Gratus Leogil
|
Moving forward with Halberd in hand, Gratus finds himself short as he realizes his companion moves further then him...
Using some cover he found, he makes sure to try and position himself where his companions can benefit from his magical protection.
GM Tyranius
|
Gratus and Svetlana position themselves as the morlock's pounce into a frenzy leaping all about the room. The golems slowly slog through the area as combatants rush past. The morlocks and one of the golems swarm Svetlana.
Light Blue Morlock vs Svetlana AC 33; Flanking: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Orange Morlock vs Svetlana AC 33; Flanking: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
===============================================================
Active party Buffs
Haste
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 1
Gratus (Halberd 21/30)
Svetlana (115/115)
---------------------------
Morlocks
Golems
---------------------------
Karzug
Drokk (81/84; displacement; thorn body)
---------------------------
Kalavakus Demons
---------------------------
'Hellion' Svetlana Irriseni
|
Readied attack would trigger - plus counting an Aoo on each creature...rolling below, please amend as required
Attack
Holy/Adamantine
PA+FF/bof/haste
Attack 1d20 + 19 + 2 + 1 ⇒ (4) + 19 + 2 + 1 = 26
Damage 1d10 + 11 + 9 + 2d6 ⇒ (3) + 11 + 9 + (1, 6) = 30
+Intimidate 1d20 + 18 ⇒ (7) + 18 = 25 vs 10+CR+Wis or be Shaken
AOO1
Holy/Adamantine
PA+FF//bof/haste
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (4) + 19 + 2 + 1 - 3 = 23
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (4) + 11 + 9 + 3 + (4, 4) = 35
+Intimidate 1d20 + 18 ⇒ (12) + 18 = 30 vs 10+CR+Wis or be Shaken
AOO2
Holy/Adamantine
PA+FF//bof/haste
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (5) + 19 + 2 + 1 - 3 = 24
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (4) + 11 + 9 + 3 + (4, 2) = 33
+Intimidate 1d20 + 18 ⇒ (17) + 18 = 35 vs 10+CR+Wis or be Shaken
AOO3
Holy/Adamantine
PA+FF//bof/haste
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (18) + 19 + 2 + 1 - 3 = 37
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (5) + 11 + 9 + 3 + (1, 6) = 35
Crit?
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (12) + 19 + 2 + 1 - 3 = 31
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (2) + 11 + 9 + 3 + (1, 6) = 32
+Intimidate 1d20 + 18 ⇒ (18) + 18 = 36 vs 10+CR+Wis or be Shaken
AOO4
Holy/Adamantine
PA+FF//bof/haste
ttack 1d20 + 19 + 2 + 1 - 3 ⇒ (19) + 19 + 2 + 1 - 3 = 38
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (3) + 11 + 9 + 3 + (2, 2) = 30
Crit?
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (20) + 19 + 2 + 1 - 3 = 39
Damage 1d10 + 11 + 9 + 3 + 2d6 ⇒ (6) + 11 + 9 + 3 + (3, 3) = 35
+Intimidate 1d20 + 18 ⇒ (9) + 18 = 27 vs 10+CR+Wis or be Shaken
Phew!
Nigel, tumour monkey
|
"Eeek! Oo-ooook! OOOOK!"
As Drokk deliberates between potential targets, Nigel gives him advice and uses the second Poisoner's Glove to deliver an extract of True Strike to his master.
Doctor Drokk
|
Drokk flies towards the enemies, and using his alchemical insight hurls a fiery bomb at the lead demon. It looks like there's just one Kalavakus now, in pink?
blinding bomb vs kalavakus, true strike, 4th increment, enlarged, vs touch AC: 1d20 + 9 + 20 - 6 - 2 ⇒ (4) + 9 + 20 - 6 - 2 = 25fire damage: 5d6 + 3 ⇒ (2, 4, 3, 6, 4) + 3 = 22 on a hit, demon must pass a DC17 Fort save or be Blinded for 1 minute.
Karzug
|
Karzug advances, drawing his axe. Having nothing super helpful to do this turn, he moves more and gets to an opportune position for the next round. Fervor to AC, haste movement bonus lets me move 40' twice.
