
|  GM Tyranius | 
 
	
 
                
                
              
            
            Drokk's attacks are enough to drop the dazed Xenarth as it rolls to the ground on its side.
*****
Reminders 
Everyone needs to make a DC 15 Acrobatics at the start of their turn or treat all squares as difficult terrain for that turn.
Party Buff reminder 
Haste
Round 5 
Svetlana (81/115) 
Karzug 
Drokk (61/84; Resist Acid 20) 
Gratus (Align weapon good) 
------------------------------------- 
Morlocks (Lt. Blue- Confused)(Purple -18) 
Xenarths (Yellow -23; Smite Svetlana)(Red -110; dazed) 
-------------------------------------

|  Karzug | 
 
	
 
                
                
              
            
            Karzug shrinks back to his normal size, and looking around for the morlock will try to maneuver over to him.
Acrobatics: 1d20 - 2 ⇒ (19) - 2 = 17
Thankfully Drokk had removed the red beastie from contention so Karzug is able to move without worry about being eaten. He takes a whack at lightblue, and because some of the morlocks seem to be helping, he decides to do it with the (extremely large) side of his axe so as not to kill the guy. Hopefully.
Attack: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Damage: 1d12 + 19 ⇒ (1) + 19 = 20

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            Svetlana keeps her stance and maintains her goading of the Xenarth, pointing out her amusement at its friend being slain.
If the Axiomite hands Svetlana her sword, is it a free action for Svetlana to take it?

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Grumbling to himself, Gratus decides not to attempt skewering his target having not being successful at all.....
Since he couldn't make much headway with his footing, he decides to just wait for the creature to make its way to him.
"Hindered vision and Bad ground. Good Fortune as I have my brothers and sisters with me."
Ready trip if in range if red attempts an attack on Either Gratus or Svetlana 1d20 + 15 ⇒ (8) + 15 = 23

|  GM Tyranius | 
 
	
 
                
                
              
            
            @Svetlana- I would think so as you are ultimately spending an action to exchange it.
Karzug cleaves through the confused Morlock as the swarm of 20 morlocks ounce and swarm across their brethren, leaping all through the air, leaving the lone Xenarth remaining.
Gratus prepares to try and trip the beastie if it attacks anymore.
*****
Reminders 
Everyone needs to make a DC 15 Acrobatics at the start of their turn or treat all squares as difficult terrain for that turn.
Party Buff reminder 
Haste
Round 5 
Svetlana (81/115) 
Karzug 
Drokk (61/84; Resist Acid 20) 
Gratus (Align weapon good)- ready trip 
------------------------------------- 
Xenarths (Yellow -23; Smite Svetlana) 
-------------------------------------

|  GM Tyranius | 
 
	
 
                
                
              
            
            The Xenarth grows angry and draws closer to Svetlana. Spittle leaves it's maw as it snarls and bites.
Xenarth Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Yellow Bite vs Svetlana AC 36: 1d20 + 19 ⇒ (13) + 19 = 32
Claw 1 vs Svetlana AC 36: 1d20 + 19 ⇒ (1) + 19 = 20
Claw 2 vs Svetlana AC 36: 1d20 + 19 ⇒ (9) + 19 = 28
Though snarl and biting is all it can seem to manage as morlocks leap all over its back distracting and slowly wounding it.
*****
Reminders 
Everyone needs to make a DC 15 Acrobatics at the start of their turn or treat all squares as difficult terrain for that turn.
Party Buff reminder 
Haste
Round 6 
Svetlana (81/115) 
Karzug 
Drokk (61/84; Resist Acid 20) 
Gratus (Align weapon good) 
------------------------------------- 
Xenarths (Yellow -23; Smite Svetlana) 
-------------------------------------

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Acrobatics 1d20 - 3 ⇒ (11) - 3 = 8
Attack 1d20 + 15 ⇒ (10) + 15 = 251d10 + 8 ⇒ (1) + 8 = 9 
Gratus stands his ground and swipes his weapon at the creature!
"Foul thing, get back!" Unwilling to leave Svetlana at the tender mercies of this Xenarth

