Khabekh-Shu

Hakeem Ibuk'o's page

57 posts. Alias of Moon Papa.


Full Name

Hakeem Ibuk'o of the Bas'o

Race

Human(Mwangi)

Classes/Levels

Monk(of the Four Winds) /1st || Init: +2 | HP: 11/11 | AC: 16 | FF: 16 | Tch: 10 | Fort: +4 | Ref: +4 | Will: +5 | || Perception +7

Gender

Male

Size

Medium-- 6'7" 260 lbs

Age

24

About Hakeem Ibuk'o

---------------
Hakeem's Appearance
---------------

Hakeem towers over most he meets, , at 6' 7" the pugilist is a sight to behold. He has a thick but athletic build that is often on display. In Senghor, he took to wearing the clothing of the Chelish colonists, but found the shirt and shoes restrictive, opting to keep these parts of his body bare for fighting. He has a square goatee that frames a confident smile, and his thick and ritualistically dread-locked hair hangs wildly down his back nearing his waist .

He wears a bundle of three spears across his lower back, and the perceptive eye might spy the dagger he keeps hidden at his waist. The wary might note the man's thick knuckles and strong jaw and rightly assume he doesn't need a weapon to do real damage. He leans on a long walking staff with a large knob at the top. The club is made of one solid piece of a dark wood and the head showed signs of it's violent use when peace wasn't possible.

He sometimes uses a silken blue sash to wrap his hair back and cover his head.(accounting for the avatar image).
---------------
Prologue
---------------
Hakeem was born on the plains surrounding Kalabuto twenty-four years ago to the Bas'o tribe. Raised communally by the matriarchal society on the Savannah, Hakeem was taught of their relatively peaceful ways of self-sustenance. His was a warrior culture, but only as a last-resort when threatened, challenged, or deeply insulted. They used simple weapons and their bare hands, wearing no armor into battle, preferring mobility to steel-skin. He was taught the basic skills in his youth that would aid him in surviving the Mwangi expanse in his later years, following the antelope herds through the plains. The young Zenj boy developed a deep respect for these creatures, and also the other dangerous jungle creatures that hunted the antelope. Particularly the Jaguar, whose fierce hunting techniques awed and inspired Hakeem.

Hakeem was a bold child who often defied orders and went against that Mwangi taboo against ancient ruins within the jungle. On several occasions, the boy would sneak off while his tribe made camp near these ruins and simply meditate on the silence he found there. Although he used it as a conduit to nature, he had a natural curiosity for the ruins that would bring him back to the deep jungle in his later years.

In his teenage years he was developing into a strong hunter and gatherer, true to his tribal upbringing. The next wrinkle in his story came when he befriended an old hermit and worshiper of Gozreh. This elder member of his tribe further refined the young Hakeem's practical skills in the natural world, as well as introduced a philosophical angle in quiet meditation and lessons on Gozreh's teachings from Hymns to the Winds and Waves which the old hermit orated from memory.

A life of survival still demanded a fierce physical regiment, that Hakeem supplemented with the prayers, rules for personal behavior and the respect of nature that Gozreh taught. Through either divine intervention or sheer force of will, the self-taught 'monk' of the Mwangi expanse has developed techniques that allow him to channel the power of storms, and imbue his strikes with electricity. The technique is taxing on the young monk, and he seeks out adventure partially to grow in his connection to the Wind and the Waves. Hakeem bid his friends and family in the Bas'o tribe farewell, and embarked on a wandering pilgrimage into the wild.

While on his journey , he passed through the town of Senghor for several days coinciding with the Jenivere's stay in port. During this time, he bartered for clothes in the style of the Chelish colonials, and some other basic "adventuring" gear. After learning that the Jenivere will be headed to the larger city of Eleder, he decided to go along to embark on the next leg of his journey. He had heard stories in Senghor of expeditions out of Eleder that ventured into the deep jungles and ancient ruins therein. Deciding to follow this curiosity led him to board the Jenivere when she left port a few days ago.

---------------
Traits
---------------
Campaign Trait: Boarded in the Mwangi Expanse You boarded the Jenivere in the Mwangi Expanse, where you’ve lived or recently traveled through. You harbor no illusions regarding the deadliness of the jungles, the creatures that inhabit it, or the peoples that make their home therein.He speaks Polyglot and receive a +1 trait bonus on all Knowledge (nature) checks regarding the jungle.

Regional Trait: Nomadic Hakeem hails from the nomad culture of the Bas'o tribe. Living in many areas in the foreboding Mwangi Expanse, Hakeem has learned well how to survive in the wild. He gains a +1 trait bonus to Knowledge( Geography) and Survival and the latter is always a class skill

________________________________________________________________________

Male Human Monk of the Four Winds
LG Medium Humanoid (Human)
Deity: Gozreh
Homeland: Mwangi Expanse
Init +2 ; Senses +7 Perception
--------------------
Defense
------ --------------
AC 10+2 dex+3 wis+1 dodge= 16 Touch 16 Flat-footed 10
AC Special : --
HP 11/11
Fort +4 Ref +4 Will +5
F/R/W Special:
--------------------
Offense
--------------------
Speed 30 ft.
MeleeUnarmed Strike +3, Flurry of Blows +2/+2 (1d6+2)
Knobkierie (club) +2 (1d6+2)
Dagger +2 (1d4+2)
Spear +2 (1d8+2)
Ranged Knobkierie (club) +2 (1d6+2) (10 ft increment)
Javelin +2 (1d6+2) 30 ft range increment
Spear +2 (1d8+2) 20 ft range increment
Special Elemental Fist(Electricity 1d6) 1/day
Scorpion Strike, Fortitude DC 14,speed reduced to 5 feet for 3 rounds

--------------------
Statistics
--------------------
Str 14, Dex 14, Con ,14 Int 12, Wis 16, Cha 8
Base Atk +0 Flurry of Blows -1/-1
CMB + CMD
Feats Human: Weapon Focus ( Unarmed) ; Monk: Improved Unarmed Strike, Elemental Fist, Scorpion Style ; 1st: Dodge
Skills
Acrobatics +6
Climb +6
*Knowledge (Geography) +2
*Knowledge (Nature) +1/+2 regarding Jungles
Perception +7
Sense Motive +8
Stealth +6
Survival +8
*Untrained

Languages
Common, Polygot, Chelish

Combat Gear
Fists!
--Dagger
--Knobkierie (club)
--Spear
--Javelins(3)

Special
Human : Size-Medium, +2 wisdom, Bonus Feat, Skilled

Monk of the four winds: Bonus feat, flurry of blows, Elemental Fist, unarmed strike
--------------------
Equipment
--------------------
Monk's Outfit: 2 pounds

-Weapons
________
--Dagger 1lb
--Knobkierie (club) 3lbs
--Spear 6lbs
--Javelins(3) 6lbs

16lbs

--Backpack 2lbs
__________
--Sacks(2) 1lb
--Blanket 3lbs
--Hammock 3lbs
--Rope, hemp (50ft.) 10lbs
--Torches(5) 5 lbs
--Trail Rations (4 days) 4lbs
--Fishing Net 5lbs
--Water Skin- 4lbs
--Potion of Cure Light Wounds
--Potion of Cure Moderate Wounds
37 lbs

Load: 48 lbs

Light load: less than 58 lbs

Things left at camp:

Spoiler:

--Bedroll 5lbs
--Torches(5) 5 lbs

$-19g-1sp-$