GM Tyranius (PF2) Gatewalkers

Game Master Tyranius

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HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Quick stats:

HP 59/83
AC 25 (+1 vs. traps), deny advantage, cold resistance 3
Fort +11, Ref +17, Will +12 (+1 vs. traps)
Hero Points: 1
Deviant backlash DC: 5
Effects:

Daehalya winces, and swings out with her staff ... to little effect as the pain of her wounds nearly overcomes her.

Staff Sweep vs. Yellow and Green, Strike
Athletics (trained) to Trip vs. Reflex DC: 1d20 + 17 ⇒ (4) + 17 = 21

+1 striking staff 2H vs. the most injured (iterative): 1d20 + 16 - 5 ⇒ (2) + 16 - 5 = 13

Will Nimble Dodge first attack that comes my way. (+2 circumstance bonus to AC against the triggering attack)

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky is beset on multiple sides. But this is a perfect opportunity for him to use his masterful brain to figure out ways to go on the offensive.
He has his back to a wall, and an enemy in front of him and to the side of him.

Ah, the one to my right looks pretty injured. Let me see if I can feed them false information and get the drop on my enemies.

Shutting the door didn't work. I'll need to cut down the one in front- so we can keep the last stuck in the hallway!

A good lie might just work!
Nicky instead looks to see if the Green enemy has focused on others.

* Devise a Stratagem - Das: 1d20 + 18 ⇒ (2) + 18 = 20 Green
Nope. That's not going to work. They are dumb as stumps. Can't even be smart enough to be fooled.
** Regular attack. rapier: 1d20 + 16 ⇒ (13) + 16 = 29 Red
damage: 1d6 + 5 ⇒ (1) + 5 = 6
*** Raise buckler

AC 26

Dark Archive

Scenario and AP Tracker

Alvarius is up.


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

A cascade of jumbling rocks appears over two of the creatures, bludgeoning them is some force as Alvarius completes his spell. "That'll slow you down!"
Scatter Scree vs Yellow/Green, DC 26 Refex: 5d4 ⇒ (2, 2, 3, 2, 2) = 11
Area marked on the map in a brown rectangle.

He then erects a magical shield, looking to protect himself.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

◆ Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 18 ⇒ (5) + 18 = 23
Holy, Magic, Piercing: 2d6 + 9 ⇒ (5, 2) + 9 = 16

◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33
Holy, Magic, Slashing: 1d10 + 9 ⇒ (9) + 9 = 18

◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 18 - 8 ⇒ (16) + 18 - 8 = 26
Holy, Magic, Slashing: 1d10 + 9 ⇒ (8) + 9 = 17

Onye leaps on and begins tearing one of the foul creatures limb from limb as it barely hangs together. Nicholo quickly devises a strategy but notices just in time that it isn't going to work before shielding himself. his rapier causes a small wound to the beast.

Daehalya fails to trip or hit any of the beasts as she quickly gets overwhelmed. Alvarius causes the ceiling and walls to buckle as they come in around two of the creature injuring them.

Yellow Reflex DC 26: 1d20 + 14 ⇒ (11) + 14 = 25 1 damage (Bludgeoning resistance 10)
Green Reflex DC 26: 1d20 + 14 ⇒ (2) + 14 = 16 12 damage (Bludgeoning resistance 10)

The beasts, severely wounded all breath in deeply and release a gust of frozen winds that bring the temperature in the room down to near fatal levels in a instant.

Red Frozen Wind (Onye and Alvarius) Cold Damage: 8d6 ⇒ (5, 3, 3, 1, 5, 6, 3, 4) = 30 DC 25 Basic Reflex
Rounds: 1d4 ⇒ 3

Green Frozen Wind (Nicholo) Cold Damage: 8d6 ⇒ (4, 3, 1, 3, 5, 3, 1, 6) = 26 DC 25 Basic Reflex
Rounds: 1d4 ⇒ 4

Red Frozen Wind (Onye and Daehalya) Cold Damage: 8d6 ⇒ (6, 4, 1, 4, 5, 4, 4, 1) = 29 DC 25 Basic Reflex
Rounds: 1d4 ⇒ 4

★★★
Containment Chamber Round 6

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Onye (62/104 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | Aura 15' +2 AC vs Reactive Strikes from Movement
➤ Nicholo (88/88 HP)
➤ Daehalya (59/83 HP) │ Cold Resistance 3 |
➤ Alvarius (70/70 HP)
The Guest (Red) (-95 HP)
The Guest (Green) (-88 HP)
The Guest (Yellow) (-18 HP)
The Guest (Blue) (-0 HP)


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

Reflex save, DC 25: 1d20 + 15 ⇒ (16) + 15 = 31
Alvarius manages to avoid the worst of the arctic blast.