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            Svetlana maintains her fighting defensively, mockin the creatures failed attempts to strike her.
The Axiomite has one more blast left. but I think the blast would hit the virtual Morlocks?

|  Doctor Drokk | 
 
	
 
                
                
              
            
            I'll post two alternate sets of actions under spoilers
coup de grace damage, bite: 2d8 + 16 + 2 + 8 + 2d6 ⇒ (4, 3) + 16 + 2 + 8 + (5, 2) = 40
vicious damage to Drokk: 1d6 ⇒ 2
claw 1, mutagen, morlock flank, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (3) + 13 + 2 + 2 + 1 + 1 - 2 = 20damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (5) + 8 + 1 + 4 + (3, 3) = 24
claw 2, mutagen, morlock flank, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (4) + 13 + 2 + 2 + 1 + 1 - 2 = 21damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (5) + 8 + 1 + 4 + (6, 5) = 29
bite 1, mutagen, morlock flank, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (8) + 13 + 2 + 2 + 1 + 1 - 2 = 25damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (1) + 8 + 1 + 4 + (3, 6) = 23
bite 2, mutagen, morlock flank, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (13) + 13 + 2 + 2 + 1 + 1 - 2 = 30damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (4) + 8 + 1 + 4 + (3, 1) = 21
vicious, Drokk: 4d6 ⇒ (5, 3, 4, 2) = 14
If the Xenarth is still active after Drokk's attacks, Drokk uses his healing mutation again. Fast Healing 5
"Down, enemies of Order!"

|  GM Tyranius | 
 
	
 
                
                
              
            
            Will save: 1d20 + 9 ⇒ (17) + 9 = 26
The axiomite is not able to hold the monster at bay as Svetlana defends her life.
Drokk digs into the beasts backside as Gratus stands his ground and swipes his halberd into the Xenarth's legs.
halberd Damage: 3d8 ⇒ (3, 6, 6) = 15 DC 23 reflex to avoid this damage on a magical weapon. Weapons hardness does not reduce this damage.
The caustic red corrosive goo coats teh halberd and begins eating away at it.
*****
Reminders 
Everyone needs to make a DC 15 Acrobatics at the start of their turn or treat all squares as difficult terrain for that turn.
Party Buff reminder 
Haste
Round 6 
Svetlana (81/115) 
Karzug 
Drokk (60/84; Resist Acid 20) 
Gratus (Halberd 30/30; Align weapon good) 
------------------------------------- 
Xenarths (Yellow -47; Smite Svetlana) 
-------------------------------------

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Reflex Save 1d20 + 4 ⇒ (6) + 4 = 10 
Time to say goodbye to my Halberd.

|  Doctor Drokk | 
 
	
 
                
                
              
            
            "Brother Karzug, have you any useful defensive magicks perhaps?"
You could always lay a Shield of Faith on Drokk if you want to - the Xenarth is going to be tempted to try to hit me soon I reckon.

|  Karzug | 
 
	
 
                
                
              
            
            "Not very helpful, no. Karzug also not want get near beasty and look tasty." It seems rather ineffective to do so at this juncture. I mean I suppose I could've channeled to harm...

|  GM Tyranius | 
 
	
 
                
                
              
            
            Karzug hangs back as the Xenarth whips around to tear apart its attacker.
Xenarth Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Yellow Bite vs Drokk AC 34: 1d20 + 19 ⇒ (10) + 19 = 29
Claw 1 vs Drokk AC 34: 1d20 + 19 ⇒ (1) + 19 = 20
Claw 2 vs Drokk AC 34: 1d20 + 19 ⇒ (13) + 19 = 32
The Xenarth can't seem to find much ground through the Pathfinders defenses once they were set in place.
*****
Reminders 
Everyone needs to make a DC 15 Acrobatics at the start of their turn or treat all squares as difficult terrain for that turn.
Party Buff reminder 
Haste
Round 7 
Svetlana (81/115) 
Karzug 
Drokk (60/84; Resist Acid 20) 
Gratus (Halberd 15/30; Align weapon good) 
------------------------------------- 
Xenarths (Yellow -47; Smite Svetlana) 
-------------------------------------

|  Doctor Drokk | 
 
	
 
