Armistead Pike |
The mist-tainted Armistead fumes with frustration as the front line becomes filled with people that are not him, seemingly denying him a chance to fight.
He jumps onto the wall and climbs around to the other side of the foes, dropping down into a pincer with Ranor.
Climb (take 10 because of climb speed): 10 + 15 = 25
Kayde Morson |
Just to be on the same page, Fuzzfoot, you have Kayde as having taken 4 damage, but I only have him at 3. Can you confirm which his correct?
Perception, DC 20: 1d20 + 2 ⇒ (5) + 2 = 7
GM Fuzzfoot |
@kayde - 3 is correct. I misread the post (the following attack roll was 4!) I see you are updating it, though, so I don't need to keep track. Thanks!
@Armistead - nice move!
The mad man between Ranor and Armistead continues to focus on Ranor.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
He misses wildly!
Round 1: (Bold may act)
K (dazed)
Althera
Armistead
Y
Kayde
Ranor
Agent
D'lack
Kayde Morson |
"D'lack! Need a hand?"
Delay for the time being. If we're wanting to try for nonlethal or something non-fatal to these things, Kayde is pretty much going to have to get into melee. So if D'lack falls back, Kayde can try to step in. :/
D'lack Firestar |
D'lack drop his crossbow and call for his heritage. Two claws appeared free action and he slash the man in front of him as gentle as possible.
Claw 1 (non lethal): 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0
Damages (non lethal): 1d4 + 1 ⇒ (3) + 1 = 4
Claw 2 (non lethal): 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Damages (non lethal): 1d4 + 1 ⇒ (3) + 1 = 4
After slashing the wind D'lack took a step behind Ranor.5ft. step.
on my phone, unable to move my character on the map
I'm hurt but alive Kayde. If you can use my wand on me, it will be nice of you
Kayde Morson |
Uh ... sure," responds Kayde as he steps up behind D'lack, fishes around in his pack, draws out the man's wand, and uses it on him.
5' step (map updated for both Kayde and D'lack), retrieve stored wand, use it!
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
The Agent |
The Agent winces with each blow of the melee, but still brings up his bow to fire off a pair of quick shots at the man ahead of him (K).
Longbow (pt blank, rapid, to melee): 1d20 + 3 + 1 - 2 - 4 ⇒ (16) + 3 + 1 - 2 - 4 = 14 for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Longbow (pt blank, rapid, to melee): 1d20 + 3 + 1 - 2 - 4 ⇒ (3) + 3 + 1 - 2 - 4 = 1 for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
HP: 10/10; AC: 15 (T12/FF13)
F: +3, R: +3, W: +4
Bit Of Luck Remaining: 5/5
Channels Remaining: 3/5
1st - [ ] Cause Fear [ ] Longstrider [ ] Obscuring Mist
GM Fuzzfoot |
Round 1: (Bold may act)
K (dazed) (took 8 damage)
Althera
Armistead
Y
Ranor
Agent
D'lack
Kayde
Ranor |
Ranor swings his flail at the crazed man Y
Flail; flanking: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Confirm Crit: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Crit damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
GM Fuzzfoot |
Interesting point, Armistead, but Ranor is not compelled to kill, necessarily, so he gets to choose.
K comes out of it's daze (missing this round's action).
Round 2: (Bold may act)
K (took 8 damage)
Althera
Armistead
Y (took 20 pt non-lethal damage)
Ranor
Agent
D'lack
Kayde
Armistead Pike |
"Armistead is alpha here. He show you his STRENGTH!"
Armistead attacks in a flurry with his sword and shield.
Longsword (two-weapon fighting, flanking): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Longsword Damage): 1d8 + 4 ⇒ (4) + 4 = 8
Armistead swings his longsword wide, scraping against the wall with an awful screech.
Spiked Shield Bash (two-weapon fighting, flanking): 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Spiked Shield Damage: 1d4 + 2 ⇒ (2) + 2 = 4
He thrusts the spikes on his shield directly towards his target with a wild shove.
GM Fuzzfoot |
Y drops in a heap.
Round 2: (Bold may act)
K (took 8 damage)
Armistead
Y (unconscious - took 20 pt non-lethal damage, 4 points lethal damage)
Ranor
Agent
D'lack
Kayde
Althera
GM Fuzzfoot |
Round 2: (Bold may act)
K (took 8 damage)
Armistead
Y (unconscious - took 20 pt non-lethal damage, 4 points lethal damage)
Ranor
Agent
D'lack
Kayde
Althera
Ranor |
Yea I guess I wasn't thinking of it that way. You are right Ranor is absolutely not in the right state of mind so Ranor would unintentionally kill the man. Final answer.
Ranor once again swings his flail in an animalistic rage.
Flail: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
The Agent |
The Agent holds his shot, uncertain if he'd land a fatal blow, but also unsure of how to stop the more "animalistic" Pathfinders from doing so as well.
"Whoa man. Althera's got a point. These guys just might work here, and maybe the fog's doing something."
The Agent sniffs at the sweet, sweet fog again.
"Which I don't understand, it smells so good. Kind of like bananas! That's what it smells like!"
The Desnan holds his bow in a fit of indecision, considering whether or not he should move in closer to Y.
