GM G's Goblin Mayhem

Game Master Magabeus


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Fiend series | Shackles

take 10 is allowed ;-)

Ekkie storms of to go harass a ladybug or other unfortunate creature while Chuffee aces the Rusty earbiter. Slorb approaches the daredevil with a folded pink package. You recognize it immediately, its the Chief’s Personal Very Useful Robe That Is Useful! "Here, yous can uze this. But bring it back in one piece, or else the chief will gets you!"

Chief’s Personal Very Useful Robe That Is Useful:

This is a robe of useful items that has only four patches left—a ladder, a three-legged turtle, a horseshoe, and a bullhorn.

You party through the night and are brought before the chief again at dawn, whereupon he instructs you to “get fireworks and bring them here to me.”

To help you he gives you the remaining fireworks from Scribbleface’s stash two Desnan candles, four paper candles, and a skyrocket.

See campaign information, giving you some time to redistribute gear if you want to before moving on into the swamp!


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffee takes the robe and considers putting it on... wondering if it will impede his sneakiness...

"No gettings of me needed... robe will come back in one pieces."


Fiend series | Shackles

You set of into the marsh. The journey to the fireworks stash, as indicated on the map, is relatively short—a slog not quite a mile-long through the swamp along the creek’s southern bank.

The marsh itself is relatively difficult to navigate, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles, but after a while you come to a clearing and decide to take a moment to check the map.

While you are doing that you suddenly see a white orb flying towards Mogmurch! The small, fistsized orb misses him, looking from where it came you see a huge (in the eyes of a goblin) spider peering out from the shrub You have wandered straight into the many paws of Lotslegs Eat Goblin Babies Many!

Initiative:

1d4 ⇒ 4
Chuffy: 1d20 + 4 ⇒ (10) + 4 = 14
Mogmurch: 1d20 + 4 ⇒ (19) + 4 = 23
Poog: 1d20 + 6 ⇒ (16) + 6 = 22
Reeta: 1d20 + 3 ⇒ (11) + 3 = 14
Lotslegs: 1d20 + 3 ⇒ (17) + 3 = 20

Perception vs Stealth:

Chuffy: 1d20 + 5 ⇒ (9) + 5 = 14
Mogmurch: 1d20 + 4 ⇒ (15) + 4 = 19
Poog: 1d20 + 3 ⇒ (7) + 3 = 10
Reeta: 1d20 + 9 ⇒ (16) + 9 = 25
Lotslegs: 1d20 + 7 ⇒ (20) + 7 = 27

Combat Dice:

Web Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Initiative
Mogmurch
Poog
- - -
Lotslegs
- - -
Chuffy
Reeta
- - -

See map in status bar "Mayhem", forest is difficult terrain
Mogmurch and Poog can act! This is a normal round


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Common Sense: 1d100 ⇒ 7 Rats. I guess Moggy dies in the first encounter...

"Hey!" shouts Mogmurch as the sticky ball flies past. Looking around and spotting the spider, his eyes narrow, and he shakes the chief's super-duper dogslicer at it. "You be Lotslegs Eat Goblin Babies Many! We no be babies and we gots no babies, so you no bother us!"

"Now go 'way!" he shouts as he grabs the club from his back and slings it at the spider before taking a step to the right. (No penalty thanks to Throw Anything trait.)

Club (Ranged): 1d20 ⇒ 1 Har... like a penalty would have hurt! Ranged fumble, did Moggy just whack Poog? :op


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Poog shakes his head at Mogmurch's incompetence.

"Look here, THIS how to do it!"

He clasps his hands together under his chin and shouts a prayer to Zargonel. A ball of roiling flame appears in his clasped hands and singes his nose hairs before he flings it at the beastie.

Fire Bolt: 1d20 + 3 ⇒ (5) + 3 = 8
Fire damage: 1d6 ⇒ 3

-Posted with Wayfinder


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

"Lotslegs, Spotol!" Reta cries in glee to her pet toad. Drawing her shortbow, she fires an arrow at the infamous creature.

