'Hellion' Svetlana Irriseni
|
Svetlana looks at the ruins ahead, and then concentrates for a few moments - there is a flash of light and a creature appears - a flawless, perfect example of an elf. When it moves, parts of its body dissolve into golden, crystalline dust, swirling without wind, condensing into winding, artistic coils of symbols and equations before reforming into flesh a moment later.
"Take your wings and fly over that area ahead of us, find the servants of chaos and evil"
Summon 'Servant of law' - Axiomite
GM Tyranius
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Map is up. Where are you all moving on it as you explore? Asking as it will matter here in a few moments.
Doctor Drokk
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Drokk stays on the wing, a good distance behind the Axiomite, looking down on the ruin. He tries to stay within 30 feet of the two clergy Signifers.
GM Tyranius
|
Flying up near the obelisk the Axiomite notices some movement as a creature bounds up the top of it towards the second floor. It looks like a morlock! Though you quickly lose sight if it as it approaches the next floor.
Among the dark waters below the marble columns begins to shift as they act like silent sentries.
Doctor Drokk: 1d20 + 1 ⇒ (8) + 1 = 9
Gratus Leogil: 1d20 + 2 ⇒ (11) + 2 = 13
Karzug: 1d20 + 3 ⇒ (7) + 3 = 10
Svetlana: 1d20 + 5 ⇒ (8) + 5 = 13
Mo’al: 1d20 + 7 ⇒ (1) + 7 = 8
Marble Columns: 1d20 - 1 ⇒ (11) - 1 = 10
Round 1
Svetlana
Gratus
Karzug
-----------------------------
Marble Columns
-----------------------------
Doctor Drokk
-----------------------------
Morlock
-----------------------------
'Hellion' Svetlana Irriseni
|
Svetlana admires the sheen of her adamantine weapon as she advances and readies for the creatures approach
Readies to attack as they arrive in her reach range
Axiomite on the map - please feel free to place where it got to :)
Gratus Leogil
|
Knowledge (Arc/Dun/Eng/His/Reli) 1d20 + 6 ⇒ (3) + 6 = 9
Whichever knowledge apples.
Gratus waits to see what these creatures are though he already has weapon in hand.
Doctor Drokk
|
That Axiomite is impressive. 3/day Haste and a bunch more SLAs including True Seeing. Could you have it Haste us Svetlana?
Drokk will make a know.arcana roll on his turn.
GM, has the morlock vanished inside the obelisk? I'm not very clear on whether we're standing in a ruin or if there are buildings and multiple levels.
Karzug
|
Karzug calls upon the favor of Erastil once more, preparing himself for the fight ahead. Divine Favor "This not good... making me wonder what happening.
GM Tyranius
|
The ruins are indeed multiple levels. The Morlock disappeared around the third level. I have revealed the other two levels.
Gratus Leogil
|
Yeah Please haste us. My party buffs are still running. :P
GM Tyranius
|
Gratus has little to no idea what these marble columns are as Svetlana prepares for a more direct assault. Karzug calls upon Erastil's favor while the marble columns advance. A pair of the columns come within reach of Svetlana as they draw longswords and slash slowly at the Tiefling.
Green Longsword vs Svetlana AC 29: 1d20 + 8 ⇒ (8) + 8 = 16
Purple Longsword vs Svetlana AC 29: 1d20 + 8 ⇒ (3) + 8 = 11
The grinding of stone and slower movements of the statues is enough to clue Svetlana in on their reach and easily avoids the attacks.
Party Buffs
Haste
Round 1
Svetlana
Gratus
Karzug
-----------------------------
Marble Columns
-----------------------------
Doctor Drokk
-----------------------------
Morlock
-----------------------------
Doctor Drokk
|
know.arcana vs marble columns: 1d20 + 16 + 2 + 2 - 1 ⇒ (14) + 16 + 2 + 2 - 1 = 33
Drokk calls out the name of the construct and its special defenses, and resistances to weapons and energy in that order; caryatid columns by any chance? I'm assuming they are constucts of course, if they're actually something else I'll make the relevant knowledge check.
"Shall I pursue the morlock? Perhaps with the axiomite's assistance?"
Answering his own question, Drokk flies around the central monolith, until he catches sight of the degenerate humanoid on the third floor.
double move, hasted fly speed of 40, no turns greater than 45 degrees, rising at 45 degrees where necessary to gain height, assuming starting height of 10' as per earlier post indicating airborne.
Movement provokes AoOs from Green and Pink columns assuming they have sufficient reach to strike as Drokk flies overhead. If they do, AC is 30.
