Maroux

Grisaia's page

244 posts. Organized Play character for TriOmegaZero.


Race

F Half-orc Cleric8 HP 60/60 AC:21/TC:10/FF:21 Perc +4

Classes/Levels

F +12 R +6 W +14 CMB +9 CMD 19 Spd 30ft Init +7 Channels 5/5 Active Buffs: Shield

About Grisaia

Grisaia
Female half-orc cleric of Shelyn 8
LG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +4
Aura aura of protection (30 ft., +1 deflection, energy resistance 5, 8 rounds/day), deflection aura (2 ft.)
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Defense
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AC 17, touch 10, flat-footed 17 (+7 armor)
hp 60 (8d8+17)
Fort +12, Ref +6, Will +14
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee +1 glaive +10/+5 (1d10+5/×3) or
. . armor spikes +5/+0 (1d6+3) or
. . cold iron dagger +9/+4 (1d4+3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks channel positive energy 5/day (DC 16, 4d6)
Cleric Spells Prepared (CL 8th; concentration +12)
. . 4th—debilitating portent[UC], spell immunity[D], spiritual ally[APG], tongues
. . 3rd—beacon of luck, daylight, protection from energy[D], remove blindness/deafness, water breathing
. . 2nd—barkskin[D], bull's strength, burst of radiance (DC 16), grace[APG] (2)
. . 1st—bless, endure elements, liberating command[UC], shield[D], shield of faith, unbreakable heart[ISWG]
. . 0 (at will)—enhanced diplomacy, guidance, read magic, stabilize
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Reformation inquisition
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Statistics
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Str 16, Dex 10, Con 14, Int 10, Wis 18, Cha 14
Base Atk +6; CMB +9; CMD 19
Feats Bless Equipment, Endurance, Improved Initiative, Noble Scion Of War[ISWG], Selective Channeling
Traits fate's favored, performance artist
Skills Diplomacy +15, Heal +8, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (nobility) +6, Knowledge (planes) +4, Knowledge (religion) +4, Perform (oratory) +14, Sense Motive +9, Spellcraft +6; Racial Modifiers blessed correction
Languages Common, Orc
SQ awaken discontent, orc blood
Combat Gear brooch of shielding, wand of cure light wounds, acid (3), holy water (2); Other Gear +1 armor spikes mithral breastplate, +1 glaive, cold iron dagger, belt of giant strength +2, cracked dusty rose prism ioun stone, spectacles of understanding[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Melodies of Inner Beauty)[UE], masterwork tool, mess kit[UE], soap, trail rations (5), waterskin, wooden holy symbol of Shelyn, 19,445 gp
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Special Abilities
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Aura of Protection (8 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +1 deflection bonus to AC.
Awaken Discontent (4/day, DC 18) (Su) Affect target with charm person as a std action.
Bless Equipment Std Act: Bless single item (see text) for 4 rounds.
Blessed Correction (4/day) (Ex) Roll twice for Diplomacy, Intimidate, or Perform (oratory) checks & take best roll.
Cleric Channel Positive Energy 4d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (8 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Selective Channeling Exclude targets from the area of your Channel Energy.

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