                
                
              
            
            Same again Svetlana?
vicious to Drokk: 1d6 ⇒ 6
claw 1, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 2 = 23damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (4) + 8 + 1 + 4 + (2, 5) = 24
claw 2, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (12) + 13 + 2 + 2 + 1 + 1 - 2 = 29damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (2) + 8 + 1 + 4 + (5, 4) = 24
bite 1, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 2 = 23damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (3) + 8 + 1 + 4 + (2, 1) = 19
bite 2, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 2 = 23damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (5) + 8 + 1 + 4 + (4, 5) = 27
vicious to Drokk: 4d6 ⇒ (2, 5, 3, 4) = 14
At this point, it's just attrition. It looks like it'll take 4 or 5 more rounds of this (longer if my dice don't improve!) to take the xenarth down. My shield spell will last that long, just about.
You guys could always try Aid Another on Drokk's attacks, especially the bites, or use buffs that boost my accuracy like Bless or Prayer if you want to shorten the battle.
I've positioned myself directly above Gratus, with a flying 5' step.

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            Svetlana swears at the creature in Abyssal, threatening it with things best left unrepeated as he admonishes the thing...
Intimidate 1d20 + 18 ⇒ (11) + 18 = 29 vs 10+CR+Wismod.
Gain the Shaken condition.
The Axiomite, soon to be pulled back to its own plane, tries for Holding the Monster once more.
Spell pen 1d20 + 9 ⇒ (11) + 9 = 20
Hmm - next round I'll have Svetlana AND the Axiomite aid another on a bite

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Gratus wields his Halberd with equal aplomb though his ears burn a little at Svetlana's words....
Aid Another Drokk attack 1d20 + 15 ⇒ (17) + 15 = 32
Aid Another Drokk attack 1d20 + 7 ⇒ (13) + 7 = 20 
His thrusts and strikes merely meant to draw the creature's attention towards him and dropping its defenses against his companion...

|  GM Tyranius | 
 
	
 
                
                
              
            
            The xenarth begins to shake s the axiomite attempts to hold the creature once more. The magic seems to flow around and absorb into the Xenarth to no effect.
Drokk's claws continues to rip large scales off the backside, exposing more fleshy parts underneath. He seems to have his hands completely covered in demonic ichor that would have killed anyone else long ago.
The Xenarth falls.
Calling it as Drokk's protections and aid another will last long enough. It doesn't have a whole lot of hit points left either.
As the battle ends the grey-skinned giant of a morlock approaches in an awkward gesture of peace. The hulking morlock separates himself from his kin. Speaking in a broken cadence, he stammers, “Surface dwellers, me friend. Much going on and time short. Follow me; I take you to Karn.” As he struggles with an unfamiliar language the large morlock emphasizes his point by shaking a familiar object: a wayfinder. With surprising speed he shuffles on all fours and begins to scamper off, after 10 feet, the morlock stops and swivels back pleading, “Hurries, hurries, hurries!”
Svetlana (81/115)
Karzug
Drokk (60/84; Resist Acid 20)
Gratus (Halberd 15/30; Align weapon good)

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            UMD 1d20 + 6 ⇒ (16) + 6 = 22
Svetlana taps herself with her wand of Infernal Healing, making it work through intimidating it into functioning.
"Suppose we follow and find out what is going on, if it is a trap, we can cut them down"

|  Doctor Drokk | 
 
	
 
                
                
              
            
            "How far is it, morlock? How long will this journey to Pathfinder Karn take us? What is the cause of your haste? Speak, morlock!"

|  Nigel, tumour monkey | 
 
	
 
                
                
              
            