GM Tyranius
|
Doctor Drokk recognizes the marble columns as Carytid Columns. Their stone is so dense that any material weapon that strikes it is damaged. They are also quite resistant to all forms of weaponry as well as being immune to magic. Also a construct.[/ooc]
Up top Doctor Drokk watches as the morlock seems to be casting a spell of some sort.
Party Buffs
Haste
Round 2
Svetlana
Gratus
Karzug
-----------------------------
Marble Columns
-----------------------------
Doctor Drokk
-----------------------------
Morlock
-----------------------------
Gratus Leogil
|
Gratus steps up to bat now that he's being informed what manner of foe they're facing. His Halberd swings up!
Attack. haste +1.
1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 181d10 + 8 + 1 ⇒ (9) + 8 + 1 = 18
His Weapon grinds hard against its target......
'Hellion' Svetlana Irriseni
|
If they had to step through Svetlanas reach (10') - and she also has combat reflexes
So just in case...
Power attack/Furious focus (Magic &Adamantine weapon)
Attack 1d20 + 19 ⇒ (2) + 19 = 21 Damage 1d10 + 10 + 9 ⇒ (2) + 10 + 9 = 21
Attack 1d20 + 19 - 3 ⇒ (6) + 19 - 3 = 22 Damage 1d10 + 10 + 9 ⇒ (9) + 10 + 9 = 28
Svetlana steps back and unleashes a frenzy of blows
Power attack/Furious focus/haste (Magic &Adamantine weapon)
Starting on Green, then to purple
Attack 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
Damage 1d10 + 10 + 9 ⇒ (5) + 10 + 9 = 24
Attack 1d20 + 19 - 3 + 1 ⇒ (14) + 19 - 3 + 1 = 31
Damage 1d10 + 10 + 9 ⇒ (10) + 10 + 9 = 29
Attack 1d20 + 14 - 3 + 1 ⇒ (19) + 14 - 3 + 1 = 31
Damage 1d10 + 10 + 9 ⇒ (8) + 10 + 9 = 27
Attack 1d20 + 14 - 3 + 1 ⇒ (19) + 14 - 3 + 1 = 31
Damage 1d10 + 10 + 9 ⇒ (10) + 10 + 9 = 29
Attack 1d20 + 9 - 3 + 1 ⇒ (4) + 9 - 3 + 1 = 11
Damage 1d10 + 10 + 9 ⇒ (8) + 10 + 9 = 27
Hoping Orange will move in and provoke too
***
The Axiomite lashes at the creature facing her.
Hasted / +1 longsword
Attack 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Damage 1d8 + 8 ⇒ (4) + 8 = 12
Attack 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damage 1d8 + 8 ⇒ (6) + 8 = 14
Attack 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Damage 1d8 + 8 ⇒ (3) + 8 = 11
Then steps back.
Doctor Drokk
|
Does Drokk recognise the morlock's spell, and has the creature finished casting?
spellcraft: 1d20 + 17 + 2 - 1 ⇒ (7) + 17 + 2 - 1 = 25
GM Tyranius
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@Svetlana- no point in rolling the damage against your weapon as it can't bypass the hardness of adamantine.
Svetlana's adamantine bardiche utterly devastates two of the Carytid Columns as they are reduced back into rubble.
@Gratus- Your targets were destroyed by Svetlana, go ahead and readjust yourself to a new available target.
Doctor Drokk flies up near the Morlock and recognizes it asking for a bit of aid. Aid spell.
Temp HP: 1d8 + 9 ⇒ (4) + 9 = 13
Party Buffs
Haste
Round 2
Svetlana
Gratus
Karzug
-----------------------------
Marble Columns (Blue -22)
-----------------------------
Doctor Drokk
-----------------------------
Morlock (13 Temp HP)
-----------------------------
Karzug
|
Karzug walks up to the statue he sees, thankfully he can get there due to the haste with which he travels, and he tries to hit it with his giant axe!
Attack: 1d20 + 15 ⇒ (10) + 15 = 25 +1 Adamantine Greataxe
Damage: 1d12 + 19 ⇒ (2) + 19 = 21
Gratus Leogil
|
Lol what? I just moved there. Reassigned target to blue.
Attack. haste +1.
1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18 1d10 + 8 + 1 ⇒ (9) + 8 + 1 = 18
GM Tyranius
|
Gratus moves in underneath the Axiomite and swings his halberd right into the marble.
