D'lack Firestar |
reassured of the well being of the two apemen, D'lack let the warriors of the group open the cabinet.
Still worried by possible threat he stayed aware of his surrounding.
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
GM Fuzzfoot |
You do not see the possible threat. :)
Kayde Morson |
Kayde gives a quick nip of his flask, offers a similarly quick prayer … both to gather his nerve and try to regather his strength.
Lose Enlarge Person to cast CLW on self.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
”Thanks … uh … Agent.” Then he looks over at D’lack. ”You need more healing from your stick? And can I use it on myself a bit?”
Otherwise, the half-orc bends down, whispers a few prayers to stabilize the men, then fishes some rope from his pack, and binds the two unconscious men.
Cast Stabilize on both and bind them with the rope.
As he stands backup, looking uneasily down at the two men, he stows his greataxe ... instead readying his shield and drawing out a morningstar.
"So, the mist did this?" he asks uncertainly, then shares the uncertain look with his affected group members as he (once again) rescuers his improvised mask. "You guys feel alright?"
The Agent |
Do the guards still maintain their apelike visage once they were rendered unconscious?
The Agent gives both men a nod.
"Man, these guys will live, but I dunno about whatever did this..."
As he listens to Kayde, he turns to the more strangely behaving members of his own group.
"And yeah, what gives Arnie? Like, that's. Not normal, man... peeling your cigar like a bananna. Either this place is doing something to you, or you've got some deep-rooted childhood issues."
HP: 10/10; AC: 15 (T12/FF13)
F: +3, R: +3, W: +4
Bit Of Luck Remaining: 5/5
Channels Remaining: 3/5
1st - [X] Cause Fear [ ] Longstrider [ ] Obscuring Mist
GM Fuzzfoot |
The men do revert back to their normal appearance when they fell unconscious.
Ranor |
Are we going to start knocking each other unconscious haha
Ranor offers his wand to Kayde as he moves forward listening to the cabinet. Grabbing it with all his might he jerks it open.
Strength check: 1d20 + 3 ⇒ (18) + 3 = 21
Armistead Pike |
Armistead drops his sword and grabs The Agent and lifts him into the air.
"Long-hair man use words in strange ways, thinks he smarter than Armistead?"
Armistead lets go of The Agent, pushing him back.
"Me alpha! Strongest!"
Armistead punctuates each statement with a fist against his chest.
GM Fuzzfoot |
Ranor rips open the door, only to find a blubbering, obese scribe squeezed in there.
"NO! Leave me be!"
After a few moments, when he realizes he isn't being beaten to a pulp, he dislodges himself. "Thank you!"
GM Fuzzfoot |
His jowls quiver and shake with terror as he recounts his tale. "My name is Saldak, and we are scribes here at the museum. Early this morning, our offices suddenly flooded with this strange mist, and that tendrils of it seemed to pour down Kadarnik’s and Yannis’ throats. Moments later, they went stark mad and beat Milgen to a pulp. I believe that the Tik Taan idols are responsible. I smelled something wrong with those hideous monkey-faced things as soon as Lugizar brought them out of his pack. I’ve a nose for trouble, I do! No one listens!"
"Last I knew, Nigel was taking stock of the pieces in storage in the East Exhibit storage room. You might ask him what he thinks is going on."
The man starts to cry. "I really just want to go home."
The Agent |
The Agent, smoothing his robes after his close encounter with Arnie, regards the freed, jowled man.
"Man, you and me both. I mean my home's not much of a looker, but this place isn't good..."
The Agent takes a few steps towards the main hall and gestures at the exhibit.
"We gotta do what we gotta do for our Pathfinder wages, but the exit's right there, man. Help yourself while we check out the east room for Mister Nigel."
The Agent gives the man a little pat on the back and begins to head that direction, pausing long enough to let some of the "front-liners" pass him along the way.
Armistead Pike |
"Long-hair man steal thoughts out of Armistead's head! Armistead want to go to beast room. He says we go to beast room. He hungry, want meat. Beasts give good meat."
Armistead starts walking off towards the "beast room." "Shuffling"--in the manner of ape of course--might be a better word though. He drags his sword against the ground behind him.