            A hatch on Drokk's armour pops open, and with a wet squelch the tiny monkey-tumour Nigel emerges. Nigel holds tight to the spikes of Drokk's heavy plate as the Doctor flies over the broken subterranean landscape.
"Eeek! Oo-oo-ook?"

|  Gratus Leogil | 
 
	
 
                
                
              
            
            "Gather closer brothers and sister, and allow me to heal your wounds as we travel though it might take some time...." Gratus mutters even as he examines his Halberd with a critcal eye. His hands selecting a thin wooden wand, ready to heal his companions.

|  GM Tyranius | 
 
	
 
                
                
              
            
            You are led through a maze of collapsed buildings and toppled statuary. Bogipfen shuffles through the broken city with ease, pausing periodically for you to catch up. As you travel he pauses briefly to answer your questions.
"Suppose we follow and find out what is going on, if it is a trap, we can cut them down"
“No choice. Trust or no trust— we need each other. If help me, give you shiny necklace.” Bogipfen shakes the talisman around his neck for emphasis.
"How far is it, morlock? How long will this journey to Pathfinder Karn take us? What is the cause of your haste? Speak, morlock!"
"Not far. Not far. Many nasty things came from nowhere. Look like vile paintings found on pots and broken jars that litter home. Who they not smash, they now force to work. Take you to friend. She in cage."
After traveling for what seems like a mile or more over the shattered remains of Rachikan, Bogipfen and you arrive about 100 feet away from an intact, rectangular building that rises above the neighboring, ruined structures. It’s a three-story building, but now only its top-most level remains above ground.
Bogipfen motions for silence and quietly explains, “Cage is inside. Karn inside cage. Lots of bad people. Wings and blades. Bad people.” There is a single door leading into a darkened building.
Svetlana (91/115)
Karzug
Drokk (60/84; Resist Acid 20)
Gratus (Halberd 21/30)

|  Doctor Drokk | 
 
	
 
                
                
              
            
            "Gather closer brothers and sister, and allow me to heal your wounds as we travel though it might take some time...." Gratus mutters even as he examines his Halberd with a critcal eye. His hands selecting a thin wooden wand, ready to heal his companions.
Grateful for any free healing offered :) But will use some of Drokk's own resources first.
Drokk halts in front of the rectangular building. "A minute or two, Bogipfen. Tell us more about these 'wings and blades.' Do you know anything of the layout of this building?"
Drokk brews an extract whilst the morlock responds, and consumes several more alchemical 'enhancements.'
I'm guessing about 10 minutes travel time to cover the mile here.
cure light wounds infusion: 1d8 + 5 ⇒ (3) + 5 = 8
cure light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            Will keep firing off Infernal Wounds charges to top right up, was just suspect this might lead to an ambush sooner rather than later so fired of just the one at the time... if we have time to 'fill up' then certainly I shall!
"This will be interesting, how bad a neighbour does one have to be for even Morlocks to make a fuss?" Svetlana asides to her comrades.
Curious to see where this goes!

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Will Use Infernal healing on anyone who needs it.
Too bad I didn't prepare mending...including myself
"I'm not too sure but this talk of wings and blades bodes ill. Perhaps knowing who or what exactly is inside is the best.."

|  GM Tyranius | 
 
	
 
                
                
              
            
            Bogipfen shakes his head. "No...no...no.. I know they take her here. She in cage. Two rooms. Two." He holds up two gnarled fingers."[/b]
How do you guys wish to proceed? I am assuming bashing in and rescue via violence as has been the motto. Or if anyone was planning on scouting.
Svetlana (115/115)
Karzug
Drokk (83/84; Resist Acid 20)
Gratus (Halberd 21/30)

|  Doctor Drokk | 
 
	
 
                
                
              
            
            "Only two rooms inside? Then this will be short."
I'm fine with kicking the door in.
Drokk prepares one or two final enhancements before the Hellknights go in. Will take Long Arm extract then activate wand of shield immediately before we kick the door down.
"What is this necklace of yours Bogipfen? What other aid can you give us? Are your people enslaved within?"