Halberd damage: 3d6 ⇒ (6, 2, 4) = 12
The wooden haft immediately breaks as it grinds into the compact stone. Per the Carytid Column any damage over your weapon hardness and your weapon gains the broken condition.
Karzug quickly cuts off the remaining statue and chops into it with his own adamantine axe as he lops a stone arm off the statue.
Orange Longsword vs Karzug AC 27: 1d20 + 8 ⇒ (5) + 8 = 13
Blue Longsword vs Gratus AC 23: 1d20 + 8 ⇒ (11) + 8 = 19
The marble columns prove to be little more than a distraction as they are too slow to be effective.
Party Buffs
Haste
Round 2
Svetlana
Gratus (Halberd 11 hardness; 39 hp; Broken)
Karzug
-----------------------------
Marble Columns (Blue -35) (Orange -16)
-----------------------------
Doctor Drokk
-----------------------------
Morlock (13 Temp HP)
-----------------------------
Gratus Leogil
|
Unfortunate. Guess I'm sitting out the rest of the combat for now.
Doctor Drokk
|
You can still use the weapon, at -2 to hit and damage and with a crit range of 20/x2, but don't use it anymore on the caryatid columns, it'll take more damage. Our adamantine wielding buddies will finish them off I'm sure. Drokk has backup weapons if you need them, though they're not that impressive.
Drokk hurls an alchemical bomb at the morlock spellcaster and flies into the upper level and into melee range.
blinding bomb vs morlock, heroism, haste, touch AC: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30fire damage: 5d6 + 3 ⇒ (3, 1, 1, 5, 2) + 3 = 15 On a hit, Morlock must make a DC 17 Fort Save or be blinded for 1 minute. On a miss, the Morlock takes 8 splash damage, DC 17 Ref save for half damage, and gets a DC 17 Fort Save vs Dazzled for 1 minute. I've reduced the DCs accounting for Drokk's Mutagen INT penalty.
"Halt, morlock! You meddle in Hellknight affairs now!"
GM Tyranius
|
You are still in the game. Your weapon is a long way from being destroyed. :)
If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
Also this map can be a bit hard to read. There are stairs leading up to each level but you have to almost look carefully for them inside each structure. Let me know if you have a hard time seeing them and I can attempt a few markings.
Doctor Drokk tosses a bomb right onto the morlock.
Fort Save DC 17: 1d20 + 10 ⇒ (17) + 10 = 27
The flames wash over the morlock, but it seems to shield it's eyes just in time as the raspy voice hisses back at Doctor Drokk. "Hellknightssss.....Too late! Sacrifices are ready..." The morlock blows an arcane word into the wind and the flames from Doctor Drokk's alchemical fire swirls into a cylinder all around the half-orc.
Flame Strike Damage: 9d6 ⇒ (2, 5, 5, 2, 1, 2, 3, 4, 6) = 30 DC 19 Reflex for half.
Party Buffs
Haste
Round 3
Svetlana
Gratus (Halberd 11 hardness; 39 hp; Broken)
Karzug
-----------------------------
Marble Columns (Blue -35) (Orange -16)
-----------------------------
Doctor Drokk
-----------------------------
Morlock (-2)
-----------------------------
Gratus Leogil
|
Yeah But I didn't prepare mending this time....
I dislike the broken condition.
Reflex, add +2 if caster is chaotic 1d20 + 4 ⇒ (9) + 4 = 13
30 dmg taken
Seeing the incoming flames, Gratus grits his teeth as the flames wash over him.He backs away and attempts to create a double of himself.
Trickery domain
'Hellion' Svetlana Irriseni
|
Svetlana steps around to help Gratus, and swipes at the stone column.
Power attack/Furious focus/haste/Overhand chop (Magic &Adamantine weapon)
Attack 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
Damage 1d10 + 10 + 9 + 3 ⇒ (4) + 10 + 9 + 3 = 26
Meanwhile, the Axiomite chases after the Morlock.
Doctor Drokk
|
Gratus, I think that it was only Drokk that got hit with that Flame Strike.
Reflex, heroism, haste: 1d20 + 15 ⇒ (10) + 15 = 25 15 fire damage taken
GM Tyranius
|
@Gratus- The Flame strike only hit Drokk
Svetlana's attack splits a third Carytid Column in two halves as the stone crumbles into a misshapen inert form.
Party Buffs
Haste
Round 3
Svetlana
Gratus (Halberd 11 hardness; 39 hp; Broken)
Karzug
-----------------------------
Marble Columns (Orange -16)
-----------------------------
Doctor Drokk (65/84)
-----------------------------
Morlock (-2)
-----------------------------
Gratus Leogil
|
Not sure if I went the right way...