Attack, Shortbow: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 ⇒ 3
5' step


Fiend series | Shackles

Mogmurch throws his club a feeble 10 ft forward, after which Poog scorches the weapon instead of the spider.

The spider scuttles forward on it's eight legs and attacks Poog, biting Zarongel's priest! Reta fires at the beast but misses.

1=Left: 1d2 ⇒ 2
Charge!: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d6 ⇒ 6

Initiative
Chuffy
Mogmurch
Poog 4/10 hp, fortitude save please
- - -
Lotslegs
- - -
Reeta
- - -


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffee goes around slightly to flank the spider and attacks.

to hit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
dmg if hits: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (1) = 4


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Fort: 1d20 + 3 ⇒ (17) + 3 = 20

-Posted with Wayfinder


Fiend series | Shackles

Chuffy misses the spider while Poog feels the poison being neutralized by his blood.

Initiative
Mogmurch
Poog 4/10 hp
- - -
Lotslegs
- - -
Chuffy
Reeta
- - -


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch almost reaches for a fire bomb, but decides to save it for a bigger threat. Instead, he pulls out the Big Chief's dogslicer and advances on the spider.

"Hey!" he says, waggling his blade at the spider. "Pay tenshun, Mogmurch say go 'way!"

Feeling empowered by the Gorge of Gluttons, he swings.

Gorge of Gluttons: 1d20 + 1 ⇒ (19) + 1 = 20 Booyah! 19 is a CT for a dogslicer!
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Critical Confirm: 1d20 + 1 ⇒ (17) + 1 = 18 Could be!
Critical Damage: 1d4 + 1 ⇒ (1) + 1 = 2


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

nice hit!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Thanks. Sad damage, though.


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Poog draws his own dogslicer, and swings at lotslegs, cursing wildly at the beastie.

Dogslicer : 1d20 + 1 + 2 + 1 ⇒ (14) + 1 + 2 + 1 = 18
damage: 1d4 ⇒ 3

-Posted with Wayfinder


Fiend series | Shackles

Poog, can you explain the modifiers on to hit? small + flank are the first two, but what is the last? You hit anyway, just want to know.

Mogmurch and Poog savage the spider, it now scuttles about on six legs instead of eight. Unfortunately for our little heroes it is now time to retaliate!

1= M, then clockwise: 1d3 ⇒ 3

And SlightlyLessLeggs decides to attack Chuffy

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 5

but misses...

Initiative
Chuffy
Reeta
Mogmurch
Poog 4/10 hp
- - -
Lotslegs
- - -


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffy attacks again, still with his flanking buddy Poog.

to hit: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
dmg if hits: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Goblin Bravery
Source We Be Goblins! pg. 14
Category Race
Requirement(s) Goblin
You have a worrying propensity for overconfidence in combat. When facing an enemy that's larger than you, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant a +1 trait bonus on attack rolls with non-reach melee weapons.

-Posted with Wayfinder


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Dropping her bow, Reta rushes around Poog to finish surrounding the skittering beast. With a savage yell, she hacks at the creature's hard carapace. "Eeeeeyaaaaaaaaahhhhhhhhhhh!"

Run in an arc that will keep me out of AOO triggers
Dogslicer, Flank w/ Mog: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Fiend series | Shackles

Together Chuffy and Reka kill the spider!


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

"Lotslegs no kill more goblin babies any."


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Yay!" shouts Mogmurch as he does a little victory dance, then skips over to retrieve his club.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Gathering up her bow, Reta makes her way to Lotslegs' corpse, and hops up and down on it for good measure.


Fiend series | Shackles

After pulling apart all eight of Lotsleg's legs you continue along the path laid out on the map. After a few more hours you suddenly see a two-masted ship mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.

The clearing is surrounded by a fence and you hear a horrid sound from within the fence... Play this and you will know the sound


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

no searching allowed, or is it assumed we searched and found nothing in the webs

Chuffee is wishing he had a horsechopper now! He readies his dogslicer and slips forward, using the swamp vegetation as cover, to get a closer view through the fence. He ignores the strange writing because it must by its very nature be evil since it IS... after all... WRITING.