Doctor Drokk
|
forgot about Fervour; please add +2 to Attack and armour class for Drokk and Nigel; also forgot naturalist bonus for +3
GM Tyranius
|
Correct, only 1. I got rid of the second as I missed the four player adjustment.
Svetlana's absolutely brutal attacks devastate the morlock forces that are held under the sway of the kalavakus demon. Though grievously injured the morlocks still stand.
Karzug moves into position to help back Svetlana up as Drokk hurls a bomb from clear across the battlefield. It bursts into a flash of blinding fire.
Fort Save DC 17: 1d20 + 10 ⇒ (15) + 10 = 25
The demon roars as it seems to resist most of the flames, thundering across the battlefield. The demon easily swipes away morlocks and hellknights alike to reach the group of Pathfinders.
Drokk hears a voice in his head. "Haaalf. Breeeeeed," The voice drags on viciously. Double move.
===============================================================
Active party Buffs
Haste
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 2
Gratus (Halberd 21/30)
Svetlana (115/115)
---------------------------
Morlocks (Purple -65; shaken) (Blue -33; shaken) (Light Blue -67; shaken) (Orange -65; shaken)
Golems
---------------------------
Karzug
Drokk (81/84; displacement; thorn body)
---------------------------
Kalavakus Demons (-12)
---------------------------
Gratus Leogil
|
Gratus steps out and with a gesture sends his Halberd flying towards the demon.
Blessing of Fervor - +2 to Attack and armour class
Attack, Flying Halberd. Hand of the Mage 1d20 + 11 ⇒ (1) + 11 = 121d10 + 6 ⇒ (5) + 6 = 11No bonus added because Player fainted at rolls.
"Greetings and fall chaos one."
'Hellion' Svetlana Irriseni
|
Svetlana pours on the pain.
Attacking left to right through the morlocks.
Holy/Adamantine
PA+FF/bof/haste/bard
Attack 1d20 + 19 + 2 + 1 + 3 ⇒ (10) + 19 + 2 + 1 + 3 = 35
Damage 1d10 + 11 + 9 + 2d6 ⇒ (4) + 11 + 9 + (2, 6) = 32
+Intimidate 1d20 + 18 ⇒ (15) + 18 = 33 vs 10+CR+Wis or be Shaken
Attack 1d20 + 19 + 2 + 1 + 3 - 3 ⇒ (4) + 19 + 2 + 1 + 3 - 3 = 26
Damage 1d10 + 11 + 9 + 2d6 ⇒ (6) + 11 + 9 + (1, 6) = 33
+Intimidate 1d20 + 18 ⇒ (14) + 18 = 32 vs 10+CR+Wis or be Shaken
Attack 1d20 + 14 + 2 + 1 + 3 - 3 ⇒ (1) + 14 + 2 + 1 + 3 - 3 = 18
Damage 1d10 + 11 + 9 + 2d6 ⇒ (6) + 11 + 9 + (6, 6) = 38
+Intimidate 1d20 + 18 ⇒ (12) + 18 = 30 vs 10+CR+Wis or be Shaken
Attack 1d20 + 9 + 2 + 1 + 3 - 3 ⇒ (3) + 9 + 2 + 1 + 3 - 3 = 15
Damage 1d10 + 11 + 9 + 2d6 ⇒ (3) + 11 + 9 + (6, 6) = 35
+Intimidate 1d20 + 18 ⇒ (4) + 18 = 22 vs 10+CR+Wis or be Shaken
GM Tyranius
|
Gratus' flying halberd floats through the air as it awkwardly misses. Svetlana continues to show the demonic forces why they should fear the Pathfinders and Hellknights. She quickly removes a pair of the morlocks.
The wounded morlocks change tactics and leap at Karzug, snarling and spitting in his face.
Light Blue Club vs Karzug AC 29; shaken: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Confirm Crit: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Blue Club vs Karzug AC 29; shaken; Flanking: 1d20 + 13 - 2 + 2 ⇒ (17) + 13 - 2 + 2 = 30
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
A pair of clubs leap out cracking across Karzug's hands. The golems lumber in as a strange effect overcomes Svetlana and Karzug.
