DM Rich's Carrion Crown

Game Master Briccone

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Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

I had updated it last, let me see if I can find it.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Sorry, folks, I was tied up at work from early yesterday morning until late. Getting caught up now.


1 person marked this as a favorite.
Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Found it! loot sheet


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

For future reference (and in case it means Sophie doesn’t have as much healing to do), but I thought standing up from prone usually requires a move action, so that the golem would only have been able to make a single attack against Sophie. Is that wrong? Or wrong in this case?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ah! That is correct. I was so focused on move action vs grease, I forgot that aspect of it.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

I'll be traveling for business through Saturday. I shouldn't have any trouble posting at least daily, but may be off my usual morning schedule.


Retired

Fighter: 7

HP +10
BAB +1

Armor Training 2
Armor check penalty reduced by 2. Max dex adjustment increased by 2. May move full speed in heavy armor.

Feat:
Improved Initiative

Skills:
Intimidate +1, Perception +1, Survival +1

Fighters are sooo easy to level up. :)

Also a reminder to Fuzzfoot; If you're using macros, Silas' Init modifier just went up by +4


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Wizard 7
HP +5

Learned summon monster IV and still thinking about second spell

Feat: Superior Summoning

Skills:
Craft (Alchemy) +1
Knowledge (Religion) +1
Knowledge (Dungeoneering) +1
Knowledge (Arcana) +1
Knowledge (Planes) +1
Knowledge (Local) +1
Spellcraft +1
Linguistics +1; learning Aklo
Bluff +1


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Niculaie takes another level of bard:

Automatic changes or decisions made:
- +2 rounds of bardic performance;
- bonus from inspire courage increases to +2;
- new ability: inspire competence +2;
- new ability: haunting refrain (Su) - At 5th level, a dirge bard is able to stir primal terrors in the hearts of listeners. He can use a Perform (keyboard) or Perform (percussion) check in place of an Intimidate check to demoralize an opponent, with a bonus equal to half his bard level. In addition, saving throws against any fear effect he creates are made with a -2 penalty, and this penalty increases by -1 every 5 levels beyond 5th. This ability replaces lore master.
- skill increases (+1 to each): escape artist, knowledge (arcana, dungeoneering, nature, religion), perception, perform (dance, percussion [new], sing).

Decisions still to be made - happy to consider suggestions:
- +1 level 2 spell - currently under consideration: gallant inspiration; glitterdust; minor image; mirror image
- level 7 feat - currently under consideration: arcane strike; combat advice; expanded arcana; otherwise one of the vanilla feats like extra performance, great fortitude, spell focus (illusion), etc.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

will level up later, either as Rogue or Inquisitor


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

I am struggling to pick out spells. Most of the spells that would be highly effective against carrion golems are specifically banned by pharasma; I am at a loss. Does anyone have a 3rd level spell suggestion?

My list so far:

0- detect magic, guidance, read magic, stabilize
1- comprehend languages (or deathwatch), bless (2), divine favor, hide from undead, shield of faith
2- gentle repose (or detect thoughts), bull's strength, remove paralysis, lesser restoration (2)
3- speak with dead, prayer (2)
4- death ward (or divination), blessing of fervor, soothe construct


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Do they count as undead, constructs, or both?


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Mostly constructs, but with most golems they have specific spells that affect them. Animate dead is one of those spells, but because I cannot cast it due to being a Pharasmite, it leaves me with great domain spell choices of speak with dead, or speak with dead.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Level up Inquisitor 4

+5 Hp+2 Con=+7 HP
+1 Fort/Will
+1 Bab

Skills (8) +1 Perception, Stealth, Know Dungeon/Local/Nature/Arcana, Spellcraft, Swim

Judgment 2/day (with +1 increase in some judgments)

+1 spell L2/day (2 with Wisdom)
2 L2 spells known CMD, Lesser restoration


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

I've decided to stick with gallant inspiration as Niculaie's new 2nd level spell, and I'm going to be very bold and take point-blank shot as his level 7 feat. Turns out combat advice does not stack with bardic performance (both are competence bonuses to attack) so the only reason to take it would be to have it as a back up in case Niculaie runs out of performance rounds. Taking point-blank shot at level 7 and possibly precise shot at level 9 will make Niculaie more versatile - I built him to fight undead, but obviously there are other types of creatures he needs to be effective against as well, and I did think of him originally as an archer in combat.

