Tori Petrana |
Tori moves 25 feet adjacent towards Vancid, then fires an arrow at him.
Tori has Point Blank Master (Longbow), so she doesn't provoke from firing. She also has Snap Shot, so she threatens with her longbow.
+2 Comp Longbow + PBS - Deadly Aim: 1d20 + 16 + 1 - 2 ⇒ (15) + 16 + 1 - 2 = 30
Damage: 1d8 + 7 + 4 + 1 ⇒ (1) + 7 + 4 + 1 = 13
The Scratcher |
As Creed grabs the vial, Scratcher reactively tries to knock the flask out of his hand.
Disarm AoO @ Creed: 1d20 + 13 ⇒ (5) + 13 = 18
Want to see what that does first before taking the rest of my turn.
Grisaia |
"Vancid! Stand down, and you can return to the ship safely." Grisaia cries out, before calling on Shelyn to protect her from the mans projectiles.
Protection from Energy against fire, unless Grisaia knows him to use a different energy type.
Emmett Lathrop |
Emmett stays behind cover, but readies an action to move out and fire at Creed if he actually attacks anyone.
Ranged Touch AC: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
GMG |
Scratcher, I erred, a supernatural ability does not provoke (yep, he is an alchemist)
Tori shoots an arrow in Creed's face while Emmett is ready to act if the situation explodes. Grisaia wards herself from fire.
Initiative
Normal round
Boulders are difficult terrain and provide cover vs attacks that do not come from adjacent squares
Scratcher
- - -
Vancid Creed -13 hp
- - -
Emmett Readied
Grisaia (Protection from Fire 84)
Tori
Xasay
GMG |
A little bird told me that drinking an extract is a supernatural ability but follows the rules for drinking a potion and therefore provokes
Scratcher attempts to slash the flask from Creed's hand but fails to do so. Creed seems to move a bit quicker now that he has drank the potion.
CMD > 18
The Scratcher |
Yeah, that is a terrible roll; had to try since, well, disarm is his shtick :P
"Alright mate, we gonna have to talk to ya, but think ya need a nap first.", Scratcher using a double-fisted pound on Creed's head.
Flurry unarmed strike (nonlethal) @ Creed: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Nonlethal damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Flurry unarmed strike (nonlethal) @ Creed: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Nonlethal damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
EDIT: Holy cow those rolls!
Confirm 1: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Extra damage on crit: 1d6 + 4 ⇒ (2) + 4 = 6
Confirm 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Extra damage on crit: 1d6 + 4 ⇒ (3) + 4 = 7
GMG |
Scratcher: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
NL damage: 1d6 + 4 ⇒ (3) + 4 = 7
Tori: 1d20 + 16 + 1 - 2 ⇒ (8) + 16 + 1 - 2 = 23
Damage: 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16
Ranged Touch: 1d20 + 9 - 4 - 2 + 1 ⇒ (4) + 9 - 4 - 2 + 1 = 8
Scatter: 1d8 ⇒ 8
Scratcher reflex: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Tori reflex: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Scratcher does some serious bruiser business, but Creed does not seem to be that much bothered. He quickly moves back, which is followed by an arrow to the face by Tori. Scratcher is just a bit too slow to react. The man quickly moves into deeper cover and then lobs a small object towards Scratcher. Milani's chosen benefits from the cover of a boulder and the bomb detonates away from him. Nevertheless some flames burn both Scratcher and Tori.
Emmett stood ready to shoot Creed at the first offensive move, unfortunately he was not able to see the madman, who shouts "Go away! Leave me alone I said!"
Initiative
Boulders are difficult terrain and provide cover vs attacks that do not come from adjacent squares
Scratcher -3 hp
Emmett
Grisaia (Protection from Fire 84)
Tori -3 hp
Xasay
- - -
Vancid Creed -29 hp , 23 NL
- - -
Yes, his bombs have a splash radius of 10 ft
Tori Petrana |
Tori moves out from behind some boulders to fire another arrow at Vancid.
+2 Comp Longbow + PBS - Deadly Aim: 1d20 + 16 + 1 - 2 ⇒ (12) + 16 + 1 - 2 = 27
Damage: 1d8 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17
Xasay Xyu |
Suddenly, what should break the floor's surface but a horrifyingly large centipede that looks as though it was somehow grown out of petrified wood and cinnabar! It scuttles forward and gives Creed a wicked pinch...!