|  Karzug | 
 
	
 
                
                
              
            
            Karzug readies his axe. "Can do this. Also, if worried about evil, can protect all friend." He nods, sagely. If requested, can share Communal Protection vs Evil.

|  Doctor Drokk | 
 
	
 
                
                
              
            
            "Agreed Brother."
Drokk also uses a Boro Bead to replenish his infusion of False Life, and consumes it.
false life: 1d10 + 9 ⇒ (6) + 9 = 15

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Casts Blessing of Fervor.
"Then we are agreed." Gratus hefts his halberd.
He too is ready for the frontal assault.

|  GM Tyranius | 
 
	
 
                
                
              
            
            After a small bit of preparation the group of Hellknights burst into the building. The building’s interior is dark and contains two rooms. The western room acts as an antechamber for a larger room to the east. The eastern room is filled with four cages, torture implements, and a heavy grate that seals the pit below.
The creatures that live here have put agony on exhibit in the form of several lifeless figures contorted in impossible shapes and nailed to the wall as works of art, their shattered bodies splayed open in perverse displays of vivisection. Armor still clinging to the corpses marks the deceased as Hellknights.
inside of half a dozen such winged creatures. These darkly handsome humanoid’s batlike wings, curving horns, and bestial legs betray their demonic origin.
The Pathfinder spy Marianix Karn lies unconscious in her cell as several of the winged creatures are sadistically plying their skills, torturing some of the prisoners held within this building. Distracted by their enjoyment
Doctor Drokk: 1d20 + 1 ⇒ (7) + 1 = 8
Gratus Leogil: 1d20 + 2 ⇒ (17) + 2 = 19
Karzug: 1d20 + 3 ⇒ (9) + 3 = 12
Svetlana: 1d20 + 5 ⇒ (11) + 5 = 16
Enemy: 1d20 + 4 ⇒ (18) + 4 = 22
Hearing you stomp into the room the demons are prepared, implements of torture already in their hands. They swoop around the room with ease. "The woman was right. They would send Pathfinders after her."
Red scimitar vs Drokk AC FF 29; Vital Strike; PA: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17
Green scimitar vs Drokk AC FF 29; Flanking; PA: 1d20 + 16 + 2 - 3 ⇒ (8) + 16 + 2 - 3 = 23
Green scimitar vs Drokk AC FF 29; Flanking; PA: 1d20 + 16 + 2 - 3 ⇒ (17) + 16 + 2 - 3 = 32
Damage: 1d6 + 5 + 6 ⇒ (6) + 5 + 6 = 17
Drokk feels a sharp blade cut across his arms. Another comes hurtling through the doorway at Drokk and closes in around him, flying by before heading back towards the opposing room once again.
Orange scimitar vs Drokk AC FF 29; Fly-by-attack; PA: 1d20 + 16 - 3 ⇒ (12) + 16 - 3 = 25
Yellow scimitar vs Drokk AC FF 29; Fly-by-attack; PA: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Damage: 1d6 + 5 + 6 ⇒ (4) + 5 + 6 = 15
Party Buff Reminder
Communal Protection vs Evil
Blessing of Fervor
Round 1
------------------------------------------
Demons
------------------------------------------
Gratus (Halberd 21/30)
Svetlana (115/115) 
Karzug 
Drokk (61/84; Resist Acid 20; DR5/Piercing) 

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            BOF - Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
AC 32.
"The very essence of filth and depravity" Svetlana spits in Abyssal.
Svetlana simply walks around the Demon in disdain, almost daring it to strike her - then, comfortably positioned, she lashes out with her weapon.
Attacks Orange
Holy/Adamantine
PA+FF/BoF/Overhand chop
Attack 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (7) + 11 + 9 + 3 + (5, 4) = 39
+Intimidate 1d20 + 18 ⇒ (10) + 18 = 28 vs 10+CR+Wis or be Shaken

|  Doctor Drokk | 
 
	
 
                
                
              
            