He sees how unfazed these strange guests were by the falling stones and opts for a different spell. His bony fingers waggle as electricity forms between them. He completes the spell, hurling an electric arc that he hopes will lay them low.
Electric Arc vs Yellow/Green, DC 26 Reflex: 5d4 ⇒ (2, 2, 2, 2, 2) = 10
He then once more erects a magica shield.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Reflex (master, +1 vs. traps, evasive reflexes): 1d20 + 17 ⇒ (15) + 17 = 32

Quick stats:

HP 59/83
AC 25 (+1 vs. traps), deny advantage, cold resistance 3
Fort +11, Ref +17, Will +12 (+1 vs. traps)
Hero Points: 1
Deviant backlash DC: 5
Effects:

Daehalya is inured to the cold and doesn't even notice the chill wind. She lashes out with her staff again, still struggling to knock her foes down, though having more success on her follow-through jab.

Let's try this again: Staff Sweep vs. Yellow and Green, Strike
Athletics (trained) to Trip vs. Reflex DC: 1d20 + 17 ⇒ (7) + 17 = 24

+1 striking staff 2H vs. the most injured (iterative): 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29

Will Nimble Dodge first attack that comes my way. (+2 circumstance bonus to AC against the triggering attack)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Onye and Nicholo are up.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

@Gm- does the greater Coyote Cloak give me any protection from the cold? It helps me with the cold, but I don't think it gives resistance. Doublechecking though.

save: 1d20 + 12 ⇒ (4) + 12 = 16 DC 25
That was cold. That was chilly, but Aha! I got you! I poked you with the stinger of a wasp's sting. You want another?

This is just Nicky trying to fake and hurt the other Guest.
Devise a Strat: 1d20 + 18 ⇒ (20) + 18 = 38 Green Guest
◆ ◆ He has the enemy totally faked out. He strikes out at green.
damage: 2d6 + 10 + 2d6 + 1d8 ⇒ (1, 5) + 10 + (5, 2) + (3) = 26 Crit with deadly.
◆ ◆ ◆ and he raises his shield as he's worried about Red attacking.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Coyote Cloak would not help in this instance. Will bot Onye tomorrow if nothing by then.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Onye Reflex DC 25 vs Red: 1d20 + 14 ⇒ (19) + 14 = 33
Onye Reflex DC 25 vs Yellow: 1d20 + 14 ⇒ (19) + 14 = 33

The group weathers the cold winds as Onye finishes shredding the beasts apart in the hallway.

◆ Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 18 ⇒ (1) + 18 = 19
Holy, Magic, Piercing: 2d6 + 9 ⇒ (5, 3) + 9 = 17

◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 18 - 4 ⇒ (6) + 18 - 4 = 20
Holy, Magic, Slashing: 1d10 + 9 ⇒ (5) + 9 = 14

◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 18 - 8 ⇒ (4) + 18 - 8 = 14
Holy, Magic, Slashing: 1d10 + 9 ⇒ (9) + 9 = 18

Onye isn't able to get through their defenses as arms fill every available space. Nicholo strikes out, stabbing one f the creatures through the brain, killing it in an instant. As it dies its body falls apart into a tangle of meat, gristle, fur, bone, and gore.

Onye, Daehalya, and Nicholo need to make a DC 22 Will save or become sickened 2. Sickened 4 on a crit fail.

Daehalya manages to trip tone of the beasts nearest here as she gives it a good whack with her staff.

Bludgeoning: 2d8 + 6 ⇒ (6, 2) + 6 = 14

She leaves a small bruise. Resistance to Bludgeoning.

Yellow Reflex DC 26: 1d20 + 14 ⇒ (4) + 14 = 18
Red Reflex DC 26: 1d20 + 14 ⇒ (4) + 14 = 18

The severly wounded beast explodes into a pile of gore that covers every inch of the wall as Alvariu's static charge touches its body.