Delay to see if the others dispatch X, at which point he'd come out of delay to try and stabilize the museum workers.
Heal: 1d20 + 2 ⇒ (12) + 2 = 14
Assuming we are out of combat, he'd move to the other man as well in a subsequent round.
Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Kayde Morson |
”The mist made’em apes?!” Kayde shouts in horror as he rushes up and tries to kick the legs out from under the remaining combatant.
Move into melee with K, try to trip it (provoking an AoO)
trip: 1d20 + 3 ⇒ (11) + 3 = 14
GM Fuzzfoot |
The trip attempt fails, as does Ranor's attack.
Round 2: (Bold may act)
K (took 8 damage)
Armistead
Y (unconscious - took 20 pt non-lethal damage, 4 points lethal damage)
Ranor
D'lack
Kayde
Agent (It doesn't look like the other one is going down soon)
Althera
D'lack Firestar |
There is something wrong with my comrades... something very wrong
Think D'lack seeing his comrades trying to kill rather than subdue the "ape-men".
TRY TO NOT KILL THEM ! he said to his comrades engaged with the people.
GM Fuzzfoot |
OK - so then I guess K will get to go.
The creature attacks Kayde.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Party up!
Round 3: (Bold may act)
K (took 8 damage)
Armistead
Y (unconscious - took 20 pt non-lethal damage, 4 points lethal damage)
Ranor
Agent
D'lack
Kayde
Althera
Armistead Pike |
Armistead snorts at D'lack's command.
"Armistead no take orders from skinny hand-wavers."
Armistead backs away from the combat and returns to chewing on his cigar.
"These ones weak. Too weak for alpha to fight."
Five-foot-step away and kneel down
Ranor |
Swinging with a fury Ranor heaves his flail at the man.
Flail: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
He puffs his chest back at the crazed man.
GM Fuzzfoot |
Ranor's attack misses, I guess we'll wait to see if Kayne delays too?
Kayde Morson |
"Why is everyone leaving?" Kayde yells as he drops his greataxe to try to grab the strange ape-man.
Drop greataxe, grapple (which provokes an AoO).
trip: 1d20 + 3 ⇒ (1) + 3 = 4; sigh
GM Fuzzfoot |
The ape-man sees Kayde feeble attempt (Sorry, but that was the saddest roll), and slams his fists into him.
AoO Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
He then makes his regular attack as well.
AoO Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
I believe that knocks Kayde to 0. Party up!
Round 4: (Bold may act)
K (took 8 damage)
Althera
Armistead
Y (unconscious - took 20 pt non-lethal damage, 4 points lethal damage)
Ranor
Agent
D'lack
Kayde
The Agent |
The Agent shakes his head, clearly empathizing with Kayde.
"Whoa, that looked like it hurt, man..."
Advancing, he invokes the healing of Desna to aid his ally.
Lose Cause Fear to cast CLW on Kayde.
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2
D'lack Firestar |
Switch with me Kayde, and don't hesitate to use my wand on yourself.
Said D'lack who draw his morningstar and readied an a attack on the man once Kayde make a move back
Ready a NL attack on K with a 5ft. step where Kayde is.
Ready attack (NL): 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
Damages (NL): 1d8 + 1 ⇒ (6) + 1 = 7
Armistead Pike |
Armistead spits out his cigar and jumps back into the fight.
"GRRRAAAAAH! Stupid little apes do nothing! Armistead take care of it."
Attack with Longsword (two-weapon fighting, flank): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Attack with Spiked Shield (two-weapon fighting, flank): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
In his rage, he flails about wildly.
GM Fuzzfoot |
Kayde stumbles back, out of the way, and D'lack jumps in there, while Althera slams a magic force into the man.
The creature responds to D'lack by attacking him.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Round 5: (Bold may act)
K (took 18 damage)
Althera
Armistead
Y (unconscious - took 20 pt non-lethal damage, 4 points lethal damage)
Ranor
Agent
D'lack
Kayde
D'lack Firestar |
@GM did my attack hit K ? Because if it do, it was Non Lethal
Badly hurt, D'lack drop his weapon and call again for his heritage. Two claws appeared and he tried to slash the last apemen standing.
Claw 1 (NL): 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
Damages (non lethal): 1d4 + 1 ⇒ (4) + 1 = 5
Claw 2 (NL): 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13
Damages (non lethal): 1d4 + 1 ⇒ (2) + 1 = 3
Kayde Morson |
Sorry, I didn't realize I was holding things up (I actually didn't realize it was my turn ... I'll pay more attention).
Wounded and not sure what else to do, Kayde touches the wand to D'lack's back.
Wand of CLW, on D'lack: 1d8 + 1 ⇒ (6) + 1 = 7
GM Fuzzfoot |
OK, D'Lack - some is non-lethal
Ranor's swing brings the man to his knees, and he keels over from his injuries. The screaming from the cabinet continues, but the combat is over.
Both unconscious men appear to be reverting back to their former attributes.
Althera |
Althera moves over to the cabinet and tries to open the door. If it's stuck, she motions to Ranor and Armistead, hoping that even in their odd state they will use their strength to aid her.
GM Fuzzfoot |
The cabinet is well stuck. You can make a Strength check to try to open it.
D'lack checks, and the two men are both breathing, although still unconscious.