GMG's PbP: Shackles adventures (Inactive)

Game Master Magabeus

Map| Underwater combat


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Fiend series | Shackles

Next area or do you want to do anything here?

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Are we hearing ghosts?"

Emmett keeps his pistol ready, but eases his way up to the altar to take a look around it.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"I 'erd somethin' 'round dat altar... wanted me to do a thin', but now I can't remembah.", Scratcher comments. "Gave me da 'eebie-jeebies."

I'd assume it is a haunt, not sure how to tackle it other than throwing some holy water or channeling.


Fiend series | Shackles

Initiative:

Emmett: 1d20 + 6 ⇒ (9) + 6 = 15
Grisaia: 1d20 + 7 ⇒ (5) + 7 = 12
Scratcher: 1d20 + 3 ⇒ (17) + 3 = 20
Tori: 1d20 + 7 ⇒ (15) + 7 = 22
Xasay: 1d20 + 2 ⇒ (13) + 2 = 15

Perception:

Grisaia: 1d20 + 3 ⇒ (20) + 3 = 23
Scratcher: 1d20 + 10 ⇒ (16) + 10 = 26
Tori: 1d20 + 1 ⇒ (11) + 1 = 12
Xasay: 1d20 + 4 ⇒ (6) + 4 = 10

Emmett hears the sound of low chanting, which seems to be coming from the altar.

Surprise round, Emmett can act.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett tries to pinpoint the chanting, and if he can get close, he will drop an alchemist's' fire on the space.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Touch attack vs AC 5: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Splash damage: 1


Fiend series | Shackles

Emmett moves up to the altar and covers it and the strange implements on it with fire.

Emmett: Will save please!

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6

Woot! I am sure that did it, no problem.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Nope, nothing bad can happen with a roll like that, no sirree! :)


Fiend series | Shackles

Scratcher and Tori watch on as Emett sets the altar on fire

Anything you want to do while watching? Obviously you have no idea that Emmett failed his save

Initiative
Scratcher
Tori

- - -
Emmett
Grisaia
Xasay

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"Why are you setting the altar on fire?" Tori asks with confusion.

No actions unless/until there is an obvious enemy target.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"Oy! Whatcha doin' mate?", Scratcher exclaims, unsure of Emmett's new pyromanic desire.

Assuming that there wasn't anything truly valuable on the altar itself

Scratcher then creates water to douse the fire 4 gallons worth


Fiend series | Shackles

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d10 ⇒ 4

Emmett climbs on top of the now doused altar and lays down. The six implements on it float up and then strike down at his exposed flesh!

Initiative
Emmett can make a new will save as a full round action, 30/34 hp
Grisaia
Scratcher
Tori
Xasay

- - -
GM

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"Cor blimey! Wot da 'ell is dat?", Scratcher asks, now just trying to yank Emmett from the altar.

Will do this assuming Emmett is still on there... if he feels like moving on his own, then will change action.

Not sure if this a reposition or bull rush maneuver either. Same roll, but just noting.
Reposition/Bull Rush on Emmett: 1d20 + 9 ⇒ (13) + 9 = 22


Fiend series | Shackles

Scratcher pulls Emmett from the altar

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

"Whatever this is, it isn't the captain! We should fall back!" Grisaia calls out.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

With Emmett off the altar, Tori follows Grisaia's sound advice and moves out of the room and 30 feet down the stairs.

Grand Lodge

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Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Will Save: 1d20 + 3 ⇒ (9) + 3 = 12 Not sure that was still needed...or if Will decides to climb back up?


Fiend series | Shackles

Emmett climbs up on the altar again...

Xasay can still act

Silver Crusade

CG male Wayang Dark Puppeteer 9
Spoiler:
|AC 20, T 13, FF 18|HP: 50/50|F +3, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|25/25 Perform, 3/3 Sooth, 3/3 FWIT, 1/1 comic relief

Far from certain what to do, Xasay tries to study the haunted altar with more than just his mundane sight....

detect magic/Spellcraft, if pertinent: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge (Religion) to identify/study/understand haunt: 1d20 + 11 ⇒ (18) + 11 = 29 -2 if you don't consider Haunts to count as "Undead" for purposes of Secrets of the Grave


Fiend series | Shackles

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d10 ⇒ 1

Emmett climbs on top of the now doused altar and lays down. The six implements on it float up and then strike down at his exposed flesh! The implements continue their horrible job

Initiative
Emmett can make a new will save as a full round action, 29/34 hp
Grisaia
Scratcher
Tori
Xasay

- - -
GM

Grand Lodge

1 person marked this as a favorite.
Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett seems to have no clue what is happening to him, but something in the back of his brain is struggling. Way back in his brain... far, far back.

Save: 1d20 + 3 ⇒ (1) + 3 = 4

"Yee-ha! Umph."


Fiend series | Shackles

Emmett seems not to care that torture implements are carving up his flesh. What will the other pathfinders do about the situation?

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Scratcher grapples Emmett, trying to keep him from crawling back on the altar.

Grapple @ Emmett: 1d20 + 9 + 2 + 4 ⇒ (19) + 9 + 2 + 4 = 34
Adding 4 as I assume Emmett is prone on the altar

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Grisaia moves up to assist in dragging Emmett away.