Onye, Daehalya, and Nicholo need to make another DC 22 Will save or become sickened 2. Sickened 4 on a crit fail.

Yellow Claw vs Daehalya AC 27: 1d20 + 17 ⇒ (8) + 17 = 25
Slashing Damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17
Cold Damage: 1d6 ⇒ 5

Yellow Claw vs Daehalya AC 27: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30
Slashing Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
Cold Damage: 1d6 ⇒ 5

Yellow Claw vs Daehalya AC 27: 1d20 + 17 - 8 ⇒ (15) + 17 - 8 = 24
Slashing Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Cold Damage: 1d6 ⇒ 5

Blue Claw vs Onye AC 27: 1d20 + 17 ⇒ (16) + 17 = 33
Slashing Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18
Cold Damage: 1d6 ⇒ 6

Blue Claw vs Nicholo AC 24: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Slashing Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
Cold Damage: 1d6 ⇒ 2

Blue Claw vs Nicholo AC 24: 1d20 + 17 - 8 ⇒ (4) + 17 - 8 = 13
Slashing Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Cold Damage: 1d6 ⇒ 1

Nicholo, Onye, and Daehalya all take quite a few more cuts and scrapes as it is difficult to avoid so many arms coming in from so many angles at once.

★★★
Containment Chamber Round 7

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Onye (9/104 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | Aura 15' +2 AC vs Reactive Strikes from Movement
➤ Nicholo (45/88 HP)
➤ Daehalya (37/83 HP) │ Cold Resistance 3 |
➤ Alvarius (55/70 HP)
The Guest (Yellow) (-28 HP)
The Guest (Blue) (-0 HP)


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Will (expert, +1 vs. traps): 1d20 + 12 ⇒ (8) + 12 = 20 Thought I took a little more damage, since the first attack would have hit with the sickened condition. But I Nimble Dodged, and that was enough to avoid it!

Quick stats:

HP 37/83
AC 25 (+1 vs. traps), deny advantage, cold resistance 3
Fort +11, Ref +17, Will +12 (+1 vs. traps)
Hero Points: 1
Deviant backlash DC: 5
Effects: Sickened 2

Daehalya instinctively retches, which doesn't help at all. Realizing she's in a precarious position, she decides she need to keep on offense and lashes out to trip and strike the more injured of the two remaining foes.

Retch, Trip, Strike
Fortitude (trained, +1 vs. traps): 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20

Athletics (trained) to Trip vs. Reflex DC: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
+1 striking staff 2H (iterative): 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
Bludgeoning: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Sneak attack?: 2d6 ⇒ (3, 4) = 7

Will Nimble Dodge SECOND attack that comes my way. (+2 circumstance bonus to AC against the triggering attack)

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky exults in victory at stabbing the brute, causing it to dis-ass-emble.

Heh. Heh. I thought the word AsS. He He.
But then the rank smell hits him while his mouth was open, and his nose passages were clean and clear.
will save: 1d20 + 13 ⇒ (13) + 13 = 26 DC 22 Sickened
will save: 1d20 + 13 ⇒ (19) + 13 = 32 DC 22 Sickened save number 2

I have smelled worse things at The Circus! Child Please!
A fully occupied big top tent was literally cleared out by a Gorrilion Fart.

Nicky doesn't expect these amalgamation of beings to get the impact of a gorillion fart, but he does hope they get the impact of his rapier.
◆ Devise a Stratagem Das: 1d20 + 17 ⇒ (20) + 17 = 37 Attack Blue.
◆◆ attack. damage: 2d6 + 10 + 4d6 + 1d8 ⇒ (1, 6) + 10 + (2, 5, 6, 2) + (1) = 33 Crit damage. 1D8 deadly
◆◆◆raise buckler.

Now THAT is the kind of impact a Gorillion Fart has!


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

Alvarius shrugs. "Sorry if these things explode on you."

He then conjures and hurls more lightning at the two remaining monstrosities.
Electric Arc vs Yellow/Blue (E), DC 26 Reflex: 5d4 ⇒ (2, 4, 4, 1, 3) = 14

And then he renews his magical shield again.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 57/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Will vs. DC 22: 1d20 + 14 ⇒ (16) + 14 = 30

The lion bites at the (yellow) zombie beast as it claws at Daehayla.

