GM Giuseppe |
1 person marked this as a favorite. |
Updated submissions' list (blue-marked characters are still incomplete):
- Ailyth: CG female half-elf ranger (Skirmisher/Beast Master)
- Alexite Krupt: CG male human ranger (colonial)
- Elderas D'ua: N female elf bard (sea singer)
- Faratim: N male grippli ranger
- Hakeem Ibuk'o: LG male human monk
- Jesari Sevandir: NG female human sorcerer (serpentine bloodline)
- Kali'da Wedo: CN female human juju oracle
- Morgrym the Ashborn: N male dwarf inquisitor (Groetus)
- Niru Etrigan: NG male half-elf cleric of Gozreh
- Serenity: LE female human ranger (Red Mantis Assassins affiliation)
- Sizara: NG female elf barbarian (Pathfinder Society affiliation)
- Tarro Bakar: Male dwarf druid
The sad part is that for each one I'll pick, other 2 will be excluded. Feels so bad, considering the good characters you have submitted.
Amboy Yacolt |
1 person marked this as a favorite. |
Here is my submission.
I have not picked gear yet but I think I have everything else.
Let me know if you see anything you want me to update.
A few weeks ago back, in Corentyn, it was supposed to be an easy job. Enter the third floor window, move across the room, and take the jewelry box. It does not get easier than that. He had been watching the bedroom for several night now from the rooftop across the way. He knew that Lady Malcolm was a sound sleeper since he could hear her snoring from his vantage point.
The Lady's guards patrolling the perimeter of house always slowed down as the night wore on and he knew that would give him plenty of time to scale the wall, grab the box while the guard walked by, and then get back out.
The plan had worked perfectly until he had stepped on the cat's tail. The cat screamed and clawed at his leg. He had screamed from the pain. Lady Malcolm screamed. Guards burst into the room as he headed out the window. He fell into the bushes below.
Now the chase was on. Slowed by his injured ankle he barely stayed ahead of the guard. He tried every trick he knew to get away but it seemed that they were always right behind him. Then the city watch joined in the pursuit. Every turn he made seemed to lead right into a group of them.
He found himself at the docks and in a last desperate chance to escape he dove in the water. He swam for a long time and finally climbed aboard a ship. Exhausted, he crawled under the tarp on a lifeboat and fell asleep.
He woke later that day to the sounds of the sea and found that the ship had sailed. The crew found him after a couple days while he tried to sneak out and find food and water.
"We found a stowaway, Captain. Should we toss him overboard?"
The captain looked over Amboy and said, "Welcome aboard the Jenivere boy. I don't take kindly to passenger who come aboard uninvited. Especially those that cannot pay for passage. "
"I have funds sir but I would like to just return to Corentyn"
Amboy produces the jewelry box and hands it to the captain. Captain Kovack takes the box looks over the contents. "We will not be returning to Corentyn for few months but the contents of this box will buy you a place on my crew until we get back there. Do as you are told until then you might just live to see home again.
Amboy sighed. What else could he do but except?
Amboy Yacolt
Male human rogue (burglar) 1 (Pathfinder RPG Advanced Player's Guide 132)
CG Medium humanoid (human)
Init +8; Senses Perception +6
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Defense
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AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +0, Ref +6, Will +2
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Offense
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Speed 30 ft.
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 18, Con 10, Int 10, Wis 14, Cha 13
Base Atk +0; CMB +1; CMD 16
Feats Dodge, Improved Initiative
Traits dirty fighter, stowaway
Skills Acrobatics +8, Appraise +4, Climb +5, Disable Device +7, Perception +6, Sleight of Hand +8, Stealth +9, Swim +5, Use Magic Device +5
Languages Common
SQ trapfinding +1
Other Gear 150 gp
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Tracked Resources
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. . -none-
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Special Abilities
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Dirty Fighter +1 damage when flanking.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stowaway +1 Stealth, +1 Survival checks to find food.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Sizara |
Sizara wrote:Nice character you got there Mimesyne! Good luck in the recruitment!Ty ty, trying to go outside my usual character types. Though Oracle is my favorite class, the character itself is new territory!
You're welcome! She is an interesting character.
Here is my submission.
I have not picked gear yet but I think I have everything else.
Let me know if you see anything you want me to update.** spoiler omitted **...
Amazing character you got there Amboy Yacolt!
Amboy Yacolt |
1 person marked this as a favorite. |
Amboy Yacolt is ready
A few weeks ago back, in Corentyn, it was supposed to be an easy job. Enter the third floor window, move across the room, and take the jewelry box. It does not get easier than that. He had been watching the bedroom for several night now from the rooftop across the way. He knew that Lady Malcolm was a sound sleeper since he could hear her snoring from his vantage point.
