need to go through the process.
Crisscrossing the rope like a harness around Frostfur, Halkale takes a couple of minutes to safely lowering his companion down the shaft.

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did we get the eyes?
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Mel whispers to Halkale, "can you tell what we are following or how many there are?"
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slides works great, BTW
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I can view the map, but not edit it. Not on my 1st-gen iPad, anyway.
After staring in repulsed horror at the frescoes, Opehlia shivers and makes her way out into the hallway with Mel and Quiella. "In the absence of further direction, shall we go left?"

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If we are considered underground..bonus applies
Halkale and Frostfur look around to see what they can tell.
Survival, Track: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 Plus human, etc, just reminder... Halkale looks for a track of someone to follow, or to give a scent to Frostfur to follow.

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do you have the Google Slides app, Ophelia? That might help.
-Posted with Wayfinder

GM Harker |

Halkale, if you're taking the lead to track, do you have a light source?
Although barely perceptible in the dust from the debris, Halkale finds some tracks that lead south as well as towards the shaft that leads up. The tracks are bipedal, but not human, as the footprints only have two extremely large toes. He hasn't seen a track like this in the wild.

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do you have the Google Slides app, Ophelia? That might help.
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Can't get it. Requires iOS 7.0 or later, and I'm on 6.something with no chance of upgrading. There is literally no support for my tablet anymore.

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"let me peek around the corner" whispers the clumsy elf as he heads south, rapier and wand of cause fear at the ready.
stealth: 1d20 + 9 ⇒ (12) + 9 = 21
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What? light source and stealth in a pitch black tunnel don't mix? What kind of ruling is this GM!!! Don't we have a light source in Q's armor or has enough time passed?

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I'm assuming Quiella refreshes her light source when it runs out. I think the GM is as well.
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