@Svetlana and Karzug- Svetlana needs a DC 17 Will save vs Slow. Karzug needs a DC 15 Will save.
The stone fists swing around.
Red Slam vs Svetlana AC 33: 1d20 + 22 ⇒ (1) + 22 = 23
Green Slam vs Karzug AC 29: 1d20 + 18 ⇒ (7) + 18 = 25
Both fists move too slow and miss.
===============================================================
Active party Buffs
Haste
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 2
Gratus (Halberd 21/30)
Svetlana (115/115)
---------------------------
Morlocks (Blue -65; shaken) (Light Blue -67; shaken)
Golems
---------------------------
Karzug (44/59)
Drokk (81/84; displacement; thorn body)
---------------------------
Kalavakus Demons (-12)
---------------------------
Nigel, tumour monkey
|
Nigel applies a Holy Weapon Balm to Drokk's blade as the doctor advances.
move action to retrieve from haversack, standard to apply.
Doctor Drokk
|
Drokk lashes out with his embalmed no-dachi.
Choosing +2's from BoF
no-dachi vs demon, mutagen, heroism, bless weapon, BoF, bard, power attack, enlarge: 1d20 + 14 + 2 + 2 + 2 + 3 - 2 ⇒ (1) + 14 + 2 + 2 + 2 + 3 - 2 = 22damage: 2d8 + 14 + 6 + 2d4 ⇒ (6, 6) + 14 + 6 + (3, 3) = 38
On a hit, demon must make a DC10 Reflex save or take another holy balm damage: 1d4 ⇒ 1 next turn.
auto-confirm crit damage (bless weapon): 2d8 + 14 + 6 ⇒ (1, 6) + 14 + 6 = 27balm damage: 2d4 ⇒ (1, 4) = 5
"I am Hellknight-Scientist Doctor Drokk. You are finished, spawn of chaos! Science and Order shall prevail! Judgement in the face of depravity!"
fly DC10: 1d20 + 9 - 1 - 2 ⇒ (14) + 9 - 1 - 2 = 20
Karzug
|
will save: 1d20 + 12 ⇒ (10) + 12 = 22
Karzug shrugs off the evil effects of whatever was happening to him, and strikes at the adjacent golem! Enlarge, BoF to attack/AC, extra attack from haste.
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 3d6 + 19 ⇒ (6, 3, 1) + 19 = 29
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 3d6 + 19 ⇒ (3, 2, 2) + 19 = 26
GM Tyranius
|
Karzug chips away into the golem's backside as Drokk misses the demon, nearly dropping his embalmed no-dachi. Drokk hears a commanding voice in his mind. "Fight for me, Scientist. Protect me."
@Drokk- DC 18 Will save vs Command Person.
The Kalavakus demon slowly strides up to the half-orc, eager for his new protector.
===============================================================
Active party Buffs
Haste (All except Svetlana)
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 3
Gratus (Halberd 21/30)
Svetlana (115/115)
---------------------------
Morlocks (Blue -65; shaken) (Light Blue -67; shaken)
Golems (Damaged Green -29)
---------------------------
Karzug (44/59)
Drokk (81/84; displacement; thorn body)
---------------------------
Kalavakus Demons (-12)
---------------------------
Gratus Leogil
|
BoF also grants a haste like effect.
Taking the +2 from BoF
Attack with mage Hand, at purple pink 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 221d10 + 6 ⇒ (4) + 6 = 10
Gratus chooses to remain silent this time as he once more aims his Halberd at the demon!
'Hellion' Svetlana Irriseni
|
The Axiomite renews the Haste driving Svetlana and Karzug!
Svetlana tries clearing off the Golem menace to her front.
Holy/Adamantine
PA+FF/bof/haste/bard
Attack 1d20 + 19 + 2 + 1 + 3 ⇒ (3) + 19 + 2 + 1 + 3 = 28
Damage 1d10 + 11 + 9 ⇒ (2) + 11 + 9 = 22
Attack 1d20 + 19 + 2 + 1 + 3 - 3 ⇒ (11) + 19 + 2 + 1 + 3 - 3 = 33
Damage 1d10 + 11 + 9 ⇒ (6) + 11 + 9 = 26
Attack 1d20 + 14 + 2 + 1 + 3 - 3 ⇒ (3) + 14 + 2 + 1 + 3 - 3 = 20
Damage 1d10 + 11 + 9 ⇒ (1) + 11 + 9 = 21
Attack 1d20 + 9 + 2 + 1 + 3 - 3 ⇒ (3) + 9 + 2 + 1 + 3 - 3 = 15
Damage 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28
Not with THOSE rolls!