Fiend series | Shackles

before taking of from the spider's realm Chuffy searched for loot and found several items:
24 gp,
a Small masterwork light crossbow with 11 bolts,
a single pearl worth something,
2 potions of cure moderate wounds,
a potion of bull’s strength,
a potion of bear’s endurance,
a wax-paper-sealed package containing six pieces of licorice-flavored taffy


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffee munches a piece of toffee on the way to the ship, and arms himself with the crossbow instead of his dogslicer when he gets to the fence. He also takes one of the cure potions, leaving the other potions for the others to split up. he takes 6gp and the pearl too. His counting isn't so good, but he knows how to stack up four equal piles, hence how he comes out with even gold for all.


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Poog prays briefly to Zargonel, and heals his own wounds, then grabs a piece of toffee before following the others out of the lair of Lotslegs.

On arriving at the boat, he draws his own weapon and follows after the others.

-Posted with Wayfinder


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch sniffs the air as the scent of licorice rises from the parcel Chuffee opens... and his stomach grumbles in response. Wanting something more substantial than candy, he quickly digs into his pack and pulls out two pickled leeches. One he pops into his mouth, the other he dangles into a pocket for his friend Amfibier. "You good toad, bring Mogmurch mighty luck against Lotslegs, so you get treat!"

The alchemist's eyes narrow as the group approaches the grounded ship and he hears that vile, evil sound. Pulling out the Gorge of Gluttons again, he looks at it as he grips it so tightly his knuckles go white.

"Big Chief be much smart. He know we be needing you." Then he raises his voice slightly. "Map say this be place we get fireworks? Somebody live here. Much evil here too."


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta takes the remaining potions, nestling them in her pouch next to her toad. "You keep these safe, Spotol! Reta trust you!"

Retrieving her bow, she sets off with the others, special dogslicer in hand. As they approach the derelict craft, she creeps low to the ground, sneaking sneakily along the fence line. "We be sneaky - no waste time on big hard-feets!"

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31


Fiend series | Shackles

From the far side of the ship you see the most evil of beasts approach: a horse!

Entering initiative mode, fence is difficult terrain, you can pass underneath it while crouching.

Initiative
Chuffy
Mogmurch
Reta
Poog
- - -
Horse


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffy fires his new crossbow at the horse from the cover of the fence.

to hit: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
dmg if hits: 1d6 ⇒ 1

gah, with only 1 point of dmg, would be better if I DIDN'T hit, lol


Fiend series | Shackles

Chuffy hits the horse! You might have fooled the evil beast that everything was okay, but someone had to try out his new toy....

Initiative
Mogmurch
Reta
Poog
- - -
Horse 1 damage
- - -
Chuffy


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)
Chuffee wrote:
Chuffy fires his new crossbow at the horse from the cover of the fence.

So, I guess we're not sneaking, then.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Seems not.

"Uh... Chuffee? Next time be attacking evil devil-horse what no see us yet, how 'bout kill it first shot, no just tap it on shoulder, okay?"

Glancing around and realizing the gate is open (according to the map) Mogmurch dashes for it to trap the vile creature inside the fence. (Double-move puts him at the gate with no actions left to close it. AKA "sitting duck." :op


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

sorry guys, I may have misunderstood what the situation was... I though the horse already spotted us and sneaking was already out as an option... my bad, and I'm really sorry

on the other hand, if the horse was unaware of us, and not taking an action yet, does that mean it was flat-footed and I get my precision die of damage against it? of so...

precision dmg if applies: 1d6 ⇒ 4


Fiend series | Shackles

Sneak attack: sorry chuffy; outside of 30 feet.
On stealth and the horse's senses: I left it vague on purpose to see what you all would do. You are goblins, not a highly trained team of pathfinders. The confusion and misunderstandings are what makes these modules fun. If you play them as an obstacle course you will miss out on a lot of the hilarity that could be there

Mogmurch runs towards the gate in the fence, but needs to regain his breath before attempting to close it

Initiative
Reta
Poog
- - -
Horse 1 damage
- - -
Chuffy
Mogmurch


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7
Chuffee wrote:
sorry guys, I may have misunderstood what the situation was... my bad, and I'm really sorry...