↺ Retributive Strike: +1 handwraps of might blows, wild shape, jaws (T) vs. Yellow: 1d20 + 18 ⇒ (13) + 18 = 31
Magic, Piercing: 2d6 + 9 ⇒ (5, 5) + 9 = 19
Daehalya gains Resist All 10 to that attack, which means 10 less slashing (10) and 10 less cold (0).

The lion turns his attention to the beast immediately in front of him to take advantage of Nicholo's distraction. However, he does not fare much better.

◆ Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 18 ⇒ (6) + 18 = 24 vs. flanked target
Magic, Piercing: 2d6 + 9 ⇒ (2, 1) + 9 = 12

◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23 vs. flanked target
Magic, Slashing: 1d10 + 9 ⇒ (3) + 9 = 12

◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 18 - 8 ⇒ (5) + 18 - 8 = 15 vs. flanked target
Magic, Slashing: 1d10 + 9 ⇒ (3) + 9 = 12

↺ Retributive Strike (10 ft reach):

Retributive Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 18 ⇒ (9) + 18 = 27
Magic, Piercing: 2d6 + 9 ⇒ (2, 3) + 9 = 14
Ally gains Resist All 10 to the triggering attack.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Perhaps it's Nicky feeling much better about the combat now that they outnumber the enemy 2 to 1. Perhaps it's the giddiness of his a profound rapier jab on the monster in Blue.

Or, perhaps Nicky just can't stop acting like a 15 year old Tiefling.

When Alvarius gives his dead panned and shrug reinforced reply of:

alvarius wrote:
"Sorry if these things explode on you."

Nicky replies with a stifled laugh. THAT is what SHE said!

If it were not mortal combat, he'd be on the floor laughing at his own juvenile joke.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Onye nearly kills the wounded mutated abomination as his claws rakes all over its body. Very much used to bad smells in the group Nicholo is unphased as the noxious fumes fill the chamber. He drives his rapier through the creatures brain. It convulses but still stays standing for a few more brief moments.

Daehalya begins to retch as she trips the creature but isn't able to land a killing blow. Alvarius renews his magical shield as he sends electricity into the pair.

Yellow Reflex DC 26: 1d20 + 14 ⇒ (17) + 14 = 31
Blue Reflex DC 26: 1d20 + 14 ⇒ (2) + 14 = 16

The electricity hits both at the same time and begins leaping back and forth between the pair. The smell of burnt hair and feces fills the air as the pair burst apart making everyone gag a bit more.

Out of Combat.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Happy that they are out of combat, Nicky pinches his nose to keep the bad smells out.

In a nasally, his nose is shut voice and sound, Nicky says, Since the room is cleared out, let's see if the Professor left some treasure in the water tank. What better way to safeguard a horde of gems and valuables than in a briney tank filled with a monster that would tear limbs off. .

So, Nicky heads back to the three locked door room that has a shattered aquatank.
Checking things out.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

"In a moment," Daehalya gasps, before tottering over to a corner, where she's violently ill.


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)
Daehalya Shadowsun wrote:
"In a moment," Daehalya gasps, before tottering over to a corner, where she's violently ill.

Lacking organs to be triggered by Daehalya's sickness, Alvarius walks over to the elf and pats her on the back. "Easy now. Get it out of your system. Need me to, uh, hold your hair out the way?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As the Guest has been slain, its bodies melt away into a foul-smelling heap. All that remains of the fleshwarped experiment is a single, partially mummified saumen kar hand consisting of a thumb, index and middle finger, and part of the palm. This relic is twice the size a similar fragment of a human hand would be.

This can be carried or invested and grants the carrier Cold Resistance 10 similar to a greater ring of energy resistance.

Heading back inot the room much of it is destroyed or waterlogged from the bursted container.

The wooden coffer sitting atop the workstation contains numerous of opulent moonstones, in all, these moonstones are worth 600 gp.

What do you do now? You can head back to A9 and study some more of the books to figure out what is going on and more knowledge about what Etward is doing here or you know that he is headed to the Lichgate for some reason and can head there after him.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 57/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

The bloodied lion staggers a few steps forward over the remains of the zombified creatures. His body glows a solid silver light that reforms into his amurrun shape, which is no less--and possibly more--bloody. "It will take me hours to heal our wounds," he growls under his mask.