GM Tyranius
|
Don't forget these sweet buffs you can use during the fight as well.
The Kalavakus Demon swats the flying halberd off to the side as it misses. Meanwhile Svetlana keeps the stone golem at bay with large wide swipes.
The morlocks continue to beat futily against Karzug as the golems lumber in.
Light Blue Club vs Karzug AC 29; shaken; flanking: 1d20 + 13 - 2 + 2 ⇒ (18) + 13 - 2 + 2 = 31
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Light Blue Club vs Karzug AC 29; shaken; flanking: 1d20 + 8 - 2 + 2 ⇒ (5) + 8 - 2 + 2 = 13
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Light Blue Bite vs Karzug AC 29; shaken; flanking: 1d20 + 13 - 2 + 2 ⇒ (17) + 13 - 2 + 2 = 30
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Blue Club vs Karzug AC 29; shaken; flanking: 1d20 + 13 - 2 + 2 ⇒ (5) + 13 - 2 + 2 = 18
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Blue Club vs Karzug AC 29; shaken; flanking: 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28
Confirm Crit: 1d20 + 8 - 2 + 2 ⇒ (19) + 8 - 2 + 2 = 27
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Blue Bite vs Karzug AC 29; shaken; flanking: 1d20 + 13 - 2 + 2 ⇒ (13) + 13 - 2 + 2 = 26
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Karzug is beaten with clubs from all sides as the morlocks leap all over him. It is almost too much as the golems slam into him as well.
Red Slam vs Svetlana AC 33: 1d20 + 22 ⇒ (12) + 22 = 34
Damage: 2d10 + 9 ⇒ (6, 8) + 9 = 23
Red Slam vs Svetlana AC 33: 1d20 + 22 ⇒ (8) + 22 = 30
Green Slam vs Karzug AC 29: 1d20 + 18 ⇒ (20) + 18 = 38
Confirm Crit: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 2d10 + 8 ⇒ (9, 4) + 8 = 21
The sound of stone breaking bone is heard throughout the chamber as Karzug's limp form falls.
===============================================================
Active party Buffs
Haste
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 3
Gratus (Halberd 21/30)
Svetlana (92/115)
---------------------------
Morlocks (Blue -65; shaken) (Light Blue -67; shaken)
Golems (Damaged Green -29)(Red -48)
---------------------------
Karzug (-2/59; prone; Dying; Unconscious)
Drokk (81/84; displacement; thorn body)
---------------------------
Kalavakus Demon (-12)
---------------------------
Doctor Drokk
|
I suggest we have Primo cast one of his Cure Serious Wounds spells on Karzug now.Unless you prefer to wait Karzug? Hard to know whether any of the enemies would coup-de-grace or hit you when you're down.
CSW Karzug: 3d8 + 7 ⇒ (8, 6, 3) + 7 = 24
GM, if I understand the rest of the buffs correctly, we can each benefit from flanking for one attack per round? And we can decide to auto-hit one of the enemy golems for 2d10+9 per round; and we can have a one-time Rock to Mud on one enemy golem; plus we've got the bard stuff. All correct?
I also suggest Rock to Mud on the golem fighting Svetlana as it seems to be stronger - and hitting that one with 'our' golem too. Open to alternative plans from the rest of the team though. Karzug needs help.