Gratus moves as swiftly as he's able too bounding up the stairs in order to join his companions.
GM Tyranius
|
You got it right. I marked the stairs off. Green is going up and red is going down. :)
Karzug
|
attack: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d12 + 19 ⇒ (10) + 19 = 29
attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d12 + 19 ⇒ (1) + 19 = 20
Karzug shows off his ranks in profession woodcutter as he hacks away at the statue with vigor!
GM Tyranius
|
Karzug indeed shows off his true wood cutting skills as the remaining Carytid Column is reduced to chunks of dust and loose stone.
Party Buffs
Haste
Round 3
Svetlana
Gratus (Halberd 11 hardness; 39 hp; Broken)
Karzug
Doctor Drokk (65/84)
-----------------------------
Morlock (-2)
-----------------------------
Doctor Drokk
|
Drokk closes on the morlock priest, and attacks with claw and fang...
claw 1 vs morlock, heroism, mutagen, haste, GMF, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (16) + 12 + 2 + 2 + 1 + 1 - 2 = 32damage, vicious: 1d6 + 8 + 4 + 2d6 ⇒ (6) + 8 + 4 + (3, 5) = 26
claw 2 vs morlock, heroism, mutagen, haste, GMF, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (7) + 12 + 2 + 2 + 1 + 1 - 2 = 23damage, vicious: 1d6 + 8 + 4 + 2d6 ⇒ (3) + 8 + 4 + (6, 5) = 26
bite vs morlock, heroism, mutagen, haste, GMF, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (5) + 12 + 2 + 2 + 1 + 1 - 2 = 21damage, vicious: 1d8 + 8 + 4 + 2d6 ⇒ (5) + 8 + 4 + (6, 4) = 27
hasted bite vs morlock, heroism, mutagen, haste, GMF, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (3) + 12 + 2 + 2 + 1 + 1 - 2 = 19damage, vicious: 1d8 + 8 + 4 + 2d6 ⇒ (1) + 8 + 4 + (1, 5) = 19
vicious damage to Drokk: 4d6 ⇒ (2, 1, 6, 3) = 12 Although I doubt all four attacks hit the morlock?
Drokk activates his healing mutation Fast Healing 5
"Judgement in the face of depravity!"
GM Tyranius
|
Leaping ontop of the morlock Drokk begins to rake, claw and bite at every exposed area. "Gah! Get off." Leaping back it screams and kicks Droff off of him. "Fear me surfacedweller..."
Drokk- DC 17 Will save vs Cause Fear.
Party Buffs
Haste
Round 4
Svetlana
Gratus (Halberd 11 hardness; 39 hp; Broken)
Karzug
Doctor Drokk (61/84)
-----------------------------
Morlock (-81)
-----------------------------
Doctor Drokk
|
GM, is that Cause Fear? because if so, anyone with 6 or more HD is immune.
If a save is needed:
Will vs fear, enduring scholar: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 Would use Enduring Scholar just because it would be so embarrassing to flee at this juncture!
Did the morlock cast defensively? I assume it auto-passes a concentration check.
Drokk tries to finish the morlock caster, manoeuvring for a flank with the axiomite...
claw 1, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (16) + 12 + 2 + 2 + 1 + 1 - 2 = 32damage, mutagen, GMF, vicious: 1d6 + 7 + 1 + 4 + 2d6 ⇒ (6) + 7 + 1 + 4 + (3, 6) = 27
claw 2, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (13) + 12 + 2 + 2 + 1 + 1 - 2 = 29damage, mutagen, GMF, vicious: 1d6 + 7 + 1 + 4 + 2d6 ⇒ (3) + 7 + 1 + 4 + (6, 4) = 25
bite, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (5) + 12 + 2 + 2 + 1 + 1 - 2 = 21damage, mutagen, GMF, vicious: 1d8 + 7 + 1 + 4 + 2d6 ⇒ (2) + 7 + 1 + 4 + (4, 5) = 23
hasted bite, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (10) + 12 + 2 + 2 + 1 + 1 - 2 = 26damage, mutagen, GMF, vicious: 1d8 + 7 + 1 + 4 + 2d6 ⇒ (6) + 7 + 1 + 4 + (4, 2) = 24
vicious damage to Drokk: 4d6 ⇒ (6, 5, 1, 5) = 17
Drokk stops his attack if and when the Morlock drops.(No need for additional vicious damage to be incurred).