            With Shield extract consumed and Karzug's Protection from Evil, Drokk's AC (and flatfooted AC) is 35. Sorry for not updating header, didn't want to do that before the door was opened in case anything else happened first.
Also, Drokk has all-round vision and cannot be flanked. If he does get hit by a weapon, Resinous Skin forces a DC 16 Reflex save, else the weapon sticks to Drokk and needs a DC 16 STR check to free.
Drokk is a proper monster when heavily 'enhanced.'
know.planes vs demons: 1d20 + 14 + 2 + 2 - 1 ⇒ (5) + 14 + 2 + 2 - 1 = 22 DR, SR, weaknesses please.
Drokk flies into a flank with Karzug 5' step
Take extra attack from BoF
claw 1, mutagen, heroism, flank, GMF, power attack: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (15) + 13 + 2 + 2 + 2 + 1 - 2 = 33damage, mutagen, GMF, pa, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (3) + 8 + 1 + 4 + (1, 3) = 20
claw 2, mutagen, heroism, flank, GMF, power attack: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (8) + 13 + 2 + 2 + 2 + 1 - 2 = 26damage, mutagen, GMF, pa, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (5) + 8 + 1 + 4 + (2, 6) = 26
bite 1, mutagen, heroism, flank, GMF, pa: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 2 + 2 + 1 - 2 = 25damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (4) + 8 + 1 + 4 + (5, 1) = 23
bite 2, mutagen, heroism, flank, GMF, pa: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (20) + 13 + 2 + 2 + 2 + 1 - 2 = 38damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (7) + 8 + 1 + 4 + (4, 1) = 25
bite 2 confirm?, mutagen, heroism, flank, GMF, pa: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 2 + 2 + 1 - 2 = 25extra crit damage, mutagen, GMF: 1d8 + 8 + 1 + 4 ⇒ (4) + 8 + 1 + 4 = 17
vicious, Drokk: 4d6 ⇒ (2, 4, 6, 5) = 17
"Chaos shall not triumph! Order shall prevail! Judgement in the face of depravity!"

|  Nigel, tumour monkey | 
 
	
 
                
                
              
            
            know.planes: 1d20 + 6 ⇒ (1) + 6 = 7
"Eeek, oo-oo-eek. Oook!"
Nigel disappears back inside the Doctor.

|  GM Tyranius | 
 
	
 
                
                
              
            
            Gratus and Karzug are up.

|  Karzug | 
 
	
 
                
                
              
            
            Is the one being flanked by Karzug and Drokk still alive? If so, I'll hit it. If not, Divine Favor.
Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d12 + 16 ⇒ (7) + 16 = 23
Attack: 1d20 + 11 ⇒ (16) + 11 = 27 Fervor.
Damage: 1d12 + 16 ⇒ (5) + 16 = 21
Karzug swings at the creature, unless of course it was already dead in which case he casts a spell.

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Gratus seeks a target but instead opts to leave it to his fellow hellknights.
Afterall they seem to be doing quite well...and then his halberd flicks out to impale the closest target.
Once.
Twice.
Thrice.
Blessing of Fervor, additional attack
Attack Green 1d20 + 15 ⇒ (17) + 15 = 321d10 + 8 ⇒ (10) + 8 = 18
Attack Green 1d20 + 9 ⇒ (6) + 9 = 151d10 + 8 ⇒ (7) + 8 = 15 
Attack Green 1d20 + 15 ⇒ (1) + 15 = 161d10 + 8 ⇒ (4) + 8 = 12  
Who was he kidding?
These nest of monsters were unfortunate to have come across them, he couldn't be left out........

|  GM Tyranius | 
 
	
 
                
                
              
            