Drokk focuses on the demon.
fly check DC10: 1d20 + 9 - 1 - 2 + 2 ⇒ (16) + 9 - 1 - 2 + 2 = 24
Taking +2s from BoF and extra attack from Haste.
no-dachi vs demon, mutagen, heroism, bless weapon, bard, power attack, BoF: 1d20 + 14 + 2 + 2 + 3 - 2 + 2 ⇒ (15) + 14 + 2 + 2 + 3 - 2 + 2 = 36damage: 2d8 + 14 + 6 ⇒ (6, 4) + 14 + 6 = 30
no-dachi vs demon, mutagen, heroism, bless weapon, bard, power attack, BoF: 1d20 + 14 + 2 + 2 + 3 - 2 + 2 ⇒ (2) + 14 + 2 + 2 + 3 - 2 + 2 = 23damage: 2d8 + 14 + 6 ⇒ (6, 3) + 14 + 6 = 29
no-dachi vs demon, iterative, mutagen, heroism, bless weapon, bard, power attack, BoF, morlock flank: 1d20 + 9 + 2 + 2 + 3 - 2 + 2 + 2 ⇒ (8) + 9 + 2 + 2 + 3 - 2 + 2 + 2 = 26damage: 2d8 + 14 + 6 ⇒ (8, 1) + 14 + 6 = 29
bite vs demon, secondary, mutagen, GMF, heroism, bard, power attack, BoF: 1d20 + 8 + 2 + 1 + 2 + 3 - 2 + 2 ⇒ (16) + 8 + 2 + 1 + 2 + 3 - 2 + 2 = 32damage, large, vicious, thorn body: 2d6 + 3 + 1 + 2 + 2d6 + 1d6 ⇒ (1, 2) + 3 + 1 + 2 + (1, 5) + (2) = 17
vicious to Drokk: 1d6 ⇒ 5
The first No-dachi hit to land will cause holy balm damage: 2d4 ⇒ (4, 3) = 7 and force a DC10 Reflex save from the demon. If it fails, it takes holy balm damage: 1d4 ⇒ 3 on the following turn.
Fly back 5' step after attacks.
"Come, Chaos-Spawn, let me show you science."
Karzug
|
Stabilize: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Karzug bleeds significantly less on the ground. A groan escapes his lips.
GM Tyranius
|
@Drokk- not each round just once during the fight for each of you.
Karzug stops bleeding as Primo Ambusta rushes to his aid. "Be strong Brother!" He pours some healing magic into Karzug's wounds.
Kalavakus Demon DC 10 reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15
Drokk's 4 foot long blade on his nodachi slices right through the Kalavakus Demon's defenses and flesh. "You will be the first I strip the flesh from. Your soul belongs to me."
@Drokk- The Kalavakus Demon is enslaving your soul. Need a DC 18 Will save. Success means you are staggered for 1 round. Failure means your soul is enslaved, taking a -6 penalty to attack and saving throws from the demon.
The demon leans his horned head down and charges at Drokk, attempting to gore the half-orc.
Powerful Charge vs Drokk AC 32: 1d20 + 16 ⇒ (12) + 16 = 28
Drokk slips out of the path like a matador!
===============================================================
Active party Buffs
Haste
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 4
Gratus (Halberd 21/30)
Svetlana (92/115)
---------------------------
Morlocks (Blue -65; shaken) (Light Blue -67; shaken)
Golems (Damaged Green -29)(Red -48)
---------------------------
Karzug (22/59; prone)
Drokk (76/84; displacement; thorn body)
---------------------------
Kalavakus Demon (-95)
---------------------------
'Hellion' Svetlana Irriseni
|
Svetlana steps back and continues working on the Golem.
Holy/Adamantine
PA+FF/bof/haste/bard
Attack 1d20 + 19 + 2 + 1 + 3 ⇒ (16) + 19 + 2 + 1 + 3 = 41
Damage 1d10 + 11 + 9 ⇒ (1) + 11 + 9 = 21
Attack 1d20 + 19 + 2 + 1 + 3 - 3 ⇒ (5) + 19 + 2 + 1 + 3 - 3 = 27
Damage 1d10 + 11 + 9 ⇒ (4) + 11 + 9 = 24
Attack 1d20 + 14 + 2 + 1 + 3 - 3 ⇒ (20) + 14 + 2 + 1 + 3 - 3 = 37
Damage 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28
Crit? 1d20 + 14 + 2 + 1 + 3 - 3 ⇒ (5) + 14 + 2 + 1 + 3 - 3 = 22
Add 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28
Attack 1d20 + 9 + 2 + 1 + 3 - 3 ⇒ (14) + 9 + 2 + 1 + 3 - 3 = 26
Damage 1d10 + 11 + 9 ⇒ (3) + 11 + 9 = 23
A bit better...!
