GM FurtiveZoog's continuation of DM Dustin M's PFS First Steps (Inactive)

Game Master FurtiveZoog

First Step


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In answer to Menas, there is the door off the second kobold room, and a little area 'down' (west) from there I don't think you've seen.
No group has pulled together what the statues/faces are about. I had it basically figured out, but I didn't speak Kelish. ;-)

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

"I'm just not a climber, plus that well makes me really nervous," says Herman. "I'm happy to do a lot of things, but going down in that hole will have to be someone else."

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

I'll do it. She says taking the offered rope and tieing it around her waist. "Please hold it I don't what'll happen when the magic takes hold." Cautiously she looks over the edge.

Will: 1d20 + 0 ⇒ (15) + 0 = 15


Xeno looks into the well and hears the same suggestion as Menas, and she refutes it as well.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Perhaps some things are rather left undisturbed. Let's move on, we have the katana, and the documents. Let's check that previous room." says Menas pertaining to the second kobold room.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Well, Xeno's ready to explore further. Hand me those holy waters, please." Dietrich takes them and hands them to Xeno.

"I'll lower you down, but I'm not ready to go looking over the side. Just give two quick tugs on the rope when you're ready to come back up"

Bracing himself, Dietrich lowers Xeno to the bottom of the well.


At the bottom of the well, Xeno finds the skeleton is ancient. He or she apparently died from the fall, judging by the wounds to the head and neck bones. A search reveals no treasure or other items.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

"Right! Haul 'em up. I'll perform rites later on, we can explore anything we've missed here."


When you bring the bones out of the well, you sense and hear that the haunt, while still continuing, has lost some of its power.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Interesting way to defeat an adversary..."

However, I still prefer the old fashion way.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman is not so sure there isn't something still spooky about all of it and he examines the bones with a skeptical eye.

"I am all for looking elsewhere. What more do we have to do here now that these bones are at rest. Is it time to leave? I'm hungry..."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"We have everything that we need. Let's report back to the Li's."

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

"Eh, we a small area we haven't looked at, but our mission is complete. I doubt there is much more battle here and Gorum is sated. If the will is that we leave - then we leave."

Storn gathers up the dessicated corpse, seeming to not mind the smell.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Our mission is not complete until we hand the blade to its new owner. A lot can happen between here and now, lets not get careless."

They work well together and are very effective, but still not professionals yet. I do admit I am surprised at the skill they have attained thus far, there is still hope for them...

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Well spoken, Amaruu. I agree that we should head back now, but it wouldn't be wise to drop our guard. We still have to get back to the Lantern Lodge. Still, if problems do arise, I'm hoping that our very direct approach will see us through."


I'll wait for a bit to see if Xeno chimes in, then I'll have you leave.


Did you want to look in the last room?

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

"We are here, might as well explore the rest. I don't feel like being sent back because I missed something."


Also, I forgot to ask, but what do you want to do with the remaining kobold? It's staggered and had surrendered.

This room has a wide corridor exiting it toward the north, and a door to the south. Barrels and boxes of supplies fill the cramped chamber. You can see that the wide tunnel leading north from the room goes 40 feet before ending in a solid stone wall.

This room obviously serves as the kobolds’ storeroom, where they keep food rations and trap-making supplies. A cursory inspection suggests that most of the stores here are worthless, rotten, or too bulky to be worth carrying them back to Absalom.

GM rolls:

Amaruu Perception: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Dietrich Perception: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Herman Perception: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Menas Perception: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Storn Perception: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Xeno Perception: 1d20 - 2 + 1 ⇒ (11) - 2 + 1 = 10

The party is just about to leave when Dietrich finds, hidden in a bag of weevil-infested flour, four interesting vials crudely labeled in Draconic.

Draconic:

Gurk’s Fire Juice

The vials do not detect as magical (and nothing else in the room does, either).

I'll just move you similarly through the next door to the south.

This crossroads of stairs has one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite. The statue’s helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs.

Looking into the larger room beyond, you see cracked and crumbling frescoes lining the walls of a large empty room. The sections of the frescoes not destroyed by the passing ages show Qadiran men engaged in battle. A rough stone tunnel leads off to the northwest, as if the ground simply cleft in two ages ago. A large pile of bones rests just inside the passage.

An updated, large scale Map of the dungeon. Thanks Xeno, I'm a bit of a 'completionist'.

We're now through, but feel free to describe anything more you want to do here and anything more you want to do on the way home.

Leaving Asad's Keep, the sun seems to have moved only barely, though it feels like you've been inside the dungeon for a long time, indeed. The way back is just as arduous and you are appreciative - after turning in what you have found and your initial reports... - of a good night's rest in bed.

After Storn gives his respectful burial rights to the skeleton from the well, you all feel an odd relief, and Menas and Xeno hear, as if echoing through the centuries, a voice in their head, "Thank you for giving me peace."

In the morning, you gather together again and report to Venture-Captain Amara Li, head of the Lantern Lodge. The normally reserved and proper Li is unabashedly ecstatic upon receiving the jade katana of her ancestors and she showers you with praise, saying that she is always in your debt, and that you are always welcome within her Lantern Lodge. She also explains the matter of the letter written in Tian with the broken seal featuring a kirin flying amid three clouds. The letter introduced the ambassador as Xeng Li, and described the gift to Taliq Asad — a jade katana, a representation of the Li family’s honor and its ties to House Asad. It appears that the ambassador was treated very dishonorably indeed and likely never gave the trade agreement to Asad, still hidden as it was in the katana.

Whether you wish it or not, you receive a visit from Major Maldris, who has heard of your destruction of Maurit Zergo - the former Pathfinder who became the recently-turned ghoul - through his contacts in the Society and he expresses his congratulations to you for your good deed. “I know it was difficult,” he says. “The undead sometimes cling to life, but they always turn to evil. I did not know of her existence as a ghoul, but that was a hard lesson that you had to learn, to better serve the common good. As Pathfinders, we should always serve the common good and always fight for freedom.”

Trade Prince Aaqir al’Hakam is very appreciative of the trade agreements that you have given him, although he seems disappointed upon hearing of your return of the jade katana - or, its contents - to Amara Li, having expected it as Qadiran property.

You each receive 1 xp, 2 Fame Points, 2 Prestige Points, and 419 gp.
I'll work on the Chronicle sheets ASAP and will post about that in the discussion thread, but I'll have to ask a few of you some more information.


Sometime later, regarding treasure dispersal, a Pathfinder Society accountant approaches you, "Hey, did you know you this pearl was a Pearl of Power? Only of the first order, but still!"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Aha! I guess we are not that perceptive enough!


It was with the dessicated kobold and I just said "a pearl". No one did Detect Magic on it. I've been trying to impress that Detect Magic is a great way of finding things and searching rooms.


Since no one said what what done with the staggered kobold, perhaps something happens...

The direly-wounded kobold, not perceived as much of a threat by the group, is left behind, forgotten, perhaps having slinked away to some dark corner. She then makes it to the stockroom, where she finds supplies to maintain herself while she recovers, nursing her wounds and her desire for revenge. As she gains strength, the kobold - now in a cleared-out dungeon - begins building traps, building the first weapons in a new assault on the Isle of Kortos and Absalom, once again directed from Asad's Keep!

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