Full Name |
Mogmurch |
Race |
Goblin |
Classes/Levels |
Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7 |
Gender |
Male |
Size |
Small |
Age |
10 |
Alignment |
NE |
Languages |
Common, Goblin, Varisian |
Strength |
8 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
15 |
Wisdom |
8 |
Charisma |
10 |
About Mοgmurch
Things go Boom! when Mogmurch throws,
Much more fun than using bows!
Sometimes when the boom boom blows,
Is not my fault -- that's how it goes!
Male Goblin Alchemist 4
NE Small Humanoid (Goblinoid)
Init +4; Senses Darkvision 60 ft.; Perception +5
Defense
AC 20, touch 17, flat-footed 15 (+2 armor, +4 deflection, +4 Dex, +1 dodge, +1 shield, +1 size)
hp 29 (3d8+6)
Fort +7, Ref +8 (++2 to avoid falls), Will +0 (++2 versus poison)
Offense
Speed 30 ft.
Melee club +4 (1d4–1)
Dogslicer +0 d4 (19+/x2) (Fragile; natural 1 = Broken condition)
Ranged bomb +9 (2d6+3 fire)
Special Attacks bomb 7/day (2d6+3 fire, DC 15)
Alchemist Extracts Prepared (CL 4th)
2nd—elemental touch APG (DC 15), invisibility
1st—cure light wounds, enlarge person, expeditious retreat, shield
Statistics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +3; CMB +1; CMD 17
Feats Brew Potion, Dodge, Great Fortitude, Throw Anything
Trait Bouncy
Skills
Craft (alchemy) +10
Heal +6
Knowledge (nature) +9
Perception +6
Ride +9
Sleight of Hand +11
Stealth +16
Survival +6
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +4, identify potions), discoveries
(explosive bombs, precise bombs [3 squares]), mutagen
(+4/–2, +2 natural, 40 minutes), poison use, swift alchemy
Combat Gear
potions of cure light wounds (4),
potion of barkskin,
potion of fly,
alchemist’s fire (4),
tanglefoot bags (2),
thunderstone;
Other Gear
leather armor,
mwk buckler,
mwk club,
defoliant polish APG,
elixir of hiding,
ring of protection +1,
salve of slipperiness,
black eye patch (with hole to see through cut in it),
fine belt pouch,
formula book (contains all extract formulae known, recorded in the form
of sketches and drawings because words are scary),
gourd of pickled leeches (equivalent to 1 day’s trails rations),
lucky pet toad named Amfibier,
skull face mask,
metal codpiece,
spectacles (for show)
Goblin Trait: Bouncy
Your bones, flesh, and skin are a bit more elastic than
those of most goblins—when you fall, you tend to
bounce a little better than them as a result. Whenever
you take falling damage, the first 1d6 points of lethal
damage suffered in the fall are automatically converted
to nonlethal damage. You also gain a +2 bonus on all
Reflex saves made to avoid unexpected falls.