[dice=pinch, DC 19 Will save reduces it to 20% reality]1d20+2[/dice]
damage: 1d6 - 1 ⇒ (6) - 1 = 5 + 1 acid = 6
Dexterity damage on failed DC 13 Fortitude save: 1d3 ⇒ 2
GMG |
Will: 1d20 + 2 ⇒ (9) + 2 = 11
Creed sees the centipede attacking him and passes out, his stressed mind can't take it all.
Creed's gear
Other gear tanglefoot bag, thunderstones (2), 16 gp
GMG |
After defeating Creed you decide you will first investigate the southern part of this grand area. A raised stone lip in the center of the room defines a pool of clear water. At the bottom of the pool, a mosaic eye resembles the large single orb of a cyclops. The eye appears to gaze directly at every creature in the room, following them as they move around.
I have marked the different exits from this area with letters A-F, up to you where you want to go. Creed is out of his mind with fear and will not give up anything usefull.
Xasay Xyu |
I have marked the different exits from this area with letters A-F, up to you where you want to go. Creed is out of his mind with fear and will not give up anything usefull.
Would it help if I cast remove fear on him? Because guess what, I know that spell.
GMG |
Xasay, it probably would, although he would need to fail his save due to the state he is in.
Xasay Xyu |
Make it so, then! The DC is 16.
Xasay takes pity on the misguided derelict, and attempts to purge the miasma of terror from his mind.
GMG |
Will: 1d20 + 2 ⇒ (1) + 2 = 3
You poke Creed with his own wand and his wounds start to close. Xasay is ready with his spell and the maddened look on his face disappears. Sheepishly he looks at you "I am sorry I wanted to hurt you, I just wanted to keep you away from me"
GMG |
"Everything in here tried to kill us! First that undead giant and then these other undead! It was too much and I just wanted to be left alone!
GMG |
Emmett: 1d20 + 6 ⇒ (15) + 6 = 21
Grisaia: 1d20 + 7 ⇒ (12) + 7 = 19
Scratcher: 1d20 + 3 ⇒ (17) + 3 = 20
Tori: 1d20 + 7 ⇒ (11) + 7 = 18
Xasay: 1d20 + 2 ⇒ (1) + 2 = 3
Construct: 1d20 - 1 ⇒ (4) - 1 = 3
You decide that you don't care for Creed and move onward. The door atop the long, steep staircase opens into an octagonal room thirty feet across with a smooth domed ceiling twenty feet high. Each wall is set with a tall tarnished silver panel, as well as a dark mural of colored glass depicting an eye—each eye has a differently colored iris. In the center of the room is a raised pedestal ten feet in diameter and three feet high. A thick layer of dust blankets the room. As you enter the room something stirs on the pedestal! The jagged construct of glass has a human’s shape, save that one arm ends in a jagged hammer and another in a spike of glass. The light that you brought into the room reflects on it's body.
Initiative
Emmett
Grisaia
Scratcher
Tori
Xasay
- - -
Construct
Xasay Xyu |
Fortitude save: 1d20 + 1 ⇒ (10) + 1 = 11
Knowledge (Arcana): 1d20 + 9 ⇒ (2) + 9 = 11
"Hssst! The liiiight...!"
Emmett Lathrop |
"What the heck is that? It's so shiny..."
Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8
Emmett draws his pistol, but hesitates.
Readied shot if it acts aggressively.
Ranged touch attack, PBR, dazzled: 1d20 + 11 + 1 - 1 ⇒ (9) + 11 + 1 - 1 = 20
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Tori Petrana |
Fort Save: 1d20 + 7 ⇒ (12) + 7 = 19
Not wanting to start an unnecessary battle, Tori prepares to fire an arrow if the construct acts aggressively.
Readied attack: +2 Comp. Longbow -DA -Melee + PBS: 1d20 + 16 - 2 - 4 + 1 ⇒ (14) + 16 - 2 - 4 + 1 = 25
Damage: 1d8 + 7 + 4 + 1 ⇒ (3) + 7 + 4 + 1 = 15
Grisaia |
Fort Save: 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge Arcana: 1d20 + 4 ⇒ (5) + 4 = 9
Squinting against the brilliance and uncertain what the creature is, Grisaia waits for it to take action against the party, ready to dodge as needed.
Total Defense, AC24.
The Scratcher |
Fort: 1d20 + 10 ⇒ (3) + 10 = 13
The light gets just inside his helmet. "Blimey, dat's stingin'!", as he somehow rubs his eyes through the helmet with his bladed hand.
Looking at the artful thing attacking them, Scratcher moves up and starts clawing at the constructed defender. "I know wat I like, and dis ain't it, mates!"
