GM Fuzzfoot's PFS #3-01 - The Frostfur Captives (Inactive)

Game Master PJP

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Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Kamda herds the goblins toward the spot Cirri had picked out, waving his axe at the dissenters and threatening them with more writing.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

One goblin attacks Charn, while the other attacks Korvalis.

Attack Charn: 1d20 + 3 ⇒ (9) + 3 = 12

Attack Korvalis: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 ⇒ 3

Stinker scrambles up the ladder, and Animal starts climbing as well.

Round 5: (Bold may act)
Korvalis
Kamda
fire burns for 3 rounds.
Stinker (Grey)
Happyfeet (Purple)
Charn
Animal (Red)
Icetooth Goblins (I1 & I4)
Stew (Blue)
Jazmine & Giggles
Vrothum
Snacks (Yellow)
Rikket (Green)
Cirri

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri continues to "lead" the goblins towards the towers.
Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20

"C'mon, everyone! The fight's almost over!"

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Giggles begins to herd the gobbie back towards Cirri in the middle.

As Jazmine reaches to top of the tower, she feels the "whoosh" of air go past as she narrowly manages to get escape being hurt. In return, she lashes out with her blade at the nearest pest.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg?: 1d10 ⇒ 10

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vroth will climb the southern tower with korvalis and if he can attack the gob at the top. Bite: 1d20 + 5 ⇒ (7) + 5 = 12Damage: 1d6 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

we're actually at the bottom, V

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yes, you are at the bottom, but the attack is fine. Didn't hit, but still a good action. You have a move action if you want it, Vrothum.

Round 6: (Bold may act)
Korvalis
Kamda
Stinker (Grey)
Happyfeet (Purple)
Charn
Animal (Red)

Icetooth Goblins (I1 & I4)
Stew (Blue)
Jazmine & Giggles
Vrothum
Snacks (Yellow)
Rikket (Green)
Cirri

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

close, but no cheerot. Let me show you how it's done.

Charn takes a 5' step to flank and has another swipe at the gobo.

star: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 1d8 + 6 ⇒ (8) + 6 = 14

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis smirks at the goblin. "You should have chosen a more powerful master to serve... you are too weak on your own." He steps to the other side of the goblin and tears him limb from limb.

Crunch:
5' step to flank. Still have not moved on the map, so, not sure where that is.

First claw, attack, bloodrage, flanking: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22 for slashing: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Second claw, attack, bloodrage, flanking: 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28 for slashing: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
confirm critical: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23 for critical slashing damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

-Posted with Wayfinder

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Ill move up the ladder and investigate. Glad to see others are rolling well.Perception: 1d20 + 6 ⇒ (8) + 6 = 14

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Wow

Charn moves to a better position, and swings hard. The goblin, grinning like the cat that ate the canary, misjudges his dodge and steps right into it. The blow knocks the life right out of him, and sends him sailing over the edge of the tower.

Equally impressive and far more gruesome is Korvalis, who in a blood rage, literally rips the arms and legs off of his goblin, before removing its head.

Stinker is rummaging through the shaman's stuff as Animal climbs the ladder.

Kamda, Cirri and Giggles do a great job rounding up the others.

Vrothum gets to the top of the ladder, but only finds some leftover scraps and broken arrows.

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

Hey stinker! What you got there?

Charn moves over to keep an eye on the scavenging gobo and make sure he hasn't pocketed anything.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum gathers the scraps and procceds back to the caravan, and attempts to get all the goblins together."Alright enough lolly gagging, here's some grub for the lot of you if you get back in formation." diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16"We need to get moving what ever that signal fire was meant for, we don't wanna be here to find out..."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Stinker jumps up with a start, tossing something off the tower and shoving something else in his mouth. Then he picks up a potion bottle and holds it out in front of him and offers it to Charn with a twisted grin.

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis sighs, fatigued after his Rage. Oh, for power that did not drain me so... He bends over slowly and picks up the goblin's head, an arm, and a leg. He walks outside the tower and approaches the group of captive goblins. He tosses the limbs into the snow and holds the goblin's head up by its ears. Stay with us, don't run away, and this won't happen to you. Try to escape... He drops the head in the snow. He looks at Cirri, Can you translate that?

4 rounds of Rage gone for the day.

-Posted with Wayfinder

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

Stinker, thank you. Charn mumbles a free mystic phrases and then turns to stinker.
casting enhanced diplomacy

What did you just throw off the tower?

Charn takes the potion, waits to hear what the goblin has to say for himself and then leads them back down to the rest of the team.

Wow, Korvalis, looks like you did a real number on him! And hey Kamda fantastic shot, this whole business might have been a lot harder if you hadn't taken that shaman down so effectively.

So, what do we make of all this. Goblins waiting for us, a signal fire which we may have put out before it alerted anyone to our passage.

diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

charn takes 20 to id the potion and has used 1 of his martial flexibilities


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Stinker just looks giddy, and starts to say something, but can't. Then, after a huge swallow, he says "Nothing. Just garbage."