Finally, I need to remember to add an inspiration die to Niculaie's knowledge checks. I think I've only remembered to include it in his rolls once or twice, missing most of the benefit of taking two levels of gravedigger investigator.

I'll get Niculaie's tagline and character sheet updated on his profile page in the next couple of days, but he's basically ready to go.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Oracle 7

+12hp = +5hp -1 Con +1 favored +7 toughness (new feat)
+1 BAB

Skills: +1 diplomacy, +1 sense motive, +2 spellcraft

+1 on a bunch of revelation durations
Ancestral weapons are now +1 magic instead of just masterwork (yes!)
Spirit guide now grants me the Spirit Ability of whatever spirit I select for the day. Unfortunately most of them are pretty underwhelming

+1 spell/day at most levels (and found out I was shorting myself a 2nd level spell slot, so the net is actually +2)

Learned
1st: shield of faith
2nd: protection from evil, communal*
3rd: trying to pick between Blood Rage and Life Shield

Planning to summon the Mammoth spirits in the morning, which will give me Enlarge Person, Bull's Strength, and Rage, as well as the Mammoth's Hide hex. I expect to cast a bunch of buffs on Silas, as well as Sophie.

I am curious how many of these overlap with spells Tara is planning to prepare? I'll be more or less stuck with these spells.

I'm very open to spell selection feedback; I've never really played casters at this high a level.

Not 100% done (see above) so I haven't updated the profile yet


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Tara, I would actually allow you to use those spells as long as they were only asked for, and used, in the manner described, since the tenets of your faith do specifically try to destroy the undead.

However, this is not a carrion golem, but an advanced flesh golem, so these spells will have no affect on it. Fire or cold are good.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Silas, are you interested in Blood Rage as a buff?

I am pretty sure I am going to take Bestow Curse as my level 3rd spell. As far as I can tell undead, constructs, etc. Are not immune to it?

Golems are generally immune to magic, though. I am curious if the party would know that already or if we need to make a knowledge check, or just discover it organically?


Retired

blood rage would probably work well for Silas. Just let him know how it works before you use it on him. ;)

He also wouldn't know anything about what strengths/weaknesses golems had.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Sophie, I figure that between Nic and Pontia we have enough bonuses in Knowledge (Arcana) to be able to tell you what typical golem resistances look like.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Also, any suggestions on a second spell to take? I'm thinking black tentacles, acid pit, dimension door, fear, or enervation.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Enervation is great and has no saving throw but acid pit isn’t subject to spell resistance, and I think even a flesh golem wouldn’t be immune to falling into it (although maybe it would be immune to the acid damage?). Dimension Door is always useful.

Fear won’t work on constructs or undead, so probably not very useful given the enemies we’re seeing. You could always pick it up from a rented spellbook when we’re back in town to use against mortal members of the WW.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Is everyone ready? If you haven't yet, please update your status bar to reflect new changes.

When you are ready, someone go ahead an post your action in gameplay.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Tara is finally leveled up; Can we presume she channeled a few times before bed?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yes - I think we will assume everyone is healed, rested and well fed.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Should be able to update my profile soon. Going to go with Blood Rage since Silas is on board. I'll pick Curse up next level.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Profile should be ready. Sophie will switch to Mammoth spirits in the morning. Buffs:

Silas
Enlarge person
Shield of faith
Bull's strength
Heroism
Blood rage
Mammoth's hide*

I count +6 strength from size and enhancement *before* the morale bonus to strength from blood rage! And +4 AC after the size penalty and before blood rage starts making you really reckless

Sophie
Bull's Strength
Divine favor
Shield of faith
Heroism
Mammoth's hide*

Party
Protection from Evil, Communal

*Mammoth spirit hex


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Can I just say that I find it immensely amusing that we're all so formal with each other? It makes sense--I mean, our characters only met a short time ago--but it's not what one usually sees in a game. I suppose it helps that we all have last names to use.


