| Full Name |
Ranor |
| Race |
Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4; |
| Classes/Levels |
Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50 |
| Gender |
CORE Male |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
14 |
About Ranor
Ranor
Male human paladin 2
LG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 22 (2d10+6)
Fort +7, Ref +4, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +5 (1d3+3) or
mwk light flail +6 (1d8+3) or
unarmed strike +5 (1d3+3 nonlethal)
Ranged mwk composite longbow +5 (1d8+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +2)
At will—detect evil
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 18
Feats Combat Reflexes, Dodge
Traits a sure thing, reactionary
Skills Acrobatics -2 (-6 to jump), Craft (weapons) +6, Diplomacy +6, Heal +4, Knowledge (nobility) +4,
Knowledge (religion) +4, Perception +1
Languages Common
SQ lay on hands 3/day (1d6)
Combat Gear wand of cure light wounds , acid (2); Other Gear scale mail, darkwood heavy wooden
shield, arrows (20), mwk composite longbow (+3 Str), mwk light flail, backpack, bedroll, hemp rope (50 ft.),
masterwork artisan's tools, traveler's outfit, 35 gp, 9 sp
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Tracked Resources
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A Sure Thing (1/day) - 0/1
Acid - 0/2
Arrows - 0/20
Lay on Hands (1d6 hit points, 3/day) (Su) - 0/3
Smite Evil (1/day) (Su) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
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+1 mithral full plate armor
+1 mithral tower shield or heavy steel shield
Improved trip
Combat patrol
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The shield emblazoned with what appears to be a giant dark green octopus face. A multitude of tentacles dangling from the bottom of the portrait. The creature seems to be glaring with a series of ten eyes painted upon the beast.