The potion is Cure Light Wounds.

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

was that sufficient to cow them or will I need to make an intimidate check? If so, will I get any kind of circumstance bonus?

-Posted with Wayfinder

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri's eyebrows peak when she sees Korvalis's work. "I can't speak goblin, actually. Hehee. But everyone, stay in line, please!"

Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

"I guess that means we need to be careful. Whoever they were trying to summon will check these towers, at any rate. Let's get moving."

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Bah, it was mostly luck! I jest be glad we took 'em down easy...

Kamda seems almost embarrassed by the praise, and goes to search the bases of the towers, mumbling
Mayhaps there be somethin' more ta find, I'll be lookin'.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Korvalis - um, yah - I think that buys you a big enough circumstance bonus to intimidate automatically. However, Stinker and Animal did not witness the display.

Kamda:

Thank you for searching! I have 4 games going right now, and no one is actively searching anything!

Perception take 10: 10 + 5 = 15

Within the rubble, you find a hidden cache containing a potion of bull’s strength and two tanglefoot bags.

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

GM:
Wow. I always search everything. SOP for me, really. Lol.

Kamda returns after searching the towers with his haul.
I be findin' this stuff. Looks like a couple a tanglefoot bags an a potion. Anyone know how to figger out what it be?

It's Bull's Strength

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis hasn't put any study into magic yet, so he's no use for identifying that.

"Let's rounds everyone up from the towers and get moving. I don't want to wait to see what that signal was for."

-Posted with Wayfinder

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

Yes, lets move out there's nothing more to do here. I can have a look at that potion if you like Kamda. Also here's a healing potion, it won't do much but it makes sense for someone who can't cast healing magic to have hold of it - anyone want it?

charn'll take 20 to id the potion again as the group starts moving.

C'mon animal, lets' get you moving and see what else is in store for us...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You resume your travels and walk for quite some time. The goblins are fairly well behaved, but you can tell they have become unfriendly towards much of your group, and constantly ask for food.

With the rough hills at now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.

Survival DC 15:

You recognize that a major snowstorm is coming, and that you should start preparing a camp as soon as possible.

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Survival: 1d20 + 4 ⇒ (6) + 4 = 10

Korvalis shares some extra rations with Stinker. "You don't need to be scared of me as long as you stay nearby. I'm here to protect you."

-Posted with Wayfinder

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri gives Happyfeet some of her extra rations. "It's okay. We've just met. And you've been pushed around by those big bad shadow lodgers. I wish I could help you more. Kinda wish I could help everyone some more. But right now, for your safety, you need to stick around."

Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15

Atop the hill, Cirri takes a look around.

Survival: 1d20 + 0 ⇒ (17) + 0 = 17

"See those clouds? Signs of a snowstorm are coming. We should look for shelter and prepare camp soon, or we'll be blown away."

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Kamda eyes the clouds Cirri points to.
Iffen ye say so... Best make a camp anyway. Tha nights this far north be brutal.

He hauls Stew around with him while helps prepare a camp. When he's done gathering firewood and helping erect tents and what have you, he sits down with Stew and shares a meal.
Thank ye fer not runnin' off durin' tha fight'n earlier, Stew. Yer braver than most, fer sure. Stick close ta us durin' tha night, Iffen that snowstorm hits us. Ye don't wanna be a gobsickle, do ye?

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis also helps set up the camp, keeping a close eye on Stinker. "These tents should help to keep us from freezing to death."

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You need a DC 15 Survival check to get camp set up in an hour. You can have 1 check and the others aid if you like. The goblins provide no help - in fact, they jeer at you and make fun of what you are doing.

Let me know who is setting up, who is aiding, and who (if anyone) is watching goblins.

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

Korvalis will aid whoever has the highest survival. Kamda's is +5, I see.

aid Survival: 1d20 + 4 ⇒ (20) + 4 = 24

ha ha. No pressure to roll well, guys!

-Posted with Wayfinder

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

Kamda shows everyone how to set up the tents and angle the sleeping arrangements so that the storm won't be as harsh while everyone is sleeping.

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

I see your camping knowledge, and I raise you one. We are about seriously camp out dudes.

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

Charn gratefully receives aid from the boyscouts as he goes about setting up tent and camp. He also tries talking with animal, sharing some food and trying to find out why they're being less friendly. Once again he uses a bit of magic to help him do this enhanced diplomacy

dip: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum will stand aside, not particularly sure what they're doing, and keep eye on the goblins. "You did well Rikket, here for your work."He shares his own rations with Rikket."Keep up the good work and maybe ill give you a weapon" Bluff: 1d20 + 6 ⇒ (19) + 6 = 25

-Posted with Wayfinder

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Aid Survival: 1d20 + 0 ⇒ (2) + 0 = 2
Cirri tries to help, but she spends most of the time cloudwatching instead and laughing at Happyfeet's jokes.

Knowledge(Geography): 1d20 + 4 ⇒ (8) + 4 = 12

Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15
"Okay guys. TIme for a rest. Look at what Kamda did! Isn't he good at tent building and stuff?"