Pumped up with many alchemical enhancements, Drokk fears no morlock. "Pathetic creature, you cannot hope to triumph here. This place belongs to the Hellknights now. It will be cleansed! You will be Judged!"
GM Tyranius
|
The morlock 5 foot stepped back. And yup, that is a weird spell to use as it would auto-fail. It is even listed as it is to be used in the Tier 7-8 as well. Though not going to change it now as it wouldn't matter a whole lot, his distraction didn't last as long as he would have hoped.
Drokk leaps on the Morlock and quickly breaks it's neck with his hands. A rickety scaffold lays out loosely next to the platform that Drokk is fighting on. The sacrificial offerings that the morlock spoke of must be just beyond.
The morlock, who appears to have been a cleric of Lamashtu, carried a wand of cure moderate wounds (50 charges), +3 studded leather armor, club, golem manual (stone), and a ceremonial Jistkan head dress.
As you are gathering up the gear and looking out over the rickety walkway that leads to large wooden platform over the water, you note that the many people you have been searching for have been tied to said platform, apparently as sacrificial offerings to some unknown source. However, before you can make a move, you hear a loud THUD issue from the cavern beyond. Clearly something big is approaching.
You have three rounds to do what you like (buff, move, untie captives once you get there*, etc).
Svetlana
Gratus (Halberd 11 hardness; 39 hp; Broken)
Karzug
Doctor Drokk (50/84)
'Hellion' Svetlana Irriseni
|
Svetlana positions herself on the likely approach of whatever it is that is coming.
Svetlana will re-summon an Axiomite in round 2, want to ensure we have a fresh haste for the end!
Gratus Leogil
|
Gratus calls upon the Infernal Blessings of his Patron as Various wisps of eldritch hellfire blossoms around his Pentacle around his neck.
He calls upon the speed of the infernal fires of hell, swiftly following up with yet another call for Hellish powers to heed him and grant his allies and himself additional vigor. With a final flourish he ends it with a plea for luck.
Casting
Blessing of Fervor
Bless
Beacon of Luck.
Not sure if Protection from Chaos, Communal is still up but Magic circle of protection against Chaos is up.
You send out a burst of luck with a 30-foot radius centered around you. While the beacon of luck is in effect, you gain a +2 sacred bonus on all saving throws. As an immediate action before a saving throw is made, allies within the area can choose to benefit from this luck, rolling twice for a saving throw and taking the better result. Once a creature benefits from the beacon of luck in this way, it cannot gain the benefit of this spell for 24 hours.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
GM Tyranius
|
@Svetlana- You seem to sense that whatever is coming is coming from way up high near the large wooden platform near where Drokk is at. So go ahead and move yourself as far as you can get. Just keep in mind you only get 3 rounds from your current positions.
Karzug
|
Round 1: Double move to get to top level. (With haste, I can manage that.)
Round 2: Move to Western portion of top level. Cast Prayer.
Round 3: Cast Shield of Faith, move out onto wooden platform.
Karzug makes great haste up to the top of the structure, then noticing that everyone seems to be out on the wooden platform he heads in that direction. He says several nice words of thanks to Erastil, best tree god, his true faith granting even the humble words of a simple servant power. Then, axe at the ready once more, he heads out onto the platform. "Oh Erastil, let us cut them down like a tree for warmth, because they are cold and do not know how warm it is with you in their heart."
Doctor Drokk
|
Looks like about 190' across the wooden bridge.
Round 1: Run action, flying 120'
Round 2: move 40', consume extract of Long Arm (reach = 10' with arms)
Round 3: move 40', consume battle infusion (thorn body + displacement)
GM, what is the difference between G and K on the wooden platform? I assume A indicated an Academician? I may adjust my position slightly, or even cut one of the sacrifices free instead of consuming an extract, if they can be specifically identified.
Drokk uses his enhanced speed and vulture-like wings to cross to the platform, whilst further enhancing his abilities with alchemical infusions. Long, porcupline-like spines emerge from every joint in his heavy armour, and his already long arms lengthen to grotesque proportions.
"I am Hellknight-Scientist Doctor Drokk. Identify yourselves!" Drokk barks to the captives assuming they are not gagged.
Gratus, you can take move actions as well as cast, and probably get up to the walkway given haste/blessing of fervour.
Drokk also uses up the rest of his 'healing factor' (+10hp)
Gratus Leogil
|
| 1 person marked this as a favorite. |
I wanted to make sure I can cover all of you with my spells.....Move actions to well move....
