GM Fuzzfoot's PFS #3-01 - The Frostfur Captives (Inactive)

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Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Oh, Kamda, I think you misunderstood. Enrik is unconscious and the Chaplain surrendered already.

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Yeah, I edited my post when I re-read it. Lol.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The blue warrior, concerned about Giggles, steps into the storeroom and shuts the door.

Red turns his attention to Vrothum, considering Cirri to be less of a threat.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Behind the closed door, you hear screams.

Behind the closed door:

Bite Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Bite Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Unarmed Strike Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Bite Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Bite Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Unarmed Strike Attack: 1d20 + 2 ⇒ (12) + 2 = 14
The goblins never landed a blow!

Round 4: (Bold may act)
Cirri (6 damage)
Jazmine & Giggles (1 damage)
Vrothum (1 damage)
Kamda
Soldier (blue) (10 damage)
Soldier (red) (4 damage)
Korvalis (7 damage)
Charn

Round 5: (Bold may act)
Cirri (6 damage)
Jazmine & Giggles (1 damage)
Vrothum (1 damage)
Kamda

Soldier (blue) (10 damage)
Soldier (red) (4 damage)
Korvalis (7 damage)
Charn

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (73)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 17/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum lets out a roar as he enters his blood rage, his eyes go red, and claws sprout from his fingers. He full attacks red. AC:17, HP:29 Bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 5 ⇒ (5) + 5 = 10 Claw1: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 5 ⇒ (1) + 5 = 6 Claw2: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 5 ⇒ (4) + 5 = 9 Claw1confirm: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 5 ⇒ (3) + 5 = 8 14 total dmg

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis continues his advance down the corridor, then turns and moves toward the guard. When he reaches the guard, he dives behind Cirri, then somersaults into a standing position opposite Vrothum.

Crunch:
Notes:
(None)

Round 4 action:
double move

Rolls:
acrobatics, tumble, ACP: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
acrobatics, tumble, ACP: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17

Alternate action condition:
(none)
Alternate action:
(None)

Active Status effects:
bloodrage, AC15, 2 rounds remaining after this one, I believe

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Jazmine continues to run towards the fray while Giggles moves into better position to savage the Red guard.
Bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Talon 1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Talon 2: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Bite Dmg: 1d4 ⇒ 1
Talon 1 Dmg: 1d3 ⇒ 2

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

If Red is still standing:

Cirri frowns as the guard ignores her. "Tsk tsk tsk! Time to shut you down, buddy!"

Spell Combat, casting Daze.
Concentrate, DC 15: 1d20 + 2 + 3 + 4 ⇒ (7) + 2 + 3 + 4 = 16
Red guard must make a DC 13 Will Save or lose his next action.

Quarterstaff+1,Spell Combat, Flanking: 1d20 + 1 + 3 - 2 + 2 ⇒ (15) + 1 + 3 - 2 + 2 = 19
Damage: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Cirri's AC is 15 thanks to Combat Expertise.

If Red is down:

"Told ya to give me the keys- why are they screaming!"

Cirri tries to open the door.
Strength Check if necessary: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Kamda continues his guard duty over the man.
Ach, Ye be needin' me 'elp in there? I kin knock this fella out good wi' me shield an' come smash some guards iffen yer wantin'!

Delay until needed.

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

charn plods a bit closer to the combat. using a double move to get next to the door.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Between Vrothrum and Giggles, the red guard is torn to shreds.

Cirri, in a surprising show of strength, breaks open the door, revealing 6 goblins biting and punching the blue guard.

Injured, grossly outnumbered, and not seeing his commander nearby, the remaining guard tries to surrender.

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis signals for the goblins to cease attacking the guard, then grabs a hold of him and starts leading him down the hallway back to the chaplain.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The goblins ignore the signal, and gleefully continue to attack the warrior.

Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Punch: 1d20 + 2 ⇒ (8) + 2 = 10
Bite: 1d20 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 2 ⇒ (15) + 2 = 17
Punch: 1d20 + 2 ⇒ (3) + 2 = 5

Damage: 1d4 ⇒ 1

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri counts the six goblins. "Oh, thank goodness you're alright! B-But, the guard surrendered. It's OK! You don't need to fight anymore."

Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3

Ignored again.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As the goblins aren't doing much damage, and it seems like you are trying to call them off, eventually you are able to do so without any serious injuries. The blue guard is alive, but badly burned.

Combat is over, all the goblins are alive, and only Enrik was killed. What do you do next?

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

"Is there any rope about that we might use to tie these men up? We should leave them in that storeroom with a note. Or we could execute them as punishment for betrayal."

-Posted with Wayfinder

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Munching on a turkey leg, Cirri notes, "I'd rather not kill them...If only they listened to reason." She feeds some of the food to the goblins. "I guess we should tie them up for now so they don't follow us."

"I suppose we should keep moving, if others know we are out here with these escorts."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yes, there are plenty of ways to secure them before you leave, including locking them in the storeroom.

Just make sure you take their cell phones.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Lol @FF Jazmine helps to tie p the wounds of the guard and stash him and the cleric somewhere.

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

Charn nods approvingly of tying up the captives. He also searches them and the store room to take any loot and make sure they don't have any easy escape options.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You bind the prisoners, and continue on your way. You finally arrive at Trollheim, all prisoners alive and ready to talk.

Congratulations! You have completed The Frostfur Captives scenario.

I will try to get chronicles out today. You will receive both prestige points (all goblins alive), but there will be a slight knock to the gold due to skipping the hut at the crossroads. I still have to sort out the specifics on that one. Please let me know if anything else needs to be on your chronicle sheet.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Heehee, I do wonder what was at that hut. Something for my CORE PC to figure out! :)

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