Retired

I think Silas may have started it. He was instructed from a very young age to treat women with respect. So that's the only way he would even consider interacting with someone he wasn't very close to.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie's last name is not Kundegard. I just forgot to change it before getting to 10 posts.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness
Sophie Kundegard wrote:
Sophie's last name is not Kundegard. I just forgot to change it before getting to 10 posts.

Whoops - what is it, then?


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Niculaie is formal because, like Silas, that’s how he was raised, but also because it provides a contrast to how I imagine people would expect a half-vampire to behave.


Retired
Pontia Canario wrote:
I suppose it helps that we all have last names to use.

Ok, just to spark possible conversations amongst everyone ...

How often do you give your characters last names?

For myself, out of the current PbP games that I have characters in, ten of them have personal and family names, while just one has only a single name. Usually I give full names to all my characters. I'm not really sure why the single standout doesn't have one - she's not a throwaway.

Hmmm... something I'll have to think about.

I think names are an important aspect of a character. One of them even has two aliases - one under her original name and one that was created after she married. Technically, she has a third as well for an alternate (masked) identity.

Does anyone else have thoughts or preferences on how they name their characters?


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Nearly every one of my character has a full name.

If they Don't have a full name, I do have a Reason for that.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

I forget if I gave her a last name...


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft
Sophie Kundegard wrote:
... My initial thought is that Kundegard is the name of the family that raised her—her father's actual family are of Tien descent, but they wandered more and more with each generation...

So I guess it is kind of her last name


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Almost all of my characters have a last name and a relatively detailed family history. The only one I can think of without a last name is Garduk the Unteachable, a self-taught half-orc arcanist from a nasty tribe of half-orc barbarians somewhere in the Land of the Linnorm Kings. He doesn’t have a last name because the tribe "raised" their kids - to the extent they were raised at all - communally.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sometimes I do a last name and sometimes I don't. Sometimes I invest a lot of time and energy into parentage and upbringing. And sometimes I don't.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Tara is unusually formal with everyone because she is so young and treats everyone like a superior, even when the others asked her to use their first names. So far Vivian is the only one she's called by their first name, currently. Stephan was getting close before he left.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I'm thinking that once Pontia casts a summoning and haste, she can use the Bondslave Thrall and boost Saban's AC while the rest of the party either attacks the other golem or heals the wounded.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Sounds good to me!


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

That plan works for me. Do constructs get morale bonuses? I could cast blood rage on saban also, I *think*. It has multiple targets


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

I'm leaving before dawn tomorrow to visit my daughter at college for Parents & Family Weekend, back home Sunday night. I will probably be able to post once each day, but I will likely be off my usual schedule and I doubt I'll be able to post more than once each day. Please bot me if necessary.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Where is the Bondslave Thrall? (That is, where would someone have to stand to use it?)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The grey circle on level 4 is the thrall. So anywhere on that level is fine.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

"Smiting: This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction."

Would that work on the creature's DR? Would it work on a bunch of arrows?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, if it was DR/magic that would absolutely work. Also, certain amounts of magic can overcome DR, as follows:

+3 weapons overcome both DR/silver and DR/cold iron
+4 weapons also overcome DR/adamantine
+5 weapons overcome alignment based DR as well.

DR based on weapon types (slashing, bludgeoning, piercing) are only overcome by weapons that do that type of damage.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Are we ready for round 2? Looks like we need to see who gets struck by lightning before Sophie and Niculaie go, right?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep - sorry. I tried to post from phone and guess it didn't work.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Solo parenting for the next few days and dealing with a lot of anxiety-inducong stuff at work. Sorry for not posting this notice sooner. I do plan to return but it may be a week or two before I can post regularly again. I will let you know when I am over the hump but meanwhile I will post if and when I can. Bot me otherwise.

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