AC 15; T 10; FF 13 | HP 7/14 | Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
Classes/Levels
Normal:
AC 17; T 12; FF 15 | HP 5/12 | Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons | CMB +4; CMD 16
+4 Initiative | +6 Perception
Gender
Male
Size
Medium
Special Abilities
Low-Light Vision, Armored Scales, Resistant, Serpent's Sense, Draconic Bloodline, Bloodrage 6 rounds/day, Fast Movement
Alignment
N
Homepage URL
http://www.myth-weavers.com/sheet.html#id=168886
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
10
Charisma
15
About Korvalis Kembai
Korvalis Kembai
1xp
Male Nagaji Bloodrager (Primalist) 1
Soverign Court
N Medium reptilian
Init +4; Senses Perception +6
STATISTICS
Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 15
Base Atk +1
BARBED VEST:
... any creature that injures you with a natural or unarmed attack must make a DC 15 Reflex save or take 1 point of damage. If a creature swallows you, it takes 1 point of damage each round until it either spits you up, you escape, or you die.
Note that Korvalis is not wearing his Barbed Vest, because it does not fit over the layers of furs he is wearing for this mission
RAGE:
DEFENSE
AC 15; Touch 10; Flat-footed 13; (+4 armor, +2 Dex. +1 natural, -2 Rage)
HP 14 (1d10 base + 2 con + 2 bonus con)
Fort +6; Ref +2; Will +5; +2 vs. mind-affecting effects and poisons
CMB +6; CMD 18
OFFENSE
Speed 40 ft.
MELEE
Cold Iron Lucerne Hammer +6 (1d12+7, x2) (Brace, Reach, +2 Sunder vs. Med./Hvy. Armor)
Claws +6/+6 (1d6+5/1d6+5, x2)
RANGED
Sling +3 (1d4+5/x2/50ft., Cold Iron Bullets)
NORMAL:
DEFENSE
AC 17; Touch 12; Flat-footed 15; (+4 armor, +2 Dex. +1 natural)
HP 12 (1d10 base + 2 con)
Fort +4; Ref +2; Will +3; +2 vs. mind-affecting effects and poisons
CMB +4; CMD 16
OFFENSE
Speed 40 ft.
MELEE
Cold Iron Lucerne Hammer +4 (1d12+4, x2) (Brace, Reach, +2 Sunder vs. Med./Hvy. Armor)
Claws +4/+4 (1d6+3/1d6+3, x2)
RANGED
Sling +3 (1d4+3/x2/50ft.) (Cold Iron Bullets)
COLD WEATHER GEAR
Cold Weather Gear: "This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather."
Furs: "Wearing enough fur to cover the body provides a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Furs may supplement another outfit."
Altogether, +7 to Fortitude saves vs. Cold Weather. Alternatively, if stationary, may make DC15 Survival check to get +9 vs. Fortitude saves.
If DC15 Survival check exceeded by at least one point, give +2 (or +4 if stationary) bonus to Fortitude saves to one companion for each point the check exceeds DC15.
LANGUAGES
Common, Draconic
SQ
Low-Light Vision, Armored Scales, Resistant, Serpent's Sense, Draconic Bloodline, Bloodrage 6 rounds/day, Fast Movement
COMBAT GEAR
MWK Chain Mail, MWK Lucerne Hammer, Sling, 10 Cold Iron Bullets, Barbed Vest
OTHER GEAR
MWK backpack, belt pouch, blanket, flint and steel, silk rope, soap, trail rations (3 days), waterskin, everburning torch, cold weather outfit, furs
MISC.
6'0" tall
200 lbs.
15.9 gp
86 lbs. EQ weight (right at capacity w/MWK backpack)