About Tori PetranaBackground:
The daughter of two Sczarni smugglers working with the pathfinder society, Vittoria was orphaned at an early age when her parents were slain by thugs working for the Aspis Consortium. Her closet living relative was an uncle who worked as a merchant sea captain in Andoran, and sometimes assisted the Grey Corsairs in freeing slaves along the Inner Sea. So, Tori was shipped off to live with him and his family, who happily took her in. Once she was old enough, she began to work as her uncle's cabin girl, learning the tricks of the sea trade. Her uncle also intensively trained Tori on how to use a bow for the rare occasions when the ship was under fire, not wanting the girl to get hurt by engaging in a melee. She also spent a lot of time under the tutelage of the ship's surgeon, an inquisitor of Desna, who filled the girl's head full of the importance of liberty, and the wonder of her goddess. As she grew up, Tori longed to see more of the world outside of the Inner Sea and be more than just a sailor. So, once she was of age, she left her uncle's ship and made her way to Absalom to present herself to the Pathfinder Society for membership, as she knew the Society financed trips around the world and would be an excellent way to connect to her slain parent's legacy. (The following contains spoilers for The Confirmation, Before Dawn Parts I and II, and The Prince of Augustana) After completing her training, she took part in a group Confirmation in the Kortos Mounts, and passed with flying colors. Her first official assignment sent her to the Aspis-held city of Bloodcove and later into the Mwangi Expanse, as she went undercover as a pirate to bring supplies to a Pathfinder expedition that was under siege. Despite the threat of real pirates, Aspis agents, and angry gorilla men, her group succeeded in its mission and managed to recover a powerful Azlanti weapon. Her second big assignment returned her to Andoran, where she assisted the Venture-Captain there in dealing with an insane man with a wayfinder who claimed to be the prince of Augustana. Descending into the sewers to deal with the impoverished people and bandits living there, her party discovered the source of the man's wayfinder and insanity.
Description:
Height: 5' 7”
An athletic young human woman of Varisian heritage with dark-brown hair and hazel eyes, she carries herself with confidence and often deals with stressful situations with a healthy dose of sarcasm.
PFS Character Information
Game Statistics
AC: 21 (10 + 5 Armor + 5 Dex + 1 Deflection)
Combat:
Melee
Ranged
Armor
Skills:
Skill Ranks Per Fighter Level: 2 + 0 Int modifier + 1 Human bonus • Acrobatics +15 (7 ranks + 3 class + 5 Dex) • Appraise +0 (0 ranks + 0 Int) • Bluff +0 (0 ranks + 0 Cha) • Climb +6 (1 ranks + 3 class + 2 Str) • Craft +0 (0 ranks + 0 Int) • Diplomacy +0 (0 ranks + 0 Cha) • Disguise +0 (0 ranks + 0 Cha) • Escape Artist +5 (0 ranks + 5 Dex) • Fly +5 (0 ranks + 5 Dex) • Heal +1 (0 ranks + 1 Wis) • Intimidate +4 (1 rank + 3 class + 0 Cha) • Knowledge (dungeoneering) +4 (1 rank + 3 class + 0 Int) • Knowledge (engineering) +4 (1 rank + 3 class + 0 Int) • Perception +1 (0 ranks + 1 Wis) • Perform +0 (0 ranks + 0 Cha) • Profession (Sailor) +11 (7 ranks + 3 class + 1 Wis) • Ride +5 (0 ranks + 5 Dex) • Sense Motive +1 (0 ranks + 1 Wis) • Stealth +5 (0 ranks + 5 Dex) • Survival +5 (1 rank + 3 class + 1 Wis) • Swim +7 (2 ranks + 3 class + 2 Str) Languages: Common, Varisian Feats:
