Sanvil Trett

The Agent's page

129 posts. Organized Play character for wakedown.


Classes/Levels

Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35

About The Agent

The Agent
Male human cleric of Desna 4
CG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 35 (4d8+12)
Fort +7, Ref +5, Will +7
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee quarterstaff +5 (1d6+3) or
. . sickle +5 (1d6+2)
Ranged +1 darkwood composite longbow +6 (1d8+3/×3)
Special Attacks channel positive energy 5/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +6)
. . 5/day—bit of luck
Cleric Spells Prepared (CL 4th; concentration +6)
. . 2nd—aid[D], calm emotions (DC 14), resist energy, silence (DC 14)
. . 1st—bless, cause fear (DC 13), comprehend languages, divine favor, longstrider[D]
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 14, Dex 14, Con 15, Int 8, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits deft dodger, hunter's eye
Skills Appraise +3, Diplomacy +6, Heal +6, Knowledge (planes) +3, Knowledge (religion) +3, Profession (Vagrant) +6, Sense Motive +6, Spellcraft +3
Languages Common
SQ agile feet (5/day)
Combat Gear cold iron arrows (50), pearl of power (1st level) (2), potion of cure light wounds, scroll of magic weapon, scroll of obscuring mist, silver arrows (50), wand of cure light wounds, wand of lesser restoration (10 charges), alchemist's fire (2), holy water; Other Gear +1 breastplate, +1 darkwood composite longbow (+2 Str), quarterstaff, sickle, cloak of resistance +1, handy haversack, silk rope (50 ft.), tindertwig (3), 241 gp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
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Chronicles:
#1. GM Silverhex Core (5 quests)
#2. Hydrafang Incident Core
#3. Mists of Mwangi Core
#4. GM Emerald Spire Level 3
#5. GM Emerald Spire Level 5
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14 Fame = 3000gp limit

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