Mogmurch

Mοgmurch's page

167 posts. Alias of Don Jon Dux.


Full Name

Mogmurch

Race

Goblin

Classes/Levels

Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Gender

Male

Size

Small

Age

10

Alignment

NE

Languages

Common, Goblin, Varisian

Strength 8
Dexterity 18
Constitution 13
Intelligence 15
Wisdom 8
Charisma 10

About Mοgmurch

Things go Boom! when Mogmurch throws,
Much more fun than using bows!
Sometimes when the boom boom blows,
Is not my fault -- that's how it goes!

Male Goblin Alchemist 4
NE Small Humanoid (Goblinoid)
Init +4; Senses Darkvision 60 ft.; Perception +5

Defense
AC 20, touch 17, flat-footed 15 (+2 armor, +4 deflection, +4 Dex, +1 dodge, +1 shield, +1 size)
hp 29 (3d8+6)
Fort +7, Ref +8 (++2 to avoid falls), Will +0 (++2 versus poison)

Offense
Speed 30 ft.
Melee club +4 (1d4–1)
Dogslicer +0 d4 (19+/x2) (Fragile; natural 1 = Broken condition)

Ranged bomb +9 (2d6+3 fire)
Special Attacks bomb 7/day (2d6+3 fire, DC 15)

Alchemist Extracts Prepared (CL 4th)
2nd—elemental touch APG (DC 15), invisibility
1st—cure light wounds, enlarge person, expeditious retreat, shield

Statistics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +3; CMB +1; CMD 17

Feats Brew Potion, Dodge, Great Fortitude, Throw Anything
Trait Bouncy

Skills
Craft (alchemy) +10
Heal +6
Knowledge (nature) +9
Perception +6
Ride +9
Sleight of Hand +11
Stealth +16
Survival +6

Languages Common, Goblin, Varisian

SQ alchemy (alchemy crafting +4, identify potions), discoveries
(explosive bombs, precise bombs [3 squares]), mutagen
(+4/–2, +2 natural, 40 minutes), poison use, swift alchemy

Combat Gear
potions of cure light wounds (4),
potion of barkskin,
potion of fly,
alchemist’s fire (4),
tanglefoot bags (2),
thunderstone;

Other Gear
leather armor,
mwk buckler,
mwk club,
defoliant polish APG,
elixir of hiding,
ring of protection +1,
salve of slipperiness,
black eye patch (with hole to see through cut in it),
fine belt pouch,
formula book (contains all extract formulae known, recorded in the form
of sketches and drawings because words are scary),
gourd of pickled leeches (equivalent to 1 day’s trails rations),
lucky pet toad named Amfibier,
skull face mask,
metal codpiece,
spectacles (for show)

Goblin Trait: Bouncy
Your bones, flesh, and skin are a bit more elastic than
those of most goblins—when you fall, you tend to
bounce a little better than them as a result. Whenever
you take falling damage, the first 1d6 points of lethal
damage suffered in the fall are automatically converted
to nonlethal damage. You also gain a +2 bonus on all
Reflex saves made to avoid unexpected falls.