The Axiomite drops an Empowered Orders Wrath on the Demon!
CL check vs SR 1d20 + 9 ⇒ (15) + 9 = 24
Damage 13d6 ⇒ (5, 6, 3, 6, 6, 3, 4, 2, 5, 5, 4, 1, 3) = 53 + Dazed
DC20 Will for 1/2 damage and no daze.
Doctor Drokk
|
Will vs demon, bard: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
”You have no claim over me fiend!”
AoO vs demon: 1d20 + 21 ⇒ (7) + 21 = 28damage: 2d8 + 20 ⇒ (6, 3) + 20 = 29
this is a nodachi attack, assuming demon provokes from movement, all numbers as per fullmpost above, apologies for brevity.
Gratus Leogil
|
BoF also grants a haste like effect.
Taking the +2 from BoF
Haste
Attack vs Demon 1d20 + 15 + 2 + 1 ⇒ (9) + 15 + 2 + 1 = 271d10 + 8 ⇒ (8) + 8 = 16
Attack vs Demon, Hasted 1d20 + 15 + 2 + 1 ⇒ (16) + 15 + 2 + 1 = 341d10 + 8 ⇒ (3) + 8 = 11
Attack vs Demon 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 311d10 + 8 ⇒ (8) + 8 = 16
Gratus doesn't pause as the Demon finally comes into his reach.
"Fall!! Your irk has no place here and never will!"
GM Tyranius
|
@Svetlana- the demon is down if you would like to change your axiomite's action.
As the Kalavakus Demon closes in Drokk's nodachi slits across its face. Gratus lays some heavy blows into the demon, though most of the damage seems to be resisted. Overall it is enough to outright end the threat.
Svetlana's own bardiche slips through the stone like a hot knife to butter and the stone golem collapses into a pile of rubble. With Karzug down the morlocks and stone golem move on to their next arget as they focus on Svetlana. Each wil; provoke an AoO from movement.
Light Blue Club vs Svetlana AC 29; shaken: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Blue Club vs Svetlana AC 29; shaken; flanking: 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
===============================================================
Active party Buffs
Haste
Blessing of Fervor
Bard Naturalist Ability- +3 insight to Att and Saving throws against supernatural and SLA's.
Magic Circle against Chaos (Gratus)
Round 5
Gratus (Halberd 21/30)
Svetlana (92/115)
---------------------------
Morlocks (Blue -65; shaken) (Light Blue -67; shaken)
Golems (Damaged Green -29)
---------------------------
Karzug (22/59; prone)
Drokk (76/84; displacement; thorn body)
Gratus Leogil
|
From his vantage point, Gratus having moved up the dais seeing that some of their foes still remain but apparently his companions have it well in hand decides to wait and see....
Delay.
'Hellion' Svetlana Irriseni
|
The Axiomite casts True Seeing on Svetlana.
***
Holy/Adamantine
PA+FF//bof/haste
AOO 1
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (19) + 19 + 2 + 1 - 3 = 38
Damage 1d10 + 11 + 9 + 2d6 ⇒ (9) + 11 + 9 + (1, 4) = 34
Crit? Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (12) + 19 + 2 + 1 - 3 = 31
Add Damage 1d10 + 11 + 9 + 2d6 ⇒ (6) + 11 + 9 + (5, 6) = 37
Intimidate 1d20 + 18 ⇒ (1) + 18 = 19 vs 10+CR+Wis or be Shaken
AOO 2
Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (20) + 19 + 2 + 1 - 3 = 39
Damage 1d10 + 11 + 9 + 2d6 ⇒ (2) + 11 + 9 + (2, 6) = 30
Crit? Attack 1d20 + 19 + 2 + 1 - 3 ⇒ (15) + 19 + 2 + 1 - 3 = 34
Add Damage 1d10 + 11 + 9 + 2d6 ⇒ (7) + 11 + 9 + (4, 3) = 34
Intimidate 1d20 + 18 ⇒ (14) + 18 = 32 vs 10+CR+Wis or be Shaken
***
Svetlana starts ripping into the Stone Golem.