Point-blank Shot: +1 attack and damage on targets within 30 feet (1st Level Feat) Precise Shot: No penalty for shooting into melee (Fighter 1st Level Bonus Feat) Weapon Focus (Longbow): +1 bonus on attack rolls with Longbows (Human 1st Level Bonus Feat) Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty. (Fighter 2nd Level Combat Feat) Deadly Aim: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. (3rd Level Feat) Weapon Specialization (Longbow): You gain a +2 bonus on all damage rolls you make using a Longbow. (Fighter 4th level Combat Feat) Point Blank Master (Longbow): Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. (5th Level Feat) Manyshot: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger’s favored enemy bonus. Damage reduction and resistances apply separately to each arrow. (Fighter 6th level Combat Feat) Snap Shot: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity. (7th Level Feat)
Traits:
Captain’s Blade: Tori was raised on board a ship and learned to fight beside the sailing men and women of the Andoren fleet. While on board any vessel afloat on water, she gains a +1 trait bonus on Acrobatics and Climb checks. One of these skills (Acrobatics) becomes a class skill for her. [Andoran Faction Trait] Reactionary: You gain a +2 trait bonus on Initiative checks. [Basic (Combat) Trait]
Fighter Abilities Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). Bravery: +2 to Fear Saves Armor Training: Starting at 3rd level, whenever a fighter is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Weapon Training (Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. First Selected Group
Equipment:
Weapons +2 Darkwood Composite Longbow (Str 14) [2 lbs] --In Efficient Quiver, weight negated --161 Arrows --60 Cold Iron Arrows --35 Alchemical Silver Arrows --58 Blunt Arrows MW Rapier [2 lbs] Dagger [2 lbs] Armor
Gear
Gear Left at Home
Current Gold: 2453.3gp
Total Weight Carried: 50.5 lbs (Light)
Scenarios Played:
05-08 The Confirmation (1xp/2pp/435gp) 02-01 Before the Dawn, Part 1: The Bloodcove Disguise (1xp/2pp/506gp) 02-02 Before the Dawn, Part 2: Rescue at Azlant Ridge (1xp/2pp/525gp) 00-13 The Prince of Augustana (1xp/2pp/463gp) 06-05 Slave Ships of Absalom (1xp/2pp/519gp) 06-06 Hall of the Flesh Eaters (1xp/2pp/507gp) [GM Credit] 04-15 The Cyphermage Dilemma (1xp/2pp/1236gp) [GM Credit] 06-11 The Slave Master's Mirror (1xp/2pp/1278gp) 06–19 Test of Tar Kuata (1xp/2pp/1293gp) 04-14 My Enemy's Enemy (1xp/2pp/1304gp) [GM Credit] Pathfinder Adventure Path #55: The Wormwood Mutiny (3xp/4pp/3712gp) Plunder & Peril (Rum Punch) (3xp/4pp/4810gp) Plunder & Peril (Dangerous Waters) (3xp/4pp/6806gp) Boons:
Confirmed Field Agent (From The Confirmation) Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfìnder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige point. Furthermore, if you assign this Chronicle Sheet to a character who's starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement Vanities you purchase to modify this wayfinder by 1 (minimum 1). Explore, Report, Cooperate (From The Confirmation)
Friend of Janira Gavix (From The Confirmation)
The Favor of Cartahegn (From Before the Dawn I: The Bloodcove Disguise)
Budding Friendship (From Slave Ships of Absalom)
Liberty Never Rests (Liberty's Edge faction) (From Slave Ships of Absalom)
Gloomspire Explorer (From Hall of the Flesh Eaters)
Debt of Cyphers (From The Cyphermage Dilemma)
Riddleport Respect (From The Cyphermage Dilemma)
Daring Rescue (Liberty’s Edge faction) (From The Slave Master's Mirror)
Djinni’s Admiration (From The Slave Master's Mirror)
Gnoll Tactics (From The Slave Master's Mirror)
Enlightened Ambassador (From The Test of Tar Kuata)
Tar Kuata Initiate (From The Test of Tar Kuata)
Nascent Notoriety (From The Wormwood Mutiny)
Fearsome Reputation (1+ Disrepute) (From The Wormwood Mutiny)
Captured Ship (1+ Disrepute) (From The Wormwood Mutiny)
Burgeoning Notoriety (From Plunder & Peril - Rum Punch)
Avast Ye! (1+ Disrepute) (From Plunder & Peril - Rum Punch)