Defensive Magic/Mithral tekko flurry: 1d20 + 9 - 1 - 1 ⇒ (10) + 9 - 1 - 1 = 17
Damage on hit: 1d6 + 7 ⇒ (2) + 7 = 9
Defensive Magic/Mithral tekko flurry: 1d20 + 9 - 1 - 1 ⇒ (5) + 9 - 1 - 1 = 12
Damage on hit: 1d6 + 7 ⇒ (4) + 7 = 11
AC is 26
GMG |
GM: 1d4 ⇒ 2
Slam, higher ground: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Slam, higher ground: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Scratcher attempts to hit the construct, but misses. It raises it’s arms to attack, which is reason enough for Tori and Emmett to fire their shots. Both hit, but do less damage than expected. Both attacks have the added benefit of distracting the construct, which misses Scratcher.
Initiative
Fort DC 16 or dazzled for 1 round. Once you made this save you are immune
Emmett
Grisaia
Scratcher
Tori (save made)
Xasay
- - -
Construct -15 hp
Emmett Lathrop |
Emmett sees the lack of damage he has done, so he loads an adamantine cartridge into his pistol and fires again. Then he does it again, hands fast as lightning.
Ranged vs Touch, PBR, rapid fire: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Ranged vs Touch, PBR, rapid fire: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Xasay Xyu |
Fortitude save: 1d20 + 1 ⇒ (4) + 1 = 5
"Gaaaah! This just won't do..."
With a barely audible incantation, Xasay rubs a bit of coal onto the polished surface of his buckler, and it suddenly goes from gently reflecting the ambient light to aggressively repelling it!
"Better!"
I do this assuming the light level *was* normal or brighter in here.
GMG |
I assumed you brought in your own magical or nonmagical light sources for those without darkvision.... casting darkness will likely negate them all. Without those it is dim light in here and thus the darkness will make it dark
Xasay Xyu |
I assumed you brought in your own magical or nonmagical light sources for those without darkvision.... casting darkness will likely negate them all. Without those it is dim light in here and thus the darkness will make it dark
Where is all this irksome light coming from, then? May I take back my action?
GMG |
from wayfinder / ioun torches I assume. Not really interesting at this level anyway. And of course you can change your action
Tori Petrana |
"Should have known it wasn't going to be friendly." Tori says as she steps up 5 feet and fires four arrows at the shiny monster.
+2 Comp. Longbow w/Manyshot -DA -RS + PBS: 1d20 + 16 - 2 - 2 + 1 ⇒ (12) + 16 - 2 - 2 + 1 = 25
Damage: 1d8 + 7 + 4 + 1 ⇒ (7) + 7 + 4 + 1 = 19
Manyshot Damage for DR purposes: 1d8 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17
Rapid Shot: 1d20 + 16 - 2 - 2 + 1 ⇒ (7) + 16 - 2 - 2 + 1 = 20
Damage: 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16
Iterative Attack: 1d20 + 11 - 3 ⇒ (13) + 11 - 3 = 21
Damage: 1d8 + 7 + 4 + 1 ⇒ (8) + 7 + 4 + 1 = 20
I'm not sure if the stairs are going up or down, so I did not subtract soft cover from my attacks.
Xasay Xyu |
From somewhere behind the glass golem, the cacochromy of searing ambient light coalesces into an oddly dark form of solid flame!
slam, flank, DC 19 Will save to reduce to 20% reality: 1d20 + 6 ⇒ (16) + 6 = 22
damage plus fire damage: 1d4 + 1d4 ⇒ (2) + (4) = 6 Also, make a DC 11 Reflex save or catch fire!
GMG |
Tori, no 5ft stepping on stairs. Stairs are going up towards the construct
Will: 1d20 + 4 ⇒ (12) + 4 = 16
Fort Xasay: 1d20 + 1 ⇒ (11) + 1 = 12
Fort Fire Elemental: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23
Emmett’s adamantine bullets do full damage to the construct. The pathfinders are shocked to see that none of Tori’s arrows manage to hit the thing, that does not happen often. The fire elemental’s attack does some minor damage from the heat it generates.
Initiative
Fort DC 16 or dazzled for 1 round. Once you made this save you are immune
Grisaia
Scratcher
- - -
Construct -35 hp
- - -
Emmett
Tori (save made)
Xasay
Fire Elemental (save made)
Grisaia |
Fort Save: 1d20 + 11 ⇒ (10) + 11 = 21
Of course, the one time a shatter spell might be useful... Grisaia privately laments, swinging out with her glaive.