The Lady's guards patrolling the perimeter of house always slowed down as the night wore on and he knew that would give him plenty of time to scale the wall, grab the box while the guard walked by, and then get back out.
The plan had worked perfectly until he had stepped on the cat's tail. The cat screamed and clawed at his leg. He had screamed from the pain. Lady Malcolm screamed. Guards burst into the room as he headed out the window. He fell into the bushes below.
Now the chase was on. Slowed by his injured ankle he barely stayed ahead of the guard. He tried every trick he knew to get away but it seemed that they were always right behind him. Then the city watch joined in the pursuit. Every turn he made seemed to lead right into a group of them.
He found himself at the docks and in a last desperate chance to escape he dove in the water. He swam for a long time and finally climbed aboard a ship. Exhausted, he crawled under the tarp on a lifeboat and fell asleep.
He woke later that day to the sounds of the sea and found that the ship had sailed. The crew found him after a couple days while he tried to sneak out and find food and water.
"We found a stowaway, Captain. Should we toss him overboard?"
The captain looked over Amboy and said, "Welcome aboard the Jenivere boy. I don't take kindly to passenger who come aboard uninvited. Especially those that cannot pay for passage. "
"I have funds sir but I would like to just return to Corentyn"
Amboy produces the jewelry box and hands it to the captain. Captain Kovack takes the box looks over the contents. "We will not be returning to Corentyn for few months but the contents of this box will buy you a place on my crew until we get back there. Do as you are told until then you might just live to see home again.
Amboy sighed. What else could he do but except?
Amboy Yacolt
Male human rogue (burglar) 1 (Pathfinder RPG Advanced Player's Guide 132)
CG Medium humanoid (human)
Init +8; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 8 (1d8)
Fort +0, Ref +6, Will +2
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . dagger +1 (1d4+1/19-20) or
. . dagger +1 (1d4+1/19-20) or
. . rapier +1 (1d6+1/18-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 10, Int 10, Wis 14, Cha 13
Base Atk +0; CMB +1; CMD 16
Feats Dodge, Improved Initiative
Traits dirty fighter, stowaway
Skills Acrobatics +5 (+1 to jump), Appraise +4, Climb +2, Disable Device +6, Perception +6, Sense Motive +6, Sleight of Hand +5, Stealth +6, Survival +2 (+4 to avoid becoming lost when using this), Swim +2, Use Magic Device +5
Languages Common
SQ trapfinding +1
Combat Gear oil (5); Other Gear leather armor, crossbow bolts (20), dagger, dagger, dagger, light crossbow, rapier, backpack, bullseye lantern, compass, flint and steel, grappling hook, silk rope (50 ft.), thieves' tools, 5 sp
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Tracked Resources
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Crossbow bolts - 0/20
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
--------------------
Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dirty Fighter +1 damage when flanking.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stowaway +1 Stealth, +1 Survival checks to find food.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Tarro Bakar |
Alright, Tarro is nearing completion. Crunch is finished up and the lion's share of his backstory is done so far. Unfortunately I need to get some sleep. I'll be finishing up tomorrow morning/afternoon but I understand if you want to get started on the selection process. In that case, Tarro's submission will stand as is. Thanks for your patience thus far!
Good luck to all my fellow applicants! It'll be a tough call no matter what.
GM Giuseppe |
Alright, Tarro is nearing completion. Crunch is finished up and the lion's share of his backstory is done so far. Unfortunately I need to get some sleep. I'll be finishing up tomorrow morning/afternoon but I understand if you want to get started on the selection process. In that case, Tarro's submission will stand as is. Thanks for your patience thus far!
Good luck to all my fellow applicants! It'll be a tough call no matter what.
You have time until today at 23.59 AM PST.
GM Giuseppe |
I’m glad to announce the 5 (yes, one more) players that I’ve selected to join me in my Serpent’s Skull AP PbP:
- Alexite Krupt (Fabian Benavente)
- Hakeem Ibuk’o (Moon Papa)
- Jesari Sevandir (Calmlight)
- Kali’da (Mimesyne)
- Sizara (SCKnightHero1)
I wish to thank everyone who has devoted part his time for this recruitment and I hope that all of you will find the right adventure in the future. I would have selected all of you if I could. Almost all characters were great and mine was an hard choice. Some characters were amazing, but they didn’t really fit well in my idea of the campaign, in the party composition and so on, so I strongly encourage you to post them in other recruitments: I’m sure that they’ll be luckier next time.
I’ve picked one more character than I had previously announced, due to the quality of the submission; additionally, if one of the players I’ve picked will drop in the future, the party will still be composed by 4 members, so we can continue without problems.
If the occasion arises, I will personally contact the players who weren’t selected via PM before re-opening this recruitment.
Good luck to everyone!
P.S. I’ve opened the discussion thread, the players I picked can already take a look at it.