Gratus joins his fellow hell knights in taking the higher ground, prepared to take the fight to their enemy.
GM Tyranius
|
A= Athenaeum archeologists | K= Haliduras Karn’s daughter, Marianix Karn | G- Benton Grone
Drokk's call is answered with muffled pleas and wide eyes looking up at him in fright. He quickly recognizes Benton Grone, the retired Pathfinder and next to him is who can only be Haliduras Karn’s daughter, Marianix Karn along with nearly a dozen archeologists.
A loud noise issues once more from the cavern beyond and a spider the size of a bull elephant rears up on its back four legs in a violent challenge, eyes shimmering with magical energy. It moves towards the platform holding its sacrificial offerings!
These archeologists need to get out of here quick before they are all eaten!
This is an extraplanar construct known as a retriever. This one looks to be younger than average. It has standard construct traits and is constantly under the effects of spider climb and water walk.
Retrievers have eye rays that can deal fire, cold, or electrical damage or can petrify the victim permanently.
Doctor Drokk: 1d20 + 1 ⇒ (13) + 1 = 14
Gratus Leogil: 1d20 + 2 ⇒ (15) + 2 = 17
Karzug: 1d20 + 3 ⇒ (19) + 3 = 22
Svetlana: 1d20 + 5 ⇒ (10) + 5 = 15
Enemy: 1d20 + 7 ⇒ (15) + 7 = 22
Skittering up the platform the spider begins to violently consume three of the Athenaeum archeologists's at once. Their muffled screams sound throughout as their flesh tears and bones snap in place.
Active Party Buff Reminder
Haste
Prayer
Blessing of Fervor
Bless
Beacon of Luck (30 feet around Gratus)
Round 1
--------------------------------------------------
Spider
--------------------------------------------------
Karzug
Gratus (Halberd 11 hardness; 39 hp; Broken)
Svetlana
Doctor Drokk (60/84; displacement; thorn body)
Doctor Drokk
|
know.arcana, heroism, heightened awareness, mutagen, archivist: 1d20 + 16 + 2 + 2 - 1 + 3 ⇒ (8) + 16 + 2 + 2 - 1 + 3 = 30
"The morlocks have summoned a Retriever! The spider-beast is a construct. It possesses eye rays that deal elemental energy damage or petrification - beware!"
Drokk sets to freeing the priority targets.
bite vs grone's bindings, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 - 2 ⇒ (8) + 12 + 2 + 2 + 1 - 2 = 23damage, mutagen, GMF, vicious, thorn body: 1d8 + 7 + 1 + 4 + 2d6 + 1d6 ⇒ (7) + 7 + 1 + 4 + (5, 1) + (6) = 31
claw vs Karn's bindings, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 - 2 ⇒ (17) + 12 + 2 + 2 + 1 - 2 = 32damage, mutagen, GMF, vicious, thorn body: 1d6 + 7 + 1 + 4 + 2d6 + 1d6 ⇒ (2) + 7 + 1 + 4 + (4, 2) + (4) = 24
hasted bite vs academic's bindings, mutagen, heroism, GMF, haste, power attack: 1d20 + 12 + 2 + 2 + 1 ⇒ (12) + 12 + 2 + 2 + 1 = 29damage, mutagen, GMF, vicious, thorn body: 1d8 + 7 + 1 + 4 + 2d6 + 1d6 ⇒ (4) + 7 + 1 + 4 + (1, 3) + (2) = 22
vicious damage to Drokk: 3d6 ⇒ (1, 1, 1) = 3
And now a question for the GM. Drokk wears a pair of poisoner's gloves. These were usually worn by his familiar Nigel, but Nigel was killed earlier in this scenario alas. The gloves allow delivery of infusions with touch attacks; "The wearer can deliver the dose to a target as a melee touch attack or as part of an unarmed strike or natural attack with the hands (such as a claw or slam attack). ... The wearer can use both gloves in the same round using twoweapon fighting or multiple natural attacks (such as 2 slams or 2 claws)." My specific question - can Drokk make a touch attack with one glove to deliver his Enlarge Person infusion to Svetlana as part of his natural full attack sequence? I know he could make a normal claw attack to do so, but that would also deliver a lot of damage to Svetlana. I'd be happy to do that if Svetlana agreed though.
"Svetlana - shall I enlarge you with an alchemical enhancement?"
If Drokk is struck in melee (except by a reach weapon) the attacker takes 1d6+9 damage for each hit due to Thorn Body.