Lini

//Jazmine\\'s page

551 posts. Organized Play character for Awenydd83.


Full Name

Jazmine

Race

Elf

Classes/Levels

Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Gender

Female

Size

M

Age

170

Special Abilities

Animal Companion, Nature Training, Immune to magical sleep, +2vs Enchantments

Alignment

Neutral

Languages

Common, Elven

Homepage URL

Chronicles, Char Sheet, etc

Strength 11
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 12

About //Jazmine\\

Female elf hunter
N Medium humanoid (Elf)
Init +6; Senses: low-light vision, Perception +10

--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+7 Armor, +3 Dex)
hp 18
Fort +3, Ref +7, Will +3
+2 vs enchantment spells and effects

--------------------
Offense
--------------------
Base Atk +2; CMB +2; CMD 16
Speed 30 ft.
Melee
Masterwork Elven Curve Blade +7/1d10/18-20 x2
Dagger +6/1d4/19-20 x2

Blunted Longsword: +2 | 1d8 | 19-20x2

Ranged
+1 Composite Longbow +7/1d8+1/x3 (+1/+1 <30ft)
Dagger +6/1d4/19-20 x2

Special Abilities
Elven Magic
Hunter Tactics
Low Light Vision
Share Spells with Companion
Track +1
Wild Empathy +4

Spell-Like Abilities
Animal Focus (3 min / day) SU

Spells Known (CL 3, Concentration +5)

Level 0 (At Will):

Detect Magic
Guidance
Light
Read Magic
Resistance
Spark

Level 1 (4/day):

Burning Disarm
Cure Light Wounds
Endure Elements
Entangle
Summon Nature's Ally I

--------------------
Statistics
--------------------

Abilities:

Str 11
Dex 18
Con 10
Int 12
Wis 14
Cha 12

Feats:

Armor Proficiency (Light)
Armor Proficiency (Medium)
Elven Weapon Proficiencies
Martial Weapon Proficiency - All
Outflank (+4 when flanking)
Point-Blank Shot
Precise Strike (+1d6 when flanking)
Shield Proficiency
Simple Weapon Proficiency - All
Weapon Finesse

Teamwork Feats: Outflank (+4 when flanking), Precise Strike (+1d6 when flanking)

Traits:

Patient Optimist
Warrior of Old

Skills:

Acrobatics +3
Appraise +1
Bluff +2
Climb +1
Diplomacy +4 (+6 vs hostile or unfriendly, may retry x1)
Disguise +1
Escape Artist +1
Fly +1
Handle Animal +7 (+11 for Animal Companion)
Heal +2
Intimidate +6
Knowledge (local) +2
Knowledge (nature) +5
Perception +10
Ride +1
Sense Motive +2
Elven Magic: +2 to identify magic item properties
Spellcraft +6
Stealth +7
Track: +1
Survival +7
Swim -3
Use Magic Device 0

Languages:

Common
Elven
Sylvan

Equipment:

Combat Gear
+1 Composite Longbow
+1 Mountain Pattern Armor
Alchemist's Fire x2
Arrows x20
Dagger
Masterork elven Curve Blade
Spell Component Pouch
Tanglefoot bag x2

Other Gear
Backpack
Bedroll
Belt Pouch
Flint and Steel
Holy Symbol of Erastil
Mess Kit
Pot
Rope, 50'
Torch x10
Trail Rations x5
Traveler's Outfit
Waterskin

Magic Gear
Wand of Cure Light Wounds x33

Coin 267 gp
F:14 PP:10

--------------------
Special Abilities
--------------------

Animal Focus:
(Level= Minutes)/day, must use in 1 min increments
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Hunters Lodge: allows Survival as a day job roll

Boons:
Confirmed Field Agent: Having successfully completed and documented your Conirmation, one of the Three Masters has formally recognized you as a ield agent and given you a wayfinder engraved with
your name and the date of your graduation. If this is the irst time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige
Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately relects the action’s impact on the PC’s fulillment of the secondary success conditions, the GM may respond with a phrase of ive words or less. Once you use this boon, cross it of your Chronicle sheet.

Friend of Janira Gavix: The ield agent who oversaw your Conirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Dragonkiller: You defeated Aralantryx, the Shadow Lodge’s enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller of your Chronicle sheet.

Snowmask Induction You allied with the Snowmask Clan and returned Jedrek’s Shard to its place of honor beside Ranulf’s body. In thanks, you are ritually inducted into the Snowmask Clan with the title Snowmask Brother or Snowmask Sister. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability

Hero of the Five Kings: For helping Torvic (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all Charisma-based checks.

Pathfinders Excellence (Combat): Before making an attack, check one of the two boxes preceding this boon in order to roll twice and take the better result. If attack is vs. Aspis or someone in their direct employ, crit threat range doubles.

Pathfinders Excellence (Resilience): As a swift action, check one of the two boxes preceding this boon to gain a number of temporary hit points equal to 1d8+2x char lvl. This lasts for 10 min, and as long as one of these HP remains, gain DR 2/- against attacks made by Aspis or by those in their direct employ. Alternatively, as a standard action, check both boxes to heal 1d2 ability dmg.