[ ] Rum Punch Champion (From Plunder & Peril - Rum Punch)
Pit Challenger: You can use this boon to gain the benefits of the Improved Unarmed Strike feat for 1d4+1 rounds. If you already have the Improved Unarmed Strike feat, you instead gain a +1 bonus on attack and damage rolls with unarmed strikes for 1d4+1 rounds. If you are in an urban setting, double these bonuses. Archelon Eggs (From Plunder & Peril - Dangerous Waters))
Growing Notoriety (From Plunder & Peril - Dangerous Waters))
To the Seas, Ya Landlubber! (3+ Disrepute) (From Plunder & Peril - Dangerous Waters))
Current Infamy: 15
Resources Tracking:
Starting Gold: 150gp Gold from The Confirmation: 435gp Gold from Before the Dawn, Part 1: 506gp Gold from Before the Dawn, Part 2: 525gp Gold from The Prince of Augustana: 463gp Gold from Slave Ships of Absalom: 519gp Gold from Hall of the Flesh Eaters: 507gp Gold from The Cyphermage Dilemma: 1236gp Gold from The Slave Master's Mirror: 1278gp Gold from The Test of Tar Kuata: 1293gp Gold from My Enemy's Enemy: 1304gp Gold from The Wormwood Mutiny: 3712gp Gold from Plunder & Peril (Rum Punch): 4810gp Gold from Plunder & Peril (Dangerous Waters): 6806gp Total Wealth Earned: 23534gp Starting Purchases:
The Confirmation Accounting
Before the Dawn, Part 1: The Bloodcove Disguise Accounting
Before the Dawn Part 2: Rescue at Azlant Ridge Accounting
Prince of Augustana Accounting
Slave Ships of Absalom Accounting
Hall of the Flesh Eaters Accounting
The Cypermage Dilemma Accounting
The Slave Master's Mirror Accounting
Test of Tar Kuata Accounting
My Enemy's Enemy Accounting
Skull and Shackles 1 Accounting
Plunder and Peril Part 1 Accounting
Plunder and Peril Part 2 Accounting
Total Wealth Expenditures: 23081.7gp
Liberty's Edge Season 6 Faction Card:
[X] [X] [X] Liberate one or more slaves, captives, or hostages during an adventure. [ ] [ ] Adventure in two of the following locations: Andoran, Cheliax, Okeno, Numeria, or the River Kingdoms. [ ] Serve as a mentor to a named NPC slave whom you freed, effectively training him or her to join your faction. Doing so requires you to purchase a follower vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 60 or Pathfinder Player Companion: Pathfinder Society Primer 28 for options) and have your protégé serve as the follower. As an additional follower option, the freed slave can be an Assistant who can automatically succeed at the aid another action once per game session to assist you in combat or on a skill check; this follower type costs 2 Prestige Points. [ ] Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward. [ ] After being grappled or physically bound by an opponent, escape with an Escape Artist, Strength, or combat maneuver check. Alternatively, after failing a save against a spell or effect with the compulsion descriptor, end the effect with a subsequent save. [ ] In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level. [x] [x] [ ] [ ] [ ] Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.
Liberty's Edge Season 9 Faction Card:
[ ][ ][ ] Liberate one or more captives, hostages, or slaves during an adventure. [ ] Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves. [ ][ ] Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding
[ ] Adventure in Andoran or Galt. [ ][ ] Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level. [ ][ ] Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives. [ ] Participate in the one of the Leaders in Liberty contests on paizo.com by submitting an entry or voting for an existing entry. When you do so, check this box on the Faction Journal Cards of all of your Liberty’s Edge characters. [ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals. Faction: Liberty's Edge PFS# 60133-6 |