Glaive on Shiny: 1d20 + 9 ⇒ (4) + 9 = 13
The Scratcher |
Fort: 1d20 + 10 ⇒ (17) + 10 = 27
Scratcher finally averts his eyes slightly, preventing the reflective light from getting him.
Scratcher, now with a flank buddy, goes all out against the material foe. He calls upon Milani to grant him her favor in combat, then attacks starting with a straight jab, then turning it until a raking uppercut!
+1d6 damage to each attack ala sneak attack!
Swift action to use fervor to cast divine favor for a +2 luck bonus to attack and damage rolls.
Flanking SA CE Mithral tekko flurry @ Glass: 1d20 + 9 - 1 + 2 + 2 ⇒ (4) + 9 - 1 + 2 + 2 = 16
Damage on hit: 1d6 + 6 + 2 + 1d6 ⇒ (1) + 6 + 2 + (5) = 14
Flanking SA CE Mithral tekko flurry @ Glass: 1d20 + 9 - 1 + 2 + 2 ⇒ (17) + 9 - 1 + 2 + 2 = 29
Damage on hit: 1d6 + 6 + 2 + 1d6 ⇒ (6) + 6 + 2 + (2) = 16
AC is agin 26
GMG |
Slam vs Elemental: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Damage: 2d8 + 5 ⇒ (3, 8) + 5 = 16
Slam vs Scratcher: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Damage: 2d8 + 5 ⇒ (3, 4) + 5 = 12
The construct slams twice, once at the elemental which disappears once hit and once at Scratcher. The slam leaves razor sharp pieces of glass in his flesh.
Initiative
Fort DC 16 or dazzled for 1 round. Once you made this save you are immune
Grisaia (save made)
Scratcher (save made) -12 hp, bleed 1d6
Emmett
Tori (save made)
Xasay
- - -
Construct -46 hp
- - -
Xasay Xyu |
Fortitude save: 1d20 + 1 ⇒ (17) + 1 = 18
Barely a moment sooner than the fire elemental is snuffed, than its place is taken by an eerie being of stone bursting from, and of, the floor, greeting the golem with a mighty sucker-punch!
slam, Earth Mastery, flank, Power Attack, DC 19 Will save to reduce to 20% reality: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 8 ⇒ (3) + 8 = 11
What happens next is perhaps an even stranger sight, as Xasay suddenly appears to be scuttling off in two directions at once!
DC is 16, AC (for whatever it might happen to be worth) is 12; I've made a 5-foot step, if it gets suckered into attacking, I'll move further.
Tori Petrana |
Tori moves within 10 feet of the construct and fires another arrow at it.
+2 Comp. Longbow - DA - Melee + PBS: 1d20 + 16 - 2 - 4 + 1 ⇒ (9) + 16 - 2 - 4 + 1 = 20
GMG |
Will: 1d20 + 4 ⇒ (15) + 4 = 19
The construct does not seem to fall for Xasay’s trick and Tori’s arrow also misses. The slam of the earth elemental is spot on though, but does not seem to do any damage.
Initiative
Fort DC 16 or dazzled for 1 round. Once you made this save you are immune
Grisaia (save made)
Scratcher (save made) -12 hp, bleed 1d6
Emmett
- - -
Construct -46 hp
- - -
Tori (save made)
Xasay (save made)
Xasay Xyu |
You know it should be making a 2ND saving throw, right? Two tricks of mine this round.
Grisaia |
Seeing Scratchers wound beginning to bleed, Grisaia leaves the offense to the rest of the party, channeling divine favor into a cure spell.
Concentration to Cast Defensively: 1d20 + 10 ⇒ (9) + 10 = 19
CLW on Scratcher: 1d8 + 5 ⇒ (6) + 5 = 11
GMG |
Xasay: no save needed for darting duplicate as it allows for spell resistance. You don’t need to roll for that, you automatically fail.
Emmett Lathrop |
Emmett whistles a jaunty little tune as he keeps his gun blazing, using two more adamantine cartridges.
Fort Save vs Dazzle: 1d20 + 4 ⇒ (17) + 4 = 21
Ranged vs Touch, PBR, rapid fire, dazzled: 1d20 + 11 + 1 - 2 - 2 ⇒ (11) + 11 + 1 - 2 - 2 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Ranged vs Touch, PBR, rapid fire, dazzled: 1d20 + 11 + 1 - 2 - 2 ⇒ (2) + 11 + 1 - 2 - 2 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Xasay Xyu |
Uh...Emmet? You're not dazzled, and even if you were, it would only be a -1 penalty.