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

"Yeah, you're looking a bit rough," the relatively unscathed skeleton says. "I'd like to head back and study some of those books, maybe figure out a bit more about what's going on. You can use the time to heal up. Sound good?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You head back to the laboratory to study the various scrolls and texts while you bandage your injuries.

A wealth of knowledge awaits if you take the time to look through the dozens of densely-written notebooks and scrolls stored here. Etward kept these written notes in a mix of Common, Varisian, and Aklo—

a character who can understand all three languages can learn one of the following secrets after spending 2 hours studying the texts.

A character who knows only two of those languages needs 8 hours to learn a secret.

While a character who only knows one of the languages needs 24 hours to learn a secret


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Seems like a good way to do some multitasking! Sadly, I only know one of these languages.

Daehalya starts reading, but quickly realizes she's just having to put bits and pieces together from the one language she understands. Starting to study, but hoping we don't need to spend a full 24 hours here, since we'll also probably need to rest for our spellcaster. Hopefully someone else can figure out a few secrets in 8 hours, so we can get going in less than a day.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup, Let me know how much time each of you are spending.

Random Secret: 1d10 ⇒ 4

Daehalya finds a stack of notes that draw her attention as she spends the entire day going over them all.

These notes provide a full list of all of the gatewalkers he’s watched through dreams, including your own names, any gatewalkers they’ve encountered and, in particular, Queen Equendia of Skywatch. His descriptions of her leading the city’s population north on a dangerous journey to the Crown of the World are tinged with admiration and jealousy—it’s obvious Etward wishes he commanded this level of servitude over a large group of people. The notes conclude with him wondering if the queen reached the Nameless Spires, and ponder “what she might now be” after spending time amid the blackfrost and dreams of Osoyo.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky knows 2 of those languages! Common and Aklo! 8 hours of research per secret. He spends 24 hours looking this over.

Nicky pours over documents. Enunciating the words out to gain some traction.
Wall-Eye-Knee. Wo-ai-ne. Whoa-Eye-Knee.. It think in Aklo that means I love you.
No.No No. It means Stone Gate in Aklo. Bam! I translated this to not say I love you, but in fact says Stone gate a reference to the portals.


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

Alvarius, who has studied the Aklo language as a curiosity during his time as a wizard's apprentice, has to only muddle his way through the Varisian bits.
8 hours here. And yeah, if we can eventually rest that'll help me.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sounds good. I would think that would net two secrets with the last 8 hours to sleep and rest for spells and such. That sound fair?

Random Secret: 1d9 ⇒ 3
Random Secret: 1d8 ⇒ 8
Random Secret: 1d7 ⇒ 2
Random Secret: 1d6 ⇒ 5

Secrets Discovered:
2,3,4,8,10

Here Etward details how, ever since the Missing Moment, he’s been able to invade the dreams of other gatewalkers. The notes further reveal how obsessed he’s become with dreams and his quest to find a way to travel to the legendary Dreamlands, where he believes he will be reunited with his missing memories and become much more powerful.

Etward notes in many places that more than memories went missing during his Missing Moment—there are gaps in his fortune as well, indicating that he spent a fair amount of money during the Missing Moment. His investigations have revealed that this money went toward financing an expedition to the Nameless Spires, but the apparent loss of one of his family’s greatest treasures, an explorer’s yurt, intrigued him the most. He secured a scroll of discern location and used it to make an astonishing discovery—his family’s explorer’s yurt is now located in a remote abandoned temple devoted to Findeladlara, the elven goddess of architecture, art, and twilight. This temple can be found at the very edge of the High Ice, about 5 days’ journey from Icegate in the Crown of the World.

The notes describe the physical effects of blackfrost, boast about Etward’s immunity, mention its capacity to create blackfrost zombies, and ruminate upon the true nature of the curse, theorizing that “Osoyo’s dreams” may be the source of the ash-like substance. The fact that blackfrost seems to progress more quickly when an afflicted creature dreams has further intrigued Etward, although he’s not sure yet what to make of this observation.