Holy/Adamantine
PA+FF//bof/haste/Bardic
Attack 1d20 + 19 + 2 + 1 + 3 ⇒ (10) + 19 + 2 + 1 + 3 = 35
Damage 1d10 + 11 + 9 ⇒ (5) + 11 + 9 = 25
Attack 1d20 + 19 + 2 + 1 + 3 - 3 ⇒ (14) + 19 + 2 + 1 + 3 - 3 = 36
Damage 1d10 + 11 + 9 ⇒ (5) + 11 + 9 = 25
Attack 1d20 + 14 + 2 + 1 + 3 - 3 ⇒ (10) + 14 + 2 + 1 + 3 - 3 = 27
Damage 1d10 + 11 + 9 ⇒ (3) + 11 + 9 = 23
Attack 1d20 + 9 + 2 + 1 + 3 - 3 ⇒ (2) + 9 + 2 + 1 + 3 - 3 = 14
Damage 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28
Doctor Drokk
|
fly: 1d20 + 9 + 2 - 2 - 1 ⇒ (6) + 9 + 2 - 2 - 1 = 14
Drokk steers towards the morlocks, and attacks with his nodachi.
nodachi vs morlock: 1d20 + 21 ⇒ (3) + 21 = 24damage: 2d8 + 20 ⇒ (5, 4) + 20 = 29
nodachi vs morlock: 1d20 + 21 ⇒ (16) + 21 = 37damage: 2d8 + 20 ⇒ (2, 2) + 20 = 24
nodachi vs morlock, iterative: 1d20 + 16 ⇒ (1) + 16 = 17damage: 2d8 + 20 ⇒ (5, 6) + 20 = 31
I've applied the bard bonus here, not sure if it should apply to every attack or if we were supposed to choose one of the enemy types each? If so, Drokk chose the demon and these attack rolls should be reduced by 3.
Karzug
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Karzug stays mostly still. He channels energy from his spot on the ground so as not to get smashed instantly.
Channel: 3d6 ⇒ (6, 1, 5) = 12
GM Tyranius
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@Drokk- Correct, just one creature type, so the demon.
A small burst of healing flows through the area, healing Karzug, friendly morlocks and Hellknights alike as the battle rages on. Drokk's nodachi eviscerates on of the morlocks as it's guts spill over the ground. Gratus watches the spectacle from the height of the dais while Svetlana savagely kills the remaining foes as they close in around her.
Irorstikal wears a king’s ransom in jewelry, including four mithral armbands on each arm, a thumbthick silver torc, a beaten gold Sarkorian funerary necklace incised with pastoral scenes of villagers harvesting wheat, and a ponderously large platinum earring. In addition, he keeps a bag of rubies—his payment when called by a mortal wizard a year earlier—in one of the nearby structures.
Once the enemy combatants are defeated, Bogipfen and his morlocks spend a few minutes celebrating before withdrawing to other parts of Rachikan. Bogipfen and Agajprak remain, the former to harvest trophies from fallen demons and the latter to ensure the Pathfinders do not despoil the city with their surface-walking taint.
Paralictor Primo Ambusta gathers his Hellknights and prepares to move any surviving archaeologists back to their camp atop the column. They depart minutes later after Ambusta meets with the you. "Our debt is paid. Conclude your business in peace. leave these ruins within 2 days time. if not you will be subject to the full force of the law."
Marianix Karn busies herself examining and documenting the many structures in the plaza. She whispers as the Hellknights are out of earshot. "I am staying whether you decide to or not. Cheliax has unfinished business."
Magic Circle against Chaos (Gratus)
Gratus (Halberd 21/30)
Svetlana (92/115)
Karzug (34/59; prone)
Drokk (76/84; displacement; thorn body)
Gratus Leogil
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Gratus goes about healing his companions with his Infernal Wand of healing.
Tell me how many charges you all need and I'll deduct from my list.
Doctor Drokk
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Drokk will take 1 charge, thanks Gratus.
"Two days should be more than enough. Marianix, are you coming with us?"
Drokk makes ready to enter the doors.
perception vs doors: 1d20 + 15 ⇒ (4) + 15 = 19 +2 more if looking for hidden stuff.