            Gratus' halberd flicks out, nicking the green eyed demon, though it barely seems to scratch it. Svetlana calmly walks around the demons, taunting them and waiting eagerly for them to strike as they respond in her Abyssal tongue. "What do you know of filth and depravity off-spring half-breed. We can show you?" One laughs at the thought.
Green AoO vs Svetlana AC 32: 1d20 + 14 ⇒ (16) + 14 = 30
Svetlana parries the scimitar just before it strikes. Continuing her swing the bardiche loops around, severing down the membrane of another's wings as it cries out in pain.
Grabbing his greataxe Karzug cut's into the red eyed demon's arm, though the unholy energy surrounding it seems to hold the blade mostly at bay. DR.
Drokk quickly recognizes the demons as a more advanced form of Incubus Demons. They have a natural resistance to all forms of weapons unless they are made of cold iron or have the good properties bestowed upon them. They are also resistant to most spells and have very little in the ways of a known weakness.
When not in battle, incubi serve as counselors, torturers, and companions for greater demons. They are also often conjured for similar roles by mortal spellcasters, although care must be taken in dalliances with incubi, for they delight in causing pain to their companions.
Like succubi, incubi form from the chaotic evil souls of particularly lustful and rapacious mortals. Yet whereas succubi are subtle and methodical about using their charms to cause ruin, the typical incubus is forthright and forceful about his insatiable desires.
Drokk viciously rips into the demon as he grabs ahold of it's wings and begins splitting them from it's body. Through the intense pain, its wings still barely flap, though broken and mangled as the demon grimaces and looks upon Drokk with a snarl of hatred and contempt.
Two of the demon's flutter briefly through the air as they flank Svetlana. they focus a bit more on hitting her, realizing she is quite agile.
Green vs Svetlana AC 32; PA: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12 
Green vs Svetlana AC 32; PA: 1d20 + 9 - 3 ⇒ (5) + 9 - 3 = 11 
Orange vs Svetlana AC 32; PA: 1d20 + 14 - 3 + 2 ⇒ (17) + 14 - 3 + 2 = 30 
Orange vs Svetlana AC 32; PA: 1d20 + 9 - 3 + 2 ⇒ (14) + 9 - 3 + 2 = 22 
neither can manage to land a single blow as they quickly realize their error. The red-eyed demon recently wounded by Drokk concentrates.
Concentration DC 25: 1d20 + 15 ⇒ (10) + 15 = 25
The demon blips out of view in the blink of an eye and reappears in the adjoining room. The yellow eyed demon slashes at Drokk.
Yellow vs Drokk AC 35; PA; Vital Strike: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16
the scimitar gets caught in the door as the rest of the demons back up, formulating a better strategy.
Party Buff Reminder 
Communal Protection vs Evil 
Blessing of Fervor
Round 2 
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Demons (Green -18)(Orange -39)(Red -82)
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Gratus (Halberd 21/30) 
Svetlana (115/115) 
Karzug 
Drokk (66/84; Resist Acid 20; DR5/Piercing)

|  Gratus Leogil | 
 
	
 
                
                
              
            
            Gratus opts for the defensive instead seeing how he failed to make a dent in its hide.
Total Defence. Apolgoies. Long day on Sunday.

|  'Hellion' Svetlana Irriseni | 
 
	
 
                
                
              
            
            BOF - Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 
AC 32.
"It is true that I know so little of my birthright, but the demonic womb I was spat from belonged to a far mightier Abyssal than you" Svetlana laughs at them "Your bluff and bluster is just the last words of men who realise their sands of time have run out"
5' step then attack Orange, and if he dies, move on to green
Attacks Orange 
Holy/Adamantine
PA+FF/BoF 
Attack 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Damage 1d10 + 11 + 9 + 2d6 ⇒ (6) + 11 + 9 + (4, 3) = 33
+Intimidate 1d20 + 18 ⇒ (4) + 18 = 22 vs 10+CR+Wis or be Shaken
Holy/Adamantine
PA+FF/BoF 
Attack 1d20 + 14 - 3 + 2 ⇒ (4) + 14 - 3 + 2 = 17
Damage 1d10 + 11 + 9 + 2d6 ⇒ (5) + 11 + 9 + (1, 3) = 29
+Intimidate 1d20 + 18 ⇒ (17) + 18 = 35 vs 10+CR+Wis or be Shaken
Holy/Adamantine
PA+FF/BoF 
Attack 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage 1d10 + 11 + 9 + 2d6 ⇒ (8) + 11 + 9 + (3, 3) = 34
+Intimidate 1d20 + 18 ⇒ (9) + 18 = 27 vs 10+CR+Wis or be Shaken
Based on those rolls she was too busy monologuing

|  Doctor Drokk | 
 
	
 