The discovery of a strange hand found in his belongings pales against Etward’s discovery of a strange presence within his laboratory— an entity named Ogmunzorius. Etward theorizes that Ogmunzorius is a “sending” from Osoyo’s dreams, and takes the entity’s presence as proof that he is some sort of “chosen one” intended to release Osoyo from its prison in return for even greater mental powers and, perhaps, the key to reaching the Dreamlands. The notes also mention how Ogmunzorius assisted Etward in conjuring guardians for the laboratory, but notes that these creatures were “untrustworthy” and that Etward further ensured their compliance with inveigle rituals.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Daehalya's already pale face seems to whiten even more as she hears the news about her goddess' temple. "If he is headed there, we must follow. He is clearly dangerous!" she exclaims.


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

"I'm inclined to agree. Seems the most likely place for us to find him too."

Alvarius wonders at just how many conclusions the man jumped to. Especially regarding Ogmunzorius.
Can I recall knowledge about Ogmunzorius? Or about the blackfrost? Or the explorers yurt? Arcana +18, Crafting +16, Occultism/Society +14, and Religion +12


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 57/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Bloodstained but significantly less bloody, the amurrun pauses in his healing ministrations to the others. "Onye Dinta is prepared to follow. Do you know this place, Daehalya?" he says as he finishes his most recent meditation.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You know that he is headed to the Lichgate for some reason and can head there after him.

GM Screen:

(Ogmunzorius) Occultism (T): 1d20 + 13 ⇒ (19) + 13 = 32
(Blackfrost) Occultism (T): 1d20 + 13 ⇒ (9) + 13 = 22
(Yurt) Arcana (T): 1d20 + 18 ⇒ (9) + 18 = 27

Alvarius does not recall any information about Ogmunzorius nor a lost family yurt but does know a bit of basic detail about Blackfrost through these notes and his intense studies.

When elves from Castrovel transported an alien entity called Osoyo to Golarion’s north pole thousands of years ago, the strange, devastating ash Osoyo steadily exhaled came with it. Anyone exposed to this dark, mucky powder suffered terrible surface wounds similar to frostbite, and their flesh became hypersensitive to cold. The ash’s true danger, though, became known only after afflicted individuals died. Such victims would lie frozen, blackening from supernatural cold burns, for a single day before rising as undead monstrosities. In time, people would come to call this terrible umbral powder blackfrost, and the undead who bore its curse blackfrost dead.


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HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

"Not this particular temple, but he should clearly be denied access to any temple, of Findeladlara or any other good goddess!"

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Whoa.
This is so much to think on.
It is evident that we need to go to this IceGate. Maybe we can talk about what is happening as we travel. I, for one, and from Cheliax and not used to traveling in the cold. I think I'll be find with this special cloak I now have. It will keep me warm. I will need it because I sure as Blackfrost can not handle the cold very well.
I have an extra cloak (Cloak of Thirsty Fronds). Anyone able to wear a magical cloak. It protects you in really good ways.
Also, if we BREATHE the blackfrost ash, we become infected. How do we prevent ourselves from breathing this bit of nasty and rising as bad zombies. Also, anyone know weaknesses for these Blackfrost zombies? We sure are going to fight Oso's zombies the closer we get to the whale.

Nicky thinks to occult type stuff he's heard.
occultism: 1d20 + 15 ⇒ (8) + 15 = 23

I can "learn a skill" each day. What skill will be good for our trek North? any suggestions?

Ready to move onward. We will WARN ALL gatewalkers above that Edward is coming to eat their brains, so Flee.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

I would think Survival. If no one else wants to cloak of thirsty fronds, I can take it.

"It makes sense to buy something to help protect our breath -- and you all from the cold -- before we go," Daehalya agrees.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky already has survival skill. It's a flexible studies thing.
Also, the cloak is all yours. Off my Character.

To the three Gatewalkers up stairs, Nicky tries to explain themselves.

You see, there are 7 empty heads - absent brains - with metal plaques deep downstairs. The Master of the house would cast spells on the staff to make them forget incriminating stuff, but all the while he has a secret lab and dungeon where he absorbs the brains and powers of GateWalkers.
I recommend that you GET OUT! Don't wait for Etward to come back.

Nicky knows he sounds like a crazy person, but what is downstairs is really traumatic.
I see from your expression- you don't believe me. Go check it out. The name of the room is *Trophy Room*. Etward is a sick bastard. Just be really damn fast, because as soon as you see the shiznit - you are going to want to wish there was an elfgate to walk through to get out of here!


N Male Skeleton Wizard 7 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 21 | Fort +11, Refl +15, Will +14 | Perc +22 | Speed 30
♥️ 67/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor, Wounded 2 | Spells (Wizard: +12, DC 22, Sorcerer: +10, DC 20): Cantrips (8), 1st (4/5), 2nd (4/5), 3rd (4/4), 4th (3/3)

"I don't need convincing. If you tell me a spot in here is bad news and I should avoid it, then I avoid it. I'm not looking to get killed."

The irony of his words sinks in. "Well, killed again."

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Nicky finishes speaking.

For a moment, the upstairs sitting room is silent except for the faint ticking of a distant clock. Firelight flickers across four very different faces.

Lunja is the first to move. She adjusts her coat with rigid precision, jaw set, eyes narrowed in calculation.
“Seven,” she repeats flatly. “Seven plaques. That number is not accidental.”
Her stern composure cracks just a fraction as she looks at Nicky. “If Etward were merely erasing memories, the stellar resonance in this place would be… quieter. Instead, it feels like standing beneath a dead constellation.”

Vaxtervin lets out a sharp, delighted laugh that dies halfway through. The runes along their neck faintly itch, their fingers twitching as if brushing unseen cobwebs from the air.
“Oh, I hate this house,” they mutter. “My runes are screaming. Not ghosts—holes. Like something scooped people out and left echoes behind.”
They glance toward the floor. “Whatever’s downstairs? It wants witnesses.”

Iasanden hasn’t looked up from his ledger once. His charcoal pencil stops mid-stroke. Slowly, deliberately, he closes the book.
“There are no sublevels marked on Etward’s publicly filed estate maps,” he says calmly. “Yet I’ve redrawn this house three times now.”
He finally meets Nicky’s eyes. “Something below us refuses to stay mapped.”

All eyes turn to Takuzo.

The old librarian closes his book with care, as if not to offend it. He says nothing at first. He simply listens.

The air thrums—low, almost imperceptible. A vibration felt more in teeth than ears.

Lunja straightens. "Let's look at this Trophy Room."

They descend together, lantern light tight and controlled. The lower halls smell of old iron and preserved magic. The hum grows louder, rhythmic, hungry.

They stop before the Trophy room.

TROPHY ROOM
engraved neatly into brass.

Vaxtervin presses a tattooed palm to the wall. Their breath catches.
“…There are Gatewalkers in there,” they whisper. “What’s left of them.”

Iasanden cracks the door just wide enough to see.

Seven alcoves.
Seven hollowed skulls.
Metal plaques etched with names that bend when read.

Lunja recoils, hand flying to her mouth. “Those constellations—those aren’t stars. They’re neural pathways.”

Takuzo shuts the door with gentle finality.

“That is enough,” he says quietly. “Knowledge need not always be completed.”

Iasanden doesn’t argue. “This house is no longer safe to be remembered in.”

Takuzo places a steadying hand on Nicky’s arm. “You did right to speak,” he says. “Now we must listen—to our fear.”

They run.

Through the gate and down dark paths, breath burning, the estate looming behind them like a closed mind refusing to forget.

The estate falls silent behind them.

Give you a chance to do some shopping before heading off to the Lichgate.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

One by one you gather new equipment, fully expecting to brave the cold. Not wanting to wait any longer for Etward’s untimely return you set off for Lichgate, located in central Shudderwood some 40 miles east of Lepidstadt, in the overgrown ruins of an ancient elven stronghold called Mirianath using the maps found in the Manor's secret laboratory.

Mostly collapsed towers and crumbled walls overgrown by foliage subtly mark the transition of woodland into elven ruin, but the spires of Lichgate itself are relatively intact. Once, travelers of the aiudara network could gather to share stories and trade in these chambers. Lichgate once connected to two other portals, but with the recent destruction of the portal called Tanglegate, Lichgate now connects only to Icegate.

As you get closer you notice a campsite, and hear numerous voices nearby. The campsite is well stocked and contains more than enough artic supplies.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

"We should see what that is?" Daehalya whispers, suggesting she creep forward to try to surveil the scene before the entire group approaches.

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