Jamus Hainard

Ranor's page

163 posts. Organized Play character for Tyranius.


Full Name

Ranor

Race

Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4;

Classes/Levels

Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50

Gender

CORE Male

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Ranor

Ranor

Male human paladin 2
LG Medium humanoid (human)
Init +4; Senses Perception +1

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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)

hp 22 (2d10+6)

Fort +7, Ref +4, Will +5

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Offense
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Speed 30 ft. (20 ft. in armor)

Melee gauntlet (from armor) +5 (1d3+3) or

mwk light flail +6 (1d8+3) or

unarmed strike +5 (1d3+3 nonlethal)

Ranged mwk composite longbow +5 (1d8+3/×3)

Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)

Paladin Spell-Like Abilities (CL 0th; concentration +2)
At will—detect evil

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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14

Base Atk +2; CMB +5; CMD 18

Feats Combat Reflexes, Dodge

Traits a sure thing, reactionary

Skills Acrobatics -2 (-6 to jump), Craft (weapons) +6, Diplomacy +6, Heal +4, Knowledge (nobility) +4,
Knowledge (religion) +4, Perception +1

Languages Common

SQ lay on hands 3/day (1d6)

Combat Gear wand of cure light wounds , acid (2); Other Gear scale mail, darkwood heavy wooden
shield, arrows (20), mwk composite longbow (+3 Str), mwk light flail, backpack, bedroll, hemp rope (50 ft.),
masterwork artisan's tools, traveler's outfit, 35 gp, 9 sp

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Tracked Resources
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A Sure Thing (1/day) - 0/1
Acid - 0/2
Arrows - 0/20
Lay on Hands (1d6 hit points, 3/day) (Su) - 0/3
Smite Evil (1/day) (Su) - 0/1
Wand of cure light wounds - 0/50

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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.

Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.

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+1 mithral full plate armor
+1 mithral tower shield or heavy steel shield
Improved trip
Combat patrol

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The shield emblazoned with what appears to be a giant dark green octopus face. A multitude of tentacles dangling from the bottom of the portrait. The creature seems to be glaring with a series of ten eyes painted upon the beast.