                
                
              
            
            Trusting Svetlana and the clergy to deal with the close-by incubi, Drokk pursues the fleeing demon into the next room.
taking increased speed from BoF.
Drokk snaps at the wounded demon with his powerful mutated jaws.
bite vs red incubus, mutagen, heroism, GMF: 1d20 + 13 + 2 + 2 + 1 ⇒ (20) + 13 + 2 + 2 + 1 = 38damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 2d6 ⇒ (4) + 8 + 1 + (1, 5) = 19
confirm? bite vs red incubus, mutagen, heroism, GMF: 1d20 + 13 + 2 + 2 + 1 ⇒ (2) + 13 + 2 + 2 + 1 = 20damage, mutagen, GMF: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
vicious, Drokk: 1d6 ⇒ 2
Did all 4 of Drokk's attacks hit last round?
Drokk's movement this round provokes AoOs from Orange, Yellow and Cyan.

|  Karzug | 
 
	
 
                
                
              
            
            Karzug steps forward and imbues himself with holy might... accepting the aid to his defenses from the blessing already given as this one enhances his strength.

|  GM Tyranius | 
 
	
 
                
                
              
            
            @Drokk- All 4 hit last round.
Gratus stays defensive as the demons teleport and regroup. Svetlana steps back and misses, working on her speech for too long. "Mightier than us she may be, but it looks as if your other half makes you far weaker mortal." The Abyssal exchange continues.
Karzug slowly prepares himself as Drokk pursues the fleeing demon into the lion's den itself.
Orange AoO vs Drokk AC 35: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
Yellow AoO vs Drokk AC 35: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27
Cyan AoO vs Drokk AC 35: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
The demons can't seem to stop the half-orc as he rushes in and bites into the wounded red-eyed demon's neck. It still stands, though barely.
The demons's ounce on and quickly surround Svetlana and Drokk.
Green Scimitar vs Svetlana AC 32; PA: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Green Scimitar vs Svetlana AC 32; PA: 1d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19
Orange Scimitar vs Svetlana AC 32; PA; Flanking: 1d20 + 14 - 3 + 2 ⇒ (15) + 14 - 3 + 2 = 28
Orange Scimitar vs Svetlana AC 32; PA; Flanking: 1d20 + 9 - 3 + 2 ⇒ (16) + 9 - 3 + 2 = 24
Red Scimitar vs Drokk AC 35; PA: 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31
Confirm Crit: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Red Scimitar vs Drokk AC 35; PA: 1d20 + 9 - 3 ⇒ (19) + 9 - 3 = 25
Cyan Scimitar vs Drokk AC 35; PA: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
Cyan Scimitar vs Drokk AC 35; PA: 1d20 + 9 - 3 ⇒ (3) + 9 - 3 = 9 
Yellow Scimitar vs Drokk AC 35; PA; Vital Strike: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17
Purple Scimitar vs Drokk AC 35; PA; Vital Strike: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
All leaping at Drokk at once the demon's only manage to get a single strike through.
Weapon Reflex vs Resinous Skin DC 16: 1d20 + 8 ⇒ (8) + 8 = 16
Phew! You guys are lucky your AC is so high. So many potential crits with those scimitars.
Party Buff Reminder 
Communal Protection vs Evil 
Blessing of Fervor
Round 3 
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Demons (Green -18)(Orange -39)(Red -90) 
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Gratus (Halberd 21/30) 
Svetlana (115/115) 
Karzug 
Drokk (57/84; Resist Acid 20; DR5/Piercing)
 
	
 
     
    