GMG |
vs Hyena
Bite: 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 29
Damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
vs Scratcher
Claw: 1d20 + 18 - 3 ⇒ (14) + 18 - 3 = 29
Damage: 2d8 + 7 + 6 ⇒ (5, 3) + 7 + 6 = 21
vs Grisaia
Claw: 1d20 + 18 - 3 ⇒ (1) + 18 - 3 = 16
Damage: 2d8 + 7 + 6 ⇒ (3, 1) + 7 + 6 = 17
Knowledge can be assumed to be shared asap, no need to wait until the player posts.
Scratcher scratches at the giant, and is able to land his second strike thanks to the flanking hyena! The giant bites at the hyena and the shadowy monster disappears... One claw hits Scratcher, while the other barely misses Grisaia!
Initiative
Xasay
Emmet
Tori
Grisaia -21 hp
Scratcher -46 hp, diseased
- - -
Cyclops -63 hp
- - -
Xasay Xyu |
The hyena mysteriously reappears!
bite, Smite Evil, flank, DC 19 Will save to reduce it to 20% reality: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 5 ⇒ (4) + 5 = 9
trip on hit: 1d20 + 5 ⇒ (7) + 5 = 12
Critical threat!: 1d20 + 5 ⇒ (16) + 5 = 21
Critical damage?: 1d6 + 5 ⇒ (1) + 5 = 6 + 9 = 15
The Scratcher |
Scratcher, pretty wounded, swiftly applies healing to himself as well as apply Milani's good stuff to his claw.
Swift action Fervor for healing: 1d6 ⇒ 2
Standard action to use a blessing and the good trait and add an extera 1d6 holy damage to my weapon.
GMG |
Will: 1d20 + 10 ⇒ (8) + 10 = 18
Xasay's hyena tears a nasty chunk of flesh from the cyclop's ankle but fails to trip the giant! The giant is severely damaged...
Initiative
Emmet
Tori
Grisaia -21 hp
- - -
Cyclops -73 hp
- - -
Xasay
Scratcher -46 hp, diseased
Tori Petrana |
Tori moves up five feet and fires more arrows at the towering cyclops.
+2 Comp. Longbow w/Manyshot -DA -RS + PBS: 1d20 + 16 - 2 - 2 + 1 ⇒ (3) + 16 - 2 - 2 + 1 = 16
Damage: 1d8 + 7 + 4 + 1 ⇒ (1) + 7 + 4 + 1 = 13
Manyshot Damage for DR purposes: 1d8 + 7 + 4 + 1 ⇒ (3) + 7 + 4 + 1 = 15
Rapid Shot: 1d20 + 16 - 2 - 2 - 4 + 1 ⇒ (14) + 16 - 2 - 2 - 4 + 1 = 23
Damage: 1d8 + 7 + 4 + 1 ⇒ (6) + 7 + 4 + 1 = 18
Iterative Attack: 1d20 + 11 - 4 - 3 ⇒ (12) + 11 - 4 - 3 = 16
Damage: 1d8 + 7 + 4 + 1 ⇒ (8) + 7 + 4 + 1 = 20
Xasay Xyu |
The hyena mysteriously disappears!
Xasay draws his trusty diamond-tipped poplar wand and edges closer to Scratcher and Grisaia, but waits to follow their lead on the matter of closing their wounds.
The Scratcher |
The Scratcher almost scratches his neck and side before he remembers to remove his 'claw'. "Oy, dun be afraid lil Xassy, I could use dat stuff. Me sides 'urt and I think it 'it me so 'ard dat my nose iz runnin'."
I have a wand of my own, but don't mind sharing a pop or two.
Tori Petrana |
"All right, after you guys heal let's look around." The archer suggests as she begins to examine the area.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
GMG |
Tori immediately notices the unconsious body of "Hearthbreak" Hinsin, Captain Lanterni's steward. He lies slumped next to the table at the end of the room.
Xasay Xyu |
Waiting to see if Grisaia can heal more efficiently.
Grisaia |
Grisaia begins activating wands to recover the wounds inflicted by the undead cyclops. "If he's alive, he's lucky he wasn't torn apart by that monster. We can either come back for him later or take the chance he might be on our side after the Captain left him like this."
Feel free to roll for your own wands.
Xasay Xyu |
I'll contribute 2 charges:
cure light wounds wand on Scratcher: 1d8 + 1 ⇒ (4) + 1 = 5
cure light wounds wand on Scratcher: 1d8 + 1 ⇒ (8) + 1 = 9
Grisaia |
CLW on Self: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Self: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Self: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Self: 1d8 + 1 ⇒ (7) + 1 = 8
As her wounds dissappear, Grisaia turns to Scratcher to help.
Just let me know how many charges you need to use.
Tori Petrana |
"Why don't you check him out and heal him to consciousness if he's still alive? You can use my wand if you don't want to use your own." Tori suggests after Grisala finishes healing the other Pathfinders, pulling out her own wand of Cure Light Wounds.
Xasay Xyu |
"You are thoughtful," Xasay replies to Tori as he approaches to take her wand - but then he pauses, and looks back at Grisaia and Scratcher.
"Whose face, of the three of ours, may be best for the steward to awaken looking up to?"
Grisaia |
"Mine may not be the most pleasant, but I think I can calm his fears if need be." Grisaia responds, moving to touch her wand to the unconscious man.
CLW on Hinsin: 1d8 + 1 ⇒ (4) + 1 = 5
GMG |
The man wakes and opens his eyes, upon seeing the dead cyclops he sighs "You did that? I guess I owe you a thank you. Where are the Captain and Creed?"
While healing you noticed that the cyclops was carrying a gray garment around his waist that is in surprisingly good condition if it has been here for thousands of years.