Nah, don't be silly! We're running goblins for gosh sakes, we're supposed to be... erm... silly and impulsive! How many goblin tacticians have you heard of? :o) Did it really make sense for Moggy to throw his club at Lotsa? Nope. Did it anyway. :o) Intentional or not, I think Chuffee overreacting/not thinking a move through was perfect!

-Posted with Wayfinder


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

ok, lol... just so's your not all mad at me, hehe


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

I'm furious with you. I don't know that I'll ever be able to forgive this transgression.

-Posted with Wayfinder


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

lol


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Is the current map location correct? Do we have line-of-sight over the fence? Just trying to sort out my available actions.


Fiend series | Shackles

the fence is a simple construction that does not hamper line of sight, map is also correct


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

In that case...

Reta pulls forth her bow and fires at the horse, grumbling under her breath over the chore.

Shortbow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 ⇒ 2


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Poog moves forward to stand with Mogmurch, ready to help if he can't get the gate closed in time.

-Posted with Wayfinder


Fiend series | Shackles

Reta's arrow does more damage than Chuffy's bolt. Poog moves towards Mogmurch, ready to close the gate.

Unfortunately for the little goblins the horse seems to read their mind as it thunders towards Mogmurch and lashes out with one of it's hooves, hurting Mogmurch!

Attack, charge: 1d20 - 2 + 2 ⇒ (19) - 2 + 2 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Initiative
Chuffy
Mogmurch 5/10 hp
Reta
Poog
- - -
Horse 3 damage
- - -


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffy moves up and shoots his crossbow again.

to hit: 1d20 + 5 + 1 - 4 ⇒ (7) + 5 + 1 - 4 = 9
dmg if hits: 1d6 ⇒ 4


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Ow owie ow! Bad horsey! Evil horsey!"

Staggering a bit, Mogmurch pulls out the chief's blade and swings.

Gorge of Gluttons: 1d20 + 3 ⇒ (6) + 3 = 9

Not that it matters in this case, but the GoG is listed as a +1 dogslicer/+3 horsebane. That's +3 against equines and not +4, correct?


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta continues firing at the big bad horsey from the fenceline, eager to be about the business of looting the wreckage.

Shortbow: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 ⇒ 3


Male Goblin Cleric Lvl 1 HP 10, AC: 17 (FF: 15, Tch: 13), Perception + 2, Initiative +2, F+3, R+2, W+4
Prepared Spells:
Burning Hands, Cure Light Wounds, Divine Favor

Poog shouts a loud, rather vulgar prayer as he spontaneously casts a wounding spell and lashes out at the vile mountainous monster in front of him.

Touch attack, inflict light wounds: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d8 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Just found out that I do combats slightly different. I do it round by round and I don't shift the PCs to the bottom of the list, because it's easier for me to remember if a spell or effect or whatever is still active. I hope it's fine for you.

Chuffy shoots a crossbow bolt at the horse, but the bolt hits only defelcted by the hoof. Mogmurch swings the chief's blade against the horse, but the bruise the horse's hoof left hurts too much and Mogmurch misses his target. Reta shoots an arrow at the evil beast and hits, the arrow gets stuck in the horse's shoulder. With loud, vulgar words Poog casts a wounding spell at the mountainous monster in front of him, the horse is bleeding heavily, but it's still standing and very angry.

The horse slams both of its hooves at Poog who just touched it and caused so much pain.
Hoof left: 1d20 - 2 ⇒ (19) - 2 = 17 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Hoof right: 1d20 - 2 ⇒ (11) - 2 = 9

Round 3 (I think)
Chuffy
Mogmurch 5/10 hp
Reta
Poog

- - -
Horse 10 damage
- - -

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