Karzug I think we might still have one CSW casting for free available at the end of the battle, I'd suggest you take it.
GM Tyranius
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Marianix seems content with surveying the surrounding area.
A pristine fortress, its entrance connected to the plaza by a series of travertine stairs, squats atop a partially buried beast the size of a whale. The fort’s gilded doors are splayed open, leading into a single, torch-lit chamber. Carved onto the fortress’s interior are miniature elephants, hippopotamuses, crocodiles, and myriad other four-legged monstrosities.
These are tiered knowledge checks, not separate.
Doctor Drokk
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know.arcana: 1d20 + 16 + 2 - 1 ⇒ (14) + 16 + 2 - 1 = 31
perception: 1d20 + 15 ⇒ (18) + 15 = 33 +2 to find hidden stuff
"This is a construct. Nigel, the scarab."
Drokk instructs his familiar to switch talismans with him. The Doctor concentrates on the Golembane Scarab to discern whether or not there are golems present. Perhaps the hellknights stand inside one?
"Remember what Nira told us: The most impressive of Jistka's golems were the colossal behemoth golems. The priest-artificers infused these elephantine goliaths with fiend-tainted compounds and fueled them with the spirits of daemons, devils, and demons. See those fracture zones?"
Gratus Leogil
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Guidanc on Drokk if allowed.
Gratus reaches out and imparts a small blessing onto the man.
"Let the fires of hell illuminate your understanding.." he mutters.
Doctor Drokk
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"I suspect that the fractures indicate that this entire edifice has moved in the past. My scarab may confirm my suspicion."
But also - know.engineering: 1d20 + 9 + 2 - 1 ⇒ (9) + 9 + 2 - 1 = 19
GM Tyranius
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Drokk is correct. The fractures are where the golem’s footsteps crushed the stone as it moved near the platform, and the trail leads 15 feet to the west of its present position.
The single room has only one other exit along the north wall, but because the fortress abuts the cavern wall to the north, it is impossible to open the exit’s 2-inch-thick door of magically reinforced iron.
Looking around Drokk finds a control panel hidden in the west wall that should control the golem. The controls have decayed with age, leaving the golem difficult to operate. Drokk gives the controls a quick try but nothing seems to happen.
Engineering to operate. Disable Device to override the controls or Use Magic Device to command the golem. It will take more than one success.
Doctor Drokk
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"Hmm. Complex. Let me see now..."
Nigel starts removing the bulky plates of Drokk's armour as he puzzles over the controls. Several minutes later Drokk has returned to normal size, and is clad in a leather jerkin rather than heavy plate.
know.engineering, archivist, heroism, mutagen: 1d20 + 9 + 4 + 2 - 1 ⇒ (1) + 9 + 4 + 2 - 1 = 15 Gm reroll that!
know.engineering, archivist, heroism, mutagen, gm star: 1d20 + 9 + 4 + 2 - 1 + 1 ⇒ (2) + 9 + 4 + 2 - 1 + 1 = 17
Wow that's bad. Let's see if Nigey monkey can help.
know.engineering, aid another: 1d20 + 6 ⇒ (19) + 6 = 25
Gratus and Svetlana are also trained in know.engineering though.
Struggling with the theoretical elements, Drokk results to tools and blunt force:
disable device, heroism: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
How many more rolls would we need?
GM Tyranius
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Even with Nigel's help Drokk messes up operating the golem and it begins thrashing about violently to shake off the unwanted occupants.
Bludgeoning Damage: 10d6 ⇒ (1, 4, 6, 1, 6, 4, 5, 6, 1, 1) = 35 DC 21 Reflex for half.
Everyone is flung against the stone walls and bruised.
You need 2 successes. DC is 25.
Gratus Leogil
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Reflex Save? 1d20 + 4 ⇒ (13) + 4 = 17 ouch
Knowledge (Engineering) 1d20 + 6 ⇒ (19) + 6 = 25
35 damage....
Gratus activates Infernal healing from his armor.
Gratus attempts to study the mechanisms while attempting to ignore the bruises likely forming beneath his armor. He touches a symbol on to activate the armor's healing qualities.
"Let's see, I may have come across this description in one of the Books stored within the Archives..."