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

how organised do we need to be about watch rotas - given we need to watch prisoners and threats? also do we know how many gobos we have to deliver to complete the scenario?

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

good questions

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The mission was "most of them", but I don't mind telling you that due to the change in faction systems, both prestige available are tied to the number of survivors...

You make camp in record time, despite the goblins refusal to help. You also did remarkably well with goblin relations. They are less friendly due to the use of intimidate, basically. It works well short term, but the longer term consequences do exist.

It sounds like you are posting two guards - one on goblins and one outside, is that correct?

Sovereign Court

Male N Nagaji Bloodrager/1 -
Bloodrage:
AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception

As long as they remained too scared of me to run away, I can live with that.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

is it one of those things like we don't really get rewarded too much for diplomacy, but get hurt significantly when we use intimidate? We've done more diplomacy than intimidate, so I feel we should be rather indifferent at this point as opposed to unfriendly "Ill remain outside and take first watch, Rikket please behave."

-Posted with Wayfinder

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

Charn continues with the stern but clear school of goblin relations. He agrees with the 1 to watch goblins 1 to watch the world approach. He volunteers to take the same watch as Cirri, cos she's the prettiest girl.

we didn't decide who took what potions - if no one who can't heal themselves wants the CLW then i'll take it. Shall we let Kamda have the bulls strength as he found it and any of us could use it...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The weather outside is frightful - a rather severe snowstorm. Temperatures are such that without the camp, you would have certainly frozen. The goblins seem less concerns than you, however they are from around these parts.

While Vrothum is doing rounds outside, he sees a strange occurrence. A pale blue daffodil-like flower is blooming in the snow!

Knowledge, nature or geography DC 13:

A strange event occasionally occurs in the Irrisen wilderness. A mysterious flower that resembles a pale blue daffodil blooms in the snow.

Knowledge, nature or geography DC 18:

These flowers wilt as soon as the snow stops falling, but if plucked during the storm, the flower instantly turns to delicate, non-magical crystal. Herbalists speculate that the flowers are a sign of the land itself resisting Baba Yaga’s magic. They are thus considered sacred in the Lands of the Linnorm Kings, and are prized by art collectors everywhere. The jadwiga, however, consider the flowers detestable weeds to be destroyed on sight, and trafficking in them is punishable by death. The value of a bloom depends on its quality when plucked; blooms are more plentiful at lower temperatures and their quality is higher.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri will take the second watch. When not on a mission she takes two long naps at dusk and dawn, so she's used to the graveyard shift. Cirri spends her time talking to the goblins and trying to cheer them up.

Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3

It sounds like she's condescending, though.

Does everyone make that Knowledge check, or just Vrothum?

If Everyone can make the Knowledge check:

Knowledge(Nature): 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Survival: 1d20 + 8 ⇒ (6) + 8 = 14
Jazmine tries to help set the camp, but Giggles is frolicking around and causing more trouble than she Jazmine is able to fix. As they move around, Jazmine does try talking to her gobbie.
"You have been pretty well behaved so far.. and I appreciate that. so I tell you what? How about we make a deal. You are not my prisoner.. you are my companion for a time. And companions should be at least able to defend themselves. Here is my dagger. I would like it back after we get to where we are going, if you don't mind. Can we be friends?"
Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8
So far, I don't think that I have used intimidate, but that is a pretty horrible roll. On the premise of "building friendship" Gobbie can stay with Jazmine and Giggles in our shelter if he is willing. Jazmine will also share her food. Jazmine will take her turn on watch, just let me know what watch she pulls.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

knowledge Nat: 1d20 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

When Vroths shift is over, he will relay what he saw to Cirri, then to all to find out what it may have been.

-Posted with Wayfinder

Liberty's Edge

half orc| oracle 1 | NG | HP 16/16 | Init +2 | F 3 R 4 W 3 AC 20 T 12 FF 18 move 25' Per 3 stealth -3 morning star +4 d8+4 CMB +5 CMD 16

During the second shift Charn tries to chat with Cirri. what made you become a pathfinder? and other questions.

He of course keeps an eye out, more looking outwards.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Haha! I thought I was mermaid. Or a Siren. Um, memories are kinda fuzzy on that. But I was born on the beach." Cirri starts. "I guess I don't think of that anymore, but it did fuel my interest in transformations and magic in general. Years of training and magic study later, it was time to sail the seas." Cirri twirls her staff for a bit. "Luckily the Pathfinder Society gives me plenty of chances to look around the world."

"Oh! What about you Charn? What brought you into the world of Pathfinder?"

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

For his watch, and honestly for his rest as well, Kamda hunkers down into his winter clothes and his furs, using his dwarven whiskey for a little extra warmth. If Stew seems cold, he throws one of the furs off of his shoulder onto the goblin, bidding him
Ach, keep it Stew. Ye've been a fair sort, really. Can't say I be havin' any dislike o' ye. Keep yerself warm.

He stays alert for any dangers, and doesn't know anything about any durned flowers in the snow.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

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