Althera |
Althera sighs with relief when she realizes the men not only survived, but they would soon return to their normal state. Her own allies, however, were still acting quite odd. She kept her distance as they moved into the next room, hoping they retained some part of their thinking selves.
GM Fuzzfoot |
"Wait a minute", Saldak says. He starts rooting around the office, and then exclaims "Here it is!"
He shows you a Mwangi cloth that looks very old. "This might help you." The cloth (made from beaten bark) is quite ancient, and its original inventory tag states that it was cataloged along with “Tik Taan Idols, courtesy of Lugizar Trantos”.
Kayde Morson |
Sorry for the unexpected absence … last few days were busier than expected.
So, to catch up…
Kayne gives Ranor an uncomfortable, thankful nod at the offered wand, then uses it on himself as he listens to the exchange between D’lack and the quibbling museum worker.
Ranor’s Wand of CLW, x1 charge: 1d8 + 1 ⇒ (4) + 1 = 5; back to full. thanks!
As Armistad begins lumbering out, and D’lack continues his conversation, Kayde begins picking the unconscious men from the floor and carrying them out through the front door of the museum, depositing both of them safely outside the gates … and out of the range of the mists.
He arrives back in time to hear Saldak’s answer. He gives Ranor and D'lack each a questioning look, "You guys want me to hang onto these for ya? I can put'em to good use for ya."
GM Fuzzfoot |
Saldak also digs a sack out of a drawer in the desk.
"Thank you for saving my life and my friends. Here is 500 gold - you should take it to cover your expenses. And remember, this is a museum - who knows what else might be around here that can help you. Please save Nigel."
With that, he scurries out the entrance again.
Kayde Morson |
Thanks. I didn't want to assume, given that its' a personal resource of your character. I'll do my best to use them intelligently/conservatively where possible. :)
Kayde hikes his thumb toward where Armistad wandered off, "We should go watch his back."
Did we get an answer on what the paper thing Saldak gave us actually does?
GM Fuzzfoot |
There is writing on the scraps, in an ancient language.
The script on the cloth reveals a warning against the idols’ corrupting powers, and also a powerful chant that dispels their influence over men.
You think you can use your countersong ability with the chant to remove the Tik Taan influence.
The script on the cloth reveals a warning against the idols’ corrupting powers, and also a powerful chant that dispels their influence over men. It appears you can use this as a scroll of break enchantment.
GM Fuzzfoot |
A large placard above the entryway to this hall reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
Please place yourselves somewhere in this room (the big one).
Taking your attention from the large stuffed creatures, you see a pair of helm-like masks mounted on the wall. The helms begin to crack and move slightly. You have 1 round of actions you can perform at this time.
Ranor |
Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Ranor moves about the room inspecting all of the stuffed animals.
He pokes at a couple with his flail as if the creatures are a threat to him.
The Agent |
The Agent allows Arnie and Ranor to enter before finally stepping in himself.
"Like, these stuffed animals look like a little too lifelike for my liking..."
Content that he managed to use the word 'like' or a variation four times in a single expression, the Desnan moves to put the desk between himself and the stuffed dinosaur.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Armistead Pike |
Armistead fumes as he shuffles back and forth, his sword dragging against the ground with a teeth-grinding screech.
"Beast room boring! Armistead thought beast to fight, not look at!"
Armistead swings his shield at the tyrant lizard bones.
"These bones fight like little bones?"
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Kayde Morson |
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Kayde follows Armistead and Ranor into the room, fanning out to his right to follow the wall as he watches the statues warily. He winces as the two warriors begin poking and hitting them, then pauses to whisper a quick prayer of magical discernment.
Cast Detect Magic and begin sweeping the room in a counter-clockwise direction.
Althera |
Sorry for the holdup. Would someone put my token right inside the room.
Althera enters last, eying the creatures on display.