The Scratcher |
own wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
own wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
own wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
own wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
own wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
own wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Leaves me at -4, leaving it there
"Yah, you owe us more than a damn thank you.", Scratcher still resenting part of the crew for being stranded.
Grisaia |
Grisaia takes a moment to cast detect magic at the cloak. "The Captain has not shown herself yet, nor have we seen Creed. Did she just leave you here?"
Spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14
GMG |
"We were investigating this, after I sang the tune to open the door when that giant attacked. Would you escort me back to the ship please? You did not encounter the captain? Where is she?"
The garment is certainly magical, although Grisaia has no ideas what it's properties are.
Tori Petrana |
After Hinsin answers Emmett's question, Tori says, "It looks like the Captain left you behind. Did you do anything to warrant that?"
GMG |
"Made me sing it? Wouldn't you want to get to the treasure of Jemma Redclaw? As for why she left me? I guess she felt she did not need me or that I would not contribute..."
He sheepingly looks at his shoes before continueing "And I guess she was right, the only thing I want right now is to get back to the ship and get back to our normal living."
Grisaia |
Grisaia moves to inspect the altar across the room as Hinsin speaks. "You're welcome to stay with us, but if you want to return to the ship, that is probably best for everyone. Scratcher, would you walk him to the entrance in case something else is lurking nearby?"
GMG |
"Thank you! Errr, would you be so kind as to walk me back to the beach? One encounter that almost led to my death is enough for the day, isn't it?"
The altar is a single block of marble.
Xasay Xyu |
detect magic/Spellcraft on garment...: 1d20 + 9 ⇒ (19) + 9 = 28
...then detect magic/Spellcraft on the altar: 1d20 + 9 ⇒ (15) + 9 = 24
GMG |
The beach is some 20 minutes away. The garment is a cassock of the clergy while the altar is not magical.
The Scratcher |
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The Scratcher sighs again. "Ya gotta learn ta protect yo'self mate. I know ya got the lips, guv, but that'll jus' make you better at screamin' fer ya life! Ya need ta turn that into a vishis battle cry!", Scratcher talking to Hinsin as he walks him back to the ship.
Don't die in the next half hour or so :P
GMG |
Finally Scratcher returns and you enter the right corridor. It ends in a similar chamber. Seeing no way forward you decide to do a proper search and find a secret door in the first chamber! You open the door and see stairs leading up...
GMG |
You move up the stairs and enter an immense hall which is grand in both scale and design. The room and attached southern antechamber measure over a hundred feet long from north to south. A raised dais sits in the center of the hall, flanked by two thick stone columns inscribed with runes from floor to ceiling. Two alcoves in the western wall remain dark and empty, and the northeastern corner has partly collapsed, scattering large slabs of worked stone and piles of dense rubble across the floor. More runes, similar to those on the columns, cover the walls and floor.
Tori Petrana |
"If the earlier rooms have taught me anything, it's that we'd better be on the look out for traps."
Perception look for traps and to encourage others to do the same: 1d20 + 1 ⇒ (6) + 1 = 7
Xasay Xyu |
aid someone else's (NOT Tori's) Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Grisaia |
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Grisaia takes a look for traps and then moves forward to inspect more of the room, also activating detect magic to check for auras.
Xasay Xyu |
Xasay explains the Cassock's powers, and proffers it to both Grisaia and Scratcher.
GMG |
Emmett: 1d20 + 6 ⇒ (18) + 6 = 24
Grisaia: 1d20 + 7 ⇒ (16) + 7 = 23
Scratcher: 1d20 + 3 ⇒ (19) + 3 = 22
Tori: 1d20 + 7 ⇒ (19) + 7 = 26
Xasay: 1d20 + 2 ⇒ (15) + 2 = 17
Enemy: 1d20 + 4 ⇒ (16) + 4 = 20
Stealth: 1d20 + 4 + 5 ⇒ (12) + 4 + 5 = 21
Emmett: 1d20 + 9 ⇒ (13) + 9 = 22
Grisaia: 1d20 + 3 ⇒ (3) + 3 = 6
Scratcher: 1d20 + 10 ⇒ (18) + 10 = 28
Tori: 1d20 + 1 ⇒ (20) + 1 = 21
Xasay: 1d20 + 4 ⇒ (14) + 4 = 18
You enter the massive room and spread out. Scratcher and Grisaia start to detect for magic auras. Scratcher spots an aura in the northeastern corner, while Grisaia was focussing on the southeastern corner.
Taking a closer look he sees someone hiding behind a large rock, it is Vancid Creed, the artillerist of the Magpie Princess! The man has a haunted look on his face, eyes are wide open. He seems to be cradling a round fist-sized object in his hands.
Initiative
Surprise round
Emmett
Scratcher
Tori
- - -
Vancid Creed
- - -
Normal round
- - -
Emmett
Grisaia
Scratcher
Tori
- - -
Vancid Creed
- - -
Xasay
Tori Petrana |
"The artillerist is hiding behind some rocks, we should spread out!" Tori calls out as she moves 30 feet away from the center of the Pathfinder group.
Move action.
Emmett Lathrop |
"Man, he looks terrified! I doubt we had that effect on him... Vancid, what's the deal man?"
Emmett also moves, drawing a pistol as he does so. He heads for a stairway to provide him some cover.
Are the boulders he is hiding in providing cover total cover?
GMG |
Creed quickly drinks a flask
Provoking from Scratcher
Initiative
Normal round
Boulders are difficult terrain and provide cover vs attacks that do not come from adjacent squares
Emmett
Grisaia
Scratcher
Tori
- - -
Vancid Creed
- - -
Xasay