Grapple Assist: 1d20 + 8 ⇒ (11) + 8 = 19


Fiend series | Shackles

Emmett is currently on the altar, grappling him there would just keep him on the altar (but will give you the option to move him next round as per the grappling rules)

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Could Grisaia then try to reposition the grappled Emmett?


Fiend series | Shackles

No, main reason: Scratcher is grappling Emmett, trying to keep him in place. The grappling rules allow for moving. Reposition is a different combat maneuver and repositioning someone in a grapple is a pain within the rules.

Silver Crusade

CG male Wayang Dark Puppeteer 9
Spoiler:
|AC 20, T 13, FF 18|HP: 50/50|F +3, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|25/25 Perform, 3/3 Sooth, 3/3 FWIT, 1/1 comic relief

How about some insights for/from those lovely Spellcraft/Knowledge rolls I made last post?


Fiend series | Shackles

whoops, missed that, thanks for reminding me

Xasay sees that there is magic in the area, whether that is from the magic brought into the area by Emmett or was already there is something that will need to be analyzed Detect magic round 1: know if there are magic auras

He knows that this is a haunt and it seems to want to dismember Emmett. The others don't seem to be affected by it. The implements obviously play a part in it, so destroying those is likely a good idea.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori pulls out a coil of rope then moves back up the stairs. "Here, use this to bind Emmett until he stops trying to get himself killed."


Fiend series | Shackles

Tori takes a rope while Scratcher and Grisaia grab Emmett. Are they helping in getting him sliced up?

Initiative
Xasay

- - -
GM
- - -
Emmett can make a new will save as a full round action, 29/34 hp
Grisaia
Scratcher
Tori


Fiend series | Shackles

Xasay?


Fiend series | Shackles

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d10 ⇒ 4

Xasay studies the magical auras detect magic round 2. The altar is not magical, but the implements are. The strongest aura is one that you brought in.

Initiative
Xasay
Emmett can make a new will save as a full round action, 25/34 hp
Grisaia
Scratcher
Tori

- - -
GM
- - -

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett continues to have an internal struggle between his desire to ride the altar to hell and, you know... continuing to breath.

Will Save: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Grapple maintaining: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30

Scratcher maintains his grip on his bewitched ally and drags him away from the altar.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori moves up the grappled Emmett and begins to tie him up with her rope, "Sorry, but you'll thank me for this later."


Fiend series | Shackles

Emmett:
you don't feel the need to climb on the altar anymore. You might be surprised that the others are tying you up though


Fiend series | Shackles

bump

Silver Crusade

CG male Wayang Dark Puppeteer 9
Spoiler:
|AC 20, T 13, FF 18|HP: 50/50|F +3, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|25/25 Perform, 3/3 Sooth, 3/3 FWIT, 1/1 comic relief
GMG wrote:

Xasay studies the magical auras detect magic round 2. The altar is not magical, but the implements are. The strongest aura is one that you brought in.

Sorry for my extended absence; to what are you referring? Is there a particular implement we brought with us, or are you just talking about our own magic? That'll help me know what to do.

If I myself am any indication, I think we're floundering on what we possibly can do about all this. We don't even know WHY or FOR WHOM/WHAT these things are collecting sacrifices.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Umm, did I drink too much and get unruly? Why the heck are you all trying to tie me up?"


Fiend series | Shackles

There are six torture implements that are attempting to carve up Emmett, they are currently hanging in the air above the altar. And indeed: your characters have no idea why these things are trying to cut up Emmett.

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

"Get him off of there, the compulsion has abated!" Grisaia tries to help pull Emmett away from the torture tools.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

If it seems apparent that Emmett is back to normal, Tori begins to untie him.


Fiend series | Shackles

You draw Emmett away and he stands up

Out of initiative

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"What did I do?!? Why are you all trying to carve me up?"

After someone explains the situation, he calms down and considers the events. "Before this all started, I heard some voices chanting or something. Could someone be in here with us?"

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"No one 'ere but us, Emms."


Fiend series | Shackles

You carefully attempt to approach the altar again, but it now seems safe. Xasay finds a giant dagger on the ground that is magical. It could be wielded like a scimitar for those of medium size.

Spellcraft DC 24:
It acts like a scimitar with the properties of an assassin's dagger. Effectively that makes it a +2 scimitar

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25

"It's an ugly weapon, but it will serve as a fair tool if one of you need it." Grisaia looks about the room. "I think there is nothing else for us here. We should move on to find the captain."


Fiend series | Shackles

Stairs from the northeast descend into this octagonal room. Against the walls sit a carved stone weapon stand, a broken stone table, all scaled for creatures twice human height. The southwestern wall is covered in an unusual black substance that looks like coral, and massive formations of the material choke the exit to the southwest. A narrow path seems to have
recently been cut through the mass into a room beyond.

Medium PCs can attempt to squeeze through the path: acrobatics (Xasay can just walk through). Or you can work on widening the path, but that will take time

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Looks like they went through here. Shall we?"

Emmett tries to squeeze through.

Acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17

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