Perception : 1d20 + 1 ⇒ (10) + 1 = 11
-Posted with Wayfinder
GM Fuzzfoot |
Agent: 1d20 + 2 ⇒ (18) + 2 = 20
Althera: 1d20 + 5 ⇒ (17) + 5 = 22
Armistead: 1d20 + 3 ⇒ (6) + 3 = 9
D'lack: 1d20 + 3 ⇒ (17) + 3 = 20
Kayde: 1d20 + 2 ⇒ (1) + 2 = 3
Ranor: 1d20 + 5 ⇒ (8) + 5 = 13
Monsters: 1d20 + 5 ⇒ (6) + 5 = 11
While you are preoccupied with the exhibits, two of the masks on the wall suddenly burst into dust and shards of stone as creatures emerge. They appear to be blackened, bat-winged fiend's heads with tentacles dangle from chin and scalp, and fanged mouths hang agapeas they fly above you (15' up), shrieking loudly.
Everyone needs to make a DC 12 Fortitude save or be paralyzed for 2d4 rounds. Please make this check before posting your action.
Round 1 (Bold may act)
Althera
Agent
D'lack
Ranor
Monsters
Armistead
Kayde
Ranor |
Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
Seeing everyone else frozen in fright Ranor scoffs at them. I am stronger. This proves it.
Ranor moves around the exhibits to the southern flappy creature as he pulls out his shortbow and fires an arrow at the creature.
Shortbow: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Confirm Crit: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 1d6 ⇒ 6
Crit damage: 2d6 ⇒ (4, 6) = 10
The Agent |
Fort DC12: 1d20 + 4 ⇒ (14) + 4 = 18
"Whoa, what in the Dreamer are those??"
The Agent glances over to witness D'lack drooling on himself and immediately works to plant some arrows in the creature.
Attacking Ranor's if it still stands, otherwise new target.
Longbow (rapid, pt blank) #1: 1d20 + 3 + 1 - 2 ⇒ (5) + 3 + 1 - 2 = 7 for 1d8 + 2 ⇒ (1) + 2 = 3
Longbow (rapid, pt blank) #2: 1d20 + 3 + 1 - 2 ⇒ (14) + 3 + 1 - 2 = 16 for 1d8 + 2 ⇒ (8) + 2 = 10
GM Fuzzfoot |
Ranor and The Agent destroy the flying creature, and the other one, as pitiful as it is, attempts to fly over and bite Ranor.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Armistead and Kayde up, then the rest of the party may start round 2.
Ranor |
Ranor drops his bow and draws his flail swinging at the flying beast.
Flail: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Kayde Morson |
What Knowledge to try to ID these things? (please say Religion)
"Iomedae's balls!" Kayde yells as he rushes in to help Ranor, "What are these?"
Morningstar: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 3 ⇒ (7) + 3 = 10
GM Fuzzfoot |
I can't find a clear answer on knowledge checks compared to specific creatures, but I think in this case, Knowledge: Religion would in fact reveal something. Knowledge: Planes might also work, but Knowledge:Nature would probably only reveal that this is not a natural creature.
BTW, both of you failed to hit the creature. We will wait to give Armistead a chance to act. Also, I will be having a busy day today and tomorrow, so I will try to post but it may be sporadic.
Kayde Morson |
Cool. If Kayde can ID it, Im mostly interested in knowing if it has any other special attacks we should be wary of (given that we know it can shriek us into paralyzation already).
Knowledge (Religion): 1d20 + 2 ⇒ (12) + 2 = 14
GM Fuzzfoot |
It is a Vargouille, which is a small, evil, extraplanar creature. Unfortunately, you don't know much more than that.
Armistead Pike |
Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18
Armistead looks around, thinking some great beasts worthy of his strength must have arrived to challenge him. A deep scowl rapidly appears on his face.
"RRRRRRAAAAAAAHHHH! Puny bat-faces annoy Armistead! Go away so big beasts fight!"
Armistead mutters something under his breath (it sounds like something about a "charge lane") then rushes up to the closest "bat-face," taking a mighty swing.
Attack with Longsword: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Crit Confirm: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Damage: 1d8 + 5 ⇒ (7) + 5 = 12
GM Fuzzfoot |
Armi marches up and cuts the last vargouille in half.
The storeroom door